Hello everyone, it's ur favorite papa dragon The Grim Garchomp with his 6th RMT!! After seeing the raw power Mega Medicham dealt on my old Megacham RMT with his High Jump Kick spam, I decided to make another team around our favorite crazy lunatic of a pokemon that crushes the skulls of his enemies between it's thighs. Anyways, it's time for the team!!
TEAM KNEECAPS 4 LYFE
Zangief (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Substitute
- Fake Out
To start out strong on this RMT is the star of the show, the greatest physical wallbreaker of them all, the skullcrusher himself, Zangief the Mega Medicham!! Named after the Red Cyclone of Street Fighter (both have a reddish kind of color, both crush skulls between thighs, and both are crazy powerful <3), this thing can literally break your unfortunate pokemon's skull with it's thighs with it's High Jump Kick, with usually guarantees an OHKO if you dont resist the move. Fake Out is to ensure the mega stat boost (unless you're a yucky Gengar/Cofragrigus, then you and I have a problem :P) and Zen Headbutt is for STAB and counters Mega Venusaur quite well. Ice Punch is the best coverage move I can have on this wrecking machine, destroying Lead Landorus-T, Gliscor (most of the time), Dragonite, and many more bulky dragons that I could possibly count. With the EVs and nature boosting Zangief with steroids to make him as fast and powerful as possible, he is my main physical late-game cleaner and wallbreaker.
Changed Ice Punch to Substitute to handle set-up sweepers, Bisharp, and Baton Passers. Also it gives me protection from Will-o-Wisp.
Concrete (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
As my physical sweeper, scarfer and revenge killer, it's Concrete the Landorus-Therian!! This beast is one of the best U-Turners in the world of pokemon, with it's ability to spam Intimidate, completely ruining any Dragon Dancers in the opposing side. I chose Rock Slide over Stone Edge as Showdown takes time off to personally ruin my day everytime by throwing tons of hacks at me, most commonly Stone Edge missing. For that to stop, I put in Rock Slide. While the power of Stone Edge is gone, the flinch chance makes up for it and it still OHKOS Megazard Y and Talonflame. Earthquake is a powerhouse of a STAB attack, 2HKOing many pokemon, and destroying all who are weak to it. Knock Off are for those levitating ghost types, Chansey, annoying Lati twins and opposing scarfers. He is also my go-to guy to battle those Trick users, either nullifying them by switching around the Choice Scarves, or getting boosted by the Choice Band they give. Concrete also synergizes well with Zangief, who appreciates the Intimidate and U-Turns that Concrete gives. To make it short, Concrete is the one that clears the path for Zangief, destroying it's threats and crippling the opponent for Zangief to clean up.
Riot (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
As I cannot use Mega-Manectric for an Intimidate VoltTurn core, I chose the next-best option (no, not Raikou). Needing a Volt Switch that counters Talonflame, I chose Riot the Rotom-W to be my physical wall, Volt Switcher, and physical crippler that synergizes with Concrete and Zangief up there. This thing will burn you down and throw away all chance of sweeping with Will-o-Wisp, wreck you with the strength of a riot hose with Hydro Pump, share it's damage with you with Pain Split, while all the while going in and out with Volt Switch, just to be a jerk. His EVs and nature allow for nice physical tanking, to get the chance to burn your physical sweeper easily, then to Pain Split and heal damage. This guy may be the No.2 option to go with Landorus-T, but he rightfully earned that place by being the ultimate Wall of China.
Whiplash (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Replacing Latias is his more offensive, and frailer twin Whiplash the Latios!! After giving the healing burden to my stealth rock setter, Hairgel is now free to be an all-out attacking defogger of power. With a Life Orb, Whiplash's attack goes through the roof and usually gets me an OHKO through Draco Meteor. It's EVs and nature give Latios the speed and power it needs for a fast Defog and enough power to OHKO/2HKO mostly all the pokemon in the OU tier. Psyshock is a powerful STAB that destroys most poison/fighting types that might be a threat to my team, like Gengar if I win the speedtie. HP Fire is for Ferrothorn and opposing steel types that think they can get a free switch on Latios, like Scizor or Bisharp (if high roll, kills Bisharp after rocks damage). Defog is pretty self-explanatory, with Whiplash being my defogger and all. Overall Whiplash is the strongest defogger I know, with the power behind it to destroy it's opponents and pave the path for Zangief to sweep.
Spellbound (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Replacing Buu the Clefable is my new hazard setter, paraflincher, and pain in the butt Spellbound the Jirachi(suggested by Albacore)!! To counter Mega Gardevoir and it's DEVASTATING Hyper Voices, Spellbound is one of the best dragon and fairy counters I've seen. While Clefable MIGHT have the better typing to tank a Draco Meteor, Jirachi is still no slouch. It trumps Clefable defensively, with it's base 100s over Clefable's base 90 SpDef and 73 Def, has a better moveset, with Stealth Rock for hazards, Wish for healing Mega Medicham and allowing my defogger to NOT kill itself just to heal Zangief up there (it can be a pain sometimes how I use Healing Wish, then watch as my opponent just sets up hazards after my defogger kicks the bucket :P), Body Slam to get the parahax, and Iron Head to paraflinch any slow threats to oblivion.
Hunter (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
After reviewing and checking my team, I saw that I needed a pokemon that could destroy all the bulky psychic types that barred Zangief from sweeping, that also countered Clefable, a HUGE threat to the team. And this is where Hunter the Bisharp comes in. As my physical sweeper, Clefable counter, and psychic destroyer, this thing is crazy strong. Noting all the defoggers that come in the opponent's team, most commonly the Lati twins, I decided to use it to my advantage with Hunter's Defiant ability, which gives me a free Swords Dance everytime I get hit by Defog, or a SpAtk drop from Moonblast, and such. If I do not get a Defiant boost, the Life Orb boosts my power just fine. The EVs and nature are very standard, boosting Hunter's attack through the roof, and making Hunter as fast as possible. The moveset is also pretty simple, with Knock Off being my STAB attack and the bane of all scarfers/Chanseys everywhere. Sucker Punch is the priority of Hunter, hitting all his opponents and taking them down like a lightning-fast arrow. Iron Head is the other STAB attack of Hunter, and the counter to Clefable and slow fairies like Sylveon or the uncommon Florges. Finally, Low Kick is for opposing Bisharps and steel types like Aggron (I've seen lots on the ladder :p) and the occasional Snorlax. Hunter ends my team pretty well, with his lightning-fast Sucker Punches and his almighty Iron Heads. Beware the Hunter, and always watch your back....
Changed Low Kick to Pursuit for yucky Latis and switching Psychic/Ghost types, especially Latias.
And that's the team!! Now to cover the threats to this team, so you guys can own me once you find me <3
Anyways, with everything covered, this is The Grim Garchomp signing off, until my next RMT.
Importable:
Zangief (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Substitute
- Fake Out
Concrete (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
Riot (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Whiplash (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Spellbound (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Hunter (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit






TEAM KNEECAPS 4 LYFE

Zangief (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Substitute
- Fake Out
To start out strong on this RMT is the star of the show, the greatest physical wallbreaker of them all, the skullcrusher himself, Zangief the Mega Medicham!! Named after the Red Cyclone of Street Fighter (both have a reddish kind of color, both crush skulls between thighs, and both are crazy powerful <3), this thing can literally break your unfortunate pokemon's skull with it's thighs with it's High Jump Kick, with usually guarantees an OHKO if you dont resist the move. Fake Out is to ensure the mega stat boost (unless you're a yucky Gengar/Cofragrigus, then you and I have a problem :P) and Zen Headbutt is for STAB and counters Mega Venusaur quite well. Ice Punch is the best coverage move I can have on this wrecking machine, destroying Lead Landorus-T, Gliscor (most of the time), Dragonite, and many more bulky dragons that I could possibly count. With the EVs and nature boosting Zangief with steroids to make him as fast and powerful as possible, he is my main physical late-game cleaner and wallbreaker.
Changed Ice Punch to Substitute to handle set-up sweepers, Bisharp, and Baton Passers. Also it gives me protection from Will-o-Wisp.

Concrete (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
As my physical sweeper, scarfer and revenge killer, it's Concrete the Landorus-Therian!! This beast is one of the best U-Turners in the world of pokemon, with it's ability to spam Intimidate, completely ruining any Dragon Dancers in the opposing side. I chose Rock Slide over Stone Edge as Showdown takes time off to personally ruin my day everytime by throwing tons of hacks at me, most commonly Stone Edge missing. For that to stop, I put in Rock Slide. While the power of Stone Edge is gone, the flinch chance makes up for it and it still OHKOS Megazard Y and Talonflame. Earthquake is a powerhouse of a STAB attack, 2HKOing many pokemon, and destroying all who are weak to it. Knock Off are for those levitating ghost types, Chansey, annoying Lati twins and opposing scarfers. He is also my go-to guy to battle those Trick users, either nullifying them by switching around the Choice Scarves, or getting boosted by the Choice Band they give. Concrete also synergizes well with Zangief, who appreciates the Intimidate and U-Turns that Concrete gives. To make it short, Concrete is the one that clears the path for Zangief, destroying it's threats and crippling the opponent for Zangief to clean up.

