[OVERVIEW]
* Primal Kyogre is one of the most solid wallbreakers in the tier, boasting solid offensive stats combined with Primordial Sea, which boosts its STAB attacks to the point of doing absurd levels of damage and makes it hard for even Pokemon that resist Water to switch in.
* Due to its 100 / 90 / 160 bulk, Primal Kyogre has a reasonably easy time switching into attacks from its foes, especially ones from special attackers.
* Because of its high offensive and defensive stats, Primal Kyogre's best matchup tends to be against bulkier teams, as it is capable of running multiple different sets that can tear through the most defensive Pokemon in the tier, such as Lugia and Blissey.
* It is also one of the most viable RestTalk users in the tier, meaning that it is capable of acting as a solid status sponge, which is incredibly useful in a metagame filled with Toxic spam.
* However, it can be difficult to build teams with Primal Kyogre, since it can't be seen as a dedicated check to anything.
* Furthermore, Primal Groudon's ability to switch in and nullify Primal Kyogre's Water-type STAB moves, as well as Pokemon such as Ferrothorn and Arceus-Water being mostly unfazed by non-Thunder Primal Kyogre, restricts its offensive prowess in the Ubers metagame.
* Kyogre's base 90 Speed is quite lackluster, as it is outpaced by a significant portion of the tier. Even if you choose to forgo the Blue Orb and run the niche option of a Choice Scarf, it's still outpaced by other common Choice Scarf users such as Yveltal and Xerneas. However, Kyogre does certainly compensate for this lack of Speed with the bulk that it offers.
[SET]
name: Physical Attacker
move 1: Liquidation
move 2: Earthquake
move 3: Ice Beam
move 4: Thunder
item: Blue Orb
ability: Drizzle
nature: Adamant
evs: 32 HP / 236 Atk / 64 Def / 176 Spe
[SET COMMENTS]
Moves
========
* Liquidation in combination with Primal Kyogre's base 150 Attack stat and rain can threaten just about anything that doesn't resist it.
* Earthquake is a crucial move to run on physical variants, since it allows Primal Kyogre to hit Primal Groudon, which often tends to invest in a lot of Special Defense to deal with Xerneas, so it takes little damage from Ice Beam.
* Ice Beam is useful to hit common threats such as Mega Salamence, Rayquaza, and Giratina.
* Thunder is useful to hit opposing Primal Kyogre and Arceus-Water and is the only way for physical Primal Kyogre to 2HKO Celesteela.
* Brick Break is a more niche option that has a 35% chance to 2HKO Ferrothorn after Stealth Rock damage.
Set Details
===========
* 176 Speed EVs allow Primal Kyogre to hit 260 Speed and outpace anything up to neutral-natured base 80s as well as notable threats such as standard Geomancy Xerneas, non-maximum Speed Jolly Primal Groudon variants, Necrozma-DM, and Necrozma-DW.
* 32 HP EVs and 64 Defense EVs allow Kyogre to survive a Brave Bird from Ho-Oh after Stealth Rock and a Double-Edge from Mega Salamence, and the EVs also give it a greater than 50% chance to survive a Precipice Blades from Adamant Primal Groudon after Stealth Rock.
* The remainder of the EVs are placed into Attack for maximum damage output along with an Adamant nature.
* Blue Orb is required for Kyogre to become Primal Kyogre.
Usage Tips
=========
* This set, like most offensive Kyogre sets, is to be used as a wallbreaker. Avoid using it during the early stages of the game when its checks such as Ferrothorn are still healthy. It is important to keep in mind that variants without Brick Break are hard walled by Ferrothorn.
* The main difference between standard wallbreaking Primal Kyogre sets and the physical variant is its improved matchup against bulkier teams; Liquidation has a 30% chance to OHKO Blissey after Stealth Rock.
* Try to bring Kyogre in against Primal Groudon, preferably through the use of a pivoting move such as U-turn, since although Primal Kyogre can take a Precipice Blades from Primal Groudon, it prefers not to. Due to its offensive presence, Kyogre is likely to claim a free KO against your opponent once it gets safely on the field.
