Draft Kingambit (Rewrite)

[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities in that make it a terrifying presence when it comes onto the field. Although Supreme Overlord is used more often, Defiant is great to dstop Pokemon with Intimidate from checking it reliably. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its good STAB combination and priority, making it tough to remove, especially as a Tera Captain. Furthermore, it has a good number of utility options to support its team if needed. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can become a late-game wincon and cleave through even the sturdiest of walls, and it can pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff, as Kingambit can destroy entire teams if timed correctly.

**Utility Attacker**: Kingambit can provide support if needed with moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit can also be a bulky attacker with either an Assault Vest or a Resistance Berry to maintain its presence and trade blows against problematic foes for a teammate to take out afterwards.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Iron Head

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Kingambit can use Facade to punish foes that may use status moves in order to try and check it.

Common Items
========
**Damage-boosting Items**: Damage-boosting items allow Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses gives Kingambit's Dark-type moves more power to chip foes better. It can also use Expert Belt reliably, as it has good coverage.

**Leftovers**: Kingambit can use Leftovers to give itself some longevity, especially on Swords Dance.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to Terastallize into a type that can ignore a burn or paralysis.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage and is a potential lead option to disrupt problematic foes with Thunder Wave or to set up entry hazards. It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back.

**Assault Vest**: If going up against specially based teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes.

**Resistance Berries**: If Kingambit does not expect to Terastallize in a matchup, Resistance Berries can be used against a problematic foe so that Kingambit can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into. This item can become more reliable against teams that lack Dark- and Steel-resistant foes.

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to ignore these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**: Custap Berry can allow Kingambit to surprise faster foes and fire off a status move or chip down a foe before it goes down.

Tera
========
Kingambit should always be your primary Tera Captain of choice if drafted. It is one of the top Tera Captains, as in a vacuum, it can Terastallize into any type it wants and still gain an advantage over foes provoking head-scratching during preparations. Tera Dark and Steel power up its STAB attacks further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying, and Water are generally great defensive options to either gain a turn setting up or cripple a foe, as well as gaining necessary coverage to deal with foes with Tera Blast.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason, it is often passed over for other great Tera Captains and often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through as many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot it in such as Galarian Slowking, Rotom-W, and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls, so it should be paired with special wallbreakers such as Iron Valiant, Iron Moth, and Latios to lure these physical walls in and chip down.

**Fast Attackers**: Fast Pokemon can chip through foes to grant Kingambit the opportunity to finish them off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as Cinderace, Iron Bundle, and Meowscarada are good examples to consider.

**Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can Terastallize to deal with these threats, it appreciates teammates to handle them, such as Iron Valiant, Dragonite, and Deoxys-S.

**Healing Wish**: As Kingambit has no form of reliable recovery, it appreciates teammates with Healing Wish like Latias, Mesprit, and Alomomola so that it can break foes mid-game, and return late-game to clean up weakened foes. This also has the added benefit of removing any status conditions it has been afflicted with.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and lock it into an unfavorable move or setup with Encore unless it has a Mental Herb. They may also Taunt to prevent Swords Dance and thus prevent Kingambit from accomplishing a sweep.

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands, and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities / Rocky Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres, and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit it with a well-timed Substitute, status move, or a setup move, which can be disastrous in late-game scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
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Last edited:
QC1
[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities that make it a terrifying presence when it comes onto the field. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its great good STAB combination and priority, making it tough to remove, especially as a Tera captain. Furthermore, it has a good amount of utility options to support its team if needed be. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can cleave through even the sturdiest of walls, and pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff as Kingambit can destroy entire teams if timed correctly. make comment about this being a late game set and wincon.

**Utility Attacker**: Kingambit can provide support if needed, with access to moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit also has access to Defiant, which can make a foe think twice before using Defog, making it a good option to control entry-hazards and give a teammate an opportunity to pick off foes. This is where I would mention Assault Vest sets or resist berry sets meant to trade with a foe in particular.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Foul Play, Iron Head

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Reversal**: As Kingambit will move last most of the time, Reversal can be used more reliably to deal more damage instead of playing mind games with Sucker Punch or Metal Burst. I dont think this is written about the right move. Maybe you meant Assurance?

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Since status is a very common form of counterplay to Kingambit, Facade can often be useful for it to punish this measure.

Common Items
========
**Damage-boosting Items**: Damage-boosting Items allows Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses allows Kingambit to give it more power to its Dark STAB and chip through foes. It can also use Expert Belt reliably as it has good coverage to hit many Pokemon super-effectively.

