Kartana
Kartana @ Focus Sash / Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Tailwind / Knock Off
- Leaf Blade
- Smart Strike
- Sacred Sword
First up is Kartana. This is one of the pokemon this team is based around. Usually my lead, I use Kartana to put a lot of pressure on my opponent early game. I use Leaf Blade and Smart Strike as good STAB move and Sacred Sword for extra coverage. Tailwind because I found myself getting outsped a lot by foes like Dragapult, Weavile, and Scarf pokemon. Although I did try a Life Orb set with Knock Off and a Jolly nature. Focus Sash ensures I can get at least 1 Tailwind off.
Urshifu
Urshifu-Rapid-Strike (M) @ Choice Band / Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Fire Punch
- U-turn
Second, we have Urshifu. Urshifu is primarily used to solve all of Kartana's problems. Fire Type? Urshifu. Ferrothorn? Urshifu. Lando-T Intimidate on 1st turn? Urshifu. You get the point. Surging Strikes and Close Combat are great STAB and Fire Punch for Ferrothorn, which gives Kartana some trouble. I have tried a Life Orb instead of a Choice Band, but I find the extra damage to be more appealing.
Corviknight
Corviknight (M) @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- Brave Bird
- Roost
- Defog
Corviknight is my main hazard control pokemon and overall defensive pivot. I switch him into foes like Urshifu using Surging Strikes or Weavile using Triple Axel, for the Rocky Helmet damage. Body Press and Brave Bird for offensive pressure, Roost for survivability, and Defog for hazards/screens. 88 special defense evs ensures a 3HKO form a Choice Specs Dragapult's Shadow Ball.
Heatran
Heatran (M) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran is back-up fire protection if I don't have Urshifu. It is also a Special wall and can pick off annoying matchups, like Corviknight, Zapdos, and sometimes even Slowbro. Magma Storm for trapping opponent, and damage. Earth Power for extra coverage, and filler damage while Toxic-stalling. Taunt is used to help pick off foes like Toxapex and setup mons. Toxic is used for extra residual damage while the foe is trapped with Magma Storm. 24 speed evs ensures Heatran is faster than an uninvested Toxapex, and the rest goes to bulk. Air Balloon could be used to resist ground-type attacks, but I find just switching to Lando-T or Corviknight better.
Landorus - Therian
Landorus-Therian (M) @ Power Herb / Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fly / Stone Edge
- Defog
- Earthquake
- U-turn
Landorus is my counter to Fighting types, as they threaten Kartana and Heatran. It is also backup hazard control if I don't have Corviknight. Earthquake for STAB damage and U-turn for pivoting. Fly is perhaps controversial on him, I don't use it very often, but sometimes it pays off to surprise opponents with an instant flying move. If not however, Stone Edge and Leftovers are another option.
Volcanion
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Steam Eruption
- Flare Blitz
- Earthquake
- Sludge Wave
I chose Volcanion to sort-of tie up the loose ends of this team. I noticed how my flow kind of goes, Kartana has Heatran for its fire weakness, Heatran has Lando-T for its ground weakness, and then? I needed an ice-resister for Lando-T and a mon to sort-of loop it back to Kartana. It also has the bonus of covering Lando-T's water weakness. I use it as a Mixed Wallbreaker while having some defensive utility. Steam Eruption and Flare Blitz are good STAB damage. Earthquake and Sludge Wave for extra coverage.
pokepaste: https://pokepast.es/d418bab88dd9e5c7
Kartana @ Focus Sash / Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Tailwind / Knock Off
- Leaf Blade
- Smart Strike
- Sacred Sword
First up is Kartana. This is one of the pokemon this team is based around. Usually my lead, I use Kartana to put a lot of pressure on my opponent early game. I use Leaf Blade and Smart Strike as good STAB move and Sacred Sword for extra coverage. Tailwind because I found myself getting outsped a lot by foes like Dragapult, Weavile, and Scarf pokemon. Although I did try a Life Orb set with Knock Off and a Jolly nature. Focus Sash ensures I can get at least 1 Tailwind off.
Urshifu
Urshifu-Rapid-Strike (M) @ Choice Band / Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Fire Punch
- U-turn
Second, we have Urshifu. Urshifu is primarily used to solve all of Kartana's problems. Fire Type? Urshifu. Ferrothorn? Urshifu. Lando-T Intimidate on 1st turn? Urshifu. You get the point. Surging Strikes and Close Combat are great STAB and Fire Punch for Ferrothorn, which gives Kartana some trouble. I have tried a Life Orb instead of a Choice Band, but I find the extra damage to be more appealing.
Corviknight
Corviknight (M) @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- Brave Bird
- Roost
- Defog
Corviknight is my main hazard control pokemon and overall defensive pivot. I switch him into foes like Urshifu using Surging Strikes or Weavile using Triple Axel, for the Rocky Helmet damage. Body Press and Brave Bird for offensive pressure, Roost for survivability, and Defog for hazards/screens. 88 special defense evs ensures a 3HKO form a Choice Specs Dragapult's Shadow Ball.
Heatran
Heatran (M) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 HP / 232 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Heatran is back-up fire protection if I don't have Urshifu. It is also a Special wall and can pick off annoying matchups, like Corviknight, Zapdos, and sometimes even Slowbro. Magma Storm for trapping opponent, and damage. Earth Power for extra coverage, and filler damage while Toxic-stalling. Taunt is used to help pick off foes like Toxapex and setup mons. Toxic is used for extra residual damage while the foe is trapped with Magma Storm. 24 speed evs ensures Heatran is faster than an uninvested Toxapex, and the rest goes to bulk. Air Balloon could be used to resist ground-type attacks, but I find just switching to Lando-T or Corviknight better.
Landorus - Therian
Landorus-Therian (M) @ Power Herb / Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fly / Stone Edge
- Defog
- Earthquake
- U-turn
Landorus is my counter to Fighting types, as they threaten Kartana and Heatran. It is also backup hazard control if I don't have Corviknight. Earthquake for STAB damage and U-turn for pivoting. Fly is perhaps controversial on him, I don't use it very often, but sometimes it pays off to surprise opponents with an instant flying move. If not however, Stone Edge and Leftovers are another option.
Volcanion
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Steam Eruption
- Flare Blitz
- Earthquake
- Sludge Wave
I chose Volcanion to sort-of tie up the loose ends of this team. I noticed how my flow kind of goes, Kartana has Heatran for its fire weakness, Heatran has Lando-T for its ground weakness, and then? I needed an ice-resister for Lando-T and a mon to sort-of loop it back to Kartana. It also has the bonus of covering Lando-T's water weakness. I use it as a Mixed Wallbreaker while having some defensive utility. Steam Eruption and Flare Blitz are good STAB damage. Earthquake and Sludge Wave for extra coverage.
pokepaste: https://pokepast.es/d418bab88dd9e5c7