Team Options
===========
* Xerneas is a brilliant team partner for physical Primal Kyogre, since Primal Kyogre is able to 2HKO Xerneas's most common checks, most notably Primal Groudon, which Xerneas to more easily sweep a team. Choice Scarf Xerneas also pairs well with Primal Kyogre, as it appreciates Aromatherapy support.
* VoltTurn cores are incredibly useful for Primal Kyogre, since it's a rather slow Pokemon without any recovery, and so it appreciates being brought in without having to take chip damage. Noteworthy VoltTurn users include Yveltal, Mega Scizor, and Magearna. Yveltal is an especially good partner, since it also appreciates Kyogre's ability to break through specially defensive Pokemon such as Blissey and Chansey.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Kyogre is typically able to take care of the few Pokemon that standard Primal Groudon sets struggle with such as Giratina-O and Zygarde-C and vice-versa.
* Anything that is able to take care of Ferrothorn is a good partner for Primal Kyogre because Ferrothorn the biggest threat to physical sets. The most noteworthy options are trappers such as Gothitelle. Lures such as Fire Blast Arceus-Fairy are also quite useful.
* Ferrothorn is a useful partner for Kyogre, as it's able to switch into Leech Seed from opposing Ferrothorn. It also forms a solid Fire / Water / Grass core with Primal Kyogre when paired with Ho-Oh and Primal Groudon.
[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Origin Pulse
move 3: Ice Beam
move 4: Substitute / Thunder
item: Blue Orb
ability: Drizzle
nature: Modest
evs: 32 HP / 200 SpA / 124 Def / 152 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
=========
* Calm Mind boosts Kyogre's already ridiculously high Special Attack and Special Defense and turns it into a very powerful wallbreaker.
* Origin Pulse is Kyogre's main STAB move and in combination with Calm Mind and rain makes Primal Kyogre very difficult to switch into, as it is able to outright OHKO any Pokemon that doesn't resist Water and 2HKO Chansey, Blissey, and Ferrothorn after a single boost. However, Scald can be a useful option, as neither Chansey nor Blissey run Leftovers, so it can help wear down Confide sets.
* Ice Beam offers good coverage against common Pokemon that resist Water, such as Mega Salamence, Rayquaza, and both Giratina formes. It is also useful for its ability to OHKO physically defensive Zygarde-C.
* Substitute is incredibly useful on Primal Kyogre due to the number of switches that it naturally forces, and it provides Kyogre with the opportunity to boost quite easily. It also helps significantly against bulkier teams, as attacks from defensive checks such as Ferrothorn's Gyro Ball are unable to break its Substitute.
* Thunder improves Primal Kyogre's matchup against opposing Kyogre, Arceus-Water, and Toxapex. However, none of Arceus-Water's moves actually break Primal Kyogres Substitute, so Arceus-Water only really poses a threat if it's able to land a Toxic before Primal Kyogre gets a Substitute up. It should also be noted that Toxapex is 2HKOed by a +1 Origin Pulse, so it isn't able to effectively Haze + Recover.
Set Details
==========
* 152 Speed EVs allow Primal Kyogre to hit 254 Speed, giving it the ability to outpace maximum Speed Necrozma-DW and Necrozma-DM, as well as non-maximum Speed Jolly Primal Groudon.
* 32 HP EVs and 124 Defense EVs allow Primal Kyogre to always survive a Precipice Blades from Primal Groudon after Stealth Rock as well as ensure that a Gyro Ball from 8 Attack Ferrothorn never breaks Primal Kyogre's Substitute.
* The 32 HP EVs also prevents Oblivion Wing from Modest Choice Scarf Yveltal and Shadow Ball from Giratina-O and Mega Gengar from breaking Primal Kyogre's Substitute.
* The rest of the EVs are put into Special Attack in order for maximum output along with a Modest nature.
* 0 Attack IVs along with a Modest nature are used in order to take minimum damage from Foul Play.
* Alternatively, an EV spread of 32 HP / 116 Def / 200 SpA / 160 Spe can be run in order to outpace Geomancy Xerneas and OHKO it after Stealth Rock before it sets up, but Kyogre sacrifices some potentially crucial bulk in order to do so.
Usage Tips
===========
* Use Primal Kyogre mid- or late-game when its checks have been removed from the field so it can keep its weather and break through teams easily.
* If Primal Kyogre is used early on in the game, avoid setting up until later on in the game.
* Remember that a rain-boosted 110-Base Power STAB Origin Pulse tends to do more damage than Ice Beam does, even to Pokemon that resist Water, so only use it on Primal Groudon and Pokemon that are weak to Ice.
* Keep in mind that this set is outpaced by standard Geomancy Xerneas by 1 point, so it is better to switch into your dedicated Xerneas check rather than try to OHKO Geomancy Xerneas after Stealth Rock.
* Similarly to the physical variant, bringing Primal Kyogre in against Primal Groudon is likely to claim a free KO, so try to do so, preferably with a pivoting move such as U-turn.
Team Options
============
* Xerneas and Primal Kyogre make a solid duo, as Kyogre is able to deal with many of the Steel-types that check Xerneas, as well as wear down Primal Groudon and easily put it in range of +2 Moonblast from Xerneas.
* Any offensive variant of Primal Kyogre also appreciates VoltTurn cores, since it's a very bulky Pokemon without any access to recovery, which means it doesn't appreciate having to take chip damage when switching in.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Groudon is able to threaten common answers to Primal Kyogre, most notably opposing Primal Groudon and Ferrothorn.
* A more niche option in the form of Groundium Z Dugtrio is able to trap and completely remove Primal Groudon from the field.
[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Sleep Talk
move 4: Ice Beam / Toxic
item: Blue Orb
ability: Drizzle
nature: Calm
evs: 252 HP / 88 Def / 168 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
=========
* Scald is a relatively powerful STAB move with a large number of PP and is useful for spreading burns, which can compensate for Kyogre's relatively low Defense stat.
* Due to the fact that Kyogre has no form of reliable recovery, it has to rely on Rest. However, this does mean that Kyogre can act as a solid status sponge.
* Sleep Talk is to maintain momentum while Kyogre is asleep.
* Ice Beam allows Kyogre to still damage Primal Groudon when the sun is up and also punish common threats such as Zygarde-C, Mega Salamence, and Rayquaza.
* Toxic punishes just about every Kyogre switch-in with the exception of Ferrothorn.
Set Details
===========
* 252 HP EVs, 168 Special Defense EVs, and a Calm nature allow Primal Kyogre to act as a solid answer to strong special wallbreakers such as Yveltal as well as a counter to all common support Arceus formes.
* 88 Defense EVs allow Primal Kyogre to always survive Precipice Blades from Primal Groudon, Double-Edge from Mega Salamence, Close Combat from Lucario and Life Orb Marshadow, +2 Extreme Speed from Extreme Killer Arceus, Brave Bird from Life Orb Ho-Oh, and Power Whip from Ferrothorn after Stealth Rock.
* 252 HP EVs and 88 Defense EVs along with 0 IVs and a negative nature in Attack also prevent Primal Kyogre from being 2HKOed by Choice Scarf Yveltal's Foul Play, defensive Ho-Oh's Brave Bird, and Arceus-Ground's Earthquake, though it has to be careful of Z-Move variants.
Usage Tips
===========
* This set can be used as a defensive pivot throughout the battle due to its solid bulk and limited switch-ins.
* Scald can be useful for spreading burns and is quite spammable once Primal Groudon is KOed.
* Primal Kyogre is brilliant for spreading status. While its checks are still healthy, it is useful to spread burns or poison opposing Pokemon, making it easier for your other Pokemon to wear them down.
* Prioritize keeping Primal Kyogre healthy enough to survive a Precipice Blades from Primal Groudon when dealing with mixed Rock Polish variants, as many teams with Kyogre in them tend to find mixed Rock Polish Primal Groudon difficult to switch into.
* Although the EV spread is designed to deal with strong physical attackers relatively well, Primal Kyogre still prefers not to have to face them in a one-on-one scenario, particularly those that boost their Attack easily such as Rayquaza, Mega Salamence, Mega Lucario, and Primal Groudon, so avoid switching it into these Pokemon if possible.
