Kingambit [GP 1/1]

Pengu

he...he...
is a Top Team Rater
[SET]
Offensive (Kingambit) @ Black Glasses / Safety Goggles
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect
- Swords Dance / Low Kick / Iron Head

[SET COMMENTS]
- Kingambit is easily able to steamroll through teams, having a great typing both offensively and defensively and easily defeating metagame staples like Gholdengo as well as decimating foes thanks to Swords Dance. Swords Dance bolsters Kingambit's Attack such that it can pick up OHKOs on bulky Pokemon such as Rillaboom, Ursaluna-B, and Amoonguss using Kowtow Cleave, with the latter two requiring Tera Dark.

- Sucker Punch compensates for Kingambit's low Speed while also immediately either forcing out or pinning Choice item attackers and Assault Vest users. On top of that, Sucker Punch can cause mind games, with Kingambit potentially just using Kowtow Cleave while forcing a switch with the threat of Sucker Punch. Low Kick can defeat Tyranitar and opposing Kingambit as well as Incineroar. Iron Head can be used as coverage for Dark-resistant Pokemon like Primarina and Sneasler, but it's generally harder to pilot and use.

- Black Glasses is used to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. It allows +2 Kowtow Cleave to OHKO Rillaboom outright and Archaludon with Tera Dark as well as letting Kingambit pick off Volcarona with a +2 Sucker Punch. Safety Goggles stops Sucker Punch from getting redirected and negated by Rage Powder, which can be a huge issue for Kingambit. Safety Goggles can also deny Spore, allowing Kingambit to use Amoonguss to set up. Safety Goggles can miss key OHKOs on the Pokemon shown in the aforementioned calculations.

- Tera Dark boosts Kingambit's damage further, allowing for OHKOs on Maushold and Gholdengo with Sucker Punch, as well as removing Kingambit's Fire weakness and 4x Fighting weakness, proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage and Pokemon like opposing Kingambit's Low Kick and Annihilape, which otherwise OHKO Kingambit.

- Kingambit is really difficult to stop after a Swords Dance boost and Terastallizing, OHKOing Ursaluna with Kowtow Cleave. This set struggles with four-moveslot syndrome, as having to pick between the flexibility of Swords Dance and a coverage move is difficult. Another issue that this set has is that it can be really difficult to take Dark-resistant Pokemon down, such as Incineroar. For this, setting up in front of another Pokemon or removing the Dark-resistant Pokemon can help Kingambit thrive.

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fire / Flying / Dark
EVs: 236 HP / 124 Atk / 116 Def / 28 SpD / 4 Spe
Nature: Adamant Nature
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting back hard thanks to its high Attack stat. Its typing works amazing defensively thanks to the lack of good Ground- and Fighting-types, which is even better considering Assault Vest Kingambit works well as a bulky switch-in to many metagame staples such as Gholdengo. Defiant is very powerful on this set due to the lack of Swords Dance.

- Low Kick is used as coverage for Dark-types, beating Pokemon such as Incineroar and opposing Kingambit.

- Assault Vest allows Kingambit to take attacks like Earth Power from Ursaluna-B and Electro Shot from Archaludon as well as surviving extremely powerful attacks such as +1 Fiery Dance from Volcarona.

- Fire is arguably the best Tera type on this set, providing a resistance to Fire while also removing Kingambit's weakness to Fighting. As a bonus, Tera Fire grants Kingambit a burn immunity, being very useful when facing foes like Talonflame. Tera Flying removes both Kingambit's Ground- and Fighting-type weaknesses, turning them into an immunity and a resistances, respectively. Tera Dark boosts Kingambit's Dark-type STAB moves, which can be very necessary due to not using Swords Dance.

- The physical bulk investment lets Kingambit survive a Drain Punch from Annihilape and a rain-boosted Wave Crash from Basculegion-M. With the given special bulk, Kingambit can survive a +1 Fiery Dance from Volcarona and an Earth Power from Ursaluna-B. The offensive investment lets Sucker Punch OHKO Gholdengo with a Defiant boost while OHKOing Dragapult 75% of the time without it.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage moves as well as generally being more flexible in playstyle. With Assault Vest, this set has great survivability. However, Assault Vest Kingambit doesn't have much sweeping potential due to not running Swords Dance. Not being able to run Protect is also a noteworthy issue, as in a metagame where Trick Room and weather are everywhere, this drawback can make it difficult to position Kingambit and its allies.

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina, Incineroar, and Sneasler is almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Swords Dance Kingambit can take advantage of redirection to a greater extent, since this can open windows for setup opportunities.

- Rillaboom is a really good partner for Kingambit, providing setup opportunities with Fake Out and threatening Ground-types such as the Ursaluna formes. Dark-resistant Pokemon like Incineroar and even opposing Kingambit can be covered by Primarina, which also has great defensive synergy with Kingambit. Sneasler also works at removing Dark-types while also removing Fairy-types and providing another source of Fake Out support for Kingambit.

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, including Annihilape, Sneasler, and Flamigo, which prove to be an issue. The aforementioned Amoonguss and Clefable can take in these Fighting-type attacks. Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for it against Grass- and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a setup sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. Swords Dance Kingambit's main goal is to set up and stay healthy; redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, it's very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with using Swords Dances, as it's easy for Kingambit to be OHKOed or brought to low health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a setup sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. Its typing has many resistances to top types like Dragon, making Kingambit an amazing counter to Dragapult and Hydreigon. Kingambit's bulk, especially when it's paired with Assault Vest, is really good, allowing Kingambit to withstand hits and potentially turn the tables in a losing late-game position.

- Dark-resistant Pokemon are a huge issue for Kingambit, easily taking Kowtow Cleave and Sucker Punch even if they're boosted. These Pokemon can be taken care of by partners such as Primarina and Sneasler. Fighting-types, including the likes of Annihilape, can be a massive issue, easily using Kingambit to set up. Sneasler in particular can be a problem, only taking notable damage from Iron Head. Fighting-type coverage moves is also rather prevalent in the metagame, with Pokemon like Low Kick Tyranitar and Body Press Archaludon being common. For this, Ghost-type switch-ins like Dragapult or redirection can be helpful in deterring Fighting-type attacks. Additionally, opposing Sneasler can be picked off by Dragapult. Offensive Fairy-types such as Primarina can scare Kingambit away from Terastallizing into a Dark-type, as Moonblast would otherwise easily chunk Kingambit. Sneasler can easily deal with Fairy-types by hitting them hard with Dire Claw.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
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Last edited:
I'll bite. Should be QC'd sometime today, will go a bit hard on u but want to try and get the format and my idea correct
 
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I'll do a re-check on this later, I made a lot of comments but broadly I want you to focus on information that isent obvious and more actual in game stuff. The colours look scary also, its mostly just highlights and comments, probably yapped a bit much but whatever. HMU on discord with questions and stuff
[SET]
Bulky Set Up Sweeper (Kingambit) @ Black Glasses / Safety Goggles (I would 100% put Goggles with the SD stuff, AV is its own thing)
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Nature: Adamant
- Kowtow Cleave
- Sucker Punch
- Protect / Iron Head
- Swords Dance

[SET COMMENTS]
- When used correctly, Swords Dance Kingambit works really well as a set up sweeper, with its typing providing invaluable resists to metagame threats such as Gholdengo. Defiant works well with a physical attacker like Kingambit, deterring Incineroar and Arcanine-H, with Kingambit's dual STABs becoming even stronger, especially with Swords Dance. This whole paragraph is kind of a nothing burger and is phrased really weird, I could re-write this in a sentence "Swords Dance Kingambit work excellently as a physical sweeper, with its typing and ability having great match-ups into metagame threats like Incineroar and Gholdengo" I would prefer instead if you shifted this from qualities of Kingambit, to qualities of Black Glasses Kingambit, or just expanded a little bit more on the actual good stuff it does. Why is swords dance so strong, talk a bit about steam rolling with swords dances and the like.
- Most of the moves here are normal, with Kowtow Cleave and Sucker Punch being essential on any Kingambit set, while Swords Dance can boost these moves even further. Protect is the preferred option as Tera Dark in conjunction with the aforementioned moves already hits really hard, but Iron Head can be used as coverage for Dark resists like Primarina and Ninetales-A Too flowery for me and Sylveon is unfortunatly mid, so sad to defeat foes like Sylveon and Primarina. This is all super basic tbh and can be axed, can you talk a bit about why Sucker Punch is strong for Kingambit in general? Slow speed stat, always threatening, etc. Is it worth giving up Protect for Iron Head?
- Black Glasses are used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch.
- Tera Dark is used for the same points mentioned for Black Glasses.
I mean, duh, why is increasing its attack important? Whats Kingambits role and why are these good at helping that. TBH you can just talk about this next bullet point and axe this one, or expand more here
- One thing Swords Dance Kingambit misses out when it comes down to more bulk oriented sets is the actual bulk itself I'd argue this is a pro for Assault Vest, not a con of SD, as well as the restrictions. Kingambit wants Protect, but also really wants Iron Head, while bulk oriented sets can just drops Swords Dance and be okay. This set struggles with 5-move syndrome, having to pick between Iron Head and Protect is difficult and your sacrificing either flexibility or coverage. This is good, cutting it down a bit tho and making a bit more formal, if you wanna reword a bit sure. Bulkier Kingambit sets also can run more defensive Tera types, as Tera Dark is super needed, especially when not running Iron Head. Yeah but why? Is it needed for a bunch of OHKO calcs? Can you list 1-2 out maybe, or just saying its a set up sweeper the damage with sucker punches unmitigated threat is really good. I'd love to see you talk more about 2 things, for pros just the steamroll potential when you start setting up swords dances and defiant, after a single plus two its really hard to slow down a tera dark kingambit, then for cons coverage, this thing gets screwed against any dark resist which there are plenty of. Expand on these 2

