ORAS UU Kek

Welcome to another rmt, this time a kecleon team. I've played around with this, haven't been playing that much recently but still want help, it was my main team for about a few months though. Just don't change kecleon, since it's the inspiration for the team.


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Top Kekleon (Kecleon) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch

The member the team was based around. Sucker Punch and Shadow Sneak give valuable priority, Drain Punch is recovery, and they're good coverage overall. Shadow Sneak can be used to surprise fighting types too expecting to crush it with a fighting move, if they don't predict the shadow sneak. Hone Claws can help me set up, but i don't use it that much. Life Orb helps with damage, and Protean is a great ability. The EVS are Max Atk/Max HP since it has a pretty bad speed tier, and it has 2 priority moves. HP helps to tank moves, Atk is self-explanatory. Adamant Nature boosts the attack while lowering the special attack, and it has no special attacking moves.


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Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower

The second member of the team. Rest + Chesto gives it a priority heal (because of prankster) which also heals status that is inflicted on it while it is setting up. Acrobatics is a STAB move that does a bunch of damage once you use rest, and superpower hits a bunch of stuff. I chose superpower over knock off, but i'm not sure about that decision. Max SpD/Max Spe allows you to survive a bunch of special hits while boosting your physical defense, and max speed allows you to outspeed a bunch. The rest i put in atk (4 evs), but it will be boosted if you set up. Jolly Nature allows you to outspeed more while lowering your special attack which isn't being used.


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Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick

The third member of the team, Specs Chandelure is really powerful. Energy Ball takes care of the pesky water types around, while Flamethrower and Shadow Ball are STABs. Trick cripples walls like blissey. Flash Fire allows it to freely switch into a flare blitz from opposing arcanines and the like, and the EV spread gives it Max SpA/Max Spe to outspeed a bunch of stuff and do a bunch of damage. Timid allows you to outspeed more while lowering the attack, and you don't need more special attack since you're specs.



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SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard

Donphan is my rocker, it used to be hippowdon until it rose. SR is SR, Earthquake is a good STAB, Knock Off is… Knock Off, and Ice Shard is good priority, not as good since mence left but still good. Impish Nature with max Defense and HP allows it to survive a bunch of hits, and sturdy will make it so that it guaranteed survives 1 hit if it's at max HP. Leftovers gradually recovers its health, which is it's only form of recovery except for rest, which isn't that good.



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HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin

My Mega and Spinner is mega blastoise. Scald is a great STAB, Dark Pulse is coverage that is boosted by Mega Launcher, and Ice Beam is good coverage overall. Rapid Spin removes the common hazards. Max SpA gives it a ton of power, while 204 speed creeps honchkrow creepers (I think), while also outspeeding sylveon, with the rest being poured into HP for survivability. Modest Nature powers up its attacks, while only decreasing rapid spin's power, which doesn't really matter.



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Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail

The final pokemon on my team is Goodra. Choice Band powers up all of its physical attacks, with Outrage being a great STAB, Power Whip hitting annoying bulky waters, EQ is great coverage and Iron Tail hits those unexpecting fairies. Adamant powers up its attack even more, with the 252 Atk EVs helping too. 188 Speed also outspeeds honchkrow creepers and sylveon, and the rest is in HP for survivability. Sap Sipper allows it to get an attack boost when it gets hit by a grass move.



So that's my RMT!

Top Kekleon (Kecleon) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch

Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower

Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick

SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard

HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin

Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail

 
Hey Yellow Skarmory! Thats a cool team you have there, Kecleon is a very underrated Pokemon that has its good uses. One Pokemon that your team struggles with at the moment is Choice Specs/Scarf Hydreigon. Timid Specs Hydreigon outspeeds everything on your team and can pretty much OHKO with either Draco Meteor or Dark Pulse. An unboosted Superpower from Tornadus only does a maximum of 77.5%, while Draco Meteor OHKOs with Specs and is a guaranteed 2HKO with Scarf (while also outspending you on the second turn for the KO). Crawdaunt also gives your team trouble, hitting most of your team very hard with Adaptability Life Orb attacks. Kecleon's Drain Punch does loads of damage to those threats, but takes a lot of damage in return. To better your team, I would suggest changing out Goodra for an Assault Vest Machamp, and run Rapid Spin on Donphan instead of Blastoise.

In my opinion, Rapid Spin is run much better on Donphan than Mega Blastoise, as Blastoise should have the moveslot filled with a hard hitting attack. I would also change around Donphan's EV spread, as Sturdy allows you to take any one hit.

Goodra is a great Pokemon in the UU tier, being able to hit lots of things like a steam engine, and able to soak up specials hits like nobody's business with a monstrous 150 Special Defense stat. However, on your team, AV Machamp is able to hit more threats like Hydreigon, Crawdaunt, and Mamoswine. The Assault Vest and EV spread I've provide below allows Machamp to live a Modest Choice Specs Draco Meteor from Hydreigon (and can OHKO with Close Combat), a Jolly Adaptability Life Orb Crabhammer from Crawdaunt (and OHKO with Close Combat), and an Adamant Max Attack Choice Banded Earthquake from Mamoswine, and OHKO back with (you guessed it) Close Combat. Machamp can also provide some extra priority with Bullet Punch and Mach Punch. Make sure you check out the Machamp set below. Have fun battling!

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Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Stealth Rock
- Rapid Spin
- Ice Shard

latest

Blastoise-Mega @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse / Flash Cannon
- Ice Beam

Flash Cannon can be run to hit and surprise Faries that think they wall you (*cough* Specially defensive Sylveon)
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Machamp @ Assault Vest
Ability: Guts
EVs: 172 HP / 252 Atk / 44 Def / 40 SpD
Adamant Nature
- Close Combat
- Knock Off
- Stone Edge
- Heavy Slam / Bullet Punch / Mach Punch

Heavy Slam can OHKO Sylveon (but don't expect to live any Choice Spec Hyper Voices, though you can take anything else) but Bullet Punch can revenge kill it. Mach Punch is STAB priority if you find you need the extra "speed" on the team.
 
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