**Leftovers**: Kingambit can use Leftovers to give it some longevity, especially on Swords Dance sets to make it even tougher to remove from the field.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to terastalise into a type that can ignore a burn or paralysis, or coming into contact with Pokemon with Flame Body or Static.

**Assault Vest**: If going up against specially-based teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage, as well as being a potential lead option to disrupt problematic foes with Thunder Wave or set up entry-hazards. It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back in return.

**Resistance Berries**: If Kingambit does not expect to Tera in a matchup, Resistance berries can be used against a problematic foe so that it can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into, elevating its wallbreaking power further. This item can become more reliable against teams that lack resists against Kingambit's STAB combination.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep. move above lum

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to bypass these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**:

Tera
========
Kingambit should always be your primary Tera captain of choice if drafted. It is one of the top users of Tera, as in a vacuum, it can Tera into any type it wants and still gain an advantage over the opponent, provoking head-scratching during preparations. Tera Dark and Steel power up its STAB further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying and Water are generally great defensive options to either gain a turn setting up, or crippling a foe. work in that fairy water and flying can give you useful coverage.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason it is often passed over for other great Tera captains, and often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot into it such as Galarian Slowking, Rotom-W and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls. For this reason, it should be paired with special wallbreakers such as Chi-Yu Iron Valiant, Enamorus and Latios to lure these physical walls in and chip down. I would consider making enam into something else like Iron Moth as enam and gambit would both want tera.

**Fast Attackers**: Fast Pokemon can chip through foes with can open up the opportunity for Kingambit to finish off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as various Ogerpon forms Cinderace, Iron Moth Iron Bundle and Meowscarada are good examples to consider. Similar thinking with tera caps and also wanting more elite speed than 110

**Fairy- and Flying-types Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can terastalise to deal with these threats, it also appreciates teammates to handle them. Pokemon such as Iron Valiant, Dragonite and Clefable Deoxys-S are good examples.

**Healing Wish**: Write about how Kingambit is a bulky attacker without reliable recovery. It likes being able to both wallbreak and clean/sweep so hwish can allow it to break mid game and come back to win late. Good examples are latias, mesprit, alo.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and Encore it into an unfavorable move or setting up unless it has a Mental Herb. They may also Taunt to prevent Swords Dance and thus a sweep. Adopt as you wish

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch, and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Bulky Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities/Rocky Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Opposing Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit this with a well timed Substitute, status move or a setup move, which can be disastrous in endgame scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
QC1
[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities that make it a terrifying presence when it comes onto the field. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its great good STAB combination and priority, making it tough to remove, especially as a Tera captain. Furthermore, it has a good amount of utility options to support its team if needed be. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can cleave through even the sturdiest of walls, and pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff as Kingambit can destroy entire teams if timed correctly. make comment about this being a late game set and wincon.

**Utility Attacker**: Kingambit can provide support if needed, with access to moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit also has access to Defiant, which can make a foe think twice before using Defog, making it a good option to control entry-hazards and give a teammate an opportunity to pick off foes. This is where I would mention Assault Vest sets or resist berry sets meant to trade with a foe in particular.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Foul Play, Iron Head

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Reversal**: As Kingambit will move last most of the time, Reversal can be used more reliably to deal more damage instead of playing mind games with Sucker Punch or Metal Burst. I dont think this is written about the right move. Maybe you meant Assurance?

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Since status is a very common form of counterplay to Kingambit, Facade can often be useful for it to punish this measure.

Common Items
========
**Damage-boosting Items**: Damage-boosting Items allows Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses allows Kingambit to give it more power to its Dark STAB and chip through foes. It can also use Expert Belt reliably as it has good coverage to hit many Pokemon super-effectively.

**Leftovers**: Kingambit can use Leftovers to give it some longevity, especially on Swords Dance sets to make it even tougher to remove from the field.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to terastalise into a type that can ignore a burn or paralysis, or coming into contact with Pokemon with Flame Body or Static.

**Assault Vest**: If going up against specially-based teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage, as well as being a potential lead option to disrupt problematic foes with Thunder Wave or set up entry-hazards. It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back in return.

**Resistance Berries**: If Kingambit does not expect to Tera in a matchup, Resistance berries can be used against a problematic foe so that it can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into, elevating its wallbreaking power further. This item can become more reliable against teams that lack resists against Kingambit's STAB combination.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep. move above lum

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to bypass these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**:

Tera
========
Kingambit should always be your primary Tera captain of choice if drafted. It is one of the top users of Tera, as in a vacuum, it can Tera into any type it wants and still gain an advantage over the opponent, provoking head-scratching during preparations. Tera Dark and Steel power up its STAB further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying and Water are generally great defensive options to either gain a turn setting up, or crippling a foe. work in that fairy water and flying can give you useful coverage.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason it is often passed over for other great Tera captains, and often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot into it such as Galarian Slowking, Rotom-W and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls. For this reason, it should be paired with special wallbreakers such as Chi-Yu Iron Valiant, Enamorus and Latios to lure these physical walls in and chip down. I would consider making enam into something else like Iron Moth as enam and gambit would both want tera.

**Fast Attackers**: Fast Pokemon can chip through foes with can open up the opportunity for Kingambit to finish off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as various Ogerpon forms Cinderace, Iron Moth Iron Bundle and Meowscarada are good examples to consider. Similar thinking with tera caps and also wanting more elite speed than 110

**Fairy- and Flying-types Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can terastalise to deal with these threats, it also appreciates teammates to handle them. Pokemon such as Iron Valiant, Dragonite and Clefable Deoxys-S are good examples.

**Healing Wish**: Write about how Kingambit is a bulky attacker without reliable recovery. It likes being able to both wallbreak and clean/sweep so hwish can allow it to break mid game and come back to win late. Good examples are latias, mesprit, alo.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and Encore it into an unfavorable move or setting up unless it has a Mental Herb. They may also Taunt to prevent Swords Dance and thus a sweep. Adopt as you wish

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch, and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Bulky Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities/Rocky Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Opposing Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit this with a well timed Substitute, status move or a setup move, which can be disastrous in endgame scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented ty. awaiting QC2
 
qc 2/2
green = add
red = remove
blue = comment
[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities that make it a terrifying presence when it comes onto the field. Elaborate a bit on when to take each ability, or more specifically when to take Defiant over Supreme Overlord. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its good STAB combination and priority, making it tough to remove, especially as a Tera captain. Furthermore, it has a good amount of utility options to support its team if needed. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can become a wincon late game and cleave through even the sturdiest of walls, and pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff as Kingambit can destroy entire teams if timed correctly.

**Utility Attacker**: Kingambit can provide support if needed, with access to moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit can also be a bulky attacker with either an Assault Vest or Resistance Berries to maintain its presence and trade blows against problematic foes for a teammate to take out afterwards.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Foul Play, Iron Head never seen Foul Play gambit, can put it in niche if you want

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Kingambit can use Facade in order to punish foes that may use status moves in order to try and check it.

Common Items
========
**Damage-boosting Items**: Damage-boosting Items allows Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses allows Kingambit to give it more power to its Dark STAB and chip through foes. It can also use Expert Belt reliably as it has good coverage to hit many Pokemon super-effectively.

**Leftovers**: Kingambit can use Leftovers to give it some longevity, especially on Swords Dance sets to make it even tougher to remove from the field.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to terastalise into a type that can ignore a burn or paralysis, or coming into contact with Pokemon with Flame Body or Static.

**Assault Vest**: If going up against specially-based teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes. would put this in niche in between balloon and resist berries since you're mentioning to only bring it against specially based teams.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage, as well as being a potential lead option to disrupt problematic foes with Thunder Wave or set up entry-hazards. It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back in return.

**Resistance Berries**: If Kingambit does not expect to Tera in a matchup, Resistance berries can be used against a problematic foe so that it can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into, elevating its wallbreaking power further. This item can become more reliable against teams that lack resists against Kingambit's STAB combination.

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to bypass these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**: Custap Berry can allow Kingambit to surprise faster foes to move first and fire off a status move or chip down a foe before it goes down.

Tera
========
Kingambit should always be your primary Tera captain of choice if drafted. It is one of the top users of Tera, as in a vacuum, it can Tera into any type it wants and still gain an advantage over the opponent, provoking head-scratching during preparations. Tera Dark and Steel power up its STAB further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying and Water are generally great defensive options to either gain a turn setting up or crippling a foe, as well as gaining necessary coverage to deal with foes with Tera Blast.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason it is often passed over for other great Tera captains, and often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot into it such as Galarian Slowking, Rotom-W and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls. For this reason, it should be paired with special wallbreakers such as Iron Valiant, Iron Moth and Latios to lure these physical walls in and chip down.

**Fast Attackers**: Fast Pokemon can chip through foes with can open up the opportunity for Kingambit to finish off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as Cinderace, Iron Bundle and Meowscarada are good examples to consider.

**Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can terastalise to deal with these threats, it also appreciates teammates to handle them. Pokemon such as Iron Valiant, Dragonite and Deoxys-S are good examples.

**Healing Wish**: As Kingambit has no form of reliable recovery, it appreciates teammates with Healing Wish, so that it can break foes mid game, and return late-game to clean up weakened foes. This also has the added benefit of removing any status conditions it has been afflicted with. Pokemon such as Latias, Mesprit and Alomomola are good examples.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and Encore it into an unfavorable move, or setting up unless it has a Mental Herb. They may also Taunt to prevent Swords Dance and thus prevent it from accomplishing a sweep.

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch, and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Bulky Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities/Rocky Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Opposing Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit this with a well timed Substitute, status move or a setup move, which can be disastrous in endgame scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 2/2
green = add
red = remove
blue = comment
[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities that make it a terrifying presence when it comes onto the field. Elaborate a bit on when to take each ability, or more specifically when to take Defiant over Supreme Overlord. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its good STAB combination and priority, making it tough to remove, especially as a Tera captain. Furthermore, it has a good amount of utility options to support its team if needed. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can become a wincon late game and cleave through even the sturdiest of walls, and pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff as Kingambit can destroy entire teams if timed correctly.

**Utility Attacker**: Kingambit can provide support if needed, with access to moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit can also be a bulky attacker with either an Assault Vest or Resistance Berries to maintain its presence and trade blows against problematic foes for a teammate to take out afterwards.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Foul Play, Iron Head never seen Foul Play gambit, can put it in niche if you want

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Kingambit can use Facade in order to punish foes that may use status moves in order to try and check it.

Common Items
========
**Damage-boosting Items**: Damage-boosting Items allows Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses allows Kingambit to give it more power to its Dark STAB and chip through foes. It can also use Expert Belt reliably as it has good coverage to hit many Pokemon super-effectively.

**Leftovers**: Kingambit can use Leftovers to give it some longevity, especially on Swords Dance sets to make it even tougher to remove from the field.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to terastalise into a type that can ignore a burn or paralysis, or coming into contact with Pokemon with Flame Body or Static.

**Assault Vest**: If going up against specially-based teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes. would put this in niche in between balloon and resist berries since you're mentioning to only bring it against specially based teams.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage, as well as being a potential lead option to disrupt problematic foes with Thunder Wave or set up entry-hazards. It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back in return.

**Resistance Berries**: If Kingambit does not expect to Tera in a matchup, Resistance berries can be used against a problematic foe so that it can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into, elevating its wallbreaking power further. This item can become more reliable against teams that lack resists against Kingambit's STAB combination.

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to bypass these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**: Custap Berry can allow Kingambit to surprise faster foes to move first and fire off a status move or chip down a foe before it goes down.

Tera
========
Kingambit should always be your primary Tera captain of choice if drafted. It is one of the top users of Tera, as in a vacuum, it can Tera into any type it wants and still gain an advantage over the opponent, provoking head-scratching during preparations. Tera Dark and Steel power up its STAB further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying and Water are generally great defensive options to either gain a turn setting up or crippling a foe, as well as gaining necessary coverage to deal with foes with Tera Blast.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason it is often passed over for other great Tera captains, and often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot into it such as Galarian Slowking, Rotom-W and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls. For this reason, it should be paired with special wallbreakers such as Iron Valiant, Iron Moth and Latios to lure these physical walls in and chip down.

**Fast Attackers**: Fast Pokemon can chip through foes with can open up the opportunity for Kingambit to finish off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as Cinderace, Iron Bundle and Meowscarada are good examples to consider.

**Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can terastalise to deal with these threats, it also appreciates teammates to handle them. Pokemon such as Iron Valiant, Dragonite and Deoxys-S are good examples.

**Healing Wish**: As Kingambit has no form of reliable recovery, it appreciates teammates with Healing Wish, so that it can break foes mid game, and return late-game to clean up weakened foes. This also has the added benefit of removing any status conditions it has been afflicted with. Pokemon such as Latias, Mesprit and Alomomola are good examples.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and Encore it into an unfavorable move, or setting up unless it has a Mental Herb. They may also Taunt to prevent Swords Dance and thus prevent it from accomplishing a sweep.

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch, and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Bulky Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities/Rocky Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Opposing Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit this with a well timed Substitute, status move or a setup move, which can be disastrous in endgame scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Implemented ty. Ello GP Team
 
[overview]
**Draft Order**: Round 2 onwards

**Price Range**: 18 points

**Overview**: Kingambit boasts great Attack and two great abilities in that make it a terrifying presence when it comes onto the field. Although Supreme Overlord is used more often, Defiant is great to dissuade stop Pokemon with Intimidate from checking to check it reliably. Despite its low Speed, Kingambit has the bulk to take on strong neutral hits and hit back with its good STAB combination and priority, making it tough to remove, especially as a Tera Captain. captain. Furthermore, it has a good amount number of utility options to support its team if needed. However, like a king on a chess board, Kingambit requires a lot of support from its teammates to function at its best. In addition, Kingambit has no form of reliable recovery, so it often has to take hits before dishing out any damage, as well as being extremely reliant on Sucker Punch to maintain its ability to clean up weakened teams.

[strategy comments]
Common Roles
========
**Wallbreaker**: Kingambit can deal enormous damage to a multitude of foes, especially as very few can switch in reliably to check it. Various damage-boosting items can elevate its attacking power further, leaving lasting wounds that a teammate can take advantage of to clean up over the course of a match.

**Setup Sweeper**: With access to Swords Dance, Kingambit can become a late-game wincon late game and cleave through even the sturdiest of walls, and it can pick off faster, frailer threats with Sucker Punch. While this requires great support from its teammates, it has a great payoff, (comma) as Kingambit can destroy entire teams if timed correctly.

**Utility Attacker**: Kingambit can provide support if needed (remove comma) with access to moves such as Stealth Rock and Thunder Wave to disrupt foes while remaining strong due to its natural strength. Kingambit can also be a bulky attacker with either an Assault Vest or a Resistance Berry Berries to maintain its presence and trade blows against problematic foes for a teammate to take out afterwards.

Common Moves
========
**Primary STAB Moves**: Kowtow Cleave, Sucker Punch, Iron Head

**Setup Moves**: Swords Dance

**Utility Moves**: Thunder Wave, Stealth Rock, Substitute, Brick Break, Taunt

**Coverage**: Tera Blast, Low Kick, Poison Jab, Rock Tomb, Stone Edge, X-Scissor, Zen Headbutt

Niche Moves
========
**Metal Burst**: On bulkier sets, Kingambit can use Metal Burst to surprise foes and hit back with massive damage, which it can then finish off with a well-timed Sucker Punch.

**Lash Out**: Kingambit can use Lash Out to potentially deal horrifying damage to foes that lower its stats, especially as it has access to Defiant.

**Facade**: Kingambit can use Facade in order to punish foes that may use status moves in order to try and check it.

Common Items
========
**Damage-boosting Items**: Damage-boosting items allow Items allows Kingambit to elevate its power further without being Choice-locked, which can be detrimental due to its low Speed. Black Glasses allows Kingambit to give it gives Kingambit's Dark-type moves more power to its Dark STAB and chip to chip foes better. It can also use Expert Belt reliably, (comma) as it has good coverage. (period) to hit many Pokemon super-effectively.

**Leftovers**: Kingambit can use Leftovers to give itself some longevity, especially on Swords Dance. (period) sets to make it even tougher to remove from the field.

**Mental Herb**: Against problematic Encore or Taunt users, Kingambit may appreciate Mental Herb to guarantee setting up with Swords Dance to aid in its sweep.

**Lum Berry**: Kingambit can use Lum Berry if it doesn't have the flexibility to Terastallize terastalise into a type that can ignore a burn or paralysis. (period) or coming into contact with Pokemon with Flame Body or Static.

Niche Items
========
**Air Balloon**: Air Balloon allows Kingambit to briefly ignore Ground-type coverage (remove comma) as well as being and is a potential lead option to disrupt problematic foes with Thunder Wave or to set up entry hazards (remove hyphen). It can also force a foe to hit Kingambit with a weaker move, which it will then have to take an attack back. in return.

**Assault Vest**: If going up against specially based (remove hyphen) teams, Kingambit can use an Assault Vest to maintain its presence over the course of a match. It can also gain more power through either Supreme Overlord or Defiant to muscle through foes.

**Resistance Berries**: If Kingambit does not expect to Terastallize in a matchup, Resistance Berries berries can be used against a problematic foe so that Kingambit it can cripple back with either a strong attack of its own or status.

**Choice Band**: Choice Band allows Kingambit to become almost impossible to switch into. elevating its wallbreaking power further. This item can become more reliable against teams that lack Dark- and Steel-resistant foes. resists against Kingambit's STAB combination.

