VGC Landorus-Therian

Choruto

Sylveon <3
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
[OVERVIEW]
* A great STAB combination, a sky-high Attack stat, and Intimidate allow Landorus-T to function well in many different roles. These make it a great Choice Band sweeper, threatening many common metagame threats such as Raging Bolt and Flutter Mane. Landorus-T can also function as a Intimidate pivoter, using its great STAB combination and movepool to provide utility.

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, with the former being more consistent by providing Tailwind support and hitting the Grass-types that resist Ground such as Rillaboom, while the latter has excellent offensive synergy. Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble. Choice Scarf Landorus-T partners well with all of the above options; however, it doesn't rely on speed control compared to Choice Band variants.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out. which is even more potent because Landorus-T almost exclusively runs Choice items, and halving the damage of Earthquake, while the latter has super effective Water-type STAB moves and a way to redirect its Stomping Tantrum; both of these also resist Ground. Incineroar is also an issue, as even though it's weak to Ground, Intimidate and Parting Shot let it constantly debuff Landorus-T, removing the its potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better offensive threat.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes and bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types, even having a chance to OHKO frailer Ogerpon formes.

* Choice Band allows Landorus-T to function as a sweeper, partially negating the low Base Power of its Ground-type moves and giving it rolls to OHKO many prevalent threats such as Raging Bolt, Kingambit, and Flutter Mane.

* The Defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Cleave from a +1 Attack Black Glasses Kingambit, and Ivy Cudgel from Ogerpon-W. The Special Defense investment allows Landorus-T to survive a Moonblast from Choice Specs Flutter Mane. The Speed investment outspeeds Adamant Chien-Pao at -1, with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame. It also resists Sucker Punch from Kingambit, which threatens big damage thanks to its ability Defiant, and other Dark-type attackers, allowing it to wall Urshifu-S.

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is used as the strongest Ground-type move available, with Rock Slide being coverage for Flying-types and U-turn for general utility. Tera Blast Flying gives Landorus-T a Flying-type move, despite coming at a high cost, allowing it to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the matchups it can be brought to.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W and helps it pivot more easily with U-turn.

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, with the Attack investment guaranteeing an OHKO on Rillaboom with Tera Blast Flying.

* Tera Flying is used to give Landorus-T a Flying-type STAB move with Tera Blast and remove its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/soulboyvgc.558405/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
https://www.smogon.com/forums/members/evie.594122/
 
Last edited:

LovelyLuna

Lost in a life full of mistakes
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Good work! Would like to have another look at this after the following changes are implemented.

Add, Remove, Highlight, Comment.

[OVERVIEW]
* A great STAB combination and coverage as well as (Rock Slide is not the most notable coverage of all time.) Intimidate allows Landorus-T to function well in many different roles. Strong Ground-type coverage and a sky high Attack stat allow Landorus-T (Ground STAB is kind of repeating yourself, and sky high attack is very easy to slot in the first sentence. You could start this sentence with "These make it a great Choice Band sweeper.." That also lets you remove extra fluff from 'Choice Band to boost its attack even further") make it a great offensive sweeper, utilizing Choice Band to boost its Attack even further to check threaten (Isn't really switching in on them or defensively answering them, threaten feels more accurate.) common metagame threats such as Raging Bolt and Flutter mane. Landorus-T can also play as an Intimidate pivoter, again using its great STAB combination and movepool to play a more supportive role provide utility. (I'd say that Scarf isn't really supportive, you're still trying to pick up 2/OHKOs and aim to abuse the speed.)

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, the former providing Tailwind and (Obvious when you mention speed control no?) hitting the Grass-types (like?) that resist Ground for super effective, while the latter uses Icy Wind and has excellent offensive synergy with Landorus-T's Ground-type Stab (Same thing for Icy Wind, you can probably clarify Fairy-Ground and provide examples. Btw, what partners does Choice Scarf Landorus-T want?). Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out which is (Even more potent as Landorus-T almost exclusively runs Choice items) and halving the damage of Earthquake, while the latter has super effective Water-type STAB and a way to redirect its Stomping Tantrums, and both resisting Ground. Incineroar is also an issue, as even though it's weak to Ground, Intimidate as well as Parting Shot let it constantly debuff Landorus-T, removing the potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better sweeper. Theres still merit to Landorus-T of course, but its harder to fit in on most compositions.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy / Water
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types. (Examples are ideal, consider mentioning that U-turn has an even chance to OHKO frailer Ogerpon-W)

* Choice Band allows Landorus-T to function as a sweeper, allowing for OHKOes on many prevalent threats, such as Raging Bolt, Kingambit, and less physically invested Flutter Mane. It should be noted that many OHKOes are rolls (Clarify this at the start and remove the less physically invested Flutter part, as even ones with 350 EVs are an even chance to drop.), as the weak base power of Landorus-T's Ground-type moves hampers the overall damage output.