Team Options
===========
* RestTalk Primal Kyogre tends to be more suited for bulkier teams, since it doesn't generate a significant amount of offensive pressure.
* Checks to Ferrothorn such as Primal Groudon and Ho-Oh are absolutely crucial for Primal Kyogre to be effective, as Ferrothorn hard walls it.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Kyogre is typically able to take care of the few Pokemon that standard Primal Groudon struggles with and vice-versa.
* Hex users such as Giratina and Mega Gengar can take advantage of the status that Primal Kyogre spreads, especially from Toxic variants.
* Dedicated checks to Xerneas such as Primal Groudon, Ferrothorn, and Magearna are still important, as even though Primal Kyogre can always survive a hit from a boosted Xerneas, it does very little damage to it in return.
* Support Arceus Ground is an especially useful partner, as it's able to threaten many of the Pokemon that can set up on and threaten Primal Kyogre such as Lucario, Mega Salamence, and Primal Groudon. It can also remove entry hazards from the field, which is important on the balance teams that Primal Kyogre performs best on.
* Grass-type Pokemon and Magic Bounce users are brilliant on teams with defensive Kyogre, as they're able to prevent Ferrothorn from recovering by spamming Leech Seed.
[STRATEGY COMMENTS]
Other Options
==============
* A more niche option is to forgo Blue Orb and run a Choice Scarf or Choice Specs set with Water Spout. However, both of these sets are threatened by Primal Groudon and Primal Kyogre, as they remove its rain. Kyogre's low Speed tier also means that it's easily weakened or revenge killed by faster Pokemon that are able to weaken its Water Spout.
* A Calm Mind set with Icium Z and Blizzard is a niche option for taking out Primal Groudon; however, this restricts teambuilding and is hard to justify in place of a Substitute + Calm Mind set with Blue Orb.
Checks and Counters
===============
**Primal Groudon**: Primal Groudon is one of the biggest threats to Primal Kyogre, as it's immune to Water when it switches in and can do massive amounts of damage to all sets with Precipice Blades. However, it has to be wary of Earthquake from physical Kyogre variants.
**Ferrothorn**: Ferrothorn hard walls physical variants. It can threaten all variants of Primal Kyogre if it's running Power Whip, but it has to be wary of Calm Mind Primal Kyogre, as it's 2HKOed by +1 Origin Pulse.
**Bulky Grass-types**: Arceus Grass tends to have the bulk to not be too bothered by Ice Beam from even offensive Primal Kyogre, and Mega Venusaur's ability Thick Fat means that it takes neutral damage at best from Primal Kyogre's coverage moves and can annoy it in return with Giga Drain, Leech Seed, or Toxic.
**Bulky Water-types**: Toxapex and Tentacruel are relatively unfazed by Kyogre's Water-type STAB moves, and they also don't mind Kyogre setting up, as they both run Haze. However, both Pokemon have to worry about Thunder and Earthquake from physical variants.
**Dragon-types**: " Dragon-types such as Giratina, Palkia, and Dialga resist Water-type moves and tend to have enough natural bulk to not be too fussed about Primal Kyogre's attacks and rain. Giratina can wall physical variants of Primal Kyogre and can just spam Toxic and Rest, and Palkia and Dialga take neutral damage at best from Kyogre's coverage moves. However, none of these Pokemon appreciate dealing with Calm Mind variants, as they struggle to switch into Primal Kyogre's attacks once it's at +1. Dialga also has to be careful with physical Kyogre, as it's 2HKOed by Earthquake.
**Revenge Killers**: Most Primal Kyogre sets lack any form of recovery, which makes them easily susceptible to being revenge killed. Pokemon that can take advantage of Primal Kyogre's lower Defense stat such as Salamence, Mewtwo, Lucario, Marshadow, and Swords Dance Arceus formes are particularly problematic.
**Chansey and Blissey**: Chansey and Blissey tend to use Confide over Seismic Toss, making them difficult for special variants of Primal Kyogre to deal with.
* Primal Kyogre is one of the most solid wallbreakers in the tier, boasting solid offensive stats combined with Primordial Sea, which boosts its STAB attacks to the point of doing absurd levels of damage and makes it hard for even Pokemon that resist Water to switch in.
