Ubers Karma is a Chien-Pao

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[OVERVIEW]

Chien-Pao possesses the coveted-yet-crowded base 135 Speed tier and can even get the jump on its peers with Ice Shard and Sucker Punch, making it a nice revenge killer and late-game cleaner; Ice Shard in particular stands out in a metagame with numerous fast Dragon-types. Its Dark / Ice STAB combination matches up well into defensive staples like Necrozma-DM, Arceus-Ground, and Ting-Lu, and Icicle Crash can also potentially flinch through otherwise solid counterplay like Ho-Oh. However, Chien-Pao is exceedingly frail and entry hazard-weak, making getting it onto the field safely, let alone multiple times, quite difficult. This also means it offers exactly no defensive utility to its team. Due to the low Base Power of its moves, it is also relatively weak by Ubers standards without finding a turn to use Swords Dance, which is hard to find due to its frailty. Chien-Pao is also scared to death of Zacian-C, which outspeeds it and resists both STAB types. Kingambit also provides heavy competition, as it has substantially better bulk, resists Stealth Rock, and boasts an even stronger Sucker Punch late-game, at the cost of much worse Speed. Ultimately, Chien-Pao's Speed, priority, and STAB combination make it a noteworthy cleaner, but it still finds itself more limited compared to metagame staples like Koraidon and Zacian-C.

[SET]
Swords Dance (Chien-Pao) @ Life Orb / Heavy-Duty Boots / Black Glasses
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- Crunch / Ice Shard
- Sucker Punch / Ice Shard

[SET COMMENTS]
Swords Dance Chien-Pao is a threatening late-game cleaner once Arceus formes that are not weak to Chien-Pao's STAB moves have been chipped sufficiently. Icicle Crash is Chien-Pao's strongest STAB move, provides key coverage against the plethora of Ground-types, and can provide a flinch in a pinch all while dodging Rocky Helmet. Crunch is Chien-Pao's most reliable secondary STAB move, hitting Necrozma-DM, Arceus-Water, and Kyogre, while Sucker Punch is its strongest priority move by far against neutral targets. Ice Shard is notable to revenge kill Koraidon and Miraidon while also not failing against setup moves and can be run over either Dark STAB move. Life Orb is the preferred item to secure the OHKO against defensive Necrozma-DM and 2HKO against Arceus-Water after Swords Dance, and given Chien-Pao’s frailty, the recoil is often insignificant. Heavy-Duty Boots allows Chien-Pao to be played aggressively in the early-to-mid-game to help break down the opposing core itself and pick off weakened targets, while Black Glasses still secures key KOs like Necrozma-DM without recoil. Jolly is the preferred nature to Speed tie Koraidon, Miraidon, and opposing Chien-Pao while outspeeding Arceus, Mewtwo, and +1 Necrozma-DM and Iron Treads, but Adamant is an option, especially on double priority sets that care less about the Speed tier.

Chien-Pao thrives best when it is tasked with cleaning up a weakened team. As such, powerful physical wallbreakers like Koraidon and Arceus-Ground that can lure in and weaken their shared checks like Arceus-Fairy are excellent teammates. Chien-Pao also loves entry hazards being up on the opposing side, making teammates like Gliscor and Ting-Lu wonderful partners. Chien-Pao is helpless against Zacian-C, making a strong answer to it like Ho-Oh a great teammate. Additionally, strong opposing priority users like Arceus offset Chien-Pao's biggest advantage, so a reliable answer to it like defensive Arceus-Ground is recommended. Especially if running Life Orb, Chien-Pao struggles to get onto the field without taking tremendous chip damage, making pivoting teammates like Gliscor, Koraidon, and Miraidon valuable partners; Miraidon especially draws in the Ground-types like Ting-Lu and Gliscor that Chien-Pao feasts on. Extreme Killer Arceus is an excellent teammate, as they form a strong priority core together; Arceus also often forces Tera Ghost on opposing setup sweepers, making them weaker to Chien-Pao's Sucker Punch. Glimmora is a useful partner especially on hyper offense teams to provide entry hazard support and clear Stealth Rock with Mortal Spin.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/

