OU Latias (Mega and Overview Revamp)

[OVERVIEW]

Latias and its Mega Evolution are solid Pokemon in the OU metagame thanks to a few traits. Mega Latias is incredibly bulky, which, combined with its access to Calm Mind, Recover, and Stored Power, makes it a powerful sweeper. Mega Latias also makes for a solid Defog user because of its typing and access to coverage moves such as Thunderbolt and Ice Beam, allowing it to check and threaten common Stealth Rock and Spikes users like Landorus-T, Skarmory, and Mega Swampert. Latias itself is one of the best Choice Scarf users on hyper offensive teams because of its access to Healing Wish, which allows it to completely heal common offensive Pokemon such as Ash-Greninja and Mega Diancie, alongside its ability to check threats to offensive teams such as Keldeo, Mega Lopunny, and Landorus-T thanks to its typing, bulk, and access to Levitate. However, Latias suffers from weaknesses to common types like Fairy, Dark, and Ice, compounded by the high usage of Pokemon such as Magearna, Tapu Lele, Ash-Greninja, and Kyurem-B. Said Dark weakness gives Latias a crippling weakness to Pursuit trappers such as Weavile and Tyranitar, which is often detrimental to the kinds of teams Latias and Mega Latias find themselves on, where its defensive presence is greatly needed. Latias also faces large competition offensively from Latios; Latios is stronger, allowing it to run Z-Move and Soul Dew sets more effectively, but Latias still retains a strong niche with Healing Wish and its superior bulk.

[SET]
name: Mega Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Stored Power
move 4: Thunderbolt / Surf
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Mega Latias's Special Attack and Special Defense by one stage each, preparing it for a sweep and making it near unbreakable after several boosts. Recover keeps Mega Latias healthy over the course of a match, allowing it to survive powerful hits like Landorus-T's Supersonic Skystrike and Mega Pinsir's Return. Stored Power gets stronger and stronger as Mega Latias obtains boosts, becoming incredibly powerful and eventually OHKOing most of the metagame. Thunderbolt is mostly used for neutral coverage to hit Steel- and Dark-types such as Greninja, Celesteela, and Jirachi while also hitting Pokemon such as Mega Pinsir, Mantine, and Tornadus-T harder initially. Surf hits Landorus-T, Excadrill, Tyranitar, and Heatran harder than any move immediately and has solid neutral coverage with Stored Power, but running it in place of Thunderbolt makes breaking past Greninja harder. Psyshock can be used over Stored Power for the immediate power against the likes of Keldeo, Chansey, and Toxapex, although Stored Power makes Mega Latias more of a threat in the long run.

Set Details
========

Maximum HP investment makes Latias as bulky as possible, while maximum Speed investment and a Timid nature allow Mega Latias to outspeed as many Pokemon as possible, including Keldeo, Kartana, and Garchomp. Levitate is the only ability Mega Latias and Latias get, but it gives Mega Latias a useful Ground immunity. Latiasite is needed to Mega Evolve Latias.

Usage Tips
========

Avoiding Toxic is a top priority because Mega Latias cannot sweep any team when put on a timer. Mega Latias should be taking advantage of the Pokemon that it walls, such as Keldeo, Tapu Koko, Tangrowth, and Mega Charizard Y, to start setting up Calm Minds for a sweep. However, attempting to sweep when a Pokemon such as Magearna, Ash-Greninja, Greninja, or Mega Mawile is still alive is not recommended because these Pokemon possess the ability to OHKO or 2HKO Mega Latias even after a Calm Mind boost.

Team Options
========

Heal Bell users like Clefable are very useful because Mega Latias is totally crippled by Toxic and paralysis. In addition, Mega Latias is able to check Pokemon such as Toxapex and Mega Camerupt for Clefable. Mega Latias needs checks to Dark-types such as Ash-Greninja, Bisharp, and Weavile; Keldeo fits this role very well, as do Clefable and Magearna. Fairy-types such as Tapu Lele, Mega Diancie, and Mega Mawile give Mega Latias a hard time, so Pokemon such as Ferrothorn, Heatran, and Celesteela are appreciated partners. Landorus-T and Garchomp make for good teammates because Mega Latias resists Water, Grass, and provides a secondary Fire resistance. Both Pokemon are also able to set up Stealth Rock to wear down Pokemon such as Greninja. Spikes users like Ferrothorn and Greninja help to wear down Pokemon such as Greninja and Tyranitar more quickly, especially when several layers of Spikes are up.

[SET]
name: Defensive
move 1: Defog
move 2: Recover
move 3: Ice Beam
move 4: Thunderbolt
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Defog allows Mega Latias to clear entry hazards such as Stealth Rock and Spikes for its team. Recover is a method of reliable recovery that allows Mega Latias to consistently wall Pokemon such as Keldeo and Tapu Koko throughout a match. Ice Beam hits Landorus-T, which this Mega Latias set is supposed to check, as well as Garchomp, OHKOing both. A couple of other notable targets Ice Beam hits are Tangrowth, Tapu Bulu, and Zapdos. Thunderbolt completes the BoltBeam combo, providing almost perfect neutral coverage outside of a select few Pokemon, namely Magnezone and Mamoswine, while also hitting common Pokemon such as Greninja, Mega Pinsir, Toxapex, and Mantine for super effective damage. Thunder Wave is an option for crippling Pokemon such as Tyranitar and Mega Mawile on the switch, and most Pokemon just generally dislike the move. Thunder Wave also cripples Volcarona if it tries to set up on Mega Latias. Hidden Power Fire is an option that hits Mega Scizor and Ferrothorn for massive damage, which both use Mega Latias as setup fodder for Swords Dances or Spikes. Reflect Type is a situationally useful move that can allow Mega Latias to avoid Pursuit from Pokemon such as Weavile and Tyranitar and prevent Ferrothorn from using Leech Seed on Mega Latias. Roar is also a decent option to prevent setup from the likes of Magearna and also works well with entry hazards up.

Set Details
========

Maximum HP investment makes Mega Latias as bulky as possible, while maximum Speed investment and a Timid nature allow it to outspeed key threats such as Garchomp and Keldeo. Levitate gives Mega Latias a key Ground immunity, which allows it to switch into the likes of Landorus-T and Choice Scarf Garchomp locked into Earthquake. Latiasite is needed to let Latias Mega Evolve.

Usage Tips
========

Mega Latias should take advantage of common Pokemon such as Keldeo and Tapu Koko and use the free turns it gains to remove entry hazards or just attack something with Ice Beam or Thunderbolt. Stealth Rock users such as Landorus-T and Skarmory are threatened by Mega Latias's coverage options, so you should switch Latias in directly on passive entry hazard setters such as these and remove entry hazards with Defog. Do not let Mega Latias get afflicted with status such as Toxic or paralysis; Toxic in particular totally cripples Mega Latias and makes it hard for it to wall Pokemon throughout the course of a match. Don't let Mega Latias get in range of a KO from a move such as Keldeo's Icy Wind, Tapu Koko's Wild Charge, or Landorus-T's Supersonic Skystrike, because being eliminated by any of these moves could cause serious problems for Mega Latias's team. One way to avoid this is to keep Mega Latias as healthy as possible with Recover. There is no reason to let Mega Latias get turned into setup fodder by Calm Mind sweepers such as Magearna and Clefable; switch out as soon as these Pokemon are in.

Team Options
========

Heal Bell users like Magic Guard Clefable make for great teammates because Mega Latias has a hard time functioning when it's crippled by Toxic or paralysis. Alternatively, you can use Healing Wish Clefable to give Mega Latias a second change at life. Fairy-type checks like Heatran, Amoonguss, and Ferrothorn are greatly appreciated because Mega Latias struggles greatly with Fairy-types like Mega Diancie, Mega Mawile, and Magearna. In return, Mega Latias is able to check Pokemon such as Landorus-T and Infernape. Dark-types such as Ash-Greninja and Bisharp give Mega Latias a hard time; Assault Vest Magearna is able to deal with both pretty well, as do Tapu Fini and Keldeo. Mega Latias also pairs very well with Pokemon weak to Water, Grass, and Fire. Landorus-T makes an excellent partner because it can check Pokemon such as Magearna, while Mega Latias checks Pokemon such as Keldeo. Tapu Fini also pairs well with Mega Latias because Mega Latias checks Tapu Koko and Tangrowth.
 
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I'm not sure, but if this analysis is supposed to be about Mega Latias as a whole, the defensive set should be mentioned as well imo
 
Draco Meteor allows Latias to deal heavy damage to threats to offensive teams such as Ash-Greninja, Landorus-T, and Garchomp.

I don't really think this is worth noting in the overview, it's kind of self-explanatory.

  • Mention Mantine as another useful thing T-bolt hits, because otherwise it can freely switch into Mega Latias and Haze away its boosts
  • Mention T-tar as a Surf target in the CM set
  • In usage tips of CM set, mention how it can sometimes be beneficial to allow Mega Latias to become burned, as it will no longer have to worry about being crippled by Toxic or T-wave, and the extra passive damage is a decent trade off that's not that big of a deal
  • Mention T-wave in move options for defensive set
Otherwise this looks good nice work. QC 1/3
 
Recover isnt really about residual but moreso keeping it healthy enough to live attacks that could knock it out and assisting it in sweeping. If it's just recovering for the sake of avoiding residual it's not working the way the set intended. using it to check keld/koko is very nice though but it shouldnt rly be pointing out residual delete camerupt mention for surf; you just set up on it with CM because it does nothing back. I don't think Jirachi should be mentioned as a primary for TBolt either but of lesser importance. mention Healing Wish alongside Heal Bell, Heal Bell Pokemon are pretty hard to fit easily on teams right now outside of super fat builds i havent used 3 atks but i dont see a huge reason to touch it in this meta. definitely dont use substitute, i dont see a point in that at all. if you wanna dodge status just use refresh but still dont use that

2/3
 
Overview

Swap around the Latias and Mega Latias mentions. The primary reason to use Latias right now is its Mega, with the Scarf set having some unique traits that some teams do like having on the side.
Latias also faces large competition from Latios; Latios is stronger, allowing it to run Z-Move and Soul Dew sets more effectively, but Latias still retains a strong niche with Healing Wish.
I would specify that, offensively, Latias faces competition from Latios. Latios is stronger, but Latias has more defensive and utilitarian qualities.

Mega Calm Mind

For Team Options I would also try to talk about how Mega Latias really appreciates Spikes from some Pokemon like Ferrothorn as it helps wear down Tyranitar and Greninja that much faster to help Mega Latias sweep. I know you mentioned it with Stealth Rock, but Spikes has the benefit of adding more damage after a second layer against most grounded Dark-types barring Weavile (where Stealth Rock does more to it).

Defog

I think I would be more keen on just calling it Defensive since you could arguably run options such as Reflect Type or Roar on this set and they would work just fine. Reflect Type just allows Mega Latias to be a bit easier to maneuver around Pursuit and a few other threats while Roar works decently on Spike-stacking teams. These can simply be mentioned in Moves (I was originally going to just put Roar in Other Options, but having it in Moves on the Defensive Set kind of takes care of that and this is the set you would use it on anyway).

Looks good otherwise. 3/3.
 
you missed an opportunity to call the set [fight me Gary]
unacceptable

[OVERVIEW]

Latias and its Mega Evolution are solid Pokemon in the OU metagame thanks to a few traits. Mega Latias is incredibly bulky, which, combined with its access to Calm Mind, Recover, (AC) and Stored Power, makes it a powerful win condition sweeper. Mega Latias also makes for a solid Defog user because of its typing and access to coverage moves such as Thunderbolt and Ice Beam, which, combined with its typing, allows it to check and threaten common Stealth Rock and Spikes users like Landorus-T, Skarmory, and Mega Swampert. Latias itself is one of the best Choice Scarf users on hyper offensive teams because of its access to Healing Wish, which allows it to completely heal Pokemon such as Ash-Greninja and Mega Diancie, [why mention these pokemon in particular? are they prone to being worn down? expand on this somehow] alongside its typing, Levitate, and bulk, bulk, and Levitate, [reordered for flow, optional] which allows allow it to check threats to offensive teams such as Keldeo, Mega Lopunny, and Landorus-T. However, Latias suffers from weaknesses to common types like Fairy, Dark, and Ice, which is are compounded by the high usage of Pokemon such as Magearna, Tapu Lele, Ash-Greninja, and Kyurem-B. Said Dark weakness gives Latias a crippling Pursuit weakness from Pokemon such as Weavile and Tyranitar, which is often detrimental to the kinds of teams Latias and Mega Latias find themselves on, where its defensive presence is greatly needed. Latias also faces large competition offensively from Latios; Latios is stronger, allowing it to run Z-Move and Soul Dew sets more effectively, but Latias still retains a strong niche with Healing Wish and its superior bulk.