* Due to its 100 / 90 / 160 bulk, Primal Kyogre has a reasonably easy time switching into attacks from its foes, especially ones from special attackers.
* Because of its high offensive and defensive stats, Primal Kyogre's best matchup tends to be against bulkier teams, as it is capable of running multiple different sets that can tear through the most defensive Pokemon in the tier, such as Lugia and Blissey.
* It is also one of the most viable RestTalk users in the tier, meaning that it is capable of acting as a solid status sponge, which is incredibly useful in a metagame filled with Toxic spam.
* However, it can be difficult to build teams with Primal Kyogre, since it can't be seen as a dedicated check to anything.
* Furthermore, Primal Groudon's ability to switch in and nullify Primal Kyogre's Water-type STAB moves, as well as Pokemon such as Ferrothorn and Arceus-Water being mostly unfazed by non-Thunder Primal Kyogre, restricts its offensive prowess in the Ubers metagame.
* Kyogre's base 90 Speed is quite lackluster, as it is outpaced by a significant portion of the tier. Even if you choose to forgo the Blue Orb and run the niche option of a Choice Scarf, it's still outpaced by other common Choice Scarf users such as Yveltal and Xerneas. However, Kyogre does certainly compensate for this lack of Speed with the bulk that it offers.
[SET]
name: Physical Attacker
move 1: Liquidation
move 2: Earthquake
move 3: Ice Beam
move 4: Thunder
item: Blue Orb
ability: Drizzle
nature: Adamant
evs: 32 HP / 236 Atk / 64 Def / 176 Spe
[SET COMMENTS]
Moves
========
* Liquidation in combination with Primal Kyogre's base 150 Attack stat and rain can threaten just about anything that doesn't resist it.
* Earthquake is a crucial move to run on physical variants, since it allows Primal Kyogre to hit Primal Groudon, which often tends to invest in a lot of Special Defense to deal with Xerneas, so it takes little damage from Ice Beam.
* Ice Beam is useful to hit common threats such as Mega Salamence, Rayquaza, and Giratina.
* Thunder is useful to hit opposing Primal Kyogre and Arceus-Water and is the only way for physical Primal Kyogre to 2HKO Celesteela.
* Brick Break is a more niche option that has a 35% chance to 2HKO Ferrothorn after Stealth Rock damage.
Set Details
===========
* 176 Speed EVs allow Primal Kyogre to hit 260 Speed and outpace anything up to neutral-natured base 80s as well as notable threats such as standard Geomancy Xerneas, non-maximum Speed Jolly Primal Groudon variants, Necrozma-DM, and Necrozma-DW.
* 32 HP EVs and 64 Defense EVs allow Kyogre to survive a Brave Bird from Ho-Oh after Stealth Rock and a Double-Edge from Mega Salamence, and the EVs also give it a greater than 50% chance to survive a Precipice Blades from Adamant Primal Groudon after Stealth Rock.
* The remainder of the EVs are placed into Attack for maximum damage output along with an Adamant nature.
* Blue Orb is required for Kyogre to become Primal Kyogre.
Usage Tips
=========
* This set, like most offensive Kyogre sets, is to be used as a wallbreaker. Avoid using it during the early stages of the game when its checks such as Ferrothorn are still healthy. It is important to keep in mind that variants without Brick Break are hard walled by Ferrothorn.
* The main difference between standard wallbreaking Primal Kyogre sets and the physical variant is its improved matchup against bulkier teams; Liquidation has a 30% chance to OHKO Blissey after Stealth Rock.
* Try to bring Kyogre in against Primal Groudon, preferably through the use of a pivoting move such as U-turn, since although Primal Kyogre can take a Precipice Blades from Primal Groudon, it prefers not to. Due to its offensive presence, Kyogre is likely to claim a free KO against your opponent once it gets safely on the field.
Team Options
===========
* Xerneas is a brilliant team partner for physical Primal Kyogre, since Primal Kyogre is able to 2HKO Xerneas's most common checks, most notably Primal Groudon, which Xerneas to more easily sweep a team. Choice Scarf Xerneas also pairs well with Primal Kyogre, as it appreciates Aromatherapy support.
* VoltTurn cores are incredibly useful for Primal Kyogre, since it's a rather slow Pokemon without any recovery, and so it appreciates being brought in without having to take chip damage. Noteworthy VoltTurn users include Yveltal, Mega Scizor, and Magearna. Yveltal is an especially good partner, since it also appreciates Kyogre's ability to break through specially defensive Pokemon such as Blissey and Chansey.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Kyogre is typically able to take care of the few Pokemon that standard Primal Groudon sets struggle with such as Giratina-O and Zygarde-C and vice-versa.
* Anything that is able to take care of Ferrothorn is a good partner for Primal Kyogre because Ferrothorn the biggest threat to physical sets. The most noteworthy options are trappers such as Gothitelle. Lures such as Fire Blast Arceus-Fairy are also quite useful.
* Ferrothorn is a useful partner for Kyogre, as it's able to switch into Leech Seed from opposing Ferrothorn. It also forms a solid Fire / Water / Grass core with Primal Kyogre when paired with Ho-Oh and Primal Groudon.
[SET]
name: Calm Mind Attacker
move 1: Calm Mind
move 2: Origin Pulse
move 3: Ice Beam
move 4: Substitute / Thunder
item: Blue Orb
ability: Drizzle
nature: Modest
evs: 32 HP / 200 SpA / 124 Def / 152 Spe
ivs: 0 Atk
[SET COMMENTS]
Moves
=========
* Calm Mind boosts Kyogre's already ridiculously high Special Attack and Special Defense and turns it into a very powerful wallbreaker.
* Origin Pulse is Kyogre's main STAB move and in combination with Calm Mind and rain makes Primal Kyogre very difficult to switch into, as it is able to outright OHKO any Pokemon that doesn't resist Water and 2HKO Chansey, Blissey, and Ferrothorn after a single boost. However, Scald can be a useful option, as neither Chansey nor Blissey run Leftovers, so it can help wear down Confide sets.
* Ice Beam offers good coverage against common Pokemon that resist Water, such as Mega Salamence, Rayquaza, and both Giratina formes. It is also useful for its ability to OHKO physically defensive Zygarde-C.
* Substitute is incredibly useful on Primal Kyogre due to the number of switches that it naturally forces, and it provides Kyogre with the opportunity to boost quite easily. It also helps significantly against bulkier teams, as attacks from defensive checks such as Ferrothorn's Gyro Ball are unable to break its Substitute.
* Thunder improves Primal Kyogre's matchup against opposing Kyogre, Arceus-Water, and Toxapex. However, none of Arceus-Water's moves actually break Primal Kyogres Substitute, so Arceus-Water only really poses a threat if it's able to land a Toxic before Primal Kyogre gets a Substitute up. It should also be noted that Toxapex is 2HKOed by a +1 Origin Pulse, so it isn't able to effectively Haze + Recover.
Set Details
==========
* 152 Speed EVs allow Primal Kyogre to hit 254 Speed, giving it the ability to outpace maximum Speed Necrozma-DW and Necrozma-DM, as well as non-maximum Speed Jolly Primal Groudon.
* 32 HP EVs and 124 Defense EVs allow Primal Kyogre to always survive a Precipice Blades from Primal Groudon after Stealth Rock as well as ensure that a Gyro Ball from 8 Attack Ferrothorn never breaks Primal Kyogre's Substitute.
* The 32 HP EVs also prevents Oblivion Wing from Modest Choice Scarf Yveltal and Shadow Ball from Giratina-O and Mega Gengar from breaking Primal Kyogre's Substitute.
* The rest of the EVs are put into Special Attack in order for maximum output along with a Modest nature.
* 0 Attack IVs along with a Modest nature are used in order to take minimum damage from Foul Play.
* Alternatively, an EV spread of 32 HP / 116 Def / 200 SpA / 160 Spe can be run in order to outpace Geomancy Xerneas and OHKO it after Stealth Rock before it sets up, but Kyogre sacrifices some potentially crucial bulk in order to do so.