[SET]
Choice Band (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark / Ice
Jolly Nature
- Icicle Crash / Ice Spinner
- Crunch
- Sucker Punch
- Ice Shard

[SET COMMENTS]
Choice Band gives Chien-Pao the best chance to 2HKO walls like Necrozma-DM and revenge kill Miraidon and Koraidon after moderate chip. Icicle Crash is the main STAB option thanks to its flinch chance and better Base Power while also avoiding Rocky Helmet, while Ice Spinner doesn't miss and can reset Miraidon's Electric Terrain. Crunch is its most reliable Dark-type STAB move, hitting Arceus-Water, Kyogre, and Necrozma-DM. Double priority in Sucker Punch and Ice Shard lets it pack both power and coverage, nailing anything that might be faster including Iron Bundle, Miraidon, and even Calyrex-I in Trick Room. Tera Dark and Ice can both be used to power up Chien-Pao's STAB attacks; Tera Ice has a chance to OHKO both Miraidon and Koraidon with Ice Shard, while Tera Dark secures the 2HKO against Ho-Oh and has a high chance to 2HKO Arceus-Water.

Choice Band Chien-Pao is a useful revenge killer and wallbreaker for offensive teams. Since it forgoes Heavy-Duty Boots and would love to switch in multiple times to mitigate the effect of Choice-lock, it pairs well with Iron Treads, which can clear entry hazards and even pivot Chien-Pao in. Zacian-C can easily revenge kill Chien-Pao and even grab a Swords Dance if locked into Sucker Punch or Ice Shard, making strong counterplay like Landorus-T and defensive Arceus-Ground or revenge killers like Choice Scarf Koraidon mandatory teammates. Physically offensive teammates like Koraidon and Necrozma-DM appreciate being able to clean teams Chien-Pao has weakened; alternatively, they can punch holes for Chien-Pao to clean up. Extreme Killer Arceus is an excellent teammate, as it forms a powerful priority core with Chien-Pao and can draw out Tera Ghost for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/

[STRATEGY COMMENTS]
Other Options
====

An all-out attacker set with Heavy-Duty Boots can be used for the maximum amount of coverage and priority while still changing moves in the early- and mid-game, but it generally lacks power compared to the above sets and struggles to even 2HKO defensive staples like Arceus. Sacred Sword provides coverage for Arceus and Kingambit and does non-pitiful damage to Zacian-C, but Chien-Pao struggles to justify it over its primary STAB moves and priority options. Tera Ghost can catch out Extreme Speed Arceus but otherwise is far worse than damage-amplifying Tera types. Focus Sash can be run on hyper offense structures to take a hit but requires significant entry hazard counterplay.

Checks and Counters
====

**Zacian-C**: Zacian-C outspeeds Chien-Pao and resists its STAB combination.

**Defensive Arceus**: Arceus-Water and -Fairy avoid the 2HKO from almost any of Chien-Pao's attacks and can retaliate with Will-O-Wisp or Judgement. Arceus-Fairy has a low chance to be 2HKOed by Life Orb Tera Ice Icicle Crash, however.

**Extreme Killer Arceus**: Extreme Killer Arceus completely nullifies Chien-Pao's Speed and priority advantages while not being OHKOed by any common move.

**Choice Scarf users**: Choice Scarf users like Koraidon can revenge kill Chien-Pao, especially with a well-timed Tera.

**Iron Bundle**: Iron Bundle outspeeds Chien-Pao, can force 50/50s with Encore, and KOes it after some chip.

**Zamazenta**: Zamazenta’s bulk lets it take any attack and OHKO with Body Press.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:
[OVERVIEW]

Chien-Pao possesses the coveted-yet-crowded base 135 Speed tier and can even get the jump on its peers with Ice Shard and Sucker Punch, making it a nice revenge killer and late-game cleaner; Ice Shard in particular stands out in a metagame infested with Dragons. Its Dark / Ice STAB combination matches up well into defensive staples like Necrozma-DM, Arceus-Ground, and Ting-Lu, and Icicle Crash can also bullshit through defensive counterplay 27% of the time. However, Chien-Pao is exceedingly frail and entry hazard weak, making getting it onto the field safely, let alone multiple times, quite difficult. This also means it offers exactly no defensive utility to its team. Due to the low Base Power of its moves, it is also relatively weak by Ubers standards without finding a turn to Swords Dance, which due to its fraility, is hard to find. Chien-Pao is also scared to death of Zacian-C, which outspeeds it, resists both STAB types, and frankly often does Chien-Pao's job better than it does I'D REMOVE THIS TBH BECAUSE SUCKER IS ONE OF THE DEFINING PARTS OF PAO. but its fine. Ultimately, Chien-Pao's Speed, priority, and STAB combination makes it a noteworthy cleaner, but it still finds itself more limited compared to metagame staples like Koraidon and Zacian-C. i'd also mention it competes with kingambit, who leverages its raw bulk, hazard resistance, and similar access to sucker punch to break

[SET]
The Slash Monster (Chien-Pao) @ Life Orb / Heavy-Duty Boots / Black Glasses
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- Crunch / Ice Shard
- Sucker Punch / Ice Shard

[SET COMMENTS]
Swords Dance Chien-Pao is a threatening late-game cleaner, once the opposing defensive core, namely neutral Arceus, has been chipped sufficiently. Icicle Crash is Chien-Pao's strongest STAB move, provides key coverage against the plethora of Ground-types, can can proivde a provide a flinch in a pinch all while dodging Rocky Helmet. Crunch is Chien-Pao's most reliable secondary STAB move, hitting Necrozma-DM, Arceus-Water, and Kyogre, while Sucker Punch is its strongest priority move by far against netrual targets. Ice Shard is notable to revenge kill Koraidon and Miraidon while also not failing against setup moves and can be run over either Dark STAB move. Life Orb is the preferred item to secure the OHKO against defensive Necrozma-DM and 2HKO against Arceus-Water after Swords Dance, and let's be honest the recoil doesn't matter when everything in this tier can OHKO you. Heavy-Duty Boots allows Chien-Pao to be played aggressively in the early-to-mid game to help break down the opposing core itself and pick off weakened targets, while Black Glasses still secures key KOs like Necrozma-DM without recoil. Jolly is the preferred nature to Speed tie Koraidon, Miraidon, and opposing Chien-Pao while outspeeding Eternatus, Arceus, and +1 Necrozma-DM, but Adamant is an option especially on double priority sets that care less about the Speed tier.

Chien-Pao thrives best when it is tasked with cleaning up a weakened team. As such, powerful physical wallbreakers like Koraidon and Arceus-Ground that can lure in and weaken their shared checks like Arceus-Fairy are excellent teammates. Chien-Pao also loves entry hazards being up on the opposing side, making teammates like Gliscor and Ting-Lu wonderful partners. Chien-Pao is scared shitless by Zacian-C, making a strong answer to it like Ho-Oh a great teammate. Additionally, strong opposing priority users like Arceus offset Chien-Pao's biggest advantage, so a reliable answer to it like defensive Arceus-Ground is recommended. Especially if running Life Orb, Chien-Pao struggles to get onto the field without taking tremendous chip damage, making pivoting teammates like Gliscor and Koraidon valuable partners mention miraidon here first as it directly brings in ground-types for pao to wail on; they can also lure in opposing Gliscor and Landorus-T for Chien-Pao to force out and set up on. i'd like to see mentions of ekiller both here and in the band section. chien-pao pairs very nicely with ekiller thanks to ek forcing tera ghost on setup sweepers + sucker punch punishing that (as well as them forcing a strong prio core)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

[SET]
Banded by Choice (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark / Ice
Jolly Nature
- Icicle Crash / Ice Spinner
- Crunch
- Sucker Punch
- Ice Shard

[SET COMMENTS]
Choice Band patches up Chien-Pao's medicore (by Ubers's standards) ngl its not really mediocre by ubers standards, its only mediocre by koraidon standards (he is as strong as kyurem-black p much) power and gives it the best chance to 2HKO walls like Necrozma-DM and revenge kill Miraidon and Koraidon after moderate chip. Icicle Crash is the main STAB option thanks to its finch chance and better Base Power while also avoiding Rocky Helmet, while Ice Spinner doesn't miss and can reset Miraidon's Electric Terrain. Crunch is its most reliable Dark-type STAB move, hitting Arceus-Water, Kyogre, and Necrozma-DM. Double priority in Sucker Punch and Ice Shard lets it pack both power and coverage, nailing anything that might be faster including Iron Bundle, Miraidon, and even Calyrex-I in Trick Room (mind games required). Tera Dark and Ice can both be used to power up Chien-Pao's STAB attacks; Tera Ice has a chance to OHKO both Miraidon and Koraidon with Ice Shard, while Tera Dark secures the 2HKO against Ho-Oh and has a high chance to 2HKO Arceus-Water.

Choice Band Chien-Pao is a useful revenge killer and kinda-sorta-if-you-squint wallbreaker for offensive teams. Since it forgoes Heavy-Duty Boots and would love to switch in multiple times to mitigate the effect of Choice-lock, it pairs well with Iron Treads, which can clear entry hazards and even pivot Chien-Pao in. Zacian-C can easily revenge kill Chien-Pao and even grab a Swords Dance if locked into Sucker Punch or Ice Shard, making strong counterplay like Ho-Oh or physically defensive Arceus-Water mandetory better examples were landorus-t, scarfers, defensive arceus-ground (ho-oh and waterceus are questionable examples) . Physically offensive teammates like Koraidon and Necrozma-DM appreciate being able to clean teams Chien-Pao has weakened or can punch holes for Chien-Pao to clean up.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

[STRATEGY COMMENTS]
Other Options
====

An all-out attacker set with Heavy-Duty Boots can be used for the maximum amount of coverage and priority while still changing moves in the early and mid-game, but it generally lacks power compared to the above sets and struggles to even 2HKO defensive staples like Arceus. Sacred Sword provides coverage for Arceus and Kingambit and does non-pitiful damage to Zacian-C, but Chien-Pao struggles to justify it over its primary STAB moves and priority options. Tera Ghost can troll Extreme Speed Arceus, but otherwise is far worse than damage amplifying Tera types. Chien-Pao also learns Recover; it should absolutely never consider running this but it's funny and I like mentioning it.

Checks and Counters
====

**Zacian-C**: Zacian-C outspeeds Chien-Pao and resists its STAB combination; run.

**Defensive Arceus**: Arceus-Water and -Fairy avoid the 2HKO from almost any of Chien-Pao's attacks (Arceus-Fairy has a low chance to be 2HKOed by Life Orb Tera Ice Icicle Crash) and can retaliate with Will-O-Wisp or Judgement.

**Sticky Webs**: Without Heavy-Duty Boots, Chien-Pao is heavily nerfed by Sticky Webs, as it relies heavily on its Speed tier to threaten out and KO foes. imo not a huge deal because it has the strongest priority in the tier

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

qc 1/2


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[OVERVIEW]

Chien-Pao possesses the coveted-yet-crowded base 135 Speed tier and can even get the jump on its peers with Ice Shard and Sucker Punch, making it a nice revenge killer and late-game cleaner; Ice Shard in particular stands out in a metagame infested with Dragons (???). Its Dark / Ice STAB combination matches up well into defensive staples like Necrozma-DM, Arceus-Ground, and Ting-Lu, and Icicle Crash can also bullshit (???) through defensive counterplay 27% (?????) of the time. However, Chien-Pao is exceedingly frail and entry hazard weak, making getting it onto the field safely, let alone multiple times, quite difficult. This also means it offers exactly no defensive utility to its team. Due to the low Base Power of its moves, it is also relatively weak by Ubers standards without finding a turn to Swords Dance, which due to its frailty, is hard to find. Chien-Pao is also scared to death of Zacian-C, which outspeeds it and resists both STAB types. Kingambit also provides heavy compition (heavy WHAT now), as it has substantially better bulk, resists Stealth Rock, and boasts an even stronger Sucker Punch late game, at the cost of much worse Speed. Ultimately, Chien-Pao's Speed, priority, and STAB combination makes it a noteworthy cleaner, but it still finds itself more limited compared to metagame staples like Koraidon and Zacian-C.

[SET]
The Slash Monster (Chien-Pao) @ Life Orb / Heavy-Duty Boots / Black Glasses
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- Crunch / Ice Shard
- Sucker Punch / Ice Shard

[SET COMMENTS]
Swords Dance Chien-Pao is a threatening late-game cleaner, once the opposing defensive core, namely neutral Arceus, has been chipped sufficiently. Icicle Crash is Chien-Pao's strongest STAB move, provides key coverage against the plethora of Ground-types, can provide a (nice color)flinch in a pinch all while dodging Rocky Helmet. Crunch is Chien-Pao's most reliable secondary STAB move, hitting Necrozma-DM, Arceus-Water, and Kyogre, while Sucker Punch is its strongest priority move by far against neutral targets. Ice Shard is notable to revenge kill Koraidon and Miraidon while also not failing against setup moves and can be run over either Dark STAB move. Life Orb is the preferred item to secure the OHKO against defensive Necrozma-DM and 2HKO against Arceus-Water after Swords Dance, and let's be honest (save this for Almost Anyone Is Allowed If Your Name Is Not Fardin or whatever tier you "play"; re-word)the recoil doesn't matter when everything in this tier can OHKO you. Heavy-Duty Boots allows Chien-Pao to be played aggressively in the early-to-mid game to help break down the opposing core itself and pick off weakened targets, while Black Glasses still secures key KOs like Necrozma-DM without recoil. Jolly is the preferred nature to Speed tie Koraidon, Miraidon, and opposing Chien-Pao while outspeeding Eternatus, Arceus, Mewtwo, and +1 Necrozma-DM and Iron Treads, but Adamant is an option especially on double priority sets that care less about the Speed tier.

Chien-Pao thrives best when it is tasked with cleaning up a weakened team. As such, powerful physical wallbreakers like Koraidon and Arceus-Ground that can lure in and weaken their shared checks like Arceus-Fairy are excellent teammates. Chien-Pao also loves entry hazards being up on the opposing side, making teammates like Gliscor and Ting-Lu wonderful partners. Chien-Pao is scared shitless (I am gonna forward my psychiatrist bills to you) by Zacian-C, making a strong answer to it like Ho-Oh a great teammate. Additionally, strong opposing priority users like Arceus offset Chien-Pao's biggest advantage, so a reliable answer to it like defensive Arceus-Ground is recommended. Especially if running Life Orb, Chien-Pao struggles to get onto the field without taking tremendous chip damage, making pivoting teammates like Gliscor, Koraidon, and Miraidon valuable partners; Miraidon especially draws in the Ground-types like Ting-Lu and Gliscor Chien-Pao feasts on (:psysad:) . Extreme Killer(space) Arceus is an excellent teammate, as they form a strong priority core together and Arceus often forces Tera Ghost on opposing setup sweepers, making them weaker to Chien-Pao's Sucker Punch. Glimmora goes here for HO teams where it removes Stealth Rock so you have some form of longevity + sets hazards

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

[SET]
Banded by Choice (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark / Ice
Jolly Nature
- Icicle Crash / Ice Spinner
- Crunch
- Sucker Punch
- Ice Shard