**Protective Pads**: If it goes up against a Pokemon with Flame Body or Static, Kingambit can use Protective Pads to ignore bypass these abilities, especially as most of its primary moves and coverage make contact.

**Custap Berry**: Custap Berry can allow Kingambit to surprise faster foes to move first and fire off a status move or chip down a foe before it goes down.

Tera
========
Kingambit should always be your primary Tera Captain captain of choice if drafted. It is one of the top Tera Captains users of Tera, as in a vacuum, it can Terastallize into any type it wants and still gain an advantage over foes the opponent, provoking head-scratching during preparations. Tera Dark and Steel power up its STAB attacks further, Tera Fire can prevent it from being burned if it expects to go up against status users, and Tera Fairy, Flying, (comma) and Water are generally great defensive options to either gain a turn setting up or cripple crippling a foe, as well as gaining necessary coverage to deal with foes with Tera Blast.

Draft Strategy
========
Kingambit requires an immense amount of support to be a threat on the field. For this reason, (comma) it is often passed over for other great Tera Captains captains (remove comma) and is often delayed for choosing other Pokemon to fulfil certain roles. If you intend to draft Kingambit, it should be paired with the following Pokemon with roles to support its weaknesses and open an opportunity to show its worth as king.

**Bulky Pivots**: While Kingambit can take a few hits, it prefers being able to enter the field healthy to be able to chip or cleave through as many foes as it can during a match. For this reason, it appreciates other bulky Pokemon that can pivot into it in such as Galarian Slowking, Rotom-W, (comma) and Zapdos.

**Special Wallbreakers**: Kingambit can struggle to break through physical walls (Remove period, add comma) For this reason, so it should be paired with special wallbreakers such as Iron Valiant, Iron Moth, (comma) and Latios to lure these physical walls in and chip down.

**Fast Attackers**: Fast Pokemon can chip through foes with can open up the opportunity for to grant Kingambit the opportunity to finish them off with a Sucker Punch and force the opponent to invest more in Speed EVs. Pokemon such as Cinderace, Iron Bundle, (comma) and Meowscarada are good examples to consider.

**Fighting-type Punishes**: Kingambit can often struggle to deal with Fighting-type Pokemon, and while it can Terastallize terastalise to deal with these threats, it also appreciates teammates to handle them, (comma) Pokemon such as Iron Valiant, Dragonite, (comma) and Deoxys-S. are good examples.

**Healing Wish**: As Kingambit has no form of reliable recovery, it appreciates teammates with Healing Wish like Latias, Mesprit, and Alomomola (remove comma) so that it can break foes mid-game (remove comma, add hyphen in mid-game) and return late-game to clean up weakened foes. This also has the added benefit of removing any status conditions it has been afflicted with. Pokemon such as Latias, Mesprit and Alomomola are good examples.

Checks and Counters
========
**Disruption**: As a slow setup attacker, nearly every foe can outspeed Kingambit and Encore lock it into an unfavorable move or setup with Encore (remove comma) or setting up unless it has a Mental Herb. They may also use Taunt to prevent Swords Dance and thus prevent Kingambit it from accomplishing a sweep.

**Colbur Berry**: While Kingambit has the means to deal with Ghost- and Psychic-types, they can often run Colbur Berry as a means to check Kingambit and its powerful Sucker Punch (remove comma) and fire off a power move or status in return, crippling Kingambit for the rest of the match.

**Bulky Physical Walls**: Kingambit can struggle to break through physical walls such as Great Tusk, Iron Hands, (comma) and Ting-Lu, all of which can absorb the damage and fire off massive damage in return.

**Contact Abilities / Rocky (add space before and after /) Helmet**: As most of Kingambit's moves make contact, it is susceptible to being afflicted with status or chip damage from Rocky Helmet. It has to be aware of Pokemon such as Zapdos, Moltres, (comma) and common Rocky Helmet users such as Garchomp and Skarmory. Kingambit can use Protective Pads to get around this issue, but this removes its item flexibility when it would rather have a damage-boosting item instead.

**Opposing Status Moves**: As Kingambit is very reliant on Sucker Punch, foes can exploit it this with a well-timed (hyphen) Substitute, status move, (comma) or a setup move, which can be disastrous in late-game endgame scenarios.

[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/jscurf.608304
https://www.smogon.com/forums/members/drizzle.313217/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
GP Team done
 
implemented GP ty. Kingambit is done.
1733679649195.png
 
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