Lance's Army

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So the other day I was just thinking about how Lance is a really cool guy and stuff. So for a bit of fun I decided to throw together a team based on his. In the beginning it was just for a bit of fun, but it ended up being much more effective than I expected.

At a Glance (get it? Ahaha... I'm so lame...):
The Lead: ...The Vanguard: ..........The Core:...................The, um... Charizard:
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Up Close and Personal...

The Lead

Aerodactyl @ Focus Sash
142Aerodactyl.png

Ability: Pressure
Jolly - 4HP / 252 Atk / 252 Spe
- Taunt
- Stealth Rock
- Stone Edge
- Earthquake

This one was a no-brainer. Lance has an Aerodactyl. Aerodactyl is a decent lead. Hmmm....
Far from original or complex, but very effective. Taunt stops my opponent from setting up rocks and the like while the Sash almost guarantees my own rocks getting up, helping my sweepers with their KOs. And if it doesn't get killed, you never know when Taunt will come in handy later. Stone Edge is obviously for Stab, Earthquake for coverage. He doesn't attack often though - if he does his job he dies happy... or at least, I'm happy.

The Vanguard
The purpose of the Vanguard is to do damage, but also, by being similar in use to the pokemon which make up the core, they also serve to lure in the counters of those pokemon.

Feraligatr @ Life Orb
160Feraligatr.png

Ability - Torrent
Adamant - 28 HP / 252 Atk / 230 Spe
- Dragon Dance
- Waterfall
- Ice Punch
- Earthquake

This is your standard Dragon Dance Gyara- wait a second, this isn't Gyarados, it's his inferior cousin Feraligatr! Yes, Gyarados outclasses Feraligatr greatly, but the old Reptile still packs quite a punch, sometimes sweeping entire teams by itself. That's doesn't happen often, but he's only a small taste of what's to come. Plus, it can sometimes draw out Gyarados' counters, giving the Dragon-who-isn't-a-dragon an easier time later on.
Earthquake and Waterfall are shared with his fellow Dancing Water-Type, however Gatr's access to Ice Punch gives him one little bonus over Gyarados, taking out pokemon with ease that Gyra himself might not have such a great time against.

Oh, and if you're thinking "Wait, Lance enver had a Feraligatr!", I've got two words for you: Pokemon Stadium.

Dragonite @ Leftovers
149Dragonite.png

Ability: Inner Focus
Adamant - 224 HP / 84 Atk / 200 Spe
- Dragon Dance
- Dragon Claw
- ThunderPunch
- Roost

How could I run a Lance based team without his Signature Pokemon? Again, This is a pokemon outclassed by a similar one, in this case Salamence, and although I've made this one follow the DD Strategy, I've opted to play on Nite's advantages and go for the bulky set.
The damage isn't is as immediate or as devastating as a DDMence's, but with roost and Leftovers he can be difficult to take down, and can deal damage over a greater period of time. I decided I had enough Earthquakes on the team and gave him ThunderPunch instead.
A bonus of Dragonite is that lures in all manner of Ice attacks and Dragon counters. If only they knew there was still a Mence waiting in the shadows...

The Core
This is the offesnive core, the main sweepers in my team. I'm not alone - lots of teams ustilise one or both of the following in their teams, and with good reason.

Gyarados @ Life Orb
130Gyarados.png

Ability: Intimidate
Adamant - 4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Watefall
- Stone Edge/Bounce
- Earthquake

Ok, this IS the standard DD Gyarados (Except 4 HP instead of 4 Def... if this actually matters, please tell me). In Lance's day, the only kind of dance this guy could - and in Lance's case, did - utilise was Rain Dance.
LOL.
After one DD, Gyarados is powerful, after two, close to unstoppable. Some might use Leftovers over Life Orb, but for me once Gyara gets out I'm in the mood for tearing things to pieces. The moveset is a standard, it explains itself.

Salamence @ Life Orb
373Salamence.png

Ability: Intimidate
Adamant - 4 HP / 252 Atk / 252 Spe
- Dragon Dance
- Outrage
- Earthquake
- Stone Edge

Deaj Vu? These two are practically twins - almsot identical with everything but their STAB move (Too similar? Any better ideas?). But what can I say? It works.
So basically this guy replaces and outclasses one of Lance's many Dragonites.

Actually, he's so similar to Gyarados that I accidentally had Gyaras picture instead of his a few seconds ago. Whoops.

The Charizard
Sometimes, he's a dead weight. Sometimes, he's the weakest link.
Sometimes, he doesn't even see the light of day as the rest of the team ploughs through the opponent's team without him.

But sometimes, when the field is clear of rocks and the opponent is sufficiently harmless.....

It's Charizard time.


Charizard @ Salac Berry
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Ability: Blaze
Adamant - 252 Atk / 252 Spe
- Substitute
- Belly Drum
- Fire Punch
- Brick Break

Sub. Belly Drum. GG. It doesn't always work but when it does... oh yeah, if you thought a Feraligatr sweep sounded satisfying, you've gotta give this a shot.
Fire Punch is for EVERYTHING! while Brick Break is for... everything else. Ok, this sounds ill thought out, but seriosuly, at +6 attack (Plus Blaze) and +1 Speed, not much can stand up to this guy - you can take your resistances and stick them up your-
Lance's Zard was... a failure. But in the right circumstances, this guy is a real beast.

So anyway, that's the team. It's not perfect - no team is - but it's doing quite well for me.

I might do a proper threat list later, but here's a summary:
BoltBeam fucks me up good. Everything that's not weak to one is weak to the other... Theme teams often have such issues unfortunately.
Cresselia also seems to be screwing me up badly.
That's all I can think of now, and my fingers are hurting.
Any comments and contructive criticism are welcomed and appreciated, but try not to twist the theme too much please.
 
you have a really big weakness with this team... you have no special sweepers at all. i would highly highly recommend changing your salamence to a mix mence.

Salamence @ Life Orb
Mild
EVs:84Atk/216SpA/208Spe
Moveset: Draco Meteor, Earthquake, Fire Blast, Outrage


and change your charizard to a special sweeper.
Charizard @ Choice Scarf
Modest
EVs:6HP/252SpA/252Spe
Moveset:Fire Blast, Dragon Pulse, Air Slash, Hidden Power [Grass]
 
Actually, I'd suggest Mixnite, as it can outclass Salamance at something. SuperPower. Mixnite can blitz something with DM, and then blitz something else with Superpower.

And, with 252 attack, and a difference of 1 base attack, Salamance's damage output is only SLIGHTLY greater on the physical end. But Superpower> Brick Break sorts that out.

Take EQ off Salamance, you already have Gyara and Gater using it, and use a Fire type move instead. Fire + Dragon is unresisted, and Fire Blast/Flamethrower cripple Skarmory, who more or less walls the whole team, except Charizard, who it can just Whirlwind away... and then wall.

Charizard will only work without rocks, so you are VERY reliant on Aero to stop them. If the user attacks instead, KO's Aero, and switches out, you're left with dead weight.

Theme teams are allowed 1 'wildcard' usually, and seeing as your whole team bar one takes 25% from Rocks, I would make it something like a Starmie, as it can spin, and is a special attacker, and replace Gater.
 
Your team gets absolutely RAVAGED by Stealth Rock, and since Aerodactyl can't guarantee that rocks aren't going to go up on your side of the field, your team is basically doomed from the moment someone sets rocks up. You need a spinner, desperately. Themed teams aren't viable in competitive play so this forum isn't appropriate for posting them... check the rules, they specifically mention that RMT threads on themed teams aren't allowed. Sorry...
 
@Battle for the sun: I would'nt have posted it, except it's actually working alright for me.
Besides, the rules actually say its ok.

In any case, it looks like a spinner would be optimal. Starmie sounds like a good idea.
 
I don't mind you posting this actually, but I assume some mods might. But hey, it's not up to me, so... Starmie might actually fit in well instead of Gater, but you can also try to put it in the lead slot over Dactyl. Anti-lead Starmie is really effective at dealing with today's common leads; it's my all-time preferred lead, I don't think I ever used a better one. Here's the set:

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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 HP
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Grass Knot
- Rapid Spin

OHKO's or 2HKO's lots of common leads, spins rocks away afterwards. Grass Knot is to OHKO Swampert, who is a common lead. If you're not going to use Starmie as a lead but rather as a Gater replacement, you'll be better off with Surf > Hydro Pump and TBolt > Grass Knot. It might be better to replace Gater with this on this particular team, though, since you already have 2 Water-types and a third would be nefast for your type coverage. I just wanted to mention the effectiveness of Starmie's lead set...

If you say the team works well as long as no rocks are up, I imagine Starmie can work wonders for your team by making sure rocks don't stay up for long.

Good luck!
 
Your team gets absolutely RAVAGED by Stealth Rock, and since Aerodactyl can't guarantee that rocks aren't going to go up on your side of the field, your team is basically doomed from the moment someone sets rocks up. You need a spinner, desperately. Themed teams aren't viable in competitive play so this forum isn't appropriate for posting them... check the rules, they specifically mention that RMT threads on themed teams aren't allowed. Sorry...


"Theme Teams" are also OK as long as they demonstrate an understanding of the competitive metagame they are to be used in.

Right out of the rules.
 
First of all Salamence does not outclass Dragonite at all. You're using Dragonite wrong. Don't bother wasting EVs on Attack and Speed like that... Try this set:

Dragonite @ leftovers
Adamant
Inner Focus
EVs: 252HP / 56Def / 200SpDef
-Dragon Dance
-Earthquake/Fire Punch
-Dragon Claw/Rush / Outrage
-Roost

I would reccomend Dragon and Fire, as nothing except heatran resists those two types. (and heatran can be dealt with via Gyarados or Feraligatr)

This Dragonite can't sweep well. However, because of his pure bulkyness, he is easily able to stall most pokemon and set up more than his freind Salamence. Also remember that Dragonite can run other sets, like Light Screen/Heal Bell support.

I don't want you ever to say that Salamence outclasses Dragonite. you got me?

As goes for Feraligatr actually. Does Gyarados get SD? Does Gyarados get Ice Punch, Dragon Claw and Crunch? Think it through lad...
 
ugh, i dislike themed teams. they can't really use any good pokemon, there is literally almost nothing to choose from. i'll see if i can help it though...the team has no "purpose", which makes it hard to rate. i suppose it is "weaken the opponents counters to a top tier ou with outclassed, but similar pokemon" which is, honestly, not that good a plan. to start, i will point out some weaknesses. pretty much any fast special attacker that can use thunderbolt + ohko salamence and dragonite. gengar, latias, starmie, things of that nature. this obviously calls for some defensive prowess on your team. in my opinion, a blissey would be too defensive; she would slow down the pace far too much. i do, however, think a snorlax would fit in nicely. curse/fire punch/body slam/rest looks like a nice set. it can heal after taking a beating, as well as keep the opponent on their toes with his good coverage, as well as being able to boost. i would say give it a specially defensive spread so it can do its job the best as it can. i think putting this little guy over charizard would provide better results.

Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Body Slam
- Curse
- Rest
- Fire Punch
---

another problem is the 5 stealth rock weak pokemon, or 4 if you decide to use snorlax. your pokemon are going to take a huge beating from every attack! i think a rapid spinner would help here. the obvious choice for a rapid spinner is starmie, but not the one others have suggested. i have a custom ev spread that allows you to outspeed gengar and friends, survive a logyara's +1 eq, and 2hko the most specially defensive rotom-a with stealth rocks down 75% of the time. a good idea may be to put this over your feraligatr, as they generally share the same weaknesses, and it doesnt open up any large holes that weren't already existant.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 210 HP/216 Spd/84 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Recover
- Hydro Pump
- Rapid Spin
---
 
Sorry but I feel I have to close this. Theme teams are fine as long as they are competitively viable. This team, on the other hand, I don't think is at all.

RMT Rules said:
15. As a site dedicated to competitive battling, we request that your team is as competitive as possible within its given metagame. In-game teams and gimmick teams will be closed. Battle Tower teams are permitted. "Theme Teams" are also OK as long as they demonstrate an understanding of the competitive metagame they are to be used in.

If you want to continue with this team, take a quick tip - have something to deal with fast BoltBeam users. A Jolteon with Hidden Power Ice will 6-0 your team off the get go once Aerodactyl is down, or if it's lost its Sash and loses the speed tie. How about trying a scarf Flygon (trying to stick with the theme ish) here in place of Charizard - that also somewhat lessens your currently ridiculous Stealth Rock weakness.
 
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