[OVERVIEW]
* Kommo-o is a strong setup sweeper thanks to its excellent defensive stats and access to STAB Body Press. Its defensive typing gives it critical resistances to the signature moves of both Urshifu formes, which ignore the Defense boosts from Iron Defense. With proper support, Kommo-o is capable of becoming extremely difficult to remove once it starts setting up Iron Defense, making it an extremely effective sweeper.
* Kommo-o appreciates teammates that help it set up more easily. Incineroar and Amoonguss are great at this, with Incineroar being able to cycle Fake Out and Parting Shot, while Amoonguss provides Spore as well as redirection support. Both give Kommo-o turns to set up and more room to maneuver, and they also have strong defensive synergy with Kommo-o. Ting-Lu is another great partner, as it can whittle down foes with Ruination, and its ability Vessel of Ruin makes Kommo-o harder to remove.
* Ironically, one of Kommo-o's biggest weaknesses is its typing. While Its numerous resistances are valuable, namely into the Ogerpon and Urshifu formes, in exchange, it is weak to a whole host of common offensive types. Strong attackers such as Flutter Mane, Raging Bolt, and Chien-Pao hit Kommo-o for super effective damage, with the former two being special attackers and the latter using Sacred Sword, meaning they all ignore Iron Defense boosts. Kommo-o is often forced to Terastallize, and requires careful positioning around threats to conserve its HP for a late game sweep.
[SET]
Iron Defense Sweeper (Kommo-o) @ Leftovers
Ability: Overcoat
Level: 50
Tera Type: Steel
EVs: 252 HP / 116 Atk / 36 Def / 100 SpD / 4 Spe
Impish Nature
- Body Press
- Iron Head
- Iron Defense
- Protect
[SET COMMENTS]
* Iron Head is used to hit Flutter Mane, which is immune to Body Press.
* Leftovers is used for extra recovery, since Kommo-o will be on the field for long periods of time.
* Overcoat is picked for an immunity to powder moves, allowing it to ignore Amoonguss, which can otherwise redirect a resisted Body Press and slow it down with Spore.
* The Special Defense investment allows Kommo-o to live a Blood Moon from Life Orb Ursaluna-B and makes Shadow Ball from Special Attack Booster Energy Flutter Mane a 3HKO. On the physical side, the Defense investment allows Kommo-o to comfortably live Chien-Pao's Icicle Crash, as well as making Urshifu-S's Wicked Blow a 3HKO after Terastallizing into Steel. The Attack investment gives the best chance for an OHKO on Flutter Mane with Iron Head after Terastallizing into Steel.
* Tera Steel has the best synergy with Kommo-o's original typing since it provides resistances to every type that Kommo-o is weak to. It also gives STAB to Iron Head, allowing for a favorable roll to OHKO Flutter Mane
[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lameliarleo.641287/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
* Kommo-o is a strong setup sweeper thanks to its excellent defensive stats and access to STAB Body Press. Its defensive typing gives it critical resistances to the signature moves of both Urshifu formes, which ignore the Defense boosts from Iron Defense. With proper support, Kommo-o is capable of becoming extremely difficult to remove once it starts setting up Iron Defense, making it an extremely effective sweeper.
* Kommo-o appreciates teammates that help it set up more easily. Incineroar and Amoonguss are great at this, with Incineroar being able to cycle Fake Out and Parting Shot, while Amoonguss provides Spore as well as redirection support. Both give Kommo-o turns to set up and more room to maneuver, and they also have strong defensive synergy with Kommo-o. Ting-Lu is another great partner, as it can whittle down foes with Ruination, and its ability Vessel of Ruin makes Kommo-o harder to remove.
* Ironically, one of Kommo-o's biggest weaknesses is its typing. While Its numerous resistances are valuable, namely into the Ogerpon and Urshifu formes, in exchange, it is weak to a whole host of common offensive types. Strong attackers such as Flutter Mane, Raging Bolt, and Chien-Pao hit Kommo-o for super effective damage, with the former two being special attackers and the latter using Sacred Sword, meaning they all ignore Iron Defense boosts. Kommo-o is often forced to Terastallize, and requires careful positioning around threats to conserve its HP for a late game sweep.
[SET]
Iron Defense Sweeper (Kommo-o) @ Leftovers
Ability: Overcoat
Level: 50
Tera Type: Steel
EVs: 252 HP / 116 Atk / 36 Def / 100 SpD / 4 Spe
Impish Nature
- Body Press
- Iron Head
- Iron Defense
- Protect
[SET COMMENTS]
* Iron Head is used to hit Flutter Mane, which is immune to Body Press.
* Leftovers is used for extra recovery, since Kommo-o will be on the field for long periods of time.
* Overcoat is picked for an immunity to powder moves, allowing it to ignore Amoonguss, which can otherwise redirect a resisted Body Press and slow it down with Spore.
* The Special Defense investment allows Kommo-o to live a Blood Moon from Life Orb Ursaluna-B and makes Shadow Ball from Special Attack Booster Energy Flutter Mane a 3HKO. On the physical side, the Defense investment allows Kommo-o to comfortably live Chien-Pao's Icicle Crash, as well as making Urshifu-S's Wicked Blow a 3HKO after Terastallizing into Steel. The Attack investment gives the best chance for an OHKO on Flutter Mane with Iron Head after Terastallizing into Steel.
* Tera Steel has the best synergy with Kommo-o's original typing since it provides resistances to every type that Kommo-o is weak to. It also gives STAB to Iron Head, allowing for a favorable roll to OHKO Flutter Mane
[CREDITS]
Written by:
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/lameliarleo.641287/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
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