* The physical defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Kleave from a +1 Attack Black Glasses Kingambit, as well as Ivy Cudgel from Ogerpon-W. The special defense investment allows Landorus-T to survive a Moonblast from max attack Choice Specs Flutter Mane. The Speed investment outspeeds Adamant Chien-Pao at -1 (By like 4 points actually, would +1 Roaring Moon in Tailwind or -1 Roaring Moon be better examples?), with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting Sucker Punch from Kingambit and other Dark-type attackers. Tera Water is also viable, resisting the Ice- and Water-types that originally hit Landorus-T for super effective, however opens up weaknesses to Rillaboom and Ogerpon-W even further, as well as new ones such as Raging Bolt's Thunderclap. (If you strongly believe Water is good you can keep it but these downsides seem too big for a Tailwind sweeper, Chien-Pao doesn't threaten you for a 2HKO and Ogerpon-W still has Horn Leech. It does indeed help vs Urshifu-R but your speed control Pokemon should make up for it, I really don't like the weaknesses to Priority attackers and Ground resists though.)

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast. This gives Landorus-T a —albeit not great— (It's pretty good, maybe say it has an opportunity cost since you need to Tera instead.) Flying-type move, allowing Landorus-T to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W, and pivots more easily with U-turn. Choice Scarf functions much less offensively than Choice Band, as it lacks the necessary damage to OHKO many targets with Stomping Tantrum. (Unnecessary)

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, however also survives Make it Rain from Choice Specs Gholdengo.

* Tera Flying is used to give Flying-type STAB to with Tera Blast and shed its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
[/SPOILR]
 

Choruto

Sylveon <3
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Ty implemented
Good work! Would like to have another look at this after the following changes are implemented.

Add, Remove, Highlight, Comment.

[OVERVIEW]
* A great STAB combination and coverage as well as (Rock Slide is not the most notable coverage of all time.) Intimidate allows Landorus-T to function well in many different roles. Strong Ground-type coverage and a sky high Attack stat allow Landorus-T (Ground STAB is kind of repeating yourself, and sky high attack is very easy to slot in the first sentence. You could start this sentence with "These make it a great Choice Band sweeper.." That also lets you remove extra fluff from 'Choice Band to boost its attack even further") make it a great offensive sweeper, utilizing Choice Band to boost its Attack even further to check threaten (Isn't really switching in on them or defensively answering them, threaten feels more accurate.) common metagame threats such as Raging Bolt and Flutter mane. Landorus-T can also play as an Intimidate pivoter, again using its great STAB combination and movepool to play a more supportive role provide utility. (I'd say that Scarf isn't really supportive, you're still trying to pick up 2/OHKOs and aim to abuse the speed.)

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, the former providing Tailwind and (Obvious when you mention speed control no?) hitting the Grass-types (like?) that resist Ground for super effective, while the latter uses Icy Wind and has excellent offensive synergy with Landorus-T's Ground-type Stab (Same thing for Icy Wind, you can probably clarify Fairy-Ground and provide examples. Btw, what partners does Choice Scarf Landorus-T want?). Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out which is (Even more potent as Landorus-T almost exclusively runs Choice items) and halving the damage of Earthquake, while the latter has super effective Water-type STAB and a way to redirect its Stomping Tantrums, and both resisting Ground. Incineroar is also an issue, as even though it's weak to Ground, Intimidate as well as Parting Shot let it constantly debuff Landorus-T, removing the potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better sweeper. Theres still merit to Landorus-T of course, but its harder to fit in on most compositions.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy / Water
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types. (Examples are ideal, consider mentioning that U-turn has an even chance to OHKO frailer Ogerpon-W)

* Choice Band allows Landorus-T to function as a sweeper, allowing for OHKOes on many prevalent threats, such as Raging Bolt, Kingambit, and less physically invested Flutter Mane. It should be noted that many OHKOes are rolls (Clarify this at the start and remove the less physically invested Flutter part, as even ones with 350 EVs are an even chance to drop.), as the weak base power of Landorus-T's Ground-type moves hampers the overall damage output.

