You do NOT know how long I've put this off for.
Introduction
Hello Smogon! I built this team during the Christmas Holidays, and it’s based on the Keldeo/Tyranitar core, a core that I’ve always wanted to try, but because I thought it would be so well-known at that point, I thought that it had lost a bit of its viability, I was always hesitant on making it. It actually wasn’t until I saw TNT’s post in the “OU cores in the BW2 Metagame” thread I was finally inspired to get over my little bout of doubt, (no rhyme intended) and just do it. Overall, while I haven’t laddered much with this team, it feels really solid, where I never really felt like I was stuck in the games I’ve won, and I felt like my opponent had to really fight for his/her win in the games where I’ve lost. While this team was pretty fun to play with, it wasn’t initially like that, and it’s starting to become a bit boring playing with this team, so I think I’m going to slowly not use this team anymore, and dabble a bit more in other tiers before Gen VI starts. 






Introduction
This team is based on the Muse song “Knights of Cydonia” (and some of their other songs) since it was actually this exact song that made me initially want me to try the Keldeo/Tyranitar core (trust me, once you become addicted to that song, anything that involves cowboys, or ponies/horses, especially in sand *cough*Keldeo*cough*Tyranitar*cough*, you instantly think of it.) Also, before I close the introduction, the nicknames of my Pokémon are links to Youtube.
Without a further ado, here’s the team!



First of all, I started with the core that TNT posted. The reason that the Keldeo/Tyranitar is so good is that Keldeo only has two hard counters, Celebi and Latias, both of which are trapped and KOed by Banded Ttar. Latios is there to soften up the opposing team for Keldeo, and deals with opposing Keldeo, and Amoongus, who can wall Keldeo, and isn’t Pursuit-trap-able.






The next three members of my team entered at the same time. Heatran was to deal with Volcarona, who could setup on Latios or Keldeo locked on a wrong move, and proceed to destroy my team. Breloom was there for the parallel sweeper strategy, as Breloom’s checks/counters are similar to Keldeo’s, so backed up by Ttar’s Pursuit trapping, the idea was that Keldeo and Breloom could soften up each other’s checks and counters. Finally, Landorus was added to revenge kill stuff that Keldeo couldn’t revenge kill, such as Dragons and Volcarona if it got a boost under its belt. Also, its scouting, and gaining momentum from turn one with U-Turn proved to be invaluable.






I swapped out Latios for Latias because I’m a terrible predictor, and having four choiced Pokémon really killed my momentum. Latias was also a better counter to sun teams and rain teams, and generally, made my team much more solid.






Breloom wasn’t pulling its weight, and having two scarfers was a bit redundant (though I do miss that momentum from the get-go), so I changed Breloom to Rotom-W and my scarf Lando to the RP Sheer Force variant, keeping the idea of having parallel sweepers. While changing Lando’s set has given me a much better set-up sweeper, swapping out Breloom for Rotom has arguably impacted this team the most. It was the glue I just needed. Rotom has made playing against SubDD Gyara so much easier, and helped against Toxicroak. Also, by having the ChestoResto combo, it acted as a one-time status absorber, and it can even spread status itself with Will-O-Wisp, and unlike Breloom, it can take powerful Water-Type attacks for the team, lessening the pressure on Latias.
The Team In Depth
This is the last time I'll abandon you
And this is
The last time
I'll forget you
I wish I could

Stockholm Syndrome (Tyranitar) (F) @ Choice Band
Trait: Sand Stream
EVs: 96 HP / 56 Atk / 252 SDef / 104 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Moveset and Item: I chose to run the Banded set, because this team is a very offensive, and the Sp. Def Ttar could hurt my offensive pressure. Crunch is there for reliable STAB, and gives me the option to KO Psychics and Ghosts if they are daring enough to stay in. For those who aren't as brave, I can Pursuit them, and when the opponent decides to switch out, Pursuit's power increases to the same power as Crunch, which is enough to kill all except the most physically defensive Celebi. Stone Edge is there to lay the hurt on a lot of things (if it hits, that is) and helps to soften up the opposing team, and Superpower is to hit incoming Terrakion, Keldeo and Breloom.
EVs and Nature: The spread I run is a bit weird, but I didn’t like the onsite CB spread because I found it to be too frail, so I made my own spread. First of all, 104 Speed is to speed creep opposing Ttars who run 100 speed. The 96 HP EVs and 252 Sp. Def EVs is the most efficient spread to avoid the 2HKO from Specs Latios’ Draco Meteor, even after rocks. The rest of the EVs are dumped into attack, and with an Adamant nature, Tyranitar still hits fairly hard, and I honestly don't feel I need all that extra power from running 252 Atk EVs, especillay since Ttar still nets the same OHKOs and 2HKOs on key targets.
Possible changes: None
No one's gonna take me alive
The time has come to make things right
You and I must fight for our rights
You and I must fight to survive

Knights Of Cydonia (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Moveset and Item: Hydro Pump is literally the only move you need, and dents anything that doesn't resist it, or whose name is Blissey or Chansey. Furthermore, if it's raining, Keldeo gets a pseudo Choice Specs/+1 Sp. Atk Boost/extra STAB (however you want to look at it) ON TOP OF the Choice Scarf, and even Pokémon who resists water fall to Hydro Pump. Secret Sword muscles past Ferrothorn, and the two blobs, Hidden Power Electric is this team's only way of beating SubDD Gyarados, and Icy Wind is to snipe weakened Dragons. Finally, Scarfing Keldeo turns it into a formidable revenge-killer and late-game sweeper.
EVs and Nature: Pretty self-explanatory, but 252 EVs in both Sp. Atk and Speed with a Timid nature maximizes Keldeo’s speed and damage output.
Possible changes: Running HP Ice over HP electric, because Icy Wind isn’t doing enough damage to dragons, but this forces me to run Thunderbolt over Volt Switch on Rotom to beat SubDD Gyarados.
Love is our resistance
They'll keep us apart and they won't stop breaking us down
Hold me
Our lips must always be sealed
They'll keep us apart and they won't stop breaking us down
Hold me
Our lips must always be sealed

Resistance (Latias) (F) @ Expert Belt
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Moveset and Item: I chose Expert Belt over the suggested Life Orb because Sandstorm, Stealth Rocks and potential Scald burns already wear down Latias a lot, but having a Life Orb just takes too much out of Latias, and decreases her survivability, (though this is less of an issue now that I have Rotom to help take some hits) and with an Expert Belt, I still get the necessary KOs on threats such as Keldeo and Terrakion with Psyshock. Draco Meteor still hits fairly hard, even off a base 110 Sp. Atk, and is generally the move I'll go for to dent the switchin. Psyshock is to hit fighting and poison-types (such as Tentacruel and Amoongus) for SE damage, and I opted to run it over Psychic to hit Terrakion's weaker defense in sand, and +1 Keldeo. Hidden Power Fire hits Ferrothorn, Forretress and most importantly, Scizor for lots of damage, if not outright OHKOing them. I chose HP Fire over Surf because the only real reason why you'd want to use Surf is to beat Heatran and Ttar, but Keldeo, Rotom, and sometimes my own Heatran can deal with the former, and Latias loses no matter what if Ttar gets a free switchin, even with Surf. Last, but certainly not least is Roost, which increases Latias survivability, and is arguably the most important move on the set. I suppose I could run Draco Plate to increase Draco's power, but getting that extra damage with Psyshock on Terrakion and Keldeo is far more valuable.
EVs and Nature: 252 Speed with a Timid nature is maximize speed, and even though HP Fire forces you to lose one speed IV, you can still outspeed positive-natured base 108s. 72 HP EVs are to give Latias a decent amount of bulk while maintaining a Life Orb number (though this is kind of irrelevant, seeing as I’m running Expert Belt), and the rest is dumped into Sp. Atk to increase damage output.
Possible changes: Life Orb over Expert Belt? And wouldn’t a spread of 72 HP/ 192 Sp. Atk/ 244 Spd be a bit more efficient? I still outpace base 108s, and the only things I lose the speed tie to are Latios and Latias who also run HP Fire, but seeing as they are beaten by Ttar, I don’t see why I make better use of those excess 8 EVs.
She burns like the sun
And I can't look away
And she'll burn our horizons
Make no mistakes
And I can't look away
And she'll burn our horizons
Make no mistakes

