





Introduction
This is my favorite hyper offense little cup team. It has put in a lot of work for me recently and I was able to peak around 1572 with this team. It has consistently kept me around 1500 but I would like to improve it if possible. I'm open to any suggestions. Also I apologize for the missing sprites for grookey and golett, they appear to be missing from the image files.
The Team
Ponyta @ Berry Juice
Ability: Flash Fire
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Flame Charge

Ponyta @ Berry Juice
Ability: Flash Fire
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Flame Charge
Overall very strong pokemon in the tier, not much switches into a flare blitz and those that do usually don't also take a wild charge or high horsepower. Berry juice is there because I prefer the healing to eviolite. Alleviates the threat of stealth rocks a bit as flare blitz will almost always trigger berry juice after rocks restoring ponyta to full health on whatever switches in. Does quite well as a revenge killer.

Abra @ Shed Shell
Ability: Inner Focus
EVs: 36 Atk / 236 SpA / 196 Spe
Hasty Nature
- Psychic
- Substitute
- Shadow Ball
- Focus Punch
If my opponent's mienfoo shows no scarf in the team preview I almost always lead with abra. If there is no ferroseed I always substitute on the mienfoo fake out to allow for focus punch to kill pawniard. It one or two hit kills most pokemon allowing it to build quite a bit of momentum off the start of the game. Shed shell is there to effectively bait in ditto on the substitute switch in which also allows me to get a relatively easy switch into grookey.?

Grookey @ Grassy Seed
Ability: Grassy Surge
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Acrobatics
- Grassy Glide
- Swords Dance
- Drain Punch
Grassy seed grookey is my favorite variation as it can beat other grookies and common grooky walls at +2. Foongus dies to a +2 acrobatics and koffing is killed in two hits if you can catch it on the switch in. Drain punch obviously allows me to beat opposing pawniards as well as restore health if necessary. Overall does a very good job on this team and is an effective wallbreaker.

Pawniard @ Eviolite
Ability: Defiant
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Pawniard is here for overall bulk and power. Knock off is easily spammable and against pokemon like ferroseed pawniard can set up and deal a lot of damage to any potential switch ins. It is a bit slower compared to the rest of my team but it is necessary to keep momentum at times. Not much else to say about it to be honest.

Golett @ Choice Scarf
Ability: No Guard
EVs: 28 HP / 244 Atk / 236 Spe
Jolly Nature
- Dynamic Punch
- Rock Slide
- Poltergeist
- Earthquake
After finding that magby utterly beats my team when I had magnemite in this slot before, I was looking for a counter and scarf golett was a perfect fit. Not only does it beat many common fire types in the tier but it indirectly threatens mienfoo and prevents it from throwing off high jump kicks the whole game. It does very well against common walls such as koffing and even can revenge kill mareine. Poltergeist is a good move but opponents losing their items is a constant threat. Very fun pokemon to use and is a great fit overall.

Mienfoo @ Eviolite
Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out
The premier little cup pokemon. It truly does it all and acts as one of the few switch ins to most counters to my team. Not much else to say about it that hasn't already been said but it definitely can win games almost on its own.
Ponyta @ Berry Juice
Ability: Flash Fire
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Flame Charge
Abra @ Shed Shell
Ability: Inner Focus
Level: 5
EVs: 36 Atk / 236 SpA / 196 Spe
Hasty Nature
- Psychic
- Substitute
- Shadow Ball
- Focus Punch
Grookey @ Grassy Seed
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Acrobatics
- Grassy Glide
- Swords Dance
- Drain Punch
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Golett @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 28 HP / 244 Atk / 236 Spe
Jolly Nature
- Dynamic Punch
- Rock Slide
- Poltergeist
- Earthquake
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out
Ability: Flash Fire
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Flame Charge
Abra @ Shed Shell
Ability: Inner Focus
Level: 5
EVs: 36 Atk / 236 SpA / 196 Spe
Hasty Nature
- Psychic
- Substitute
- Shadow Ball
- Focus Punch
Grookey @ Grassy Seed
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Acrobatics
- Grassy Glide
- Swords Dance
- Drain Punch
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Golett @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 28 HP / 244 Atk / 236 Spe
Jolly Nature
- Dynamic Punch
- Rock Slide
- Poltergeist
- Earthquake
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out