* The physical defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Kleave from a +1 Attack Black Glasses Kingambit, as well as Ivy Cudgel from Ogerpon-W. The special defense investment allows Landorus-T to survive a Moonblast from max attack Choice Specs Flutter Mane. The Speed investment outspeeds Adamant Chien-Pao at -1 (By like 4 points actually, would +1 Roaring Moon in Tailwind or -1 Roaring Moon be better examples?), with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting Sucker Punch from Kingambit and other Dark-type attackers. Tera Water is also viable, resisting the Ice- and Water-types that originally hit Landorus-T for super effective, however opens up weaknesses to Rillaboom and Ogerpon-W even further, as well as new ones such as Raging Bolt's Thunderclap. (If you strongly believe Water is good you can keep it but these downsides seem too big for a Tailwind sweeper, Chien-Pao doesn't threaten you for a 2HKO and Ogerpon-W still has Horn Leech. It does indeed help vs Urshifu-R but your speed control Pokemon should make up for it, I really don't like the weaknesses to Priority attackers and Ground resists though.)

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast. This gives Landorus-T a —albeit not great— (It's pretty good, maybe say it has an opportunity cost since you need to Tera instead.) Flying-type move, allowing Landorus-T to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W, and pivots more easily with U-turn. Choice Scarf functions much less offensively than Choice Band, as it lacks the necessary damage to OHKO many targets with Stomping Tantrum. (Unnecessary)

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, however also survives Make it Rain from Choice Specs Gholdengo.

* Tera Flying is used to give Flying-type STAB to with Tera Blast and shed its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
[/SPOILR]
 

LovelyLuna

Lost in a life full of mistakes
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Good work! Can be marked as QC 1/2!

Add, Remove, Highlight, Comment.
[OVERVIEW]
* A great STAB combination and, (comma) sky-high (hyphen) Attack as well as and (I'm picky. Intimidate allow Landorus-T to function well in many different roles. These make it a great Choice Band sweeper, threatening many common metagame threats such as Raging Bolt and Flutter mane. Landorus-T can also play as an Intimidate pivoter, again using its great STAB combination and movepool to provide utility.

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, the former being more consistent with Tailwind as well as hitting the Grass-types that resist Ground such as Rillaboom, while the latter has excellent offensive synergy, (AC) with Ground hitting every Fairy-type resist for super effective, covering for each others weaknesses. Choice Scarf Landorus-T generally prefers more defensive partners, Incineroar being a prime example, not only having excellent defensive synergy with Landorus-T but also handling problematic physical attackers such as Chien-Pao and Rillaboom. (We don't have a lot of data to go off but it has only been partnered with Incin once in the past 6 regionals, the person going 5-3. You have a lot less reason to use the other when you already have one and other Fire/Ground types look more appealing. Consider Kingambit's synergy thanks to Defiant and Lando-T being able to threaten anything that resists Kingambit's STABs, Lando-T can switch in on Fighting/Ground moves and threaten the Pokemon that resist Kingambit's STABs. Also AV + Intimidate is cool. Gouging Fire is also an option thanks to Howl. Hell can even choose to mention Flutter again). Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out which is even more potent as Landorus-T almost exclusively runs Choice items and halving the damage of Earthquake, while the latter has super effective Water-type STAB and a way to redirect its Stomping Tantrums, and both resisting Ground. Incineroar is also an issue, as even though it's weak to Ground, Intimidate as well as Parting Shot let it constantly debuff Landorus-T, removing the potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better sweeper. Theres still merit to Landorus-T of course, but its harder to fit in on most compositions.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types, even having a chance to OHKO more frailer Ogerpon formes.

* Choice Band allows Landorus-T to function as a sweeper, partially negating the low base power of its Ground-type moves and allowing for rolls to OHKO many prevalent threats, such as Raging Bolt, Kingambit and Flutter Mane.

* The physical defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Kleave from a +1 Attack Black Glasses Kingambit as well as Ivy Cudgel from Ogerpon-W. The special defense investment allows Landorus-T to survive a Moonblast from Choice Specs Flutter Mane. The Speed investment outspeeds Chi Yu while Landorus-T is in Tailwind and at -1, with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting Sucker Punch from Kingambit and other Dark-type attackers (Feel like most either have another move they'll click or get removed by you anyway, prob mention walling Darkfu. Up to you though as this also works.).