[SET COMMENTS]
Choice Band gives Chien-Pao the best chance to 2HKO walls like Necrozma-DM and revenge kill Miraidon and Koraidon after moderate chip. Icicle Crash is the main STAB option thanks to its finch (good chance it becomes an account who talks about "Gay Sex" the Gouging Fire?) chance and better Base Power while also avoiding Rocky Helmet, while Ice Spinner doesn't miss and can reset Miraidon's Electric Terrain. Crunch is its most reliable Dark-type STAB move, hitting Arceus-Water, Kyogre, and Necrozma-DM. Double priority in Sucker Punch and Ice Shard lets it pack both power and coverage, nailing anything that might be faster including Iron Bundle, Miraidon, and even Calyrex-I in Trick Room (mind games required) he's necessary. Tera Dark and Ice can both be used to power up Chien-Pao's STAB attacks; Tera Ice has a chance to OHKO both Miraidon and Koraidon with Ice Shard, while Tera Dark secures the 2HKO against Ho-Oh and has a high chance to 2HKO Arceus-Water.

Choice Band Chien-Pao is a useful revenge killer and kinda-sorta-if-you-squint wallbreaker for offensive teams. Since it forgoes Heavy-Duty Boots and would love to switch in multiple times to mitigate the effect of Choice-lock, it pairs well with Iron Treads, which can clear entry hazards and even pivot Chien-Pao in. Zacian-C can easily revenge kill Chien-Pao and even grab a Swords Dance if locked into Sucker Punch or Ice Shard, making strong counterplay like Landorus-T and defensive Arceus-Ground (makes them what? creates them from scratch??? also where is the mention of Choice Scarf mons to revenge Zacian-C? you are very much likely to see a scarf bike paired with pao). Physically offensive teammates like Koraidon and Necrozma-DM appreciate being able to clean teams Chien-Pao has weakened or can punch holes for Chien-Pao to clean up. Extreme Killer (space) Arceus is an excellent teammate, as it forms a powerful priority core with Chien-Pao and can draw out Tera Ghost for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]

[STRATEGY COMMENTS]
Other Options
====

An all-out attacker set with Heavy-Duty Boots can be used for the maximum amount of coverage and priority while still changing moves in the early and mid-game, but it generally lacks power compared to the above sets and struggles to even 2HKO defensive staples like Arceus. Ruination can force incoming Arceus formes to spend a turn using Recover and provide reliable damage regardless of prediction. Sacred Sword provides coverage for Arceus and Kingambit and does non-pitiful damage to Zacian-C, but Chien-Pao struggles to justify it over its primary STAB moves and priority options. Tera Ghost can troll Extreme Speed Arceus, but otherwise is far worse than damage amplifying Tera types. Focus Sash[...] Chien-Pao also learns Recover; it should absolutely never consider running this but it's funny and I like mentioning it.

Checks and Counters
====

**Zacian-C**: Zacian-C outspeeds Chien-Pao and resists its STAB combination; run.

**Defensive Arceus**: Arceus-Water and -Fairy avoid the 2HKO from almost any of Chien-Pao's attacks (Arceus-Fairy has a low chance to be 2HKOed by Life Orb Tera Ice Icicle Crash) and can retaliate with Will-O-Wisp or Judgement.

**Extreme Speed Arceus**: ExtremeKiller Arceus completely nullifies Chien-Pao's Speed and priority advantages while not being OHKOed by any common move.

**Choice Scarf users**: especially if they Tera; LO +2 Sucker still cooks though

**Iron Bundle**: Outspeeds forces 50-50s with Encore, KOs after some chip

**Zamazenta**: Body Press

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]
Dad jokes/10 see me after class
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[OVERVIEW]

