Introduction: This is the team that I have been working on the the past couple of months. It has done extremely well for me. The team was originally designed to help Kingdra set up for a sweep but it eventually evolved into what you see now. It now can set up either Zapdos, Heatran, Kingdra or Salamence for a sweep. Though it is usually Zapdos, Kingdra and Tyranitar that do most of the sweeping. Now without futher ado, here is the rest of the team.
Description: Shuca Tran is an excellent lead at the moment. Although I do have to run from Infernape leads for fear that they might be scarfed. Stealth Rock is a must for this team as it does a lot of switching which, in turn, causes my opponent to switch. I have Flamethrower over Fire Blast because I hate the accuracy that Fire Blast has. Earth Power is here for coverage. 220 Speed EVs allow me to out-speed neutral Heracross and everything below it.
Description: Choice Scarf Zapdos is the MVP of my team. I don’t usually bring this guy out until mid-game when I know if I should use Thunder Bolt or not because of possible ground types and Blissey. However, if for some reason my opponent does not have Stealth Rock on the field after my Heatran has set up SR because they don’t run an SRing lead or I killed them before they could set up SR I bring him in to see how they handle him. I also get to see if they have a Blissey, an Electivire or a ground type, which is an added bonus. Scarf Zapdos can outspeed max speed Gyarados and Salamence afer a DD, OHKO Gyarados and Mence with Thunder Bolt. (The latter is 2HKOed without SR damage)
Description: Choice Band Tyranitar is a force to be reckoned with. Stone Edge is the main move here. The others are really just fillers. Tyranitar takes out a lot of Kingdra’s counters such as Celebi. Plus he gets random kills on Scizor who are trying to switch in with Stone Edge which is a very good bonus. The sandstorm also helps me get KOs on my opponents team. Sure it does some damage to my team but it doesn’t bother me.
Description: DD Kingdra is serially underrated these days. Draco Meteor is great way to taking a chunk out of physical walls health then finish them off with Waterfall. Though to be honest Life Orb damage really hurts him along with Stealth Rock and Sandstorm if my opponent packs Toxic Spikes but they rarely do, but it hurts when they do. I have considered going leftovers but then I miss out on much needed kills.
Description: Late game clean up. Outrage and Earthquake are resisted only by Skarmory and Bronzong. I chose Salamence because he is fast and packs a huge punch. I have chosen to give him a Jolly Nature over Adamant to outspeed Lucario packing Ice Punch and other base 100’s that don’t pack a speed boosting nature. Roost heals off the damage that Stealth Rock and Life Orb give him.
Old Team Members:
Duel Screen Supporter:
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Reflect
- Light Screen
- Gyro Ball
- Earthquake
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Description: Bronzong is my teams Duel Screen supporter. With screens up it is harder for my opponent to score KOs on my pokémon thus allowing me to deal out more damage. Gyro Ball hits a lot of fast sweepers such as Salamence, Gengar, Electivire and stuff that gets passed a Speed Boost from Ninjask leads. Earthquake takes care of Heatran switch ins and hits whatever Gyro Ball doesn’t. These EVs were specifically designed to allow Bronzong to counter non-Choiced Salamence. A +1 LO Jolly outrage from a 252Atk EVed Salamence a 3HKO. An Adamant Salamence with the same boost does a maximum of 50.89% damage with outrage. The Special Defense EVs make a Fire Blast from a LO Salamence with a +Special Attack nature and 120Special Attack EVs a 2HKO. He can then OHKO Salamence back with Gyro Ball.
LEAD:
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SpD)
- Stealth Rock
- Flamethrower
- Earth Power
- Explosion

Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 36 Atk/220 Spd/252 SAtk
Naive nature (+Spd, -SpD)
- Stealth Rock
- Flamethrower
- Earth Power
- Explosion
Description: Shuca Tran is an excellent lead at the moment. Although I do have to run from Infernape leads for fear that they might be scarfed. Stealth Rock is a must for this team as it does a lot of switching which, in turn, causes my opponent to switch. I have Flamethrower over Fire Blast because I hate the accuracy that Fire Blast has. Earth Power is here for coverage. 220 Speed EVs allow me to out-speed neutral Heracross and everything below it.
Scarf Sweeper/Revenge Killer:
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
- U-turn
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Zapdos @ Choice Scarf
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
- U-turn
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Description: Choice Scarf Zapdos is the MVP of my team. I don’t usually bring this guy out until mid-game when I know if I should use Thunder Bolt or not because of possible ground types and Blissey. However, if for some reason my opponent does not have Stealth Rock on the field after my Heatran has set up SR because they don’t run an SRing lead or I killed them before they could set up SR I bring him in to see how they handle him. I also get to see if they have a Blissey, an Electivire or a ground type, which is an added bonus. Scarf Zapdos can outspeed max speed Gyarados and Salamence afer a DD, OHKO Gyarados and Mence with Thunder Bolt. (The latter is 2HKOed without SR damage)
Bulky Swords Dancer:
Scizor @ Leftovers
Ability: Technician
EVs: 252HP/68Atk/188Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
Description: Scizor is my replacement for Bronzong. I chose a Bulky version so that it can come in on a max attak Life Orbed Earthquake from a Mamoswine and OHKO back with Bullet Punch. The EVs also let me survive a CBed Stone Edge from a Tyranitar. Plus, I needed some sort of tanking ability as, with Bronzong gone, I have none. The recovery from Leftovers has helped a lot more than Life Orb would.

Scizor @ Leftovers
Ability: Technician
EVs: 252HP/68Atk/188Def
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Roost
Description: Scizor is my replacement for Bronzong. I chose a Bulky version so that it can come in on a max attak Life Orbed Earthquake from a Mamoswine and OHKO back with Bullet Punch. The EVs also let me survive a CBed Stone Edge from a Tyranitar. Plus, I needed some sort of tanking ability as, with Bronzong gone, I have none. The recovery from Leftovers has helped a lot more than Life Orb would.
Choice Bander:
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 176 HP/252 Atk/80 Spd
Adamant nature (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
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Description: Choice Band Tyranitar is a force to be reckoned with. Stone Edge is the main move here. The others are really just fillers. Tyranitar takes out a lot of Kingdra’s counters such as Celebi. Plus he gets random kills on Scizor who are trying to switch in with Stone Edge which is a very good bonus. The sandstorm also helps me get KOs on my opponents team. Sure it does some damage to my team but it doesn’t bother me.
Dragon Dancer:
Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 180HP/252Atk/76Spe
Hasty nature (+Spd, -Def)
- Waterfall
- Outrage
- Dragon Dance
- Substitute
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Kingdra (M) @ Leftovers
Ability: Sniper
EVs: 180HP/252Atk/76Spe
Hasty nature (+Spd, -Def)
- Waterfall
- Outrage
- Dragon Dance
- Substitute
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Description: DD Kingdra is serially underrated these days. Draco Meteor is great way to taking a chunk out of physical walls health then finish them off with Waterfall. Though to be honest Life Orb damage really hurts him along with Stealth Rock and Sandstorm if my opponent packs Toxic Spikes but they rarely do, but it hurts when they do. I have considered going leftovers but then I miss out on much needed kills.
Secondary Dragon Dancer/Late Game Sweeper:
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Roost
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Roost
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Description: Late game clean up. Outrage and Earthquake are resisted only by Skarmory and Bronzong. I chose Salamence because he is fast and packs a huge punch. I have chosen to give him a Jolly Nature over Adamant to outspeed Lucario packing Ice Punch and other base 100’s that don’t pack a speed boosting nature. Roost heals off the damage that Stealth Rock and Life Orb give him.
Old Team Members:
Duel Screen Supporter:

Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/200 Def/56 SDef
Relaxed nature (+Def, -Spd)
- Reflect
- Light Screen
- Gyro Ball
- Earthquake
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Description: Bronzong is my teams Duel Screen supporter. With screens up it is harder for my opponent to score KOs on my pokémon thus allowing me to deal out more damage. Gyro Ball hits a lot of fast sweepers such as Salamence, Gengar, Electivire and stuff that gets passed a Speed Boost from Ninjask leads. Earthquake takes care of Heatran switch ins and hits whatever Gyro Ball doesn’t. These EVs were specifically designed to allow Bronzong to counter non-Choiced Salamence. A +1 LO Jolly outrage from a 252Atk EVed Salamence a 3HKO. An Adamant Salamence with the same boost does a maximum of 50.89% damage with outrage. The Special Defense EVs make a Fire Blast from a LO Salamence with a +Special Attack nature and 120Special Attack EVs a 2HKO. He can then OHKO Salamence back with Gyro Ball.