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast. This gives Landorus-T a —albeit at a high cost— Flying-type move, allowing Landorus-T to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W, and pivot more easily with U-turn.

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, however also survives Make it Rain from Choice Specs Gholdengo.

* Tera Flying is used to give Flying-type STAB with Tera Blast and remove its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
Grammar checked by:
 

LovelyLuna

Lost in a life full of mistakes
is a Site Content Manageris an official Team Rateris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogon
Please avoid cluttering up the analysis thread, many other places to have this conversion. Will delete this message when both of you see it.
 
[OVERVIEW]
* A great STAB combination, sky-high Attack and Intimidate allow Landorus-T to function well in many different roles. These make it a great Choice Band sweeper, threatening many common metagame threats such as Raging Bolt and Flutter mane. Landorus-T can also play as a Intimidate pivoter, again using its great STAB combination and movepool to provide utility.

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, the former being more consistent with Tailwind as well as hitting the Grass-types that resist Ground such as Rillaboom, while the latter has excellent offensive synergy, with Ground hitting every Fairy-type resist for super effective, covering for each others weaknesses. Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble. Choice Scarf Landorus-T partners well with all of the above options, however doesen't rely on speed control compared to Choice Banded variants.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out which is even more potent as Landorus-T almost exclusively runs Choice items and halving the damage of Earthquake, while the latter has super effective Water-type STAB and a way to redirect its Stomping Tantrums, and both resisting Ground. Incineroar is also an issue, as even though its weak to Ground, Intimidate as well as Parting Shot let it constantly debuff Landorus-T, removing the potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better Ground-type sweeper. Theres still merit to Landorus-T of course, but its harder to fit in on most compositions.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types, even having a chance to OHKO more frailer Ogerpon formes.

* Choice Band allows Landorus-T to function as a sweeper, partially negating the low base power of its Ground-type moves and allowing for rolls to OHKO many prevalent threats, such as Raging Bolt, Kingambit and Flutter Mane.

* The physical defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Kleave from a +1 Attack Black Glasses Kingambit as well as Ivy Cudgel from Ogerpon-W. The special defense investment allows Landorus-T to survive a Moonblast from Choice Specs Flutter Mane. The Speed investment outspeeds Chi Yu while Landorus-T is in Tailwind and at -1, with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting Sucker Punch from Kingambit, which threatens big damage thanks to its ability Defiant, and other Dark-type attackers, such as walling Urshifu-S.

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast. This gives Landorus-T a —albeit at a high cost— Flying-type move, allowing Landorus-T to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W, and pivot more easily with U-turn.

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, however also survives Make it Rain from Choice Specs Gholdengo. (This makes it seem as if the previous spread doesn't)
(Offensive calcs?)


* Tera Flying is used to give Flying-type STAB with Tera Blast and remove its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/soulboyvgc.558405/
Grammar checked by:
 

Evie

Nobody gets me like you
is a Tiering Contributor
amgp, implement what you like
add remove comment highlight
[OVERVIEW]
* A great STAB combination, a sky-high Attack stat, (AC) and Intimidate allow Landorus-T to function well in many different roles. These make it a great Choice Band sweeper, threatening many common metagame threats such as Raging Bolt and Flutter mane Mane. Landorus-T can also play function as a Intimidate pivoter, again using its great STAB combination and movepool to provide utility.

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, with the former being more consistent with alongside Tailwind support, (AC) as well as hitting the Grass-types that resist Ground such as Rillaboom, while the latter has excellent offensive synergy. Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble. Choice Scarf Landorus-T partners well with all of the above options;, make the comma a semicolon however, (AC) it doesen't rely on speed control compared to Choice Band variants.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out which is even more potent as Landorus-T almost exclusively runs Choice items and halving the damage of Earthquake, while the latter has super effective Water-type STAB and a way to redirect its Stomping Tantrums, and both resisting Ground. Incineroar is also an issue, as even though its weak to Ground, Intimidate as well as and Parting Shot let it constantly debuff Landorus-T, removing the its potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better Choice Band sweeper if you are referring to Landorus-I using Choice Band then keep this, but replace it with something like "offensive threat" if not. There's (AA) still merit to Landorus-T of course, but it's (AA) harder to fit in on most compositions.