[SET]
name: Mega Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Stored Power
move 4: Thunderbolt / Surf
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Mega Latias's Special Attack and Special Defense by one stage each, preparing it for a sweep and making it near unbreakable after several boosts. Recover keeps Mega Latias healthy over the course of a match, (AC) and also keeps it healthy enough to live hits that could knock it out, allowing it to survive powerful hits , (RC) like Landorus-T's Supersonic Skystrike and Mega Pinsir's Return. Stored Power gets stronger and stronger as Mega Latias obtains boosts, becoming incredibly powerful if Mega Latias manages to obtain several boosts [redundant] and OHKOes OHKOing [parallelism] most of the metagame eventually. Thunderbolt is mostly used for neutral coverage to hit Steel- and Dark-types such as Greninja, Celesteela, and Jirachi, (RC) while also hitting Pokemon such as Mega Pinsir, Mantine, and Tornadus-T harder initially. Surf hits Landorus-T, Excadrill, Tyranitar, and Heatran harder than any move immediately and has solid neutral coverage with Stored Power, but running it in place of Thunderbolt makes breaking past Greninja harder. Psyshock can be used over Stored Power for the immediate power against Pokemon such as Keldeo, Chansey, and Toxapex, although Stored Power makes Mega Latias more of a threat in the long run.

Set Details
========

Maximum HP investment makes Latias as bulky as possible, while maximum Speed investment and a Timid nature allows allow Mega Latias to outspeed as many Pokemon as possible, including Keldeo, Kartana, and Garchomp. Levitate is the only ability Mega Latias and Latias get, and it gives Mega Latias a useful Ground immunity. Latiasite is needed to Mega Evolve Latias.

Usage Tips
========

Avoiding Toxic is a top priority because Mega Latias cannot [remove space, optional] sweep any team when put on a timer. Mega Latias should be taking advantage of the Pokemon that it walls, such as Keldeo, Tapu Koko, Tangrowth, and Mega Charizard Y to start setting up Calm Minds for a sweep. However, attempting to sweep when a Pokemon such as Magearna, Ash-Greninja, (AC) and Greninja, or Mega Mawile are is still alive is not recommended because the removal or weakening of these Pokemon is usually optimal for Mega Latias to sweep, as they possess the ability to OHKO or 2HKO Mega Latias even after a Calm Mind boost.

Team Options
========

Heal Bell users like Clefable make for really good teammates because Mega Latias is totally crippled by Toxic poison [unless you mean PSN, in which case add commas between toxic, poison, and paralysis] and paralysis. In addition, Mega Latias is able to check Pokemon such as Toxapex and Mega Camerupt for Clefable. Mega Latias needs checks to Dark-types such as Ash-Greninja, Bisharp, and Weavile; Keldeo fits this role very well, as does do Clefable and Magearna. Fairy-types such as Tapu Lele, Mega Diancie, and Mega Mawile give Mega Latias a hard time, so Pokemon such as Ferrothorn, Heatran, and Celesteela make for good teammates. Landorus-T and Garchomp make for good teammates because Mega Latias resists Water, Grass, and provides a secondary Fire resistance. Both Pokemon are also able to set up Stealth Rock to wear down Pokemon such as Greninja. Spikes users like Ferrothorn and Greninja also make for good teammates to wear down Pokemon such as Greninja and Tyranitar more quickly, quicker, working especially well with several layers up.

[SET]
name: Defensive
move 1: Defog
move 2: Recover
move 3: Ice Beam
move 4: Thunderbolt
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Defog allows Mega Latias to clear entry hazards such as Stealth Rock and Spikes for its team. Recover is a method of reliable recovery that allows Mega Latias to consistently wall Pokemon such as Keldeo and Tapu Koko throughout a match. Ice Beam hits Landorus-T, which this Mega Latias set is supposed to check, as well as Garchomp, OHKOing both. A couple of other notable targets Ice Beam hits are Tangrowth, Tapu Bulu, and Zapdos. Thunderbolt completes the BoltBeam combo, providing almost perfect neutral coverage outside of a select few Pokemon, namely Magnezone and Mamoswine, while also hitting common Pokemon such as Greninja, Mega Pinsir, Toxapex, and Mantine for super effective damage. Thunder Wave is an option for crippling Pokemon such as Tyranitar, Mega Tyranitar, [you can use the base forme to refer to both the mega and the base] and Mega Mawile on the switch, (AC) and most Pokemon just generally dislike the move. It Thunder Wave [changing the meaning of it midsentence] also cripples Volcarona if it tries to set up on Mega Latias. Hidden Power Fire is an option that hits Mega Scizor and Ferrothorn for massive damage, which both use Mega Latias as setup fodder for Swords Dances or Spikes. Reflect Type is a situationally useful move that can allow Mega Latias to avoid Pursuit from Pokemon such as Weavile and Tyranitar, and it also prevents Ferrothorn from using Leech Seeding on Mega Latias. Roar is also a decent option to prevent setup from the likes of Magearna and also works well with hazards up.

