
Landorus-Therian
Typing: Ground / Flying type
Base Stats: 89 HP | 145 Atk | 90 Def | 105 SpA | 80 SpD | 91 Spe
Ability: Intimidate
[Newly Obtainable Moves]
- Body Slam
- Endure
- Leer
- Sand Tomb
- Scary Face
- Self Destruct
- Weather Ball
[Notable Moves]
- Earthquake
- Defog
- U-Turn
- Knock Off
- Stealth Rock
- Stone Edge
- Super Power
- Swords Dance
- Toxic
- Smack Down
- Rock Polish
- Substitute
- Explosion
- Bulk Up
- Body Slam
- Sand Tomb
[Pros]
- Phenomenal typing, boasting an immunity to Ground / Electric type moves.
- The strongest un-boosted STAB Earthquake in the tier
- Decent speed tier, able to outspeed everything up to Jolly Excadrill.
- Intimidate, which shores up its otherwise average defensive stat and gives Lando-T extra utility.
- Able to run a variety of set options, both offensively and defensively
- Access to solid support options in the form of Stealth Rock, Defog, and Toxic
- Able to gain easy momentum through U-Turn due to the pressure this mon outputs.
- The removal of Hidden Power Ice means that Lando-T has become even harder to kill
- Very splashable onto teams, and also easy to fit in defensive / offensive cores.
[Cons]
- Extremely vulnerable to ice type coverage, which is decently common. Also weak to water type moves, which are also decently common.
- Speed tier, while good, leaves it outsped by an ever increasingly fast metagame
- Intimidate can be taken advantage of by certain mons like Galarian Zapdos and Bisharp with defiant
- Not as bulky on the special side, which can make it difficult to switch in to strong neutral moves
- Lost Hidden Power Ice, which was its best option to deal with opposing Landorus, and things like Garchomp, Zygarde etc.
- The loss of Z-Moves means that Landorus lacks a consistent, strong flying type move outside of Fly, which is not ideal.
[Potential Movesets]
Scarf Landorus-Therian
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe OR 232 Atk / 68 Def / 208 Spe OR 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge / Explosion
- Defog / Knock Off
Note: Quick Explanation for the EVs. The first allows you to avoid a 2HKO from banded Kartana leaf blades after rocks. The second lets you live a +2 Hawlucha's Acrobatics after rocks. The third is the more standard max atk / max spe set which is just as effective if you aren't concerned about these hits.
Defensive Landorus-Therian
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe OR 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Stealth Rock / Defog
- U-turn / Toxic
- Stone Edge / Toxic / Knock Off
Note: Quick Explanation for the EVs. The first is standard max hp / max def, pretty simple and efficient. The second allows you to outspeed things like Modest Heatran and Timid Magearna.
Double Dance Landorus-Therian
Landorus-Therian @ Earth Plate / Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Swords Dance
- Rock Polish
Offensive Stealth Rock Landorus-Therian
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Stone Edge / Smack Down
- Swords Dance / U-Turn / Knock Off
Offensive Gravity
Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Gravity
- Swords Dance
- U-Turn / Knock Off / Stealth Rock / Stone Edge / Toxic