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as and bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types, even having a chance to OHKO more frailer Ogerpon formes.

* Choice Band allows Landorus-T to function as a sweeper, partially negating the low base power Base Power of its Ground-type moves and allowing for rolls to OHKO many prevalent threats, (RC) such as Raging Bolt, Kingambit, (AC) and Flutter Mane.

* The physical defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow KCleave from a +1 Attack Black Glasses Kingambit as well as Ivy Cudgel from Ogerpon-W. The special defense investment i would reword to clarify that both highlighted phrases refer to the HP+respective defense investment, as it could be misleading otherwise allows Landorus-T to survive a Moonblast from Choice Specs Flutter Mane. The Speed investment outspeeds Chi-Yu (AC) while when Landorus-T is in under Tailwind and at -1, with the rest being put into Attack.

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting Sucker Punch from Kingambit, which threatens big damage thanks to its ability Defiant, and other Dark-type attackers, such as walling Urshifu-S. make this a new sentence, it's a bit convoluted as is

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast. This gives Landorus-T a —albeit at a high cost— Flying-type move, despite coming at a high cost, flows better allowing Landorus-T to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups matchups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W, and helps it pivot more easily with U-turn.

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, with the Attack investment guaranteeing an OHKO on Rillaboom with Tera Flying Tera Blast.

* Tera Flying is used to give Flying-type STAB with Tera Blast and remove its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/soulboyvgc.558405/
Grammar checked by:
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit both of us
[OVERVIEW]
* A great STAB combination, a sky-high Attack stat, (AC) and Intimidate allow Landorus-T to function well in many different roles. These make it a great Choice Band sweeper, threatening many common metagame threats such as Raging Bolt and Flutter mane Mane. Landorus-T can also play function as a Intimidate pivoter, again using its great STAB combination and movepool to provide utility.

* More offensive Landorus-T sets appreciate speed control support from Tornadus and Icy Wind Flutter Mane, with the former being more consistent with by providing Tailwind support as well as and hitting the Grass-types that resist Ground such as Rillaboom, while the latter has excellent offensive synergy. Redirection support from Ogerpon-W and Amoonguss is also appreciated, with both benefiting from Intimidate and Ogerpon-W specifically handling the Ice- and Water-types that give Landorus-T trouble. Choice Scarf Landorus-T partners well with all of the above options;, make the comma a semicolon however, (AC) it doesen't doesn't rely on speed control compared to Choice Band variants.

* Rillaboom and Ogerpon-W are difficult for Landorus-T to handle, with the former having Fake Out. (AC) which is even more potent because as Landorus-T almost exclusively runs Choice items, (AC) and halving the damage of Earthquake, while the latter has super effective Water-type STAB moves and a way to redirect its Stomping Tantrums, and both resisting Tantrum; both of these also resist Ground. Incineroar is also an issue, as even though its it's weak to Ground, Intimidate as well as and Parting Shot let it constantly debuff Landorus-T, removing the its potential to OHKO many Pokemon. Landorus-T also finds itself difficult to slot into many teams, as each of its individual strong points are better found in other options, such as Incineroar generally being a strong Intimidate pivot and the other Landorus forme being a better Choice Band sweeper if you are referring to Landorus-I using Choice Band then keep this, but replace it with something like "offensive threat" if not. There's (AA) still merit to Landorus-T of course, but it's (AA) harder to fit in on most compositions. (this entire last sentence is fluff and can be cut)

[SET]
Offensive Sweeper (Landorus-Therian) @ Choice Band
Level: 50
Ability: Intimidate
EVs: 124 HP / 204 Atk / 44 Def / 4 SpD / 132 Spe
Tera Type: Fairy
Adamant Nature
- Earthquake
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* Stomping Tantrum is the best single target Ground-type move available, while Earthquake is used to dish out damage to more foes as well as and bypass Follow Me. Rock Slide hits the Flying-types that are immune to Ground, while U-turn is a strong pivot option that also hits Ground-resistant Grass-types, even having a chance to OHKO more frailer Ogerpon formes.

* Choice Band allows Landorus-T to function as a sweeper, partially negating the low base power Base Power of its Ground-type moves and allowing for giving it rolls to OHKO many prevalent threats, (RC) (up to you, both having this or not is fine) such as Raging Bolt, Kingambit, (AC) and Flutter Mane.

* The physical defense Defense investment allows Landorus-T to survive a Wicked Blow from Tera Dark Urshifu-S, Kowtow Kleave Cleave from a +1 Attack Black Glasses Kingambit, (AC) and as well as Ivy Cudgel from Ogerpon-W. The special defense Special Defense investment allows Landorus-T to survive a Moonblast from Choice Specs Flutter Mane. The Speed investment outspeeds Chi-Yu (AC) while when Landorus-T is in under Tailwind and at -1, with the rest being put into Attack. (dont get what you mean by at -1; what drops its speed?)

* Tera Fairy is generally preferred for being a stronger neutral type into the current metagame, as well as resisting metagame. It also resists Sucker Punch from Kingambit, which threatens big damage thanks to its ability Defiant, and other Dark-type attackers, such as walling allowing it to wall Urshifu-S.

[SET]
Damage Oriented Pivot (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Level: 50
Tera Type: Flying
EVs: 68 HP / 116 Atk / 44 Def / 28 SpD / 252 Spe
Adamant Nature
- Tera Blast
- Stomping Tantrum
- Rock Slide
- U-turn

[SET COMMENTS]

* The move choices follow the same theory as Choice Band, however with Earthquake replaced for Tera Flying Tera Blast Flying. (this needs to be reworked - sets should be able to be read independently - someone who wants to use scarf lando shouldn't need to read band) This gives Landorus-T a —albeit at a high cost— Flying-type move, despite coming at a high cost, flows better allowing Landorus-T it to hit the Grass-types that otherwise resist Stomping Tantrum, as well as generally having more flexibility in the match ups matchups it can be brought too.

* Choice Scarf gives Landorus-T the jump on many of its counters such as Chien-Pao and Ogerpon-W (RC) and helps it pivot more easily with U-turn.

* The EV spread still survives Wicked Blow from Tera Dark Urshifu-S and Ivy Cudgel from Ogerpon-W, with the Attack investment guaranteeing an OHKO on Rillaboom with Tera Flying Tera Blast Flying.

* Tera Flying is used to give Landorus-T a Flying-type STAB move with Tera Blast and remove its Water-type weakness.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lovelyluna.641287/
https://www.smogon.com/forums/members/soulboyvgc.558405/
Grammar checked by:


Evie this looks great for a first check!
= Changing 'with' to 'alongside' changes the meaning in the speed control bullet - it's saying that Tornadus is a more consisent speed control option than Flutter Mane because ti has Tailwind. I agree it's not clear and have made it clearer here. I also changed as well as -> and and remvoed the comma to cut down on clauses, as there are a lot here.
- When making single letter changes like you did with doesn't, just rewrite the whole word. It's easy for a writer to miss single letter chnages because 1 letter in a different colour is hard to see, and we want to make sure all your good work gets implemented.
- 'Which' clauses should always be separated by commas.
- Commas should also be used before 'as' and 'since' if they mean 'because'. The word 'because' doesn't follow this rule, so I changed as -> because to cut down on commas.
- x-type STAB moves, not just x-type STAB.
- Its = belongs to it; it's = it is.
- GP checks don't really do highlight colours; most of the time you just want to make teh change directly instead of highlighting for thr writer (unlike QC where writers can more directly choose how they want to implement). Highlighting a block of text also means you can use any other colurs on it, which isn;t ideal for GP checks. Highlightng a whole sentence to be split off means that the errors in that sentence weren't fixed. Just commenting after a relevant black of text is clear enough.
- Commas before 'such as' clauses are fine to keep - it's also correct not to have them, so unless a sentence is unclear, it's best to defer to the writer.
- The spread explanation is fine; it's assumed that HP + Defense are combined for relevant calcs.
- Defense and Special Defense are stats though and need to be capitalised.
- Turned the physical targets for the Band spread into a list because it's three different related calcs.
- The word "however" cannot be used as a connective in the same way that "but" can. If two sentences are joined by "however," you can put a semicolon before it and a comma after it to fix it, or you can separate it into a new sentence.
- Tera Blast (type).
- If a subject is repeated in the same sentence, you can change the second instance to 'it'.
- Commas before 'and' 'but' 'or' are only needed if both clauses / parts of the sentence are independent. If only one clause is independent, the comma is not needed.
 

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