Gen 3 Kingdra Rain Offense

Intro:Greetings Everyone this is the first Rmt i've done. Playing on ladder I have realized that this team isn't only fun but an effective kind of offense. Rain is a deadly style of Offense played at a Fast pace.Thanks to the rain guide by Sadlysius Without that i wouldn't have had the thought of making this rain team. Well lets get into it

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Kingdra @ Leftovers
Ability: Swift Swim
Shiny: Yes
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rain Dance
The first Pokemon I went with is Obvious due to the title. Kingdra is the best rain sweeper of choice in Adv. Its job is cleaning teams when all special walls are gone. Hydro Pump is to Drop Things like Ttar and Aero .Ice beam is for Mence ,Flygon, and Zapdos. Hp Grass is to 2hko Pert.The last move is Rain dance as Kingdra can survive at least one hit from most moves to clean. The last thing i would like to note is lefties is the item is so Kingdra isn't wore down in sand.










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Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 56 SpD / 200 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Aerial Ace
- Hidden Power [Bug]

Dug is here to trap the Special walls,and kill them after the pokemon has been baited. Aerial Ace is for Breloom and Heracross.Rock silde is for the hit on Zap, and Mence.Hp bug is the most vital move here that isn't Earthquake as it traps and kills one of the biggest threats to the team in Celebi. And of course u can't go without Stab Eq after pokemon are chipped such as Metagross,and Jirachi Dug is sent into finish them off and that's Dug job on the team to remove pokemon thay become serious problems if left unchecked.


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Zapdos @ Leftovers
Ability: Pressure
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass

This is team's lead and the teams bait to special walls. The set is standard. Tbolt is to hit the waters that can give the team a hard time if Zapdos is down those being Suicune and Milotic,Hp Grass is to hit the omni-present Swampert. Twave is to slow down a boosting pokemon like Salamence or Tyranitar. Bp is to pass to Dug on the Special Walls. That's what Zap's role on the team is.



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Gengar @ Leftovers
Ability: Levitate
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Ice Punch
- Hypnosis
- Explosion

Gengar's role on the team is to Explode on the special walls to make Dug's job on trapping special walls easier. Thunderbolt is for pressure on Mons such as Milotic easier to kill. Hypnosis is to Make matchups against Mons like Metagross,Jirachi,and Porygon2. Ice punch is for Mence,Claydol,Zap,and Gon. To sum up Gengar's role is to explode on Special walls and to also be checks for alot of mons.




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Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 72 HP / 192 Atk / 60 Def / 4 SpA / 180 Spe
Naive Nature
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Grass]

Tar's role on this team is to be a sweeper outside of rain and to also pressure on special walls such as Snorlax and Blissy. Hp grass is to put the Pressure on Swampert. Tar pairs well with Kingdra for late game cleaning. This is Tar's role on the team to Pressure walls sweep with quakesilde,and pair with Kingdra to cleanup the lategame as it attacks from the opposite side of the attacking spectum.



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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Body Slam
- Fire Punch
- Wish
- Protect


Rachi's Role on the team is to not only be the team's Rock Resist but also cripple pokemon with burns and para's. Wish is to heal my cleaners to keep them healthy for the late game.Protect is to help receive wishes if needed and to scout the moves on Banded Mon like Metagross,Mence,and Aero to make the right switch. Thats what Rachi's role on this team.

Threats
Milotic/Suicune
These mons through all of my time of using this team are the biggest threats as if Zap is out of the picture they can be really difficult to take down
Snorlax,Blissy,Regice
The three special are a problem if Tar and Dug are gone if so can cause a big problem


And thats it Im looking foward to reading the feedback. I would like to Shout these 3 Great people

vapicuno For his team archetype guide that helps me get ideas of using pokemon on their right team builds.
BKC i got into Adv because of him and if It weren't for all of his detailed videos and discord server i'd be lost in adv
lastly Sadlysius once again who's rain thread gave me the idea to create this team.
As I said before I'm, looking forward to the feedback
 
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Hey man awesome team, I myself also enjoy a cheeky kingdra sweep from time to time, it really can be the free-est win Vs offense teams in the tier. If have a few ideas of how to improve this if you were interested! I'll try and keep them brief.

Lead slot
i don't know if the intention was to lead kingdra or if it were just the first Pokémon you talked about but I think leading with zapdos is almost certainly the best choice on this team, keeping kingdra in the back and hidden away Vs offense teams can be very instrumental, they might be more inclined to take chip on their snorlax for example if they don't know you have a rain sweeper in the back!


Suicune and Milo
Dealing with these Mons can often be frustrating for rain teams, even with zapdos, i find that the best way to tech your matchup for them is to either bring something that is effective at luring them such as weezing or a mixed metagross, or to bring an alternative cleaner that slaps them silly such as sub swarm heracross or cm wish jirachi, as for this team potentially you could try making the jirachi wish cm and then making the zapdos a more bulky baton pass sponge set to help make up for loss in spdef utility from losing protect on that set

Beat up dug
Last thing I would be tempted to change about your team is the last move on dugtrio - currently you have rock slide on your set, and this is commonly considered the least important move on dug spreads, since it doesn't actually trap anything, consider replacing it for beat up, beat up can comfortably 2hko blissey far easier than earthquake can if all 6 of your teams members are healthy and not statused! Be warned that due to the mechanics of how beat up works it won't do anything Vs any relevant Pokémon but blissey, but reliably removing blissey so easily is well worth a slot that normally is useless! Also make sure to nickname your Pokémon to make sure beat up doesn't reveal their names!

So to recap without making any changes to the actual Pokémon used I would use something like this!

:Zapdos:
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 224 SpD / 32 Spe
Calm Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Baton Pass
- Thunder Wave

:Dugtrio:
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 152 Atk / 132 SpD / 216 Spe
Jolly Nature
- Earthquake
- Beat Up
- Aerial Ace
- Hidden Power [Bug]

:Jirachi:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature
- Wish
- Calm Mind
- Ice Punch
- Thunder

:Kingdra:
Kingdra

:Tyranitar:
Tyranitar

:Gengar:
Gengar
 
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