Set Details
========

Maimum Maximum HP investment makes Mega Latias as bulky as possible, while maximum Speed investment and a Timid nature allows allow it to outspeed key threats such as Garchomp and Keldeo. Levitate gives Mega Latias a key Ground immunity, (AC) which allows it to switch into the likes of Landorus-T and Choice Scarf Garchomp locked into Earthquake. Latiasite is needed to let Latias Mega Evolve.

Usage Tips
========

Mega Latias should take advantage of common Pokemon such as Keldeo and Tapu Koko and should use the free turns it gains to remove entry hazards or just attack something with Ice Beam or Thunderbolt. Stealth Rock users such as Landorus-T and Skarmory are threatened by Mega Latias's coverage options, so you should switch Latias in directly on passive entry hazard setters such as these and remove entry hazards with Defog. Do not let Mega Latias get afflicted with status such as Toxic or paralysis; Toxic in particular totally cripples Mega Latias and makes it hard to wall Pokemon throughout the course of a match. Don't let Mega Latias get in range of a KO from a move such as Keldeo's Icy Wind, Tapu Koko's Wild Charge, or Landorus-T's Supersonic Skystrike, because being eliminated by any of these moves could cause serious problems for Mega Latias's team. One way to avoid this is to keep Mega Latias as healthy as possible with Recover. There's There is [optional, there's sounds a bit too informal for some reason, but if you don't want to change this, no worries] no reason to let Mega Latias get turned into setup fodder by Calm Mind sweepers such as Magearna and Clefable. Switch out as soon as these Pokemon are in.

Team Options
========

Heal Bell users like Magic Guard Clefable make for great teammates, (AC) because Mega Latias has a hard time functioning when it's crippled by Toxic poison or paralysis. Alternatively, you can use Healing Wish Clefable to give Mega Latias a second chance to sweep if it's badly poisoned or paralyzed. Fairy-type checks like Heatran, Amoonguss, and Ferrothorn make for great teammates, because Mega Latias struggles greatly with Fairy-types like Mega Diancie, Mega Mawile, and Magearna. In return, Mega Latias is able to check Pokemon such as Landorus-T and Infernape. Dark-types such as Ash-Greninja and Bisharp give Mega Latias a hard time.; (Remove Period, Add Semicolon) Assault Vest Magearna is able to deal with both pretty well, as does do Tapu Fini and Keldeo. Mega Latias also pairs very well with Pokemon weak to Water, Grass, and Fire. Landorus-T makes an excellent partner because it can check Pokemon such as Magearna, (AC) while Mega Latias checks Pokemon such as Keldeo. Tapu Fini also pairs well with Mega Latias because Mega Latias checks Tapu Koko and Tangrowth.

GP 1/2

DhDEYY8.gif
 
Last edited:
caw kacaw
GP 2/2
sEslc69.gif

Additions, (AC) = add comma
Removals, (RC) = remove comma
Comments


[OVERVIEW]
(phrases like "make for good teammates" and ", which ..." were used a lot throughout the analysis. I cut down on it a bit, but the phrase "Pokemon such as" was used a TON here and I couldn't easily cut that down because it may affect the content as well as the insane amount; I'll leave that up to you to vary up)