Chien-Pao possesses the coveted-yet-crowded base 135 Speed tier and can even get the jump on its peers with Ice Shard and Sucker Punch, making it a nice revenge killer and late-game cleaner; Ice Shard in particular stands out in a metagame with numerous fast Dragon-types. Its Dark / Ice STAB combination matches up well into defensive staples like Necrozma-DM, Arceus-Ground, and Ting-Lu, and Icicle Crash can also potentially flinch through otherwise solid counterplay like Ho-Oh. However, Chien-Pao is exceedingly frail and entry hazard-weak, (hyphen) making getting it onto the field safely, let alone multiple times, quite difficult. This also means it offers exactly no defensive utility to its team. Due to the low Base Power of its moves, it is also relatively weak by Ubers standards without finding a turn to use Swords Dance, which due to its frailty, is hard to find due to its frailty. Chien-Pao is also scared to death of Zacian-C, which outspeeds it and resists both STAB types. Kingambit also provides heavy competition, as it has substantially better bulk, resists Stealth Rock, and boasts an even stronger Sucker Punch late-game, (hyphen) at the cost of much worse Speed. Ultimately, Chien-Pao's Speed, priority, and STAB combination makes it a noteworthy cleaner, but it still finds itself more limited compared to metagame staples like Koraidon and Zacian-C.

[SET]
The Slash Monster Swords Dance (Chien-Pao) @ Life Orb / Heavy-Duty Boots / Black Glasses
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- Crunch / Ice Shard
- Sucker Punch / Ice Shard

[SET COMMENTS]
Swords Dance Chien-Pao is a threatening late-game cleaner, (remove comma) once the opposing defensive core, namely neutral Arceus, has Arceus formes that are not weak to Chien-Pao's STAB moves have been chipped sufficiently. Icicle Crash is Chien-Pao's strongest STAB move, provides key coverage against the plethora of Ground-types, and can provide a flinch in a pinch all while dodging Rocky Helmet. Crunch is Chien-Pao's most reliable secondary STAB move, hitting Necrozma-DM, Arceus-Water, and Kyogre, while Sucker Punch is its strongest priority move by far against neutral targets. Ice Shard is notable to revenge kill Koraidon and Miraidon while also not failing against setup moves and can be run over either Dark STAB move. Life Orb is the preferred item to secure the OHKO against defensive Necrozma-DM and 2HKO against Arceus-Water after Swords Dance, and given Chien-Pao’s frailty, the recoil is often insignificant. Heavy-Duty Boots allows Chien-Pao to be played aggressively in the early-to-mid-game (hyphen) to help break down the opposing core itself and pick off weakened targets, while Black Glasses still secures key KOs like Necrozma-DM without recoil. Jolly is the preferred nature to Speed tie Koraidon, Miraidon, and opposing Chien-Pao while outspeeding Arceus, Mewtwo, and +1 Necrozma-DM and Iron Treads, but Adamant is an option, (add comma) especially on double priority sets that care less about the Speed tier.

Chien-Pao thrives best when it is tasked with cleaning up a weakened team. As such, powerful physical wallbreakers like Koraidon and Arceus-Ground that can lure in and weaken their shared checks like Arceus-Fairy are excellent teammates. Chien-Pao also loves entry hazards being up on the opposing side, making teammates like Gliscor and Ting-Lu wonderful partners. Chien-Pao is helpless against Zacian-C, making a strong answer to it like Ho-Oh a great teammate. Additionally, strong opposing priority users like Arceus offset Chien-Pao's biggest advantage, so a reliable answer to it like defensive Arceus-Ground is recommended. Especially if running Life Orb, Chien-Pao struggles to get onto the field without taking tremendous chip damage, making pivoting teammates like Gliscor, Koraidon, and Miraidon valuable partners; Miraidon especially draws in the Ground-types like Ting-Lu and Gliscor that Chien-Pao feasts on. Extreme Killer Arceus is an excellent teammate, as they form a strong priority core together; (semicolon) and Arceus also often forces Tera Ghost on opposing setup sweepers, making them weaker to Chien-Pao's Sucker Punch. Glimmora is a useful partner especially on hyper offense teams to provide entry hazard support and clear Stealth Rock with Mortal Spin.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
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[SET]
Banded by Choice Choice Band (Chien-Pao) @ Choice Band
Ability: Sword of Ruin
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Dark / Ice
Jolly Nature
- Icicle Crash / Ice Spinner
- Crunch
- Sucker Punch
- Ice Shard