Sunburn (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Moveset and Item: Fire Blast is for that mandatory, reliable STAB (honestly, I hit more Fire Blast than I do Dracos), and hits pretty hard coming off of a 130 base Sp. Atk. Earth Power is to deal with opposing Heatrans, other Fire-Types and Tentacruel. Hidden Power Ice is to hit Dragons, Gliscor and Lando more reliably than Fire Blast. Finally Stealth Rocks because it's just Stealth Rocks. While it deals a deceptively small amount of damage each time, it adds up, and because my team forces a fair amount of switches, coupled with sandstorm damage, the opposing team gets worn down pretty fast, and turns 2HKOs into OHKOs, and 3HKOs into 2HKOs. It also mitigates my slight dragon and Volc weakness, and fairly bad Gyara weakness. Finally, Air Balloon is to let Heatran gain a temporary Ground immunity, increasing the number of opportunities he can come in, and it also actually makes him a really good Gliscor and an Adamant Mamoswine pseudo-counter, and lets me deal with opposing offensive Heatrans if I manage to pop their balloon first.
EVs and Nature: Maximized Sp. Atk EVs to increase damage output, and maximized Speed EVs with a Timid nature, to at worst, speed-tie with opposing Heatrans, and outspeed Toxicroak, another Pokémon that can give me a little bit of trouble.
Possible changes: Maybe lower Heatran’s speed to 204 speed, just enough to outspeed Adamant 232 Spd Toxicroak, and put the rest into HP, but other than that, I don’t see any other changes.
And this is the end
The end
This is the end
Of the world
The end
This is the end
Of the world

Apocalypse Please (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
Moveset and Item: Earth Power is the obligatory STAB, but it's boosted by Sheer Force to tremendous levels, and destroys pretty much everything that isn't immune to it or resists it. Focus Blast, while generally have redundant coverage with ground-type attacks, it's boosted by Sheer Force, and 2HKOs Skarm, OHKOs Hydreigon and Ferrothorn, OHKOs 4/0 Rotom-W after rocks, and allows Lando to muscle past the pink blobs. Hidden Power Ice rounds out the coverage, hitting Gliscor, opposing Landorus, and Dragons. Rock Polish is there so Lando can sweep against more offensive teams, by doubling his speed. Life Orb increases the damage output, and because of Sheer Force's mechanics, you don't get Life Orb recoil, unless you use a move that Sheer Force doesn't apply to, such as HP Ice. Lando was originally scarfed, and although I miss grabbing the momentum from turn one with U-Turn, having two scarfers were a bit redundant, the RPSF set has been working better for me, and has alleviated a previously major threat to my team, Toxicroak.
EVs and Nature: To be perfectly honest, it was Jimbon who made the EV spread, and I just stole it. 252 EVs in Sp. Atk and a Modest nature maximize damage output, and 40 HP EVs is the highest Life Orb number I can make while still being able to outspeed Timid Venusaur in the sun, at +2. It also lets me outspeed opposing RPSF Landos who run 188 Speed. While this is irrelevant when either of us is boosted, this is important if I can prevent him from boosting so I can revenge-kill him, and it works the other way in that if I can't get a boost off, I can still outspeed his Lando, and not risk the speed tie.
Possible changes: I’m also considering running Psychic over HP Ice, just because of Gengar.
My plug in baby
Crucifies my enemies
When I'm tired of giving, whoa
My plug in baby
In unbroken virgin realities
Is tired of living
Plug In Baby (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 232 HP / 48 SAtk / 228 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Why this Pokemon?: Rotom-W is THE glue for my team. Made my life against SubDD Gyarados and Toxicroak much easier, and also made Latias' life a lot easier too, by taking hits between the two of them. I originally had Breloom in this spot, and while they share similar resistances, I found it was too frail to take any hits, so I had to rely on Latias to stomach every potential Hydro Pump, Scald, Fire Blast, etc. Rotom also lures opposing Celebi and Latias, so I can Volt Switch right out, and trap them with Ttar, clearing the way for a Lando or Keldeo sweep. All in all, the change to Rotom strengthened the defensive synergy of the team without losing momentum, and is an irreplaceable member of the team.Crucifies my enemies
When I'm tired of giving, whoa
My plug in baby
In unbroken virgin realities
Is tired of living