[SET]
Bulky Tank (Kingambit) @ Safety Goggles / Assault Vest Im pretty sure Tank is not an allowed word
Ability: Defiant
Level: 50
Tera Type: Fairy / Flying / Fire
EVs: 204 HP / 196 Atk / 100 Def / 4 SpD / 4 Spe
Nature: Adamant
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Protect / Tera Blast / Low Kick

[SET COMMENTS]
- Tank King ambit Assault Vest Kingambit is meant to be positioned in a way where either can dish out massive damage while still taking in hits easily... What do you mean by this?. Again, the typing works amazing here defensively, with Defiant being arguably even more powerful on this set thanks to the lack of Swords Dance Why is it amazing though, u havent explained, even just like there very few fightings and grounds rn, assault vest and swords dance dont do the same thing, whats the different roles? SD is a sweeper, AV is more of a pivot
- Kowtow Cleave, Sucker Punch, and Iron Head are all staples on this set, but The last move can fluctuate. Protect is highly preferred when using Safety Goggles, while Tera Blast and Low Kick work amazingly as coverage when using Assault Vest, with Low Kick in particular being really good into the mirror matchup. Same cutting down stuff, I wouldent say amazing lol but its fine.
- Safety Goggles is really good here, most notably denying Spore, with more niche applications coming in against less common threats like Venusaur and Toedscruel. Move this up, I think you already did though. Assault Vest also amazingly viable, allowing Kingambit to take in attacks from Ursaluna-B and Archaludon. Calm down on the amazingly viable stuff, if its amazingly viable it would be the top set.
- Tera Fairy is the best Tera on Kingambit, resisting Fighting as well as being a generally strong neutral typing, with Kingambit already beating best metagame Steel-type Gholdengo keeping a resistance to Dragon while providing a Fighting-type resistance, with Annihilape and other Fighting-types getting ruined by Tera Blast. Dragon resistance does not really matter, I added beating Gholdengo as imo thats pretty important with Fairy. You can also mention if you like that all the good coverage for fairy are special attackers. Same goes for Tera Flying, with the added bonus of being immune to Ground, beating Garchomp and the Ursaluna formes, specifically with Low Kick No they dont, they still beat your ass with Facade/Hyper Voice and BM/Outrage. Talk about Tera Flying Tera Blast being really really good. Tera Fire is the final option, making Kingambit immune to burn, although redirection can pretty much fulfill this.
- The Physical Defense investment is able to survive 212+ Earthquake from Ursaluna This is so random, the Archaludon is good, you got any others?, while being able to live a +1 Defense Body Press from Archaludon most of the time. On the special side, without Assault Vest, Kingambit can survive a +1 Electro Shot It does this handily already though? Removing anyways cuz moving it up, and with Assault Vest, Kingambit can survive a Earth Power from Ursaluna-B most of the time. The offensive investment can OHKO Gholdengo with Sucker Punch after a Defiant boost, while the Speed can creep opposing Kingambit. Dont mention 0-4 investments into stuff
- Bulky Kingambit is able to live attacks easily without the support of redirection, although sometimes it can be too weak without Swords Dance, Black Glasses, or Tera Dark. The power difference can be super important in certain scenarios, making picking one or the other quite difficult. We can do better than this. Why do you mention redirection so much? Kingambit is not paired with redirection at all, or its pretty rare. For pros, talk a bit about the flexibility in move choice and bulk, you touch on this but expand on it. For cons, yeah just it doesent have the sweep potential that SD have, talk a bit more about that and the different role AV has on a team. What about not being able to run Protect? Especially on a mon with a 4x resistance to Fighting when theres a decent chunk of Fighting coverage around.

[STRATEGY COMMENTS]

Teambuilding
============
- Both sets enjoy having redirection on their side, including the likes of Clefable and Amoonguss, which can easily take in Will-O-Wisp from threats like Talonflame or Incineroar. Im not sure this is common enough to be at the top of the list. Redirection is only maybe on 40% of Gambit teams, and its certainly not for Will o Wisp, its to help set up, both Clefable and Amoonguss also resist Fighting which you dident bring up. Set Up Kingambit can abuse redirection to a greater extent, since this can open windows for set up opportunities Yeah just say Set Up likes redirection. Bulkier sets generally prefer some kind of speed control, as those sets have weaker Sucker Punches than Swords Dance sets. This is also wrong, it never runs speed control. It has enough bulk where it doesen't need it, and sucker punch bypasses it anyways!
- As mentioned before, redirection allies like the aforementioned Pokemon are great to open windows for set up. Expanding on the speed control, Farigiraf and Whimsicott can provide Trick Room and Tailwind, while also threatening Annihilape. No one runs these with Kingambit. Thunder Wave support is also greatly appreciated to outspeed opposing middling speed Pokemon, which can be provided by Grimmsnarl and Clefable. I guess? But your not running clefable for this
- Kingambit, thanks to its typing, is extremely weak to Fighting-types, including Annihilape and Gallade, with Body Press from Archaludon No, Annihilape Is fine but Gallade is not common and Body Press does like not a lot of damage. Wheres Sneasler, Flamigo, Dragonite Low Kick, even Pawmot. These are way more important also proving to be an issue. Again, Amoonguss and Clefable can take in these Fighting-type attacks You dident talk about this earlier, talk about it earlier and axe this, while others like Primarina and Ursaluna-B. Speaking of, both Ursaluna formes can be an issue, but Primarina can also easily cover that. You dont run Primarina to beat Ursaluna for Kingambit, you run Primarina because it eats Incineroar, Annihilape, other Kingambit, etc. Even besides coverage, Prim has really good defensive synergy with Kingambit and can eat hits. Then, you havent mentioned Rillaboom which is insane. Something like over 60% of Kingambit teams in Balt had Rillaboom, and on ladder its around 40-50%.



Strategy Comments
============
- Kingambit's main role is either a being a potent set up sweeper with Swords Dance that opponents must be wary of or a defensive pivot peice with Asssault Vest tank that can take in hits and deal hits back with immense power Chill out with the prose, its harming your communication. When the opposing team is weakened, Sucker Punch becomes a vital tool to success, so deconstructing and removing Pokemon like Indeedee-F and Farigiraf that can stop this can help Like, what does this even mean? Be straight forward. Indeede-F and Farigiraf are not common at all and Kingambit beats them anyways with Kowtow, remove this. Finding opportunities to set up is amazing as well, so getting Kingmabit next to some kind of redirection or even just damage negation from Incineroar can be really powerful. Set-up sets main goal is to get Swords Dance up and keep Kingambit healthy, redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, its very easy for Kingambit to pick up momentum quickly and blitz through careless players. Dont be greedy with Swords Dances, its easy for Kingambit to be OHKOed or brought to red health with careful positioning around Sucker Punch, especially in a format with Fighting coverage everywhere. I couldent really find a way to reword this, the main goal is set up swords dance and bulldoze teams. I added some actual playstyle tips too
- Kingambit really shines in the face of Psyspam, but first, Ursaluna and Torkoal should at least be off the field. Why are you talking about Psyspam? This, among other scenarios, can really show how Kingambit works well as a late-game closer. Kingambit can also come in at the beginning and break weaker pieces on the opponents team. Okay, but why? This doesent show anything. If talking about a late game sweeper, is it because its bulk, type coverage, or really good typing. Is AV particularly suited for this? How do you take advantage of this strenght Then, really really you have to emphasize whats the goal of Kingambit. I've added a part above, you can change this to talk about AV sets more.
- When not running Iron Head, Clefable and Clefairy can be huge issues for Kingambit, denying Sucker Punch with redirection and easily taking in Kowtow Cleave, even if it's boosted Talk about this a bit more, coverage is a big problem for Kingambit, dont just talk about Clefairy for whatever reason. Of course, Fighting-types including the likes of Annihilape can be a massive issue, easily using Kingambit to set up. I talked about this earlier, expand on this a bit more. Theres a lot more fighting coverage than just annihilape, and fairy coverage once u tera dark. What do you do against a Kingambit setting up? Kingambit is a bit of a weird mon as like any Dark resist is automatically good against it, but yeah.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Reading through this I think you could talk a bit more on why you would want to run Low Kick on kingambit (and not just with AV, it’s often used over swords dance).
 
Same colours as last time. I have thoughts still but dont want to completely re-write everything, I'll talk about big stuff but pass this on to the next QCer, mark 1/2
[SET]
Set Up Sweeper (Kingambit) @ Black Glasses / Safety Goggles
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Nature: Adamant
- Kowtow Cleave
- Sucker Punch
- Protect / Iron Head
- Swords Dance

[SET COMMENTS]
- Set up Kingambit is easily able to steam roll through teams, with its typing working well both offensively and defensively, easily defeating meta staples like Gholdengo. Swords Dance can make steam rolling even easier, turning would be checks such as Archaludon into rather beatable foes. Besides the weird grammer and repetition, can we have some calcs here? I pulled up a calc and just quickly did a few,
+2 252+ Atk Black Glasses Tera-Dark Kingambit Sucker Punch vs. 252 HP / 4 Def Rillaboom: 234-276 (113 - 133.3%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Kingambit Kowtow Cleave vs. 252 HP / 4 Def Rillaboom: 211-250 (101.9 - 120.7%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Tera-Dark Kingambit Kowtow Cleave vs. 236 HP / 236+ Def Amoonguss: 238-282 (108.6 - 128.7%) -- guaranteed OHKO
+2 252+ Atk Black Glasses Kingambit Kowtow Cleave vs. 228 HP / 76 Def Annihilape: 214-253 (100 - 118.2%) -- guaranteed OHKO
252+ Atk Black Glasses Tera-Dark Kingambit Sucker Punch vs. 4 HP / 0 Def Maushold: 146-172 (97.3 - 114.6%) -- 81.3% chance to OHKO
Etc etc, pick some of your own and include them. Also, like fix the grammar here your repeating the same thing a lot. Talk about its typing as well, Steel/Dark is really good.


- Sucker Punch is great for Kingambit, compensating compensates for its low speed. Ig can aldo just immediately either force out or pin Choiced attsckers What? Also like, I added compensates for its low speed but its literally priority lmao and Assault Vest users. Iron Head can be used as coverage for Dark resists like Primarina and Ninetales-A, however is generally harder to pilot. This can prove to be vital in many scenarios, proving why it can be used over Protect.

- Black Glasses are used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Safety Goggles is amazing in stopping Sucker Punch from getting redirected, which can be a huge issue for Kingambit. If its so amazing, why arent people using Goggles? Again calculations would be nice here, what does it pick up with Black glasses that it wouldent otherwise with Goggles.

- Tera Dark boosts Kingambits damage further, allowing for OHKOes on ___ (Include some examples here), as well as removing Kingambits Fire and 4x weaknesses, useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage like Low Kick Dragonite, which otherwise OHKOes. is used for the same points mentioned for Black Glasses, while allowing for Kingambit to reliably beat Armarouge and fair better into Fighting-types such as Gallade. Psyspam is pretty negligable, mentioned more useful stuff

- This set struggles with 5-move syndrome, having to pick between Iron Head and Protect is difficult and your sacrificing either flexibility or coverage. This is good, cutting it down a bit tho and making a bit more formal, if you wanna reword a bit sure. Bulkier Kingambit sets also can run more defensive Tera types, as Tera Dark is super needed, especially when not running Iron Head Dident catch this last time, if its on the set dont talk about it is a general rule for analyses. Tera Dark is able to achieve an OHKO on Ursaluna with Kowtow Cleave after a Swords Dance boost, and wothout boosts, Kingambit can OHKO Gallade with Kowtow Cleave Im not sold on these examples, Ursaluna-BM okay thats fine but Gallade is a bit match up anyways. Move this up. Kingambit, after boosts and Tera Dark, can just be near impossible to stop, as outlined by the calculations above. Another issue that this set has is the fact that if you run into a Dark-resist, then it can be really difficult to take those opponents down, including Pokemon such as Incineroar. I feel like you can just say "This set cant kill Dark-types" but whatever. What do you do if theres a Incineroar on the field? Or a Primarina. I'd give some tips on that. How do you get a swords dance off safely?

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fairy / Flying / Fire
EVs: 204 HP / 196 Atk / 100 Def / 4 SpD / 4 Spe
Nature: Adamant
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Tera Blast / Low Kick / Tera Blast Dident catch this last time, Low Kick is way more used

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back, thanks to Kingambit's naturally good offensive move pool and high Attack stat. Again, the typing works amazing here defensively thanks to the lack of good Ground- and Fighting-types You dident mention this before. There are a lot of good Pokemon Kingambit walls also, Rillaboom, Gholdengo, Dragapult come to mind, mention that at least somewhere, strategy comments is fine, which is even better considering Assault Vest Kingambit works well as a bulky and offensive pivot. Defiant is arguably even more powerful on this set thanks to the lack of Swords Dance.

- Everything is set in stone, but the last move can fluctuate. Tera Blast and Low Kick work amazingly as coverage when using Assault Vest, with Low Kick in particular being really good into the mirror matchup. Low Kick is used as coverage for coverage against Dark-Types, especially notable for beating Incineroar and opposing Kingambit in the mirror. However, Tera Blast can also be used as coverage, generally with Tera Flying and Fairy sets, requiring a terastalization to be useful. You dident really explain the choices and tbh not gonna leave a comment or try to restructure this

- Assault Vest great, allowing Kingambit to take in attacks from Ursaluna-B and Archaludon, while also just surviving extremely powerful attacks such as Heat Wave from Choice Specs Torkoal. Grammer? Can you just put the calcs in a line, like "Some examples of hits Assault Vest allows Kingambit to live are Earth Power from Life Orb Ursaluna-B, etc etc"

- Tera Fairy is the best Tera on Assault Vest Kingambit, resisting Fighting as well as being a generally strong neutral typing, with Kingambit already beating best metagame Steel-type Gholdengo. Tera Fairy Tera Blast is also one of the only Physical Fairy-type attacks, which can be very valuable on certain teams. Tera Flying also resists Fighting while being immune to Ground. Tera Flying Tera Blast is just really good into the meta, hitting hard i to Annihilape, Volcarona, Amoonguss, and many others. Tera Fire is the final option, making Kingambit immune to burn, although redirection can pretty much fulfill this.

- The Physical Defense investment is able to survive a +1 Defense Body Press from Archaludon and a Wave Crash from Rain boosted Basculegion most of the time Is this boosted by what?. On the special side, Kingambit can survive a +3 Electro Shot from Archaludon When are you ever playing this. Is there any Volcarona calcs that matter? You can just say the special defense boost allows for a lot more survivability and use just the EP calc as an example and a Earth Power from Ursaluna-B most of the time. The offensive investment can OHKO Gholdengo with Sucker Punch after a Defiant boost.

- Assault Vest Kingambit is able to have great flexibility in move choice, with the many Tera Blast options and Low Kick is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage, as well as generally being more flexbile in playstyle. With Assault Vest, this set has great survivability and can also has amazing bulk and can especially on the special side thanks to Assault Vest. Assault Vest Kingambit doesn't have much sweeper potential unlike the previous set though, due to the lack of not running Swords Dance and Tera-Dark an offensive Tera type. Not being able to run Protect is also an noteworthy issue, as not having Protect and having a 4x weaknesses in a meta where Fighting-type coverage is relatively common is difficult to position around can be bad for a defensive piece. Mostly being more clear in what your saying.

[STRATEGY COMMENTS]

Teambuilding
============
- Some sort of Fighting-type resist that scares out opposing Fighting-types such as Coverage for Fighting, Fairy and Dark types such as Primarina and Sneasler are almost necessary when teambuilding with Kingambit help Kingambit a lot, as Kingambit can really struggle with those. Both sets enjoy having redirection on their side, including the likes of Clefable and Amoonguss, which can easily take in Fighting-type attacks from threats like Gallade or Archaludon Annihilape and Sneasler. Set Up Kingambit can abuse redirection to a greater extent, since this can open windows for set up opportunities.

- As mentioned before, redirection allies like the aforementioned Pokemon are great to open windows for set up. Rillaboom is also really good, providing set up opportunities with Fake Out and threatening Ground-types. Dark-resists like Incineroar and even opposing Kingambit can get taken over by ally Primarina, as well as having great defensive synergy with Kingambit.

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, including Annihilape, Sneasler, and Flamigo proving to be an issue. Again, Amoonguss and Clefable can take in these Fighting-type attacks while others like Primarina and Ursaluna-B. Speaking of, both Ursaluna formes can be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for Grass-type and Poison-type attacks. Idk man this is just repeating the same point a lot, I'll pass this over to the next qcer im not sure how to untangle this.



Strategy Comments
============
- Kingambit's main role is either a set up sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. Set-up sets main goal is to get Swords Dance up and keep Kingambit healthy, redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, its very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with Swords Dances, it's easy for Kingambit to be OHKOed or brought to red health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere. This is a bit wordy but fine

- Kingambit succeeds as a set up sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. First is the typing, having many resistances to top types like Ghost, making Kingambit an amazing countet towards Gholdengo. Kingambit's bulk, paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame position. Coverage is last, which can allow Kingambit to actually do well into threats like Annihilape, when paired with Tera Blast and Terastilization. Could be cut down again but I'll leave it to the next qcer

- When not running Iron Head, Dark-type resists can be a Dark-type resists are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch, even if it's boosted. Incineroar in particular can be a problem, only taking notable damage from Low Kick, even with Kingambit's Defiant I'd prefer if you mentioned like, Sneasler and Primarina, Incineroar is okay but its one of the rare mons Kingambit has dedicated coverage for. Of course, Fighting-types including the likes of Annihilape can be a massive issue, easily using Kingambit to set up. Fighting-type coverage is also rather prevalent in the meta, with stuff like Low Kick Tyranitar and Body Press Archaludon running around. Fairy-types on the offensive side can also be scary, with Pokemon such as Primarina scaring away Kingambit from Tera Dark, otheriwse Moonblast can easily chunk Kingambit.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
https://www.smogon.com/forums/members/choruto.646006/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
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Choruto.gif
 
I have played a lot with AV Kingambit and I am 99% convinced that tera Fire should be the first slash. It matches up so well into many common archetypes, such Ghold + TFlame, SunRoom and H-Typhlosion HO. Sure, you keep your Ground weakness, but with Ground moves are very uncommon in the current meta. Tera Fairy loses to Sneasler, which has become a lot more popular. Fighting resistance is alright, but there are very few Fighting types around at the moment. A similar argument can be made for Tera Flying.

Also seconding Choruto 's remark that Low Kick > Tera Blast. It ensures you win vs non-AV Kingambit who often forego Fighting coverage and it allows you to deal huge damage to both Archaludon and Ursaluna.
 
I think I was a bit harsh with this qc but yeah, ping me once implemented and I'll recheck+dm any questions on discord
[SET]
Set Up Sweeper (Kingambit) @ Black Glasses / Safety Goggles (change set name)
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Nature: Adamant Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect / Iron Head
- Swords Dance / Low Kick / Iron Head (You can't justify iron head>protect, one had this set at baltimore; low kick>sd has been used to success (won vr tour and multiple in baltimore top cut, good conversion rates. Iron head has been used less but it's still a nice option, up to you to include it.)

[SET COMMENTS]
- Set up Kingambit is easily able to steam(remove space)roll through teams, with its typing working well both offensively and defensively, easily defeating meta staples like Gholdengo, as well as taking hits from offensive threats such as Dragapult thanks to Kingambit's typing. (you're talking too much about typing here and not enough about what swords dance does) Swords Dance can make steam rolling even easier (this doesn't make much sense, how does swords dane make steamrolling easier when sd is the thing that allows gambit to steamroll teams), even picking up OHKOs on bulky Pokemon such as Ursaluna-B, Rillaboom, and Amoonguss. (you don't even ohko ursaluna or amoong after an sd)

- Sucker Punch compensates for its Kingambits low speed. It can also just immediately either force out or pin Choiced attackers and Assault Vest users. (you can merge these first two sentences into one; also mention how sucker punch creates mindgames, since the threat of it being an option can cause your opponents to switch, and then you can kowtow or smth)Iron Head can be used as coverage for Dark resists like Primarina and Ninetales-A, however is generally harder to pilot. (yea just talk about low kick here and why you would use them over sd)

- Black Glasses are used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Safety Goggles is amazing in stopping Sucker Punch from getting redirected, which can be a huge issue for Kingambit (why is it a huge issue? specify how it doesn't allow sucker to go through. Also mention that goggles only works for rage powder and not follow me. also mention amoonguss spore.). Safety Goggles can miss OHKOs on Pokemon such as Archaludon, only having a 25% chance to OHKO Archaludon with +2 Tera Dark Kowtow Cleave. (move archa calc up to glasses and talk about how glasses sucker 2hko's volcarona/ohkos with an sd boost)

- Tera Dark boosts Kingambits damage further, allowing for OHKOes on Maushold and Gholdengo, as well as removing Kingambits Fire and 4x weaknesses (4x weaknesses? it only has one 4x weakness), proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage like Low Kick Dragonite, which otherwise OHKOes. (why is low kick dragonite the example here? there are much better examples such as opposing low kick gambit and ape)

- This set struggles with 5-move syndrome, having to pick between Iron Head and Protect is difficult and your sacrificing either flexibility or coverage. (change this up with the set changes) Tera Dark is able to achieve an OHKO on Ursaluna with Kowtow Cleave after a Swords Dance boost, and without boosts, Kingambit can OHKO Indeedee-F with Kowtow Cleave. Kingambit, after boosts and Tera Dark, can just be near impossible to stop, as outlined by the calculations above. (this is kind of just confusing to read... Can you just simplify this to "Kingambit is nearly unstoppable with Swords Dance boosts and Tera Dark?" Change up the wording or whatever) Another issue that this set has is the fact that if you run into a Dark-resist, then it can be really difficult to take those opponents down, including Pokemon such as Incineroar. For this, setting up in front of something else, removing the Dark-type resists, using redirection, or using Fake Out can help Kingambit safely get off Swords Dance. (could you reword this part or remove this? You talk about how dark resistances are annoying for kingambit since kingambit cant touch them, but after why are you talking about getting up sd safely? Wasn't the point of this to talk about how dark types were difficult to beat, not that they were threatening?)

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fairy / Flying / Fire Fire / Flying / Dark
EVs: 204 HP / 196 Atk / 100 Def / 4 SpD / 4 Spe
Nature: Adamant
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick / Tera Blast

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back, thanks to Kingambit's naturally good offensive move pool (I feel like you should remove this, is its movepool that great? It's basically just stabs+low kick) and high Attack stat. The typing works amazing here defensively thanks to the lack of good Ground- and Fighting-types. which is even better considering Assault Vest Kingambit works well as a bulky and offensive pivot (what is this supposed to mean). Defiant is arguably even more powerful on this set thanks to the lack of Swords Dance.

- Low Kick is used as coverage for coverage against Dark-Types, especially notable for beating Incineroar and opposing Kingambit in the mirror. (I think you can reduce this to like "Low Kick is good coverage to help against Dark-Types such as Incineroar and Kingambit.") However, Tera Blast can also be used as coverage, generally with Tera Flying and Fairy sets, requiring a terastalization to be useful.

- Assault Vest is great, allowing Kingambit to take in attacks like Earth Power from Ursaluna-B and consitantly (?) taking Electro Shot from Archaludon, as well as surviving extremely powerful attacks such as Heat Wave from Choice Specs Torkoal. (this is not particularly relevant)

- Tera Fairy is the best Tera on Assault Vest Kingambit, resisting Fighting as well as being a generally strong neutral typing, with Kingambit already beating best metagame Steel-type Gholdengo. Tera Fairy Tera Blast is also one of the only Physical Fairy-type attacks, which can be very valuable on certain teams. Tera Flying also resists Fighting while being immune to Ground. Tera Flying Tera Blast is just really good into the meta, hitting hard i to Annihilape, Volcarona, Amoonguss, and many others. Tera Fire is the final option, making Kingambit immune to burn, although redirection can pretty much fulfill this. (ehh fire is mainly for fire type resist, change up the order of the teras and whatnot)

- The Physical Defense investment is able to survive a +1 Defense Body Press from Archaludon and a Wave Crash from Rain boosted Basculegion most of the time. (+1 28 Def Archaludon Body Press vs. 204 HP / 100 Def Kingambit: 184-220 (91.5 - 109.4%) -- 50% chance to OHKO 252+ Atk Choice Band Basculegion Wave Crash vs. 204 HP / 100 Def Kingambit in Rain: 180-213 (89.5 - 105.9%) -- 37.5% chance to OHKO this spread is very ehh considering that you're investing a lot of defense into it and the only calcs your getting are 37% chance to live and 50% chance to live... Could you make/find a new spread or something? I can try to make one if you need)On the special side, Kingambit can survive a +1 Fiery Dance from Volcarona and a Earth Power from Ursaluna-B most of the time. (? are both of these not guaranteed lives? why do you mention most of the time)The offensive investment can OHKO Gholdengo with Sucker Punch after a Defiant boost.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage, as well as generally being more flexbile in playstyle. With Assault Vest, this set has great survivability. Assault Vest Kingambit doesn't have much sweeper potential unlike the previous set though, due to not running Swords Dance and Tera-Dark. Not being able to run Protect is also an noteworthy issue, as not having Protect and having a 4x weaknesses in a meta where Fighting-type coverage is relatively common is difficult to position around. (? in the set overview you talk about how there are few good fighting types which makes gambits typing good, now you say that fighting coverage is common... I get that there's a difference between fighting types and fighting coverage but in both situations, it just talks about how fighting types threaten gambit, not about how they resist gambit or whatever)

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina and Sneasler (I would mention incin here) are almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Set Up Kingambit can abuse redirection to a greater extent, since this can open windows for set up opportunities.

- As mentioned before, redirection allies like the aforementioned Pokemon are great to open windows for set up. (you just talked about this why do you need to talk about it again) Rillaboom is also really good, providing set up opportunities with Fake Out and threatening Ground-types. Dark-resists like Incineroar and even opposing Kingambit can get taken over by ally Primarina, as well as having great defensive synergy with Kingambit. (sneasler is a pretty popular partner, mention it)

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, including Annihilape, Sneasler, and Flamigo proving to be an issue. Again, Amoonguss and Clefable can take in these Fighting-type attacks while others like Primarina and Ursaluna-B (did you forget to finish this sentence or something, confused what you're trying to say). Speaking of, both Ursaluna formes can be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for Grass-type and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a set up sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. Set-up sets main goal is to get Swords Dance up and keep Kingambit healthy, redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, its very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with Swords Dances, it's easy for Kingambit to be OHKOed or brought to red health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a set up sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. First is the typing, having many resistances to top types like Ghost, making Kingambit an amazing countet counter towards Gholdengo. (did you not already mention that gambit beats dengo around the beginning of the analysis?) Kingambit's bulk, paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame position. Coverage is last, which can allow Kingambit to actually do well into threats like Annihilape, when paired with Tera Blast and Terastilization.

- Dark-type resists are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch, even if it's boosted. Sneasler in particular can be a problem, only taking notable damage from Iron Head, with Tera Fairy getting hit by Dire Claw. Of course, Fighting-types including the likes of Annihilape can be a massive issue, easily using Kingambit to set up. Fighting-type coverage is also rather prevalent in the meta, with stuff like Low Kick Tyranitar and Body Press Archaludon running around. Fairy-types on the offensive side can also be scary, with Pokemon such as Primarina scaring away Kingambit from Tera Dark, otheriwse Moonblast can easily chunk Kingambit. (I think you can talk about sucker punch mindgames here or in the place where you talk about the move, up to you. Additionally, you never really talk about what helps against these counters in terms of the actual pokemon or the playstyle.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
I think I was a bit harsh with this qc but yeah, ping me once implemented and I'll recheck+dm any questions on discord
[SET]
Set Up Sweeper (Kingambit) @ Black Glasses / Safety Goggles (change set name)
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Nature: Adamant Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect / Iron Head
- Swords Dance / Low Kick / Iron Head (You can't justify iron head>protect, one had this set at baltimore; low kick>sd has been used to success (won vr tour and multiple in baltimore top cut, good conversion rates. Iron head has been used less but it's still a nice option, up to you to include it.)

[SET COMMENTS]
- Set up Kingambit is easily able to steam(remove space)roll through teams, with its typing working well both offensively and defensively, easily defeating meta staples like Gholdengo, as well as taking hits from offensive threats such as Dragapult thanks to Kingambit's typing. (you're talking too much about typing here and not enough about what swords dance does) Swords Dance can make steam rolling even easier (this doesn't make much sense, how does swords dane make steamrolling easier when sd is the thing that allows gambit to steamroll teams), even picking up OHKOs on bulky Pokemon such as Ursaluna-B, Rillaboom, and Amoonguss. (you don't even ohko ursaluna or amoong after an sd)

- Sucker Punch compensates for its Kingambits low speed. It can also just immediately either force out or pin Choiced attackers and Assault Vest users. (you can merge these first two sentences into one; also mention how sucker punch creates mindgames, since the threat of it being an option can cause your opponents to switch, and then you can kowtow or smth)Iron Head can be used as coverage for Dark resists like Primarina and Ninetales-A, however is generally harder to pilot. (yea just talk about low kick here and why you would use them over sd)

- Black Glasses are used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Safety Goggles is amazing in stopping Sucker Punch from getting redirected, which can be a huge issue for Kingambit (why is it a huge issue? specify how it doesn't allow sucker to go through. Also mention that goggles only works for rage powder and not follow me. also mention amoonguss spore.). Safety Goggles can miss OHKOs on Pokemon such as Archaludon, only having a 25% chance to OHKO Archaludon with +2 Tera Dark Kowtow Cleave. (move archa calc up to glasses and talk about how glasses sucker 2hko's volcarona/ohkos with an sd boost)

- Tera Dark boosts Kingambits damage further, allowing for OHKOes on Maushold and Gholdengo, as well as removing Kingambits Fire and 4x weaknesses (4x weaknesses? it only has one 4x weakness), proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage like Low Kick Dragonite, which otherwise OHKOes. (why is low kick dragonite the example here? there are much better examples such as opposing low kick gambit and ape)

- This set struggles with 5-move syndrome, having to pick between Iron Head and Protect is difficult and your sacrificing either flexibility or coverage. (change this up with the set changes) Tera Dark is able to achieve an OHKO on Ursaluna with Kowtow Cleave after a Swords Dance boost, and without boosts, Kingambit can OHKO Indeedee-F with Kowtow Cleave. Kingambit, after boosts and Tera Dark, can just be near impossible to stop, as outlined by the calculations above. (this is kind of just confusing to read... Can you just simplify this to "Kingambit is nearly unstoppable with Swords Dance boosts and Tera Dark?" Change up the wording or whatever) Another issue that this set has is the fact that if you run into a Dark-resist, then it can be really difficult to take those opponents down, including Pokemon such as Incineroar. For this, setting up in front of something else, removing the Dark-type resists, using redirection, or using Fake Out can help Kingambit safely get off Swords Dance. (could you reword this part or remove this? You talk about how dark resistances are annoying for kingambit since kingambit cant touch them, but after why are you talking about getting up sd safely? Wasn't the point of this to talk about how dark types were difficult to beat, not that they were threatening?)

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fairy / Flying / Fire Fire / Flying / Dark
EVs: 204 HP / 196 Atk / 100 Def / 4 SpD / 4 Spe
Nature: Adamant
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick / Tera Blast

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back, thanks to Kingambit's naturally good offensive move pool (I feel like you should remove this, is its movepool that great? It's basically just stabs+low kick) and high Attack stat. The typing works amazing here defensively thanks to the lack of good Ground- and Fighting-types. which is even better considering Assault Vest Kingambit works well as a bulky and offensive pivot (what is this supposed to mean). Defiant is arguably even more powerful on this set thanks to the lack of Swords Dance.

- Low Kick is used as coverage for coverage against Dark-Types, especially notable for beating Incineroar and opposing Kingambit in the mirror. (I think you can reduce this to like "Low Kick is good coverage to help against Dark-Types such as Incineroar and Kingambit.") However, Tera Blast can also be used as coverage, generally with Tera Flying and Fairy sets, requiring a terastalization to be useful.

- Assault Vest is great, allowing Kingambit to take in attacks like Earth Power from Ursaluna-B and consitantly (?) taking Electro Shot from Archaludon, as well as surviving extremely powerful attacks such as Heat Wave from Choice Specs Torkoal. (this is not particularly relevant)

- Tera Fairy is the best Tera on Assault Vest Kingambit, resisting Fighting as well as being a generally strong neutral typing, with Kingambit already beating best metagame Steel-type Gholdengo. Tera Fairy Tera Blast is also one of the only Physical Fairy-type attacks, which can be very valuable on certain teams. Tera Flying also resists Fighting while being immune to Ground. Tera Flying Tera Blast is just really good into the meta, hitting hard i to Annihilape, Volcarona, Amoonguss, and many others. Tera Fire is the final option, making Kingambit immune to burn, although redirection can pretty much fulfill this. (ehh fire is mainly for fire type resist, change up the order of the teras and whatnot)

- The Physical Defense investment is able to survive a +1 Defense Body Press from Archaludon and a Wave Crash from Rain boosted Basculegion most of the time. (+1 28 Def Archaludon Body Press vs. 204 HP / 100 Def Kingambit: 184-220 (91.5 - 109.4%) -- 50% chance to OHKO 252+ Atk Choice Band Basculegion Wave Crash vs. 204 HP / 100 Def Kingambit in Rain: 180-213 (89.5 - 105.9%) -- 37.5% chance to OHKO this spread is very ehh considering that you're investing a lot of defense into it and the only calcs your getting are 37% chance to live and 50% chance to live... Could you make/find a new spread or something? I can try to make one if you need)On the special side, Kingambit can survive a +1 Fiery Dance from Volcarona and a Earth Power from Ursaluna-B most of the time. (? are both of these not guaranteed lives? why do you mention most of the time)The offensive investment can OHKO Gholdengo with Sucker Punch after a Defiant boost.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage, as well as generally being more flexbile in playstyle. With Assault Vest, this set has great survivability. Assault Vest Kingambit doesn't have much sweeper potential unlike the previous set though, due to not running Swords Dance and Tera-Dark. Not being able to run Protect is also an noteworthy issue, as not having Protect and having a 4x weaknesses in a meta where Fighting-type coverage is relatively common is difficult to position around. (? in the set overview you talk about how there are few good fighting types which makes gambits typing good, now you say that fighting coverage is common... I get that there's a difference between fighting types and fighting coverage but in both situations, it just talks about how fighting types threaten gambit, not about how they resist gambit or whatever)

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina and Sneasler (I would mention incin here) are almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Set Up Kingambit can abuse redirection to a greater extent, since this can open windows for set up opportunities.

- As mentioned before, redirection allies like the aforementioned Pokemon are great to open windows for set up. (you just talked about this why do you need to talk about it again) Rillaboom is also really good, providing set up opportunities with Fake Out and threatening Ground-types. Dark-resists like Incineroar and even opposing Kingambit can get taken over by ally Primarina, as well as having great defensive synergy with Kingambit. (sneasler is a pretty popular partner, mention it)

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, including Annihilape, Sneasler, and Flamigo proving to be an issue. Again, Amoonguss and Clefable can take in these Fighting-type attacks while others like Primarina and Ursaluna-B (did you forget to finish this sentence or something, confused what you're trying to say). Speaking of, both Ursaluna formes can be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for Grass-type and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a set up sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. Set-up sets main goal is to get Swords Dance up and keep Kingambit healthy, redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, its very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with Swords Dances, it's easy for Kingambit to be OHKOed or brought to red health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a set up sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. First is the typing, having many resistances to top types like Ghost, making Kingambit an amazing countet counter towards Gholdengo. (did you not already mention that gambit beats dengo around the beginning of the analysis?) Kingambit's bulk, paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame position. Coverage is last, which can allow Kingambit to actually do well into threats like Annihilape, when paired with Tera Blast and Terastilization.

- Dark-type resists are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch, even if it's boosted. Sneasler in particular can be a problem, only taking notable damage from Iron Head, with Tera Fairy getting hit by Dire Claw. Of course, Fighting-types including the likes of Annihilape can be a massive issue, easily using Kingambit to set up. Fighting-type coverage is also rather prevalent in the meta, with stuff like Low Kick Tyranitar and Body Press Archaludon running around. Fairy-types on the offensive side can also be scary, with Pokemon such as Primarina scaring away Kingambit from Tera Dark, otheriwse Moonblast can easily chunk Kingambit. (I think you can talk about sucker punch mindgames here or in the place where you talk about the move, up to you. Additionally, you never really talk about what helps against these counters in terms of the actual pokemon or the playstyle.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
ready for recheck
 
[SET]
Bulky Attacker Offensive (Kingambit) @ Black Glasses / Safety Goggles (change set name) (better set name imo, you can stick with bulky attacker if you'd like)
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect
- Swords Dance / Low Kick / Iron Head

[SET COMMENTS]
- Kingambit is easily able to steamroll through teams, with its typing working well both offensively and defensively, easily defeating meta staples like Gholdengo, as well as decimating foes thanks to Swords Dance. Swords Dance can make steam rolling even easier, bolstering Kingambit's attack to new heights, even picking up OHKOs on bulky Pokemon such as Rillaboom, Ursaluna-B, and Amoonguss, with the latter of the two requiring Tera Dark. (this reads kind of weird but keep it in if you like it)

- Sucker Punch compensates for Kingambit's low speed, while also just immediately either force out or pin Choiced attackers and Assault Vest users. On top of that, Sucker Punch can cause mind games, with Kingambit potentially just using Kowtow Cleave while forcing a switch with Sucker Punch. Iron Head can be used as coverage for Dark resists like Primarina and Ninetales-A Sneasler, however, is generally harder to pilot. Low Kick can defeat Tyranitar and opposing Kingambit, as well as Incineroar. (switch the order of talking about low kick and iron head)

- Black Glasses are used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Black Glasses allows Kingambit to OHKO Archaludon with +2 Tera Dark Kowtow Cleave, as well was picking off Volcarona with a +2 Sucker Punch. (didn't see this earlier but mention this too +2 252+ Atk Black Glasses Kingambit Kowtow Cleave vs. 252 HP / 4 Def Rillaboom: 211-250 (101.9 - 120.7%) -- guaranteed OHKO) Safety Goggles is amazing in stopping Sucker Punch from getting redirected by Rage Powder, which can be a huge issue for Kingambit, negating damage. Safety Goggles can also deny Spore, allowing for Kingambit to use Amoonguss to set up. Safety Goggles can miss OHKOs on Pokemon such as the aforementioned Archaludon, only having a 25% chance to OHKO Archaludon with +2 Tera Dark Kowtow Cleave. (just say "Safety Goggles misses key ko's such as those shown on the aforementioned calculations" change it up obv to however you like but yea)

- Tera Dark boosts Kingambits damage further, allowing for OHKOes on Maushold and Gholdengo, as well as removing Kingambit's Fire weakness as well as its 4x weaknesses, proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage like opposing Low Kick Kingambit and Annihilape, which otherwise OHKO Kingambit.

- This set struggles with 5-move syndrome, as having to pick between Swords Dance and coverage is difficult, sacrificing either flexibility or coverage. Kingambit is really difficult to stop after a Swords Dance boost and Tera Dark, OHKOing Ursaluna with Kowtow Cleave. Another issue that this set has is the fact that if you run into a Dark-resist, then it can be really difficult to take those opponents down, including Pokemon such as Incineroar. For this, setting up in front of something else or removing the Dark-type resists can help Kingambit thrive. (I don't like how you ordered this, can you just talk about pros then cons ie. talk about how it's unstoppable then about 5mss and the dark resists being problems)

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fire / Flying / Dark
EVs: 236 HP / 124 Atk / 116 Def / 28 SpD / 4 Spe
Nature: Adamant
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back, thanks to Kingambit's high Attack stat. The typing works amazing here defensively thanks to the lack of good Ground- and Fighting-types, which is even better considering Assault Vest Kingambit works well as a bulky switch in for many meta staples such as Gholdengo. Defiant is arguably even more powerful on this set thanks to the lack of Swords Dance.

- Low Kick is used as coverage for Dark-Types, beating Dark-types such as Incineroar and opposing Kingambit.

- Assault Vest is great, allowing Kingambit to take in attacks like Earth Power from Ursaluna-B and consistently taking Electro Shot from Archaludon, as well as surviving extremely powerful attacks such as +1 Fiery Dance from Volcarona.

- Tera Fire is arguably the best Tera type on this set, providing a resistance to Fire while also removing Kingambit's weakness to Fighting. As a bonus, Tera Fire also grants Kingambit a burn immunity, being very useful when facing foes like Talonflame. Tera Flying removes both Kingambit's Ground- and Fighting-type weakness, turning them into immunities and resistances, respectively. Tera Dark is here to boost Kingambit's power, which can be very necessary due to no Swords Dance.

- The Physical Defense investment is able to survive a Drain Punch from Annihilape and a Wave Crash from Rain boosted Basculegion. On the special side, Kingambit can survive a +1 Fiery Dance from Volcarona and an Earth Power from Ursaluna-B. The offensive investment can OHKO Gholdengo with Sucker Punch after a Defiant boost, while OHKOing Dragapult with Sucker Punch 75% of the time, without Defiant.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage, as well as generally being more flexbile in playstyle. With Assault Vest, this set has great survivability. Assault Vest Kingambit doesn't have much sweeper potential unlike the previous set though, due to not running Swords Dance and Tera-Dark. Not being able to run Protect is also a noteworthy issue, as not having Protect in a meta where Trick Room and Weather are everywhere can make it difficult to position Kingambit and its allies.

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina, Incineroar, and Sneasler are almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Set Up Kingambit can abuse redirection to a greater extent, since this can open windows for set up opportunities.

- Rillaboom is a really good partner for Kingambit, providing set up opportunities with Fake Out and threatening Ground-types. Dark-resists like Incineroar and even opposing Kingambit can get taken over by ally Primarina, as well as having great defensive synergy with Kingambit. Sneasler also works at removing Dark-types, while also removing Fairy-types and providing another Fake Out ally for Kingambit.

- Kingambit, thanks to its typing, is extremely weak to Fighting-types including Annihilape, Sneasler, and Flamigo, which prove to be an issue. Again, Amoonguss and Clefable can take in these Fighting-type attacks. Both Ursaluna formes can also be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for Grass-type and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a set up sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. Set-up sets main goal is to get Swords Dance up and keep Kingambit healthy, redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, its very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with Swords Dances, it's easy for Kingambit to be OHKOed or brought to red health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a set up sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. First is the typing, having many resistances to top types like Dragon, making Kingambit an amazing counter towards Dragapult and Hydreigon. Kingambit's bulk, paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame position.

- Dark-type resists are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch, even if it's boosted. Sneasler in particular can be a problem, only taking notable damage from Iron Head. These Dark-resists can be taken care of by partners such as Primarina and Sneasler, while opposing Sneasler can get picked off by Dragapult. Of course, Fighting-types including the likes of Annihilape can be a massive issue, easily using Kingambit to set up. Fighting-type coverage is also rather prevalent in the meta, with stuff like Low Kick Tyranitar and Body Press Archaludon running around. For this, Ghost-types switches like Dragapult or redirection can be helpful in deterring Fighting-type attacks. Fairy-types on the offensive side can also be scary, with Pokemon such as Primarina scaring away Kingambit from Tera Dark, otheriwse Moonblast can easily chunk Kingambit. Sneasler can again easily deal with Fairy-types, hitting hard with Dire Claw.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
GP Team done

add remove highlight comment

[SET]
Offensive (leftover bold mark) (Kingambit) @ Black Glasses / Safety Goggles
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect
- Swords Dance / Low Kick / Iron Head

[SET COMMENTS]
- Kingambit is easily able to steamroll through teams, with its having a great typing working well both offensively and defensively (RC) and easily defeating metagame staples like Gholdengo (RC) as well as decimating foes thanks to Swords Dance. Swords Dance can make steam rolling even easier, (this is already alluded to in the last sentence) bolstering bolsters Kingambit's attack Attack to new heights, (fluff) even picking such that it can pick up OHKOs on bulky Pokemon such as Rillaboom, Ursaluna-B, and Amoonguss (with what move?), with the latter of the two (I'm assuming you're referring to both Ursaluna-B and Amoonguss based on the QC checks, lmk otherwise) requiring Tera Dark.

- Sucker Punch compensates for Kingambit's low speed Speed (RC) while also just immediately either force forcing out or pinning Choiced item attackers and Assault Vest users. On top of that, Sucker Punch can cause mind games, with Kingambit potentially just using Kowtow Cleave while forcing a switch with the threat of Sucker Punch. Low Kick can defeat Tyranitar and opposing Kingambit (RC) as well as Incineroar. Iron Head can be used as coverage for Dark-resistant Pokemon resists (Pokemon that resist X-type attacks should be written as "X-resistant Pokemon") like Primarina and Sneasler, however, is but it's generally harder to pilot. (Elaborate on what you mean here; it's a bit vague as to what "pilot" means.)

- Black Glasses are is used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Black Glasses It allows Kingambit +2 Kowtow Cleave to OHKO Rillaboom outright and Archaludon with +2 Tera Dark Kowtow Cleave (RC) as well was letting Kingambit picking off Volcarona with a +2 Sucker Punch. Kingambit can also OHKO Rillaboom with +2 Kowtow Cleave. (Condensed this sentence into the previous one.) Safety Goggles is amazing (fluff) in stopping stops Sucker Punch from getting redirected and negated by Rage Powder, which can be a huge issue for Kingambit, negating damage. Safety Goggles can also deny Spore, allowing for Kingambit to use Amoonguss to set up. Safety Goggles can miss key OHKOs on the Pokemon shown in the aforementioned calculations.

- Tera Dark boosts Kingambit's (AA) damage further, allowing for OHKOes on Maushold and Gholdengo, (with what move(s)?) as well as removing Kingambit's Fire weakness as well as its and 4x Fighting weaknesses, proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage and Pokemon like opposing Kingambit's Low Kick Kingambit and Annihilape, which otherwise OHKO Kingambit.

- Kingambit is really difficult to stop after a Swords Dance boost and Terastallizing Dark, OHKOing Ursaluna with Kowtow Cleave. This set struggles with 5-move syndrome four-moveslot syndrome, as having to pick between the flexibility of Swords Dance and a coverage move is difficult, sacrificing either flexibility or coverage. Another issue that this set has is the fact that if you run into a Dark-resist, then that it can be really difficult to take those opponents Dark-resistant Pokemon down, including Pokemon such as Incineroar. For this, setting up in front of something else another Pokemon or removing the Dark-type resists Dark-resistant Pokemon can help Kingambit thrive.

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fire / Flying / Dark
EVs: 236 HP / 124 Atk / 116 Def / 28 SpD / 4 Spe
Nature: Adamant Nature
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back hard (RC) thanks to Kingambit's its high Attack stat. The Its typing amazingly works amazing here defensively thanks to the lack of good Ground- and Fighting-types, which is even better considering Assault Vest Kingambit works well as a bulky switch in switch-in for to many metagame staples such as Gholdengo. Defiant is arguably even more very powerful on this set thanks due to the lack of Swords Dance.

- Low Kick is used as coverage for Dark-Types Dark-types, beating Dark-types Pokemon such as Incineroar and opposing Kingambit.

- Assault Vest is great, (fluff) allowing allows Kingambit to take in attacks like Earth Power from Ursaluna-B and consistently taking Electro Shot from Archaludon (RC) as well as surviving extremely powerful attacks such as +1 Fiery Dance from Volcarona.

- Tera Fire is arguably the best Tera type on this set, providing a resistance to Fire while also removing Kingambit's weakness to Fighting. As a bonus, Tera Fire also (redundant with "bonus") grants Kingambit a burn immunity, being very useful when facing foes like Talonflame. Tera Flying removes both Kingambit's Ground- and Fighting-type weaknesses, turning them into immunities an immunity and a resistances, respectively. Tera Dark is here to boosts Kingambit's power Dark-type STAB moves, (elaboration) which can be very necessary due to not using Swords Dance.

- The Physical Defense physical bulk investment is able to lets Kingambit survive a Drain Punch from Annihilape and a rain-boosted Wave Crash from Rain-boosted Basculegion-M. On the With the given special side bulk, Kingambit can survive a +1 Fiery Dance from Volcarona and an Earth Power from Ursaluna-B. The offensive investment can lets Sucker Punch OHKO Gholdengo with Sucker Punch after a Defiant boost (RC) while OHKOing Dragapult with Sucker Punch 75% of the time (RC) without Defiant it.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage moves (RC) as well as generally being more flexbile flexible in playstyle. With Assault Vest, this set has great survivability. However, Assault Vest Kingambit doesn't have much sweeper sweeping potential unlike the previous set though, due to not running Swords Dance and Tera-Dark. (Tera Dark is an option for AV sets.) Not being able to run Protect is also a noteworthy issue, as not having Protect in a metagame where Trick Room and Weather weather are everywhere, (AC) this drawback can make it difficult to position Kingambit and its allies.

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina, Incineroar, and Sneasler are is almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Set Up Swords Dance Kingambit can abuse take advantage of redirection to a greater extent, since this can open windows for set up setup opportunities.

- Rillaboom is a really good partner for Kingambit, providing set up setup opportunities with Fake Out and threatening Ground-types such as the Ursaluna formes. Dark-resists Dark-resistant Pokemon like Incineroar and even opposing Kingambit can get taken over be covered by ally Primarina, as well as having which also has great defensive synergy with Kingambit. Sneasler also works at removing Dark-types (RC) while also removing Fairy-types and providing another source of Fake Out ally support for Kingambit.

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, (AC) including Annihilape, Sneasler, and Flamigo, which prove to be an issue. Again, The aforementioned Amoonguss and Clefable can take in these Fighting-type attacks. Both Ursaluna formes can also be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. (Condensed down this point into the previous Rillaboom sentence.) Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for it against Grass-type and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a set up setup sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. (This doesn't talk about offensive variants without Swords Dance.) Set-up sets Swords Dance Kingambit's main goal is to get Swords Dance set up and keep Kingambit stay healthy; (RC, ASC) redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, it's (AA) very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with using Swords Dances, as it's easy for Kingambit to be OHKOed or brought to red low health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a set up setup sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. (You said in the last bullet point of the AV set that AV Kingambit can't really sweep well. Elaborate on what you mean here or remove/reword this part entirely.) First is the Its typing, having has many resistances to top types like Dragon, making Kingambit an amazing counter towards Dragapult and Hydreigon. Kingambit's bulk, especially when it's paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame losing late-game position.

- Dark-resists Dark-resistant Pokemon are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch (RC) even if it's they're boosted. These Dark-resists Pokemon can be taken care of by partners such as Primarina and Sneasler, while opposing Sneasler can get picked off by Dragapult. Of course, Fighting-types, (AC) including the likes of Annihilape, (AC) can be a massive issue, easily using Kingambit to set up. (Moved the Sneasler sentence to here, since it seems to make more sense.) Sneasler in particular can be a problem, only taking notable damage from Iron Head. Fighting-type coverage moves is also rather prevalent in the metagame, with stuff Pokemon like Low Kick Tyranitar and Body Press Archaludon running around being common. For this, Ghost-types switches switch-ins like Dragapult or redirection can be helpful in deterring Fighting-type attacks. Additionally, opposing Sneasler can be picked off by Dragapult. Offensive Fairy-types on the offensive side can also be scary, (fluff) with Pokemon such as Primarina scaring away can scare Kingambit away from Terastallizing into a Dark-type, otheriwse as Moonblast can would otherwise easily chunk Kingambit. Sneasler can again easily deal with Fairy-types (RC) by hitting them hard with Dire Claw.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

GP Check 1/1

a-blue-banana2-gif.645977
 
GP Team done

add remove highlight comment

[SET]
Offensive (leftover bold mark) (Kingambit) @ Black Glasses / Safety Goggles
Ability: Defiant
Level: 50
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpDef
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Protect
- Swords Dance / Low Kick / Iron Head

[SET COMMENTS]
- Kingambit is easily able to steamroll through teams, with its having a great typing working well both offensively and defensively (RC) and easily defeating metagame staples like Gholdengo (RC) as well as decimating foes thanks to Swords Dance. Swords Dance can make steam rolling even easier, (this is already alluded to in the last sentence) bolstering bolsters Kingambit's attack Attack to new heights, (fluff) even picking such that it can pick up OHKOs on bulky Pokemon such as Rillaboom, Ursaluna-B, and Amoonguss (with what move?), with the latter of the two (I'm assuming you're referring to both Ursaluna-B and Amoonguss based on the QC checks, lmk otherwise) requiring Tera Dark.

- Sucker Punch compensates for Kingambit's low speed Speed (RC) while also just immediately either force forcing out or pinning Choiced item attackers and Assault Vest users. On top of that, Sucker Punch can cause mind games, with Kingambit potentially just using Kowtow Cleave while forcing a switch with the threat of Sucker Punch. Low Kick can defeat Tyranitar and opposing Kingambit (RC) as well as Incineroar. Iron Head can be used as coverage for Dark-resistant Pokemon resists (Pokemon that resist X-type attacks should be written as "X-resistant Pokemon") like Primarina and Sneasler, however, is but it's generally harder to pilot. (Elaborate on what you mean here; it's a bit vague as to what "pilot" means.)

- Black Glasses are is used here to boost the main two moves on Kingambit, Kowtow Cleave and Sucker Punch. Black Glasses It allows Kingambit +2 Kowtow Cleave to OHKO Rillaboom outright and Archaludon with +2 Tera Dark Kowtow Cleave (RC) as well was letting Kingambit picking off Volcarona with a +2 Sucker Punch. Kingambit can also OHKO Rillaboom with +2 Kowtow Cleave. (Condensed this sentence into the previous one.) Safety Goggles is amazing (fluff) in stopping stops Sucker Punch from getting redirected and negated by Rage Powder, which can be a huge issue for Kingambit, negating damage. Safety Goggles can also deny Spore, allowing for Kingambit to use Amoonguss to set up. Safety Goggles can miss key OHKOs on the Pokemon shown in the aforementioned calculations.

- Tera Dark boosts Kingambit's (AA) damage further, allowing for OHKOes on Maushold and Gholdengo, (with what move(s)?) as well as removing Kingambit's Fire weakness as well as its and 4x Fighting weaknesses, proving to be useful against threats like Incineroar, which Kingambit otherwise struggles to get rid of, and certain Fighting-type coverage and Pokemon like opposing Kingambit's Low Kick Kingambit and Annihilape, which otherwise OHKO Kingambit.

- Kingambit is really difficult to stop after a Swords Dance boost and Terastallizing Dark, OHKOing Ursaluna with Kowtow Cleave. This set struggles with 5-move syndrome four-moveslot syndrome, as having to pick between the flexibility of Swords Dance and a coverage move is difficult, sacrificing either flexibility or coverage. Another issue that this set has is the fact that if you run into a Dark-resist, then that it can be really difficult to take those opponents Dark-resistant Pokemon down, including Pokemon such as Incineroar. For this, setting up in front of something else another Pokemon or removing the Dark-type resists Dark-resistant Pokemon can help Kingambit thrive.

[SET]
Assault Vest (Kingambit) @ Assault Vest
Ability: Defiant
Level: 50
Tera Type: Fire / Flying / Dark
EVs: 236 HP / 124 Atk / 116 Def / 28 SpD / 4 Spe
Nature: Adamant Nature
- Sucker Punch
- Kowtow Kleave
- Iron Head
- Low Kick

[SET COMMENTS]
- Assault Vest Kingambit is great at taking strong hits whilst hitting strong back hard (RC) thanks to Kingambit's its high Attack stat. The Its typing amazingly works amazing here defensively thanks to the lack of good Ground- and Fighting-types, which is even better considering Assault Vest Kingambit works well as a bulky switch in switch-in for to many metagame staples such as Gholdengo. Defiant is arguably even more very powerful on this set thanks due to the lack of Swords Dance.

- Low Kick is used as coverage for Dark-Types Dark-types, beating Dark-types Pokemon such as Incineroar and opposing Kingambit.

- Assault Vest is great, (fluff) allowing allows Kingambit to take in attacks like Earth Power from Ursaluna-B and consistently taking Electro Shot from Archaludon (RC) as well as surviving extremely powerful attacks such as +1 Fiery Dance from Volcarona.

- Tera Fire is arguably the best Tera type on this set, providing a resistance to Fire while also removing Kingambit's weakness to Fighting. As a bonus, Tera Fire also (redundant with "bonus") grants Kingambit a burn immunity, being very useful when facing foes like Talonflame. Tera Flying removes both Kingambit's Ground- and Fighting-type weaknesses, turning them into immunities an immunity and a resistances, respectively. Tera Dark is here to boosts Kingambit's power Dark-type STAB moves, (elaboration) which can be very necessary due to not using Swords Dance.

- The Physical Defense physical bulk investment is able to lets Kingambit survive a Drain Punch from Annihilape and a rain-boosted Wave Crash from Rain-boosted Basculegion-M. On the With the given special side bulk, Kingambit can survive a +1 Fiery Dance from Volcarona and an Earth Power from Ursaluna-B. The offensive investment can lets Sucker Punch OHKO Gholdengo with Sucker Punch after a Defiant boost (RC) while OHKOing Dragapult with Sucker Punch 75% of the time (RC) without Defiant it.

- Assault Vest Kingambit is more flexible in move choices compared to Swords Dance variations, able to freely carry Iron Head and coverage moves (RC) as well as generally being more flexbile flexible in playstyle. With Assault Vest, this set has great survivability. However, Assault Vest Kingambit doesn't have much sweeper sweeping potential unlike the previous set though, due to not running Swords Dance and Tera-Dark. (Tera Dark is an option for AV sets.) Not being able to run Protect is also a noteworthy issue, as not having Protect in a metagame where Trick Room and Weather weather are everywhere, (AC) this drawback can make it difficult to position Kingambit and its allies.

[STRATEGY COMMENTS]

Teambuilding
============
- Coverage for Fighting-, Fairy- and Dark-types such as Primarina, Incineroar, and Sneasler are is almost necessary when teambuilding with Kingambit. Both sets enjoy having redirection on their side, including the likes of Clefable, Electabuzz, and Amoonguss, which can easily take in Fighting-type attacks from threats like Annihilape and Sneasler. Set Up Swords Dance Kingambit can abuse take advantage of redirection to a greater extent, since this can open windows for set up setup opportunities.

- Rillaboom is a really good partner for Kingambit, providing set up setup opportunities with Fake Out and threatening Ground-types such as the Ursaluna formes. Dark-resists Dark-resistant Pokemon like Incineroar and even opposing Kingambit can get taken over be covered by ally Primarina, as well as having which also has great defensive synergy with Kingambit. Sneasler also works at removing Dark-types (RC) while also removing Fairy-types and providing another source of Fake Out ally support for Kingambit.

- Kingambit, thanks to its typing, is extremely weak to Fighting-types, (AC) including Annihilape, Sneasler, and Flamigo, which prove to be an issue. Again, The aforementioned Amoonguss and Clefable can take in these Fighting-type attacks. Both Ursaluna formes can also be an issue, but Rillaboom can also easily cover that, while also providing other vital supportive tools like Fake Out. (Condensed down this point into the previous Rillaboom sentence.) Primarina, as mentioned before, has great defensive synergy with Kingambit, taking Fighting- and Fire-type attacks with ease, while Kingambit can cover for it against Grass-type and Poison-type attacks.


Strategy Comments
============
- Kingambit's main role is either a set up setup sweeper with Swords Dance or a defensive pivot piece with Asssault Vest. (This doesn't talk about offensive variants without Swords Dance.) Set-up sets Swords Dance Kingambit's main goal is to get Swords Dance set up and keep Kingambit stay healthy; (RC, ASC) redirection and Fake Out support are usually necessary in achieving this. With Tera Dark and at +2, it's (AA) very easy for Kingambit to pick up momentum quickly and blitz through careless players. Don't be greedy with using Swords Dances, as it's easy for Kingambit to be OHKOed or brought to red low health with careful positioning around Sucker Punch, especially in a format with Fighting-type coverage everywhere.

- Kingambit succeeds as a set up setup sweeper thanks to its typing, bulk, and on Assault Vest sets, coverage. (You said in the last bullet point of the AV set that AV Kingambit can't really sweep well. Elaborate on what you mean here or remove/reword this part entirely.) First is the Its typing, having has many resistances to top types like Dragon, making Kingambit an amazing counter towards Dragapult and Hydreigon. Kingambit's bulk, especially when it's paired with a potential Assault Vest, is just really good, allowing for Kingambit to withstand hits and potentially turn the tables when in a loding endgame losing late-game position.

- Dark-resists Dark-resistant Pokemon are a huge issues for Kingambit, easily taking in Kowtow Cleave and Sucker Punch (RC) even if it's they're boosted. These Dark-resists Pokemon can be taken care of by partners such as Primarina and Sneasler, while opposing Sneasler can get picked off by Dragapult. Of course, Fighting-types, (AC) including the likes of Annihilape, (AC) can be a massive issue, easily using Kingambit to set up. (Moved the Sneasler sentence to here, since it seems to make more sense.) Sneasler in particular can be a problem, only taking notable damage from Iron Head. Fighting-type coverage moves is also rather prevalent in the metagame, with stuff Pokemon like Low Kick Tyranitar and Body Press Archaludon running around being common. For this, Ghost-types switches switch-ins like Dragapult or redirection can be helpful in deterring Fighting-type attacks. Additionally, opposing Sneasler can be picked off by Dragapult. Offensive Fairy-types on the offensive side can also be scary, (fluff) with Pokemon such as Primarina scaring away can scare Kingambit away from Terastallizing into a Dark-type, otheriwse as Moonblast can would otherwise easily chunk Kingambit. Sneasler can again easily deal with Fairy-types (RC) by hitting them hard with Dire Claw.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/penguguy1.650323/
Quality checked by:
https://www.smogon.com/forums/members/choruto.646006/
https://www.smogon.com/forums/members/flarefox_7.657713/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

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