Usage Tips
===========
* Use Primal Kyogre mid- or late-game when its checks have been removed from the field so it can keep its weather and break through teams easily.
* If Primal Kyogre is used early on in the game, avoid setting up until later on in the game.
* Remember that a rain-boosted 110-Base Power STAB Origin Pulse tends to do more damage than Ice Beam does, even to Pokemon that resist Water, so only use it on Primal Groudon and Pokemon that are weak to Ice.
* Keep in mind that this set is outpaced by standard Geomancy Xerneas by 1 point, so it is better to switch into your dedicated Xerneas check rather than try to OHKO Geomancy Xerneas after Stealth Rock.
* Similarly to the physical variant, bringing Primal Kyogre in against Primal Groudon is likely to claim a free KO, so try to do so, preferably with a pivoting move such as U-turn.
Team Options
============
* Xerneas and Primal Kyogre make a solid duo, as Kyogre is able to deal with many of the Steel-types that check Xerneas, as well as wear down Primal Groudon and easily put it in range of +2 Moonblast from Xerneas.
* Any offensive variant of Primal Kyogre also appreciates VoltTurn cores, since it's a very bulky Pokemon without any access to recovery, which means it doesn't appreciate having to take chip damage when switching in.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Groudon is able to threaten common answers to Primal Kyogre, most notably opposing Primal Groudon and Ferrothorn.
* A more niche option in the form of Groundium Z Dugtrio is able to trap and completely remove Primal Groudon from the field.
[SET]
name: Defensive
move 1: Scald
move 2: Rest
move 3: Sleep Talk
move 4: Ice Beam / Toxic
item: Blue Orb
ability: Drizzle
nature: Calm
evs: 252 HP / 88 Def / 168 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
=========
* Scald is a relatively powerful STAB move with a large number of PP and is useful for spreading burns, which can compensate for Kyogre's relatively low Defense stat.
* Due to the fact that Kyogre has no form of reliable recovery, it has to rely on Rest. However, this does mean that Kyogre can act as a solid status sponge.
* Sleep Talk is to maintain momentum while Kyogre is asleep.
* Ice Beam allows Kyogre to still damage Primal Groudon when the sun is up and also punish common threats such as Zygarde-C, Mega Salamence, and Rayquaza.
* Toxic punishes just about every Kyogre switch-in with the exception of Ferrothorn.
Set Details
===========
* 252 HP EVs, 168 Special Defense EVs, and a Calm nature allow Primal Kyogre to act as a solid answer to strong special wallbreakers such as Yveltal as well as a counter to all common support Arceus formes.
* 88 Defense EVs allow Primal Kyogre to always survive Precipice Blades from Primal Groudon, Double-Edge from Mega Salamence, Close Combat from Lucario and Life Orb Marshadow, +2 Extreme Speed from Extreme Killer Arceus, Brave Bird from Life Orb Ho-Oh, and Power Whip from Ferrothorn after Stealth Rock.
* 252 HP EVs and 88 Defense EVs along with 0 IVs and a negative nature in Attack also prevent Primal Kyogre from being 2HKOed by Choice Scarf Yveltal's Foul Play, defensive Ho-Oh's Brave Bird, and Arceus-Ground's Earthquake, though it has to be careful of Z-Move variants.
Usage Tips
===========
* This set can be used as a defensive pivot throughout the battle due to its solid bulk and limited switch-ins.
* Scald can be useful for spreading burns and is quite spammable once Primal Groudon is KOed.
* Primal Kyogre is brilliant for spreading status. While its checks are still healthy, it is useful to spread burns or poison opposing Pokemon, making it easier for your other Pokemon to wear them down.
* Prioritize keeping Primal Kyogre healthy enough to survive a Precipice Blades from Primal Groudon when dealing with mixed Rock Polish variants, as many teams with Kyogre in them tend to find mixed Rock Polish Primal Groudon difficult to switch into.
* Although the EV spread is designed to deal with strong physical attackers relatively well, Primal Kyogre still prefers not to have to face them in a one-on-one scenario, particularly those that boost their Attack easily such as Rayquaza, Mega Salamence, Mega Lucario, and Primal Groudon, so avoid switching it into these Pokemon if possible.
Team Options
===========
* RestTalk Primal Kyogre tends to be more suited for bulkier teams, since it doesn't generate a significant amount of offensive pressure.
* Checks to Ferrothorn such as Primal Groudon and Ho-Oh are absolutely crucial for Primal Kyogre to be effective, as Ferrothorn hard walls it.
* Primal Groudon forms a solid wallbreaking core with Primal Kyogre, since Primal Kyogre is typically able to take care of the few Pokemon that standard Primal Groudon struggles with and vice-versa.
* Hex users such as Giratina and Mega Gengar can take advantage of the status that Primal Kyogre spreads, especially from Toxic variants.
* Dedicated checks to Xerneas such as Primal Groudon, Ferrothorn, and Magearna are still important, as even though Primal Kyogre can always survive a hit from a boosted Xerneas, it does very little damage to it in return.
* Support Arceus Ground is an especially useful partner, as it's able to threaten many of the Pokemon that can set up on and threaten Primal Kyogre such as Lucario, Mega Salamence, and Primal Groudon. It can also remove entry hazards from the field, which is important on the balance teams that Primal Kyogre performs best on.
* Grass-type Pokemon and Magic Bounce users are brilliant on teams with defensive Kyogre, as they're able to prevent Ferrothorn from recovering by spamming Leech Seed.
[STRATEGY COMMENTS]
Other Options
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* A more niche option is to forgo Blue Orb and run a Choice Scarf or Choice Specs set with Water Spout. However, both of these sets are threatened by Primal Groudon and Primal Kyogre, as they remove its rain. Kyogre's low Speed tier also means that it's easily weakened or revenge killed by faster Pokemon that are able to weaken its Water Spout.
* A Calm Mind set with Icium Z and Blizzard is a niche option for taking out Primal Groudon; however, this restricts teambuilding and is hard to justify in place of a Substitute + Calm Mind set with Blue Orb.
Checks and Counters
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**Primal Groudon**: Primal Groudon is one of the biggest threats to Primal Kyogre, as it's immune to Water when it switches in and can do massive amounts of damage to all sets with Precipice Blades. However, it has to be wary of Earthquake from physical Kyogre variants.
**Ferrothorn**: Ferrothorn hard walls physical variants. It can threaten all variants of Primal Kyogre if it's running Power Whip, but it has to be wary of Calm Mind Primal Kyogre, as it's 2HKOed by +1 Origin Pulse.
**Bulky Grass-types**: Arceus Grass tends to have the bulk to not be too bothered by Ice Beam from even offensive Primal Kyogre, and Mega Venusaur's ability Thick Fat means that it takes neutral damage at best from Primal Kyogre's coverage moves and can annoy it in return with Giga Drain, Leech Seed, or Toxic.
**Bulky Water-types**: Toxapex and Tentacruel are relatively unfazed by Kyogre's Water-type STAB moves, and they also don't mind Kyogre setting up, as they both run Haze. However, both Pokemon have to worry about Thunder and Earthquake from physical variants.
**Dragon-types**: " Dragon-types such as Giratina, Palkia, and Dialga resist Water-type moves and tend to have enough natural bulk to not be too fussed about Primal Kyogre's attacks and rain. Giratina can wall physical variants of Primal Kyogre and can just spam Toxic and Rest, and Palkia and Dialga take neutral damage at best from Kyogre's coverage moves. However, none of these Pokemon appreciate dealing with Calm Mind variants, as they struggle to switch into Primal Kyogre's attacks once it's at +1. Dialga also has to be careful with physical Kyogre, as it's 2HKOed by Earthquake.
**Revenge Killers**: Most Primal Kyogre sets lack any form of recovery, which makes them easily susceptible to being revenge killed. Pokemon that can take advantage of Primal Kyogre's lower Defense stat such as Salamence, Mewtwo, Lucario, Marshadow, and Swords Dance Arceus formes are particularly problematic.
**Chansey and Blissey**: Chansey and Blissey tend to use Confide over Seismic Toss, making them difficult for special variants of Primal Kyogre to deal with.
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