Riot (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
As I cannot use Mega-Manectric for an Intimidate VoltTurn core, I chose the next-best option (no, not Raikou). Needing a Volt Switch that counters Talonflame, I chose Riot the Rotom-W to be my physical wall, Volt Switcher, and physical crippler that synergizes with Concrete and Zangief up there. This thing will burn you down and throw away all chance of sweeping with Will-o-Wisp, wreck you with the strength of a riot hose with Hydro Pump, share it's damage with you with Pain Split, while all the while going in and out with Volt Switch, just to be a jerk. His EVs and nature allow for nice physical tanking, to get the chance to burn your physical sweeper easily, then to Pain Split and heal damage. This guy may be the No.2 option to go with Landorus-T, but he rightfully earned that place by being the ultimate Wall of China.

Whiplash (Latios) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Replacing Latias is his more offensive, and frailer twin Whiplash the Latios!! After giving the healing burden to my stealth rock setter, Hairgel is now free to be an all-out attacking defogger of power. With a Life Orb, Whiplash's attack goes through the roof and usually gets me an OHKO through Draco Meteor. It's EVs and nature give Latios the speed and power it needs for a fast Defog and enough power to OHKO/2HKO mostly all the pokemon in the OU tier. Psyshock is a powerful STAB that destroys most poison/fighting types that might be a threat to my team, like Gengar if I win the speedtie. HP Fire is for Ferrothorn and opposing steel types that think they can get a free switch on Latios, like Scizor or Bisharp (if high roll, kills Bisharp after rocks damage). Defog is pretty self-explanatory, with Whiplash being my defogger and all. Overall Whiplash is the strongest defogger I know, with the power behind it to destroy it's opponents and pave the path for Zangief to sweep.

Spellbound (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Replacing Buu the Clefable is my new hazard setter, paraflincher, and pain in the butt Spellbound the Jirachi(suggested by Albacore)!! To counter Mega Gardevoir and it's DEVASTATING Hyper Voices, Spellbound is one of the best dragon and fairy counters I've seen. While Clefable MIGHT have the better typing to tank a Draco Meteor, Jirachi is still no slouch. It trumps Clefable defensively, with it's base 100s over Clefable's base 90 SpDef and 73 Def, has a better moveset, with Stealth Rock for hazards, Wish for healing Mega Medicham and allowing my defogger to NOT kill itself just to heal Zangief up there (it can be a pain sometimes how I use Healing Wish, then watch as my opponent just sets up hazards after my defogger kicks the bucket :P), Body Slam to get the parahax, and Iron Head to paraflinch any slow threats to oblivion.

Hunter (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
After reviewing and checking my team, I saw that I needed a pokemon that could destroy all the bulky psychic types that barred Zangief from sweeping, that also countered Clefable, a HUGE threat to the team. And this is where Hunter the Bisharp comes in. As my physical sweeper, Clefable counter, and psychic destroyer, this thing is crazy strong. Noting all the defoggers that come in the opponent's team, most commonly the Lati twins, I decided to use it to my advantage with Hunter's Defiant ability, which gives me a free Swords Dance everytime I get hit by Defog, or a SpAtk drop from Moonblast, and such. If I do not get a Defiant boost, the Life Orb boosts my power just fine. The EVs and nature are very standard, boosting Hunter's attack through the roof, and making Hunter as fast as possible. The moveset is also pretty simple, with Knock Off being my STAB attack and the bane of all scarfers/Chanseys everywhere. Sucker Punch is the priority of Hunter, hitting all his opponents and taking them down like a lightning-fast arrow. Iron Head is the other STAB attack of Hunter, and the counter to Clefable and slow fairies like Sylveon or the uncommon Florges. Finally, Low Kick is for opposing Bisharps and steel types like Aggron (I've seen lots on the ladder :p) and the occasional Snorlax. Hunter ends my team pretty well, with his lightning-fast Sucker Punches and his almighty Iron Heads. Beware the Hunter, and always watch your back....
Changed Low Kick to Pursuit for yucky Latis and switching Psychic/Ghost types, especially Latias.
And that's the team!! Now to cover the threats to this team, so you guys can own me once you find me <3
- Scarfed Excadrill (While this thing may be uncommon, it beats thru my team if Concrete is dead, Earthquaking almost my whole team, and Iron Heading Clefable, the only member that can tank an Earthquake.)
- Mega Gardevoir with Will-o-Wisp (While Hunter is the counter to the fairy problem I have, it cannot hope to outspeed Megavoir to kill it, since it get's wrecked by it's Focus Blast. It's Hyper Voice are enough to destroy all my other pokemon and while Earthquake from Concrete destroys it, if Concrete get's Will-o-Wisp, it's all over. My only hope after that is Fake Out spam from Mega Medicham.)
Anyways, with everything covered, this is The Grim Garchomp signing off, until my next RMT.
Importable:
Zangief (Medicham) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Substitute
- Fake Out
Concrete (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Earthquake
- Knock Off
Riot (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split
Whiplash (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
- Defog
Spellbound (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Hunter (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
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