Latias and its Mega Evolution are solid Pokemon in the OU metagame thanks to a few traits. Mega Latias is incredibly bulky, which, combined with its access to Calm Mind, Recover, and Stored Power, makes it a powerful sweeper. Mega Latias also makes for a solid Defog user because of its typing and access to coverage moves such as Thunderbolt and Ice Beam, which, combined with its typing, allows allowing (you already used a similar phrase in the last sentence, and you already mentioned its typing as a factor anyways) it to check and threaten common Stealth Rock and Spikes users like Landorus-T, Skarmory, and Mega Swampert. Latias itself is one of the best Choice Scarf users on hyper offensive teams because of its access to Healing Wish, which allows it to completely heal common offensive Pokemon such as Ash-Greninja and Mega Diancie, alongside its typing, bulk, and Levitate, which allow it ability to check threats to offensive teams such as Keldeo, Mega Lopunny, and Landorus-T thanks to its typing, bulk, and access to Levitate. However, Latias suffers from weaknesses to common types like Fairy, Dark, and Ice, which are compounded by the high usage of Pokemon such as Magearna, Tapu Lele, Ash-Greninja, and Kyurem-B. Said Dark weakness gives Latias a crippling Pursuit weakness from Pokemon to Pursuit trappers such as Weavile and Tyranitar, which is often detrimental to the kinds of teams Latias and Mega Latias find themselves on, where its defensive presence is greatly needed. Latias also faces large competition offensively from Latios; Latios is stronger, allowing it to run Z-Move and Soul Dew sets more effectively, but Latias still retains a strong niche with Healing Wish and its superior bulk.

[SET]
name: Mega Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Stored Power
move 4: Thunderbolt / Surf
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Calm Mind boosts Mega Latias's Special Attack and Special Defense by one stage each, preparing it for a sweep and making it near unbreakable after several boosts. Recover keeps Mega Latias healthy over the course of a match, allowing it to survive powerful hits like Landorus-T's Supersonic Skystrike and Mega Pinsir's Return. Stored Power gets stronger and stronger as Mega Latias obtains boosts, becoming incredibly powerful and eventually OHKOing most of the metagame eventually. Thunderbolt is mostly used for neutral coverage to hit Steel- and Dark-types such as Greninja, Celesteela, and Jirachi while also hitting Pokemon such as Mega Pinsir, Mantine, and Tornadus-T harder initially. Surf hits Landorus-T, Excadrill, Tyranitar, and Heatran harder than any move immediately and has solid neutral coverage with Stored Power, but running it in place of Thunderbolt makes breaking past Greninja harder. Psyshock can be used over Stored Power for the immediate power against Pokemon such as the likes of Keldeo, Chansey, and Toxapex, although Stored Power makes Mega Latias more of a threat in the long run.

Set Details
========

Maximum HP investment makes Latias as bulky as possible, while maximum Speed investment and a Timid nature allow Mega Latias to outspeed as many Pokemon as possible, including Keldeo, Kartana, and Garchomp. Levitate is the only ability Mega Latias and Latias get, and but (think "but" makes more sense here since being "the only ability it gets" sounds a bit negative, but this next clause is contrasting that) it gives Mega Latias a useful Ground immunity. Latiasite is needed to Mega Evolve Latias.

Usage Tips
========

Avoiding Toxic is a top priority because Mega Latias cannot sweep any team when put on a timer. Mega Latias should be taking advantage of the Pokemon that it walls, such as Keldeo, Tapu Koko, Tangrowth, and Mega Charizard Y, (AC) to start setting up Calm Minds for a sweep. However, attempting to sweep when a Pokemon such as Magearna, Ash-Greninja, Greninja, or Mega Mawile is still alive is not recommended because these Pokemon possess the ability to OHKO or 2HKO Mega Latias even after a Calm Mind boost.

Team Options
========

Heal Bell users like Clefable make for really good teammates are very useful because Mega Latias is totally crippled by Toxic and paralysis. In addition, Mega Latias is able to check Pokemon such as Toxapex and Mega Camerupt for Clefable. Mega Latias needs checks to Dark-types such as Ash-Greninja, Bisharp, and Weavile; Keldeo fits this role very well, as do Clefable and Magearna. Fairy-types such as Tapu Lele, Mega Diancie, and Mega Mawile give Mega Latias a hard time, so Pokemon such as Ferrothorn, Heatran, and Celesteela make for good teammates are appreciated partners. Landorus-T and Garchomp make for good teammates because Mega Latias resists Water, Grass, and provides a secondary Fire resistance. (this sentence seems a bit weird, seeing as only Lando is weak to Water, neither is weak to Grass, and only Chomp resists Fire...not to mention that I wouldn't think defensively checking Grasses implies being able to handle them better offensively than Lando and Chomp? Idk, this sentence just seems...off) Both Pokemon are also able to set up Stealth Rock to wear down Pokemon such as Greninja. Spikes users like Ferrothorn and Greninja also make for good teammates help to wear down Pokemon such as Greninja and Tyranitar more quickly, working especially well with when several layers of Spikes are up.

[SET]
name: Defensive
move 1: Defog
move 2: Recover
move 3: Ice Beam
move 4: Thunderbolt
item: Latiasite
ability: Levitate
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Defog allows Mega Latias to clear entry hazards such as Stealth Rock and Spikes for its team. Recover is a method of reliable recovery that allows Mega Latias to consistently wall Pokemon such as Keldeo and Tapu Koko throughout a match. Ice Beam hits Landorus-T, which this Mega Latias set is supposed to check, as well as Garchomp, OHKOing both. A couple of other notable targets Ice Beam hits are Tangrowth, Tapu Bulu, and Zapdos. Thunderbolt completes the BoltBeam combo, providing almost perfect neutral coverage outside of a select few Pokemon, namely Magnezone and Mamoswine, while also hitting common Pokemon such as Greninja, Mega Pinsir, Toxapex, and Mantine for super effective damage. Thunder Wave is an option for crippling Pokemon such as Tyranitar and Mega Mawile on the switch, and most Pokemon just generally dislike the move. Thunder Wave also cripples Volcarona if it tries to set up on Mega Latias. Hidden Power Fire is an option that hits Mega Scizor and Ferrothorn for massive damage, which both use Mega Latias as setup fodder for Swords Dances or Spikes. Reflect Type is a situationally useful move that can allow Mega Latias to avoid Pursuit from Pokemon such as Weavile and Tyranitar, (RC) and it also prevents prevent (improving flow a bit) Ferrothorn from using Leech Seed on Mega Latias. Roar is also a decent option to prevent setup from the likes of Magearna and also works well with entry hazards up.

Set Details
========

Maximum HP investment makes Mega Latias as bulky as possible, while maximum Speed investment and a Timid nature allow it to outspeed key threats such as Garchomp and Keldeo. Levitate gives Mega Latias a key Ground immunity, which allows it to switch into the likes of Landorus-T and Choice Scarf Garchomp locked into Earthquake. Latiasite is needed to let Latias Mega Evolve.

Usage Tips
========

Mega Latias should take advantage of common Pokemon such as Keldeo and Tapu Koko (can't say I'm an OU expert, but Tapu Koko being walled by Mega Latias seems a bit odd...) and should use the free turns it gains to remove entry hazards or just attack something with Ice Beam or Thunderbolt. Stealth Rock users such as Landorus-T and Skarmory are threatened by Mega Latias's coverage options, so you should switch Latias in directly on passive entry hazard setters such as these and remove entry hazards with Defog. Do not let Mega Latias get afflicted with status such as Toxic or paralysis; Toxic in particular totally cripples Mega Latias and makes it hard for it to wall Pokemon throughout the course of a match. Don't let Mega Latias get in range of a KO from a move such as Keldeo's Icy Wind, Tapu Koko's Wild Charge, or Landorus-T's Supersonic Skystrike, because being eliminated by any of these moves could cause serious problems for Mega Latias's team. One way to avoid this is to keep Mega Latias as healthy as possible with Recover. There is no reason to let Mega Latias get turned into setup fodder by Calm Mind sweepers such as Magearna and Clefable. (remove period) ; (add semicolon) (makes more sense flow-wise imo) Switch switch out as soon as these Pokemon are in.

Team Options
========

Heal Bell users like Magic Guard Clefable make for great teammates, (RC) because Mega Latias has a hard time functioning when it's crippled by Toxic or paralysis. Alternatively, you can use Healing Wish Clefable to give Mega Latias a second chance to sweep if it's badly poisoned or paralyzed. (but hang on, this set isn't a sweeper, it's more of a pivot...was this sentence meant for the previous set?) Fairy-type checks like Heatran, Amoonguss, and Ferrothorn make for great teammates are greatly appreciated, (RC) because Mega Latias struggles greatly with Fairy-types like Mega Diancie, Mega Mawile, and Magearna. In return, Mega Latias is able to check Pokemon such as Landorus-T and Infernape. Dark-types such as Ash-Greninja and Bisharp give Mega Latias a hard time; Assault Vest Magearna is able to deal with both pretty well, as do Tapu Fini and Keldeo. Mega Latias also pairs very well with Pokemon weak to Water, Grass, and Fire. Landorus-T makes an excellent partner because it can check Pokemon such as Magearna, while Mega Latias checks Pokemon such as Keldeo. Tapu Fini also pairs well with Mega Latias because Mega Latias checks Tapu Koko and Tangrowth.
 
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