[SET COMMENTS]
Choice Band gives Chien-Pao the best chance to 2HKO walls like Necrozma-DM and revenge kill Miraidon and Koraidon after moderate chip. Icicle Crash is the main STAB option thanks to its flinch chance and better Base Power while also avoiding Rocky Helmet, while Ice Spinner doesn't miss and can reset Miraidon's Electric Terrain. Crunch is its most reliable Dark-type STAB move, hitting Arceus-Water, Kyogre, and Necrozma-DM. Double priority in Sucker Punch and Ice Shard lets it pack both power and coverage, nailing anything that might be faster including Iron Bundle, Miraidon, and even Calyrex-I in Trick Room (mind games required) he's necessary. Tera Dark and Ice can both be used to power up Chien-Pao's STAB attacks; Tera Ice has a chance to OHKO both Miraidon and Koraidon with Ice Shard, while Tera Dark secures the 2HKO against Ho-Oh and has a high chance to 2HKO Arceus-Water.

Choice Band Chien-Pao is a useful revenge killer and wallbreaker for offensive teams. Since it forgoes Heavy-Duty Boots and would love to switch in multiple times to mitigate the effect of Choice-lock, it pairs well with Iron Treads, which can clear entry hazards and even pivot Chien-Pao in. Zacian-C can easily revenge kill Chien-Pao and even grab a Swords Dance if locked into Sucker Punch or Ice Shard, making strong counterplay like Landorus-T and defensive Arceus-Ground or revenge killers like Choice Scarf Koraidon mandatory teammates. Physically offensive teammates like Koraidon and Necrozma-DM appreciate being able to clean teams Chien-Pao has weakened; alternatively, they or can punch holes for Chien-Pao to clean up. Extreme Killer Arceus is an excellent teammate, as it forms a powerful priority core with Chien-Pao and can draw out Tera Ghost for it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
[GP checker's profile link]

[STRATEGY COMMENTS]
Other Options
====

An all-out attacker set with Heavy-Duty Boots can be used for the maximum amount of coverage and priority while still changing moves in the early- (hyphen) and mid-game, but it generally lacks power compared to the above sets and struggles to even 2HKO defensive staples like Arceus. Sacred Sword provides coverage for Arceus and Kingambit and does non-pitiful damage to Zacian-C, but Chien-Pao struggles to justify it over its primary STAB moves and priority options. Tera Ghost can troll catch out Extreme Speed Arceus, (remove comma) but otherwise is far worse than damage-amplifying (hyphen) Tera types. Focus Sash can be run on hyper offense structures to take a hit, (remove comma) but requires significant entry hazard counterplay.

Checks and Counters
====

**Zacian-C**: Zacian-C outspeeds Chien-Pao and resists its STAB combination.

**Defensive Arceus**: Arceus-Water and -Fairy avoid the 2HKO from almost any of Chien-Pao's attacks (Arceus-Fairy has a low chance to be 2HKOed by Life Orb Tera Ice Icicle Crash) and can retaliate with Will-O-Wisp or Judgement. Arceus-Fairy has a low chance to be 2HKOed by Life Orb Tera Ice Icicle Crash, however.

**Extreme Speed Killer Arceus**: ExtremeKiller Extreme Killer Arceus completely nullifies Chien-Pao's Speed and priority advantages while not being OHKOed by any common move.

**Choice Scarf users**: Choice Scarf users like Koraidon can revenge kill Chien-Pao, especially with a well-timed Tera.

**Iron Bundle**: Iron Bundle outspeeds Chien-Pao, can force 50-50s 50/50s with Encore, and KOes it after some chip.

**Zamazenta**: Zamazenta’s bulk lets it take any attack and OHKO with Body Press.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/taka.595062/
https://www.smogon.com/forums/members/lasen.273339/
Grammar checked by:
[GP checker's profile link]

GP Team done
 
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