OK koko wanted me to take over this from Alfalfa, credits to him for the skeleton I guess. EDIT: And credits to SOMALIA for the RD set!
is angler fish
[Overview]
<p>Lanturn's role in BW2 UU remains much the same as in BW, thanks to its unique for the metagame Water/Electric typing coupled with Volt Absorb, which allow it to be a good check to several special attackers such as Zapdos or Rotom-H. Its high base 125 HP stat also means it can take some physical hits well, despite its low base defenses. Lanturn also has access to good support moves such as Thunder Wave and Heal Bell, which give it a defined role on a metagame as bulky as UU. Lanturn can also go offensive with Choice Specs, scaring away Electric immunities such as Rhyperior with the threat of Hydro Pump. However, its weaknesses to Grass- and Ground-type moves, common coverage options for many Pokemon, and its lack of reliable recovery mean that it can be worn down pretty easily. Lanturn also has poor offensive presence when uninvested, which means things like Substitute + Calm Mind Raikou can set up on it. Overall, its best roles are as a Cleric for defensive and balanced teams or a slow Volt Switch user for more offensive ones, thanks to its Thunder Wave immunity and good dual STAB moves.</p>
[SET]
name: Special Tank
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell / Toxic
move 4: Thunder Wave / Toxic
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 204 HP / 96 Def / 208 SpD
[SET COMMENTS]
<p></p>
<p></p>
[ADDITIONAL COMMENTS]
<p></p>
<p></p>
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Thunderbolt / Scald
item: Choice Specs
ability: Volt Absorb
nature: Modest
evs: 252 SpA / 104 SpD / 152 Spe
[SET COMMENTS]
<p></p>
<p></p>
[ADDITIONAL COMMENTS]
<p></p>
<p></p>
[SET]
name: Rain Dance
move 1: Rain Dance
move 2: Volt Switch
move 3: Thunder / Heal Bell
move 4: Hydro Pump / Surf
item: Damp Rock
ability: Volt Absorb
nature: Modest
evs: 252 SAtk / 104 SpD / 152 Spe
[SET COMMENTS]
<p>Lanturn's ability to summon rain with Rain Dance and fend off stray Electric-type attacks with Volt Absorb allows it to fit on Rain teams with ease. Lanturn often finds it easy to set up Rain Dance on Fire-, Water-, and Electric-types, and its naturally good special bulk and typing grant it the ability to reliably bring in the rain and set it up repeatedly if need be. Its relatively extensive movepool allows it to directly abuse the rain and further support the team, making Lanturn rather invaluable to rain teams. Lanturn's poor base Speed in combination with Volt Switch allows Lanturn to act as a fantastic pivot that also provides rain support, enabling it to switch in a rain sweeper unscathed. The third moveslot is a matter of utility. Thunder is a powerful STAB move to abuse under the storm, frying opposing bulky Water-types that try to wall your rain sweepers, while Heal Bell grants the team cleric support, cleansing the team of annoying status. Raw power vs perfect accuracy is what the final moveslot is all about. Hydro Pump is Lanturn's strongest move that can be sure to leave a dent on almost anything that it hits in the rain. Surf is another alternative that also receives a pseudo-STAB from rain but has lower Base Power in exchange for better accuracy.</p>
[ADDITIONAL COMMENTS]
<p>The given EV spread is pretty straight forward. 152 Speed EVs enables Lanturn to outpace minimum Speed Gligar and Suicune which is pretty vital considering that the former if given the chance can prevent Lanturn from setting up Rain by either Taunting it or potentially putting Lanturn out of commision via earthquake. A Modest nature and 252 Special Attack EVs allow Lanturn to abuse the Rain itself and hit hard with its STAB attacks whilst the remaining EVs are dedicated to its Special Defensive. The item of choice is Damp Rock to maximise the amount of turns that Rain can be up. This might seem inferior to Leftovers at a glance however every extra turn that your Rain sweepers can abuse the Rain is pretty important and at times, can be the difference between a win or a loss.</p>
<p>Water-type rain sweepers such as Omastar, Kabutops and Kingdra are great teammates for Lanturn. Lanturn can switch in freely on Electric-type attacks aimed at the former three powerhouses and replenish its HP with Volt Absorb, which is vital in ensuring its longevity as it lacks Leftovers. Ludicolo also springs to mind, due to the fact that it resists the Ground-type attacks Lanturn is weak to, meaning that Ludicolo can be manually switched in instead of via Volt Switch to sponge a Ground-type attack. Despite Lanturn's ability to set up Rain potentially several times during the battle, it is important to have a secondary (Rain dancer?, I don't know the correct term for this) on board as this removes some pressure from Lanturn. Great partners include both Bronzong and Zapdos, both whom have excellent synergy with lanturn as they are immune to Ground-type attacks as well as resist Grass-types attacks. Tornadus also has amazing synergy with Lanturn and can abuse the rain with its 100% accurate Hurricane; not to mention that it can set up a prioritised rain thanks to its ability.</p>
[Other Options]
<p></p>
<p></p>
[Checks and Counters]
<p></p>
<p></p>

is angler fish
[Overview]
<p>Lanturn's role in BW2 UU remains much the same as in BW, thanks to its unique for the metagame Water/Electric typing coupled with Volt Absorb, which allow it to be a good check to several special attackers such as Zapdos or Rotom-H. Its high base 125 HP stat also means it can take some physical hits well, despite its low base defenses. Lanturn also has access to good support moves such as Thunder Wave and Heal Bell, which give it a defined role on a metagame as bulky as UU. Lanturn can also go offensive with Choice Specs, scaring away Electric immunities such as Rhyperior with the threat of Hydro Pump. However, its weaknesses to Grass- and Ground-type moves, common coverage options for many Pokemon, and its lack of reliable recovery mean that it can be worn down pretty easily. Lanturn also has poor offensive presence when uninvested, which means things like Substitute + Calm Mind Raikou can set up on it. Overall, its best roles are as a Cleric for defensive and balanced teams or a slow Volt Switch user for more offensive ones, thanks to its Thunder Wave immunity and good dual STAB moves.</p>
- Metagame has changed much since BW, but Lanturn can hold its own in UU
- Unique Water/Electric typing gives it key resistances to Fire, Ice, Flying, and Water type moves, and it holds Volt Absorb, allowing it to be a decent check to several special attackers in the metagame
- Base 125 base HP allows it to absorb hits relatively well
- Access to key support moves such as Thunder Wave and Heal Bell in a bulky metagame is very useful
- Crappy 58/76 defenses undermine its colossal HP stat
- Grass and Ground-type moves are common, and can ram through it
- Slow, though its speed is not as bad as you would think
- Lacks decent offensive presence, which can make it setup fodder
name: Special Tank
move 1: Scald
move 2: Volt Switch
move 3: Heal Bell / Toxic
move 4: Thunder Wave / Toxic
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 204 HP / 96 Def / 208 SpD
[SET COMMENTS]
<p></p>
<p></p>
- Key immunities and beefy HP allows it to check special threats like Suicune, Raikou, Rotom-F, Rotom-H, Empoleon, Togekiss, Zapdos and Chandelure
- Scald has burn chance that prevents physical threats from breaking through Lanturn, bar Guts Heracross
- Volt Switch can bring in a teammate unharmed
- Heal Bell to revitalize teammates. Not many pokemon have access to either Heal Bell/Aromatherapy, and the ability to clear its teammates of status is too hard to pass up.
- However, Toxic can be used to wear down some of the threats Lanturn checks, like Suicune and Raikou
- Thunder Wave for slowing down opponents. With so many slow offensive Pokemon in the tier, such as Rhyperior and Scrafty, the teammates will appreciate Lanturn's support. With Lanturn's great special bulk, it is capable of slowing down all of those threats it checks, putting momentum in your favor
<p></p>
<p></p>
- Spread prevents Lanturn from being 2HKOd by LO Zapdos' HP Grass
- Lanturn will still be relatively weak with SpA EVs
- Protect allows Mienshao to crash from Hi-Jump Kick
- Togekiss synergizes well with Lanturn, taking Grass and Ground-type moves, whereas Lanturn takes BoltBeam
- Roserade can take Grass type moves, and can lay down Spikes, which Lanturn appreciates. Also, Lanturn takes Ice-type moves for Roserade
- The ability to paralyze top threats is definitely something offensive teams, slow ones in particular, would want. Good offensive teammates include Scrafty, Rhyperior, Honchkrow, , Nidoking, Snorlax, and Swampert
- Heracross is a good teammate with Lanturn, as the fish lures in a lot of Pokemon Heracross can start up a sweep on with Moxie or Swords Dance, such as Abomasnow, Amoonguss, Clefable, Roserade, Shaymin, Snorlax, and Umbreon.