Plug In Baby (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 232 HP / 48 SAtk / 228 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Moveset and Item: Hydro Pump is Rotom's STAB, and its strongest move, and in addition with Volt Switch, it helps to soften up water resists for Keldeo. Volt Switch also helps me keep up/regain that offensive pressure that the team loves. Will-O-Wisp is a generally good move on Rotom, since no Fire-Type in their right mind would switch in, and nails any Garchomp hoping to switch in on a Volt Switch (and they aren't as afraid of Hydro Pump, unlike some other Ground-Types). Rest in tandem with a Chesto Berry gives Rotom a new lease on life (quite fitting for a ghost) and functions as a status absorber for the team. While the sandstorm might force Rotom to rest a bit sooner than he should, I find that it's usually enough to let Rotom serve its purpose for the team. The Chesto Berry also allows me to switch in on a Breloom's Spore, then outspeed it and WoW, effectively making it dead weight for the opponent.
EVs and Nature: 228 EVs in speed allow Rotom to out speed 232 Speed Toxicroak, and neuter it with WoW. 232 HP EVs give Rotom a fair bit of bulk, letting it survive many powerful attacks, even after Stealth Rocks. The rest is thrown into Sp. Atk along with a Modest nature to give Rotom's attacks a bit more kick.
Possible changes: This is probably the change that might have the greatest effect on my team, but it’s the change that I’m most unsure about. I’m thinking of running Thunderbolt over Volt Switch, because apart from a weak HP Electric from Keldeo, it’s my only SE move against bulky waters, and it’s very annoying that I can only use it every other turn. In addition, running Tbolt would further patch up my weakness to SubDD Gyara, and this way, Rotom can take it on one on one, instead of having to rely on both Rotom and Keldeo to take it out. Consequently, I can run HP Ice over HP Electric on Keldeo to help against dragons, but I don’t know if all of these benefits outweigh the fact that Volt Switch gives me switch initiative, and like I’ve said in the team building, I’m a terrible predictor.
Conclusion
Well, there’s the team. I’m sad to half-retire it, but OU, and Pokémon in general has started to become pretty boring in general (partly due to the fact that I will only play with one team until I’ve gotten it RMT’ed, a process that for me, takes about half a year) but I still want to try out other tiers before Gen VI starts. Overall, I feel it’s very strong, having answers to almost any archetype, and I feel that CBTar/Scarf Keldeo/RPSF Lando has become a classic BW2 core. I hope that you will have fun testing this team out, and I hope that you enjoyed reading this RMT.






Stockholm Syndrome (Tyranitar) (F) @ Choice Band
Trait: Sand Stream
EVs: 96 HP / 56 Atk / 252 SDef / 104 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Knights Of Cydonia (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Resistance (Latias) (F) @ Expert Belt
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Sunburn (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Apocalypse Please (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
Plug In Baby (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 232 HP / 48 SAtk / 228 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Trait: Sand Stream
EVs: 96 HP / 56 Atk / 252 SDef / 104 Spd
Adamant Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Knights Of Cydonia (Keldeo-Resolute) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
- Icy Wind
Resistance (Latias) (F) @ Expert Belt
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Sunburn (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
Apocalypse Please (Landorus) (M) @ Life Orb
Trait: Sheer Force
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature
- Earth Power
- Focus Blast
- Hidden Power [Ice]
- Rock Polish
Plug In Baby (Rotom-Wash) @ Chesto Berry
Trait: Levitate
EVs: 232 HP / 48 SAtk / 228 Spd
Modest Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest