Welcome to another rmt, this time a kecleon team. I've played around with this, haven't been playing that much recently but still want help, it was my main team for about a few months though. Just don't change kecleon, since it's the inspiration for the team.
Top Kekleon (Kecleon) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch
The member the team was based around. Sucker Punch and Shadow Sneak give valuable priority, Drain Punch is recovery, and they're good coverage overall. Shadow Sneak can be used to surprise fighting types too expecting to crush it with a fighting move, if they don't predict the shadow sneak. Hone Claws can help me set up, but i don't use it that much. Life Orb helps with damage, and Protean is a great ability. The EVS are Max Atk/Max HP since it has a pretty bad speed tier, and it has 2 priority moves. HP helps to tank moves, Atk is self-explanatory. Adamant Nature boosts the attack while lowering the special attack, and it has no special attacking moves.
Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower
The second member of the team. Rest + Chesto gives it a priority heal (because of prankster) which also heals status that is inflicted on it while it is setting up. Acrobatics is a STAB move that does a bunch of damage once you use rest, and superpower hits a bunch of stuff. I chose superpower over knock off, but i'm not sure about that decision. Max SpD/Max Spe allows you to survive a bunch of special hits while boosting your physical defense, and max speed allows you to outspeed a bunch. The rest i put in atk (4 evs), but it will be boosted if you set up. Jolly Nature allows you to outspeed more while lowering your special attack which isn't being used.
Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
The third member of the team, Specs Chandelure is really powerful. Energy Ball takes care of the pesky water types around, while Flamethrower and Shadow Ball are STABs. Trick cripples walls like blissey. Flash Fire allows it to freely switch into a flare blitz from opposing arcanines and the like, and the EV spread gives it Max SpA/Max Spe to outspeed a bunch of stuff and do a bunch of damage. Timid allows you to outspeed more while lowering the attack, and you don't need more special attack since you're specs.
SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard
Donphan is my rocker, it used to be hippowdon until it rose. SR is SR, Earthquake is a good STAB, Knock Off is… Knock Off, and Ice Shard is good priority, not as good since mence left but still good. Impish Nature with max Defense and HP allows it to survive a bunch of hits, and sturdy will make it so that it guaranteed survives 1 hit if it's at max HP. Leftovers gradually recovers its health, which is it's only form of recovery except for rest, which isn't that good.
HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
My Mega and Spinner is mega blastoise. Scald is a great STAB, Dark Pulse is coverage that is boosted by Mega Launcher, and Ice Beam is good coverage overall. Rapid Spin removes the common hazards. Max SpA gives it a ton of power, while 204 speed creeps honchkrow creepers (I think), while also outspeeding sylveon, with the rest being poured into HP for survivability. Modest Nature powers up its attacks, while only decreasing rapid spin's power, which doesn't really matter.
Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail
The final pokemon on my team is Goodra. Choice Band powers up all of its physical attacks, with Outrage being a great STAB, Power Whip hitting annoying bulky waters, EQ is great coverage and Iron Tail hits those unexpecting fairies. Adamant powers up its attack even more, with the 252 Atk EVs helping too. 188 Speed also outspeeds honchkrow creepers and sylveon, and the rest is in HP for survivability. Sap Sipper allows it to get an attack boost when it gets hit by a grass move.
So that's my RMT!
Top Kekleon (Kecleon) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch
The member the team was based around. Sucker Punch and Shadow Sneak give valuable priority, Drain Punch is recovery, and they're good coverage overall. Shadow Sneak can be used to surprise fighting types too expecting to crush it with a fighting move, if they don't predict the shadow sneak. Hone Claws can help me set up, but i don't use it that much. Life Orb helps with damage, and Protean is a great ability. The EVS are Max Atk/Max HP since it has a pretty bad speed tier, and it has 2 priority moves. HP helps to tank moves, Atk is self-explanatory. Adamant Nature boosts the attack while lowering the special attack, and it has no special attacking moves.
Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower
The second member of the team. Rest + Chesto gives it a priority heal (because of prankster) which also heals status that is inflicted on it while it is setting up. Acrobatics is a STAB move that does a bunch of damage once you use rest, and superpower hits a bunch of stuff. I chose superpower over knock off, but i'm not sure about that decision. Max SpD/Max Spe allows you to survive a bunch of special hits while boosting your physical defense, and max speed allows you to outspeed a bunch. The rest i put in atk (4 evs), but it will be boosted if you set up. Jolly Nature allows you to outspeed more while lowering your special attack which isn't being used.
Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
The third member of the team, Specs Chandelure is really powerful. Energy Ball takes care of the pesky water types around, while Flamethrower and Shadow Ball are STABs. Trick cripples walls like blissey. Flash Fire allows it to freely switch into a flare blitz from opposing arcanines and the like, and the EV spread gives it Max SpA/Max Spe to outspeed a bunch of stuff and do a bunch of damage. Timid allows you to outspeed more while lowering the attack, and you don't need more special attack since you're specs.
SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard
Donphan is my rocker, it used to be hippowdon until it rose. SR is SR, Earthquake is a good STAB, Knock Off is… Knock Off, and Ice Shard is good priority, not as good since mence left but still good. Impish Nature with max Defense and HP allows it to survive a bunch of hits, and sturdy will make it so that it guaranteed survives 1 hit if it's at max HP. Leftovers gradually recovers its health, which is it's only form of recovery except for rest, which isn't that good.
HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
My Mega and Spinner is mega blastoise. Scald is a great STAB, Dark Pulse is coverage that is boosted by Mega Launcher, and Ice Beam is good coverage overall. Rapid Spin removes the common hazards. Max SpA gives it a ton of power, while 204 speed creeps honchkrow creepers (I think), while also outspeeding sylveon, with the rest being poured into HP for survivability. Modest Nature powers up its attacks, while only decreasing rapid spin's power, which doesn't really matter.
Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail
The final pokemon on my team is Goodra. Choice Band powers up all of its physical attacks, with Outrage being a great STAB, Power Whip hitting annoying bulky waters, EQ is great coverage and Iron Tail hits those unexpecting fairies. Adamant powers up its attack even more, with the 252 Atk EVs helping too. 188 Speed also outspeeds honchkrow creepers and sylveon, and the rest is in HP for survivability. Sap Sipper allows it to get an attack boost when it gets hit by a grass move.
So that's my RMT!
Top Kekleon (Kecleon) @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch
Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower
Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard
HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail
Ability: Protean
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Hone Claws
- Sucker Punch
- Shadow Sneak
- Drain Punch
Tornado (Tornadus) @ Chesto Berry
Ability: Prankster
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rest
- Bulk Up
- Acrobatics
- Superpower
Sia Later! (Chandelure) @ Choice Specs
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
SirDonophan (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Ice Shard
HYDRO CANNON (Blastoise) @ Blastoisinite
Ability: Torrent
EVs: 52 HP / 252 SpA / 204 Spe
Modest Nature
- Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
Good bruh? (Goodra) @ Choice Band
Ability: Sap Sipper
Shiny: Yes
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Outrage
- Power Whip
- Earthquake
- Iron Tail