name: Choice Specs
move 1: Hydro Pump
move 2: Volt Switch
move 3: Ice Beam
move 4: Thunderbolt / Scald
item: Choice Specs
ability: Volt Absorb
nature: Modest
evs: 252 SpA / 104 SpD / 152 Spe
[SET COMMENTS]
<p></p>
<p></p>
- Specs Lanturn is quite unexpected, and can dish out damage, despite base 76 SpA
- Hydro Pump is strong STAB that will surprise the opponent
- Volt Switch is secondary STAB that allows a teammate to come in
- Ice Beam has good coverage with water and electric
- Thunderbolt offers a stronger electric STAB than vswitch, whereas Scald is a 100% accurate water STAB that has a cool burn chance, allowing it to bluff a defensive set.
<p></p>
<p></p>
- 148 Speed EVs outrun defensive Togekiss and Gligar
- Surf can be used in place of Scald, but the ability to bluff a defensive set is better than some more power.
- Discharge can be used in place of Thunderbolt; 20% higher paralysis chance versus 15 more BP
- Roserade and Nidoking/queen have good synergy with Lanturn, and can lay down hazards to wear opponent further
- Heracross and Mienshao can kill Snorlax and Umbreon, who would otherwise wall Lanturn
- Blizzard over Ice Beam if Lanturn is being used in hail, though the residual damage from hail will hurt Lanturn's bulk
- Togekiss has good synergy with Lanturn, and can lure in Zapdos and Raikou
name: Rain Dance
move 1: Rain Dance
move 2: Volt Switch
move 3: Thunder / Heal Bell
move 4: Hydro Pump / Surf
item: Damp Rock
ability: Volt Absorb
nature: Modest
evs: 252 SAtk / 104 SpD / 152 Spe
[SET COMMENTS]
<p>Lanturn's ability to summon rain with Rain Dance and fend off stray Electric-type attacks with Volt Absorb allows it to fit on Rain teams with ease. Lanturn often finds it easy to set up Rain Dance on Fire-, Water-, and Electric-types, and its naturally good special bulk and typing grant it the ability to reliably bring in the rain and set it up repeatedly if need be. Its relatively extensive movepool allows it to directly abuse the rain and further support the team, making Lanturn rather invaluable to rain teams. Lanturn's poor base Speed in combination with Volt Switch allows Lanturn to act as a fantastic pivot that also provides rain support, enabling it to switch in a rain sweeper unscathed. The third moveslot is a matter of utility. Thunder is a powerful STAB move to abuse under the storm, frying opposing bulky Water-types that try to wall your rain sweepers, while Heal Bell grants the team cleric support, cleansing the team of annoying status. Raw power vs perfect accuracy is what the final moveslot is all about. Hydro Pump is Lanturn's strongest move that can be sure to leave a dent on almost anything that it hits in the rain. Surf is another alternative that also receives a pseudo-STAB from rain but has lower Base Power in exchange for better accuracy.</p>
- Volt Absorb, good movepool for rain
- Volt Switch allows a teammate to come in somewhat safely
- STAB Thunder with 100% accuracy hits hard
- Heal Bell is a rare and awesome move that clears rain sweepers of debilitating status conditions. Rain teammates like Kabutops and Kingdra would greatly appreciate Lanturn's ability to fit it into its moveset
- Hydro Pump is absurdly strong in rain, Surf is weaker but more accurate
<p>The given EV spread is pretty straight forward. 152 Speed EVs enables Lanturn to outpace minimum Speed Gligar and Suicune which is pretty vital considering that the former if given the chance can prevent Lanturn from setting up Rain by either Taunting it or potentially putting Lanturn out of commision via earthquake. A Modest nature and 252 Special Attack EVs allow Lanturn to abuse the Rain itself and hit hard with its STAB attacks whilst the remaining EVs are dedicated to its Special Defensive. The item of choice is Damp Rock to maximise the amount of turns that Rain can be up. This might seem inferior to Leftovers at a glance however every extra turn that your Rain sweepers can abuse the Rain is pretty important and at times, can be the difference between a win or a loss.</p>
<p>Water-type rain sweepers such as Omastar, Kabutops and Kingdra are great teammates for Lanturn. Lanturn can switch in freely on Electric-type attacks aimed at the former three powerhouses and replenish its HP with Volt Absorb, which is vital in ensuring its longevity as it lacks Leftovers. Ludicolo also springs to mind, due to the fact that it resists the Ground-type attacks Lanturn is weak to, meaning that Ludicolo can be manually switched in instead of via Volt Switch to sponge a Ground-type attack. Despite Lanturn's ability to set up Rain potentially several times during the battle, it is important to have a secondary (Rain dancer?, I don't know the correct term for this) on board as this removes some pressure from Lanturn. Great partners include both Bronzong and Zapdos, both whom have excellent synergy with lanturn as they are immune to Ground-type attacks as well as resist Grass-types attacks. Tornadus also has amazing synergy with Lanturn and can abuse the rain with its 100% accurate Hurricane; not to mention that it can set up a prioritised rain thanks to its ability.</p>
- 148 Speed EVs allow Lanturn to outspeed on Defensive Suicune and Togekiss
- Ice Beam only 2HKOs Roserade, of all Grass types.
- Abomasnow removal from pokemon like Heracross and Mienshao is appreciated
- Rain abusers like Kingdra and Ludicolo are appreciated
- Tornadus can set up Rain Dance and has the added bonus of possessing Prankster as its ability; U-Turn allowing it to divert Electric-type moves to Lanturn and get a free health boost. Its STAB Hurricane is also very powerful, is boosted to 100% in rain, and can confuse the opponent, making it hard to pass up.
- Nidoking and Nidoqueen like a 100% accurate Thunder to abuse, and have good synergy with Lanturn
- Secondary rain setters to remove pressure from Lanturn is appreciated; Bronzong, Xatu, Sableye, etc.
<p></p>
<p></p>
- Blizzard can be used if Lanturn is being used in hail, especially over Ice Beam, though the residual damage is not very friendly to Lanturn, negating Leftovers
- Lanturn is not a bad ResTalk user, as it can repeatedly check special threats throughout the game, especially Zapdos and Raikou
- SubCharge is not as good as it was in DPP; despite a larger HP stat reducing the need for several HP EVs, Lanturn is not very strong after +1 to sweep, and it lacks the speed to do so.
- Don't even use Agility; it lacks enough power to sweep
- Discharge can be used instead of Thunderbolt for 30% paralysis chance; however, on the rain set, it is completely outclassed by Thunder, which has the same paralysis chance, but much more power.
<p></p>
<p></p>
- Abomasnow is neutral to Ice Beam, resists Lanturn's STABs, can remove rain, and cain KO with Grass STABs.
- Virizion, Roserade and Shaymin all possess the bulk to live an Ice Beam and destroy Lanturn with their Grass-type attacks.
- Lanturn can wall Lanturn due to its ability, though Toxic is annoying.
- Snorlax and Umbreon take Lanturn's attacks like they are nothing, though the former needs to watch for Scald
- Grounds like Swampert and Nidoking need to watch for Scald or Hydro Pump, but can also hammer Lanturn, and prevent it from using Volt Switch to gain momentum
- Krookodile can use Lanturn to start a Moxie sweep
- Choice Band and Swords Dance Heracross can take special hits and do not mind being burned, couretesy of Guts
- Strong attackers, like Choice Specs Chandelure and Mienshao, can take advantage of the poor defense stat to muscle past Lanturn
- Toxic Spikes wear Lanturn down little by little
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