sorry if my sentences are go on for too long, still trying to practice being concise.
[OVERVIEW]
Jynx's role remains virtually unchanged from it's job in standard OU play- using Lovely Kiss on Psychic-type leads, absorb or block sleep for its own team, and fish for a freeze if given the chance. What changes, however, is the relevance of that role. Jynx remains just as capable at inducing sleep on its targets, but teams that utilize sleep-inducing physical attackers make it much harder for Jynx to absorb sleep. Jynx's horrendous physical bulk lets Pokemon like Persian and Snorlax pulverize it after Jynx is paralyzed, preventing it from being an effective sleep blocker. Jynx also struggles to remove paralysis via Rest against these teams, as using it allows every physical attacker free entry. This essentially means that against teams that employ physical sleep-inducers, Jynx's only use will be to induce sleep early and to potentially annoy Pokemon like Chansey, without ever getting the chance to block or absorb sleep for its teammates. Jynx also performs horribly against sleep leads that outspeed it, such as Gengar and Persian. Both can put Jynx to sleep and nullify its gameplan. Hypno also competes with Jynx as a Psychic-type sleep-inducer, which trades a lower accuracy sleep move in Hypnosis for access to Thunder Wave and Amnesia, which makes it much deadlier later in the game. Fortunately, though, Jynx still manages to perform well against teams that still use traditional methods of inducing sleep, like Sing Chansey or non-Double-Edge Exeggutor. This just relegates Jynx to being more match-up specific Pokemon, rather than one of the most consistent leads in the tier.
[SET]
name: Sleep Lead
move 1: Lovely Kiss
move 2: Blizzard / Ice Beam
move 3: Psychic
move 4: Rest
[SET COMMENTS]
Jynx is still the fastest Pokemon with access to a 75% accurate sleep move, despite the all the new sleep-inducers added in Tradebacks. This makes Lovely Kiss completely mandatory for Jynx to have any relevant niche. STAB Blizzard is incredibly powerful, usually forcing Alakazam to use Recover if it switches in on it, and dealing significant damage to most other Pokemon, OHKOing Rhydon and 2HKOing Exeggutor, Zapdos, and Persian. Ice Beam can be used for a marginal increase in odds to freeze the opponent, but the decrease in power is very noticeable in nearly every match-up. Psychic is a good tool to hit Pokemon that would normally resist Jynx's Ice-type STAB, like Cloyster and Vaporeon, as well as to fish for Special drops on paralyzed Pokemon. The last slot is the most flexible, but Jynx generally wants to run Rest. While the potential risk for using it is increased, its still just as good against teams with traditional forms of sleep inducers.
Unlike most other Pokemon, Jynx gains almost nothing of significance in it's Tradebacks move set. The only somewhat relevant new option is Petal Dance, which can allow Jynx to 3HKO Starmie 60% of the time. With a critical hit, Jynx can potentially eviscerate a Starmie expecting a free switch-in. However, Petal Dance forces the user to become locked into using it for 3-4 turns, meaning that if Petal Dance doesn't get the KO, the user becomes a sitting duck. Beyond that, Jynx can use Counter to improve its match-up against Normal-types, and to deal large chunks of damage to Special walls when utilizing the Counter storage bug. It can also use Seismic Toss to deal consistent damage to Slowbro and Starmie, both ofwhich resist its STAB options.
[CREDITS]
Written by: TehTayTeh
Quality checked by:
Grammar checked by:
[OVERVIEW]
Jynx's role remains virtually unchanged from it's job in standard OU play- using Lovely Kiss on Psychic-type leads, absorb or block sleep for its own team, and fish for a freeze if given the chance. What changes, however, is the relevance of that role. Jynx remains just as capable at inducing sleep on its targets, but teams that utilize sleep-inducing physical attackers make it much harder for Jynx to absorb sleep. Jynx's horrendous physical bulk lets Pokemon like Persian and Snorlax pulverize it after Jynx is paralyzed, preventing it from being an effective sleep blocker. Jynx also struggles to remove paralysis via Rest against these teams, as using it allows every physical attacker free entry. This essentially means that against teams that employ physical sleep-inducers, Jynx's only use will be to induce sleep early and to potentially annoy Pokemon like Chansey, without ever getting the chance to block or absorb sleep for its teammates. Jynx also performs horribly against sleep leads that outspeed it, such as Gengar and Persian. Both can put Jynx to sleep and nullify its gameplan. Hypno also competes with Jynx as a Psychic-type sleep-inducer, which trades a lower accuracy sleep move in Hypnosis for access to Thunder Wave and Amnesia, which makes it much deadlier later in the game. Fortunately, though, Jynx still manages to perform well against teams that still use traditional methods of inducing sleep, like Sing Chansey or non-Double-Edge Exeggutor. This just relegates Jynx to being more match-up specific Pokemon, rather than one of the most consistent leads in the tier.
[SET]
name: Sleep Lead
move 1: Lovely Kiss
move 2: Blizzard / Ice Beam
move 3: Psychic
move 4: Rest
[SET COMMENTS]
Jynx is still the fastest Pokemon with access to a 75% accurate sleep move, despite the all the new sleep-inducers added in Tradebacks. This makes Lovely Kiss completely mandatory for Jynx to have any relevant niche. STAB Blizzard is incredibly powerful, usually forcing Alakazam to use Recover if it switches in on it, and dealing significant damage to most other Pokemon, OHKOing Rhydon and 2HKOing Exeggutor, Zapdos, and Persian. Ice Beam can be used for a marginal increase in odds to freeze the opponent, but the decrease in power is very noticeable in nearly every match-up. Psychic is a good tool to hit Pokemon that would normally resist Jynx's Ice-type STAB, like Cloyster and Vaporeon, as well as to fish for Special drops on paralyzed Pokemon. The last slot is the most flexible, but Jynx generally wants to run Rest. While the potential risk for using it is increased, its still just as good against teams with traditional forms of sleep inducers.
Unlike most other Pokemon, Jynx gains almost nothing of significance in it's Tradebacks move set. The only somewhat relevant new option is Petal Dance, which can allow Jynx to 3HKO Starmie 60% of the time. With a critical hit, Jynx can potentially eviscerate a Starmie expecting a free switch-in. However, Petal Dance forces the user to become locked into using it for 3-4 turns, meaning that if Petal Dance doesn't get the KO, the user becomes a sitting duck. Beyond that, Jynx can use Counter to improve its match-up against Normal-types, and to deal large chunks of damage to Special walls when utilizing the Counter storage bug. It can also use Seismic Toss to deal consistent damage to Slowbro and Starmie, both ofwhich resist its STAB options.
[CREDITS]
Written by: TehTayTeh
Quality checked by:
Grammar checked by:
Last edited: