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Ongoing Keriel vs. Doduodrio (B5P3 Lvl 2)

Keriel's Corner
:pmd/slowking-galar: :pmd/gothitelle: :pmd/heatran: :pmd/articuno: :pmd/diancie:
:sv/slowking-galar:

Chill of the Eerie (Slowking-Galar)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Poison/Psychic
Abilities: Curious Medicine, Own Tempo Hidden Ability: Regenerator

HP: 95
Attack: 5
Defen.: 6
Sp.Atk: 8
Sp.Def: 8
Speed: 30
Size: 3
Weight: 4


Movepool
Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Confusion
Curse
Growl
Hail
Heal Pulse
Helping Hand
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Scary Face
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Trick
Venom Drench
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Acid Spray
Belch
Blizzard
Disable
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Take Down
Venoshock
:sv/gothitelle:

Revelation of the Apocalypse (Gothitelle)
Level 2 EXP: 02 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Frisk, Competitive Hidden Ability: Shadow Tag

HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 7
Sp.Def: 8
Speed: 65
Size: 3
Weight: 3


Movepool
Level 0:
Brick Break
Calm Mind
Dark Pulse
Energy Ball
Facade
Fake Tears
Feint Attack
Focus Blast
Heal Bell
Heal Block
Hypnosis
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt

Level 1:
Captivate
Charm
Confide
Confusion
Cosmic Power
Double Team
Fake Out
Flash
Flatter
Heal Pulse
Helping Hand
Mirror Coat
Play Nice
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Swagger
Swift
Taunt
Tickle
Trick

Level 2:
Covet
Double Slap
Dream Eater
Expanding Force
Foul Play
Grass Knot
Payback
Secret Power
Thief
:sv/heatran:

Harbinger of the Mountain's Wrath (Heatran)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Fire/Steel
Abilities: Flash Fire Hidden Ability: Flame Body

HP: 95
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 8
Speed: 77
Size: 4
Weight: 8


Movepool
Level 0:
Bug Bite
Crunch
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Will-O-Wisp

Level 1:
Ancient Power
Captivate
Confide
Double Team
Fire Spin
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rock Climb
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt

Level 2:
Burning Jealousy
Fire Blast
Flare Blitz
Heat Wave
Magma Storm (sig)
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Stone Edge
Take Down
:sv/articuno:

Harbinger of the Northern Gale (Articuno)
Level 2 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Ice/Flying
Abilities: Pressure Hidden Ability: Snow Cloak

HP: 95
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 85
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Avalanche
Brave Bird
Defog
Facade
Heal Bell
Ice Beam
Ice Shard
Leer
Light Screen
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Whirlwind

Level 1:
Agility
Air Cutter
Ancient Power
Bubble Beam
Confide
Curse
Detect
Double Team
Dual Wingbeat
Extrasensory
Feather Dance
Gust
Hail
Haze
Helping Hand
Ice Spinner
Mirror Coat
Mist
Mud-Slap
Ominous Wind
Peck
Powder Snow
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Water Gun
Water Pulse
Weather Ball

Level 2:
Blizzard
Double-Edge
Hurricane
Icicle Spear
Pluck
Razor Wind
Secret Power
Sky Attack
Take Down
Triple Axel
:sv/diancie:

Harbinger of Royal Dominion (Diancie)
Level 1 EXP: 0 / 10

Serious nature ( +None, -None )
Typing: Rock/Fairy
Abilities: Clear Body

HP: 80
Attack: 7
Defen.: 11
Sp.Atk: 7
Sp.Def: 11
Speed: 50
Size: 1
Weight: 1


Movepool
Level 0:
Calm Mind
Dazzling Gleam
Earth Power
Facade
Fake Tears
Flash Cannon
Heal Bell
Light Screen
Play Rough
Power Gem
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Sharpen
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Amnesia
Ancient Power
Charm
Confide
Double Team
Encore
Flash
Hail
Harden
Helping Hand
Iron Defense
Rain Dance
Rock Throw
Safeguard
Sand Tomb
Sandstorm
Snowscape
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 3:
Diamond Storm (sig)

:eject button: Eject Button
:enigma berry: Enigma Berry
:focus sash: Focus Sash
:jaboca berry: Jaboca Berry
:kelpsy berry: Kelpsy Berry
:micle berry: Micle Berry
:petaya berry: Petaya Berry
:rowap berry: Rowap Berry
:sticky barb: Sticky Barb
:tamato berry: Tamato Berry
Doduodrio's Corner
:pmd/conkeldurr: :pmd/darmanitan-galar: :pmd/probopass: :pmd/escavalier: :pmd/slowbro-galar:
:BW/Conkeldurr:
Walter

Species:
Conkeldurr, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Fighting
Abilities: Guts / Sheer Force / (Unlocked) Iron Fist
Profile:
Walter is like everyone's favorite uncle! He's very kind and possesses many talents such as juggling, sleight of hand, and (by far the most important) telling groan-inducing puns!

How They Met:
Walter sells balloons at an amusement park but also enjoys battling, so he sometimes teams up with Doduodrio for battles!

Name Origins:
Conkeldurr usually holds a Flame Orb which reminded me of coal walkers. Walter sounds a lot like Walker.

Statistics:
HP:
100
Atk: 10
Def: 7
SpA: 4
SpD: 5
Spe: 45

Size Class: 3
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Brick Break
Bulk Up
Defog
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Mach Punch
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up

Level 1:
Brutal Swing
Chip Away
Coaching
Confide
Counter
Curse
Detect
Double Team
Force Palm
Helping Hand
High Horsepower
Mega Punch
Pound
Power-Up Punch
Rain Dance
Rock Smash
Rock Throw
Scary Face
Slam
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Close Combat
Comet Punch
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Low Kick
Mega Kick
Payback
Revenge
Reversal
Rock Blast
Secret Power
Smelling Salts
Stone Edge
Superpower
Take Down
Thief
Upper Hand
Wake-Up Slap
:ss/darmanitan galar:
Bananas

Species: Darmanitan-Galar, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Ice
Abilities: Gorilla Tactics / (Unlocked) Zen Mode
Profile:
Go bananas

How They Met:
B-A-N-A-N-A-S

Name Origins:
Apes like bananas.

Statistics:
:ss/darmanitan galar:
Darmanitan-Galar
Typing:
Ice

HP: 100
Atk: 10
Def: 4
SpA: 3
SpD: 4
Spe: 95

Size Class: 3
Weight Class: 5​
:ss/darmanitan galar zen:
Darmanitan-Galar-Zen
Typing:
Ice / Fire

HP: 100
Atk: 11
Def: 4
SpA: 3
SpD: 4
Spe: 135

Size Class: 3
Weight Class: 5​


Moves:

Level 0:
Avalanche
Brick Break
Bulk Up
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Protect
Psychic
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tackle
Uproar
Will-O-Wisp
Work Up
Zen Headbutt

Level 1:
Bite
Encore
Fire Spin
Flame Wheel
Ice Fang
Incinerate
Iron Defense
Mega Punch
Powder Snow
Power-Up Punch
Sunny Day
Taunt
Yawn

Level 2:
Blizzard
Burning Jealousy
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Mega Kick
Payback
Reversal
Solar Beam
Stone Edge
Superpower
Take Down
Thief
:BW/Probopass:
Bub

Species:
Probopass, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Quirky (No change)
Typing: Rock / Steel
Abilities: Sturdy / Magnet Pull / (Unlocked) Sand Force
Profile:
Nothing escapes Bub. His ever-watchful gaze paired with his three mini-noses always on the lookout proves to be useful in battle. He never speaks, never eats, and never sleeps, so his presence makes some of Doduodrio's Pokemon nervous. His Magnet Pull ability has gotten Bub into endless trouble, clinging to other wild Pokemon and generally attracting a whole ton of metal objects. Staples, water bottles, utensils, even electronics have gone missing only to be found stuck onto Bub. He doesn't seem to mind, though.

How They Met:
An enigma, nobody really knows much about Bub. He just showed up one day out of the blue in Doduodrio's backyard, levitating in place without a word. Even to this day, he still hasn't said a thing...

Name Origins:
Probopass reminded me of the pig head from the Lord of the Flies, Beezlebub. Maybe because of the mini-noses. So, Bub is a shortened version of Beezlebub.

Statistics:
HP:
85
Atk: 4
Def: 10
SpA: 6
SpD: 11
Spe: 40

Size Class: 2
Weight Class: 7
Hidden Power: None

Moves:

Level 0:

Dazzling Gleam
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Ancient Power
Captivate
Confide
Curse
Defense Curl
Discharge
Double Team
Harden
Helping Hand
High Horsepower
Iron Defense
Magnet Bomb
Magnetic Flux
Mud-Slap
Pain Split
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Shock Wave
Spark
Stealth Rock
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Double-Edge
Dynamic Punch
Head Smash
Magnitude
Meteor Beam
Rock Blast
Secret Power
Steel Beam
Stone Edge
Supercell Slam
Take Down
Thunder
Zap Cannon
:BW/Escavalier:
Lance

Species:
Escavalier, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Bashful (No effect)
Typing: Bug / Steel
Abilities: Swarm / Shell Armor / (Unlocked) Overcoat
Profile:
Lance loves getting compliments about his strength or his thick armor or just about anything, really. He can be cheerful or serious depending on his mood, but he can also be naive about many things. He likes to keep his armor nice and clean and his arms nice and sharp. When challenged to a battle, he will always happily accept.

How They Met:
Lance was found stuck to Bub one day (darn Magnet Pull), so Doduodrio had to help free him. It turned out that Rook and Lance had actually sparred together a really long time ago, so Rook invited Lance to join the team!

Name Origins:
Escavalier looks like it's ready to go jousting at a medieval tournament for knights! This reminded me of Lancelot from the King Arthur stories. I just shortened Lancelot to Lance.

Statistics:
HP:
85
Atk: 10
Def: 8
SpA: 5
SpD: 8
Spe: 20

Size Class: 2
Weight Class: 3
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Bug Bite
Bug Buzz
Energy Ball
Facade
Feint Attack
Focus Blast
Horn Attack
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1:
Agility
Brutal Swing
Confide
Counter
Cut
Double Team
Drill Run
Encore
False Swipe
Infestation
Iron Defense
Peck
Quick Guard
Rain Dance
Rock Smash
Scary Face
Swagger
Taunt
Twineedle

Level 2:
Acid Spray
Close Combat
Double-Edge
Flail
Fury Attack
Megahorn
Metal Burst
Revenge
Reversal
Secret Power
Steel Beam
Take Down
:ss/slowbro-galar:
Shale

Species: Slowbro-Galar, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Docile (No change)
Typing: Poison / Psychic
Abilities: Quick Draw / Own Tempo / (Unlocked) Regenerator
Profile:
Shale is similar to Sheldon: dim-witted and slow. But while Sheldon is slow because that's the way he is, Shale is slow because he chooses to be. As a result, when he feels especially motivated to act, he can actually get a lot done in a short amount of time. This doesn't happen often, though. Personality-wise, he is rather easygoing and doesn't really have any strong preferences for much of anything at all.

How They Met:
Shale is Sheldon's long-lost cousin! At the Sheldon family reunion, Shale was so happy to see Sheldon again that he decided to join the team!

Name Origin:
Shale sounds like "shell" said with a cowboy accent because Galarian Slowbro is sort of like a cowboy.

Statistics:
HP: 95
Atk: 7
Def: 7
SpA: 7
SpD: 5
Spe: 30

Size Class: 3
Weight Class: 4
Hidden Power: None

Moves:

Level 0:
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Acid
Amnesia
Brutal Swing
Confusion
Curse
Growl
Hail
Haze
Heal Pulse
Helping Hand
Ice Fang
Iron Defense
Mega Punch
Psybeam
Psychic Terrain
Rain Dance
Safeguard
Sandstorm
Scary Face
Shell Side Arm
Slack Off
Sludge Bomb
Snowscape
Sunny Day
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
Acid Spray
Belch
Blizzard
Disable
Double-Edge
Expanding Force
Fire Blast
Foul Play
Grass Knot
Gunk Shot
Hydro Pump
Iron Tail
Mega Kick
Rock Blast
Take Down
Venoshock

:flame orb: Flame Orb
:choice band: Choice Band
:sticky barb: Sticky Barb
:leftovers: Leftovers
:weakness policy: Weakness Policy
:choice specs: Choice Specs
:berserk gene: Berserk Gene
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:red card: Red Card
Keriel To Send + Equip
Doduodrio To Send + Equip + Order
Keriel To Order
(Half Start is Enabled)​
 
Last edited:
Sending out :conkeldurr: Walter the Conkeldurr holding a :flame orb: Flame Orb!

:bw/conkeldurr:
"Ohoho, we have a fiery challenger I see!"

Hammer Arm - Hammer Arm
At the start of Step 1, IF Heatran is to use a Poison-Inflicting move, THEN use Protect
At the start of the step, IF Heatran is to use Stealth Rock, THEN use Focus Punch
At the start of your turn, IF you are confused, THEN use Bulk Up
WHEN you are hit by Heatran, IF able, THEN use Revenge
 
Round 1
:pmd/heatran: Harbinger of the Mountain's Wrath the Heatran @ :jaboca berry:
Flash Fire / Flame Body
95/95 HP | 100% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:1

:flame orb: @ Walter the Conkeldurr :pmd/conkeldurr:
Guts / Sheer Force / Iron Fist
100/100 HP | 100% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:5 R:2 T:1
Step 1
:conkeldurr: Conkeldurr readies Focus Punch

:heatran: Heatran uses Stealth Rock (-12 EN)
Pointed stones floated in the air around Conkeldurr's team!

Conkeldurr was burned! (
:flame orb:
)

:conkeldurr: Conkeldurr uses Focus Punch (-10 EN)
Crit (1/24): No (9)
Damage: (15+10-8+3+2)*1.5 = 33 Damage
Flame Body (1-3/10): No (7)
:heatran: Heatran consumed its Jaboca Berry! (-1 :jaboca berry:)
Conkeldurr receives 33 Damage

Step 2
:heatran: Heatran uses Protect (-12 EN)
Heatran protected itself!

:conkeldurr: Conkeldurr uses Hammer Arm (-7 EN)
Heatran was protected!

Conkeldurr takes 2 damage from its burn

:pmd/heatran: Harbinger of the Mountain's Wrath the Heatran @ Nothing
Flash Fire / Flame Body
62/95 HP | 76% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:1

:flame orb: @ Walter the Conkeldurr :pmd/conkeldurr:
Guts / Sheer Force / Iron Fist
65/100 HP | 83% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:5 R:2 T:1
Stealth Rock (Team)
Burned

Keriel To use every consumable Order
Doduodrio To Order​
 
Counterswitching to :escavalier: Lance the Escavalier holding some :leftovers: Leftovers!

:bw/escavalier:
"I'm not stuck with you. You're stuck with me!"

Infestation - X-Scissor - X-Scissor
At the start of the step, IF Gothitelle is to use a Sleep-Inflicting move in a combination, THEN use Protect and push back
At the start of your turn, IF Gothitelle has a Decoy, THEN use Twineedle and push back
At the start of your turn, IF your Attack stage is less than 0, THEN use Swords Dance and push back
At the end of your turn, IF you flinched, THEN push back
 
Last edited:
Round 2
Keriel's Corner
:pmd/heatran: Harbinger of the Mountain's Wrath the Heatran
Flash Fire / Flame Body
62/95 HP | 76% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2

:pmd/gothitelle: Revelation of the Apocalypse the Gothitelle @ :kelpsy berry:
Frisk / Competitive / Shadow Tag
85/85 HP | 100% EN
4 / 7 / 7 / 8 / 65 | S3 W3
C:5 R:2 T:1

Doduodrio's Corner
:flame orb: @ Walter the Conkeldurr
:pmd/conkeldurr:

Guts / Sheer Force / Iron Fist
65/100 HP | 83% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:5 R:2
Burned

:leftovers: @ Lance the Escavalier :pmd/escavalier:
Swarm / Shell Armor / Overcoat
85/85 HP | 100% EN
10 / 8 / 5 / 8 / 20 | S2 W3
C:5 R:2 T:1
Stealth Rock (Team)
Trapped

:escavalier: Escavalier takes 12 Damage from Stealth Rocks!
Gothitelle Frisked!
:gothitelle: Gothitelle consumes its Kelpsy Berry (-1 :kelpsy berry:) (At Least 11 ATK Rank)

Step 1
:gothitelle: Gothitelle uses Protect (-12 EN)
Gothitelle protected itself!

:escavalier: Escavalier uses Infestation (-5 EN)
Gothitelle was protected!

Step 2
:gothitelle: Gothitelle uses Thief (-4 EN)
Crit: No (Shell Armor)
Damage: 6+11-8-1 = 8 Damage
Gothitelle gained Leftovers! (+:leftovers:)

:escavalier: Escavalier uses X-Scissor (-6 EN)
Crit (1/24): Yes (1)
Damage: (8+10-7+3+3)*1.5+2 = 28 Damage

Gothitelle healed 6 HP (:leftovers:)

Step 3
:gothitelle: Gothitelle uses Fake Out (-4 EN)
Crit: No (Shell Armor)
Damage: (4+11-8-1)*0.75 = 5 Damage

:escavalier: Escavalier flinched!

Gothitelle healed 2 HP (:leftovers:)

:pmd/gothitelle: Revelation of the Apocalypse the Gothitelle @ :leftovers:
Frisk / Competitive / Shadow Tag
65/85 HP | 80% EN
11 / 7 / 7 / 8 / 65 | S3 W3
C:5 R:2 T:1
Kelpsified (Notes Round 2)
Faked


Nothing @ Lance the Escavalier :pmd/escavalier:
Swarm / Shell Armor / Overcoat
60/85 HP | 89% EN
10 / 8 / 5 / 8 / 20 | S2 W3
C:5 R:2 T:1
Stealth Rock (Team)
Trapped

Keriel To seek item nirvana To Order
Doduodrio To Order​
 
Last edited:
Switching to Heatran @ Eject Button. (No counterswitch is possible - Trapped.)
:ss/heatran: :eject button:
Decline Eject Button.
Flare Blitz ~ Flare Blitz ~ Flare Blitz


[start of step] If Escavalier is to use a Protective move, use Sunny Day if step 1, Chill the third instance, and Iron Defense otherwise.
[start of turn] If Escavalier is to use Rain Dance, use Sunny Day.
[start of priority +1] If Escavalier is to use a Special-returning move, use Sunny Day if step 1, and Will o' Wisp if step 2, and ignore this substitution until the end of the round if step 2.
[start of turn] If Escavalier lacks Protection and Escavalier lacks a Decoy, use Magma Storm + Ancient Power the first instance and Flamethrower subsequent instances.
 
Round 3
Keriel's Corner
:pmd/gothitelle: Revelation of the Apocalypse the Gothitelle @ :leftovers:
Frisk / Competitive / Shadow Tag
65/85 HP | 80% EN
4 / 7 / 7 / 8 / 65 | S3 W3
C:5 R:2

:pmd/heatran: Harbinger of the Mountain's Wrath the Heatran @ :eject button:
Flash Fire / Flame Body
62/95 HP | 76% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:1

Doduodrio's Corner
:flame orb: @ Walter the Conkeldurr
:pmd/conkeldurr:

Guts / Sheer Force / Iron Fist
65/100 HP | 83% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:5 R:2
Burned

Nothing @ Lance the Escavalier :pmd/escavalier:
Swarm / Shell Armor / Overcoat
60/85 HP | 89% EN
10 / 8 / 5 / 8 / 20 | S2 W3
C:5 R:2 T:1
Stealth Rock (Team)
Step 1
:heatran: Heatran uses Primeval Cataclysm (Magma Storm + Ancient Power) (-14 EN)
Crit: No (Shell Armor)
Effect (1/10): No (8)
Damage: (10+9-8+3-1)*2 = 26 Damage
Heatran gained 1 Heat! (1)

:escavalier: Escavalier uses Taunt (-10 EN)
Heatran was provoked! (N2T)

Step 2
:heatran: Heatran uses Flamethrower (-7 EN)
Crit: No (Shell Armor)
Effect (1/10): No (5)
Damage: (9+10-8+3-1)*2 = 26 Damage
Heatran gained 1 Heat! (2)

:escavalier: Escavalier uses Metal Burst (-15 EN)
Damage: 28*1.25 = 33 Damage

Step 3

:heatran: Heatran uses Flamethrower (-7 EN)
Crit: No (Shell Armor)
Effect (1/10): No (4)
Damage: (9+11-8+3-1)*2 = 28 Damage
Heatran gained 1 Heat! (3)

:pmd/escavalier: Escavalier Fainted! :pmd/escavalier:

:pmd/heatran: Harbinger of the Mountain's Wrath the Heatran @
:eject button:

Flash Fire / Flame Body
29/95 HP | 48% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:0
Heat (3)
Attack Aid (Flash Fire)


Nothing @ Lance the Escavalier
:pmd/escavalier:

Swarm / Shell Armor / Overcoat
-20/85 HP | 64% EN
10 / 8 / 5 / 8 / 20 | S2 W3
C:5 R:2 T:1
Stealth Rock (Team)

Both players to check for errors <3 (I had to redo this to catch some stuff)
Doduodrio To Replace Lance (Escavalier)
Doduodrio To Order
Keriel To Order​
 
Sending out :conkeldurr: Walter the Conkeldurr holding a :flame orb: Flame Orb!

:bw/conkeldurr:
"Let's shake things up! Ohoho!"

Mach Punch + Facade - Chill - Chill
At the start of the step, IF Heatran is to use Protect, THEN use Bulk Up
 
Round 4​
Keriel's Corner
:pmd/gothitelle:
Revelation of the Apocalypse the Gothitelle @
:leftovers:

Frisk / Competitive / Shadow Tag
65/85 HP | 80% EN
4 / 7 / 7 / 8 / 65 | S3 W3
C:5 R:2

:pmd/heatran:
Harbinger of the Mountain's Wrath the Heatran @
:eject button:

Flash Fire / Flame Body
29/95 HP | 48% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:0
Heat (3)
Attack Aid (Flash Fire)


Doduodrio's Corner
:pmd/escavalier:
KO

:flame orb:
@ Walter the Conkeldurr
:pmd/conkeldurr:

Guts / Sheer Force / Iron Fist
65/100 HP | 83% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:5 R:2 T:1
Burned
Stealth Rock (Team)

:conkeldurr:
Conkeldurr takes 9 Damage from Stealth Rocks

Step 1
:heatran:
Heatran uses Protect (-12 EN)
Heatran is protected!

:conkeldurr:
Conkeldurr uses Bulk Up (-10 EN)
Conkeldurr's Attack and Defense rose! (+1, N8T)
Conkeldurr takes 2 Damage from its burn

Step 2
:heatran:
Heatran uses Flamethrower (-7 EN)
Crit (1/24): No (20)
Damage: 9+12-5+3 = 19 Damage
Heatran gained 1 Heat (4)

:conkeldurr:
Conkeldurr Chilled! (+12 EN, -1 Chill)
Conkeldurr takes 2 Damage from its burn

Step 3
:heatran:
Heatran uses Flamethrower (-7 EN)
Crit (1/24): No (8)
Damage: 9+13-5+3 = 20 Damage
Heatran gained 1 Heat (5)

:conkeldurr:
Conkeldurr Chilled! (+12 EN, -1 Chill)
Conkeldurr takes 2 Damage from its burn

:pmd/heatran:
Harbinger of the Mountain's Wrath the Heatran @
:eject button:

Flash Fire / Flame Body
29/95 HP | 22% EN
7 / 8 / 9 / 8 / 77 | S3 W8
C:5 R:2 T:0
Heat (5)
Attack Aid (Flash Fire)



:flame orb:
@ Walter the Conkeldurr
:pmd/conkeldurr:

Guts / Sheer Force / Iron Fist
11/100 HP | 97% EN
10 / 7 / 4 / 5 / 45 | S3 W4
C:3 R:2 T:1
Burned
Stealth Rock (Team)
+1 ATK (N6T)
+1 DEF (N6T)

Keriel To Order
Doduodrio To Order
Reposted <3
 
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