Hi, no basckstory here, straight to the point

Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 9 Spe
- Lava Plume
- Stealth Rock
- Yawn
- Rapid Spin
This set is pretty standard, but it is crazy. He can tank super effective physical hits, yawn setup sweepers, spin rocks away which takes some people by surprise for some reason and even set his own rocks up. Overheat over lava plume is a good alternative, but I prefer the burns

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
The main guy. Tera water hydro steam under the sun is truly terrifying even against resist or common tera water defensive pokemon like gliscor or glowking. I almost always use tera right away because it tears through everything... with the exception of water absorb pokemon and blissey. Clod and blissey are really the only 2 pokemon that wall all 4 moves of this beast an thus, the only real safe switch ins. I always try to keep walking wake healthy over the rest unless one of those 2 pokemon is present in the endgame, in which case you can sacrifice him

Lilligant-Hisui (F) @ Focus Sash
Ability: Chlorophyll
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Solar Blade
- Close Combat
- Ice Spinner
Chlorophyll abuser of the team. I use her to take some early game KO or to kill mons that have set up. Focus sash is such a clutch item in this mon, it lets you SD safely in most scenarios and before you notice, you have a crazy +2 spe +2 atk mon at your service. It will be revenge killed if there's a priority user but that's ok, her job was already done

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Grass
EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Solar Blade
- Shadow Sneak
This guy plays a very similar role to lilligant and is the one I have more doubts about, but I like the priority of shadow sneak and the surprise factor of solar blade. Focus sash lets you use swords dance against a physical attacker to be +2 in spe and atk and also deals with kingambit. The IV spread makes him faster than booster energy valiant and roaring moon with the weak armor speed

Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Def / 248 SpD / 4 Spe
Careful Nature
- Earthquake
- Body Press
- Ice Spinner
- Rapid Spin
So, this is a crazy set for this guy but i love it. 434 hp, 389 def, 336 spdef, this tusk tanks any special water type move under the sun, energy balls from moth, grass knots from greninja, hurricanes from zapdos, moonblasts from valiant, and he doesn't disappoint from the physical side either. His job is to spin your problems away and he always will

Hatterene (F) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Nuzzle
- Dazzling Gleam
- Psychic
- Healing Wish
This will almost always be your first mon to die. I lead with torkoal and switch into hatterene 90% of times to bring wake or lilligant. After that, her job is done and any nuzzle or healing wish she can perform is welcome surplus value, but she can be sacrificed without remorse
https://pokepast.es/bb996dc0ce287978

Torkoal @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 9 Spe
- Lava Plume
- Stealth Rock
- Yawn
- Rapid Spin
This set is pretty standard, but it is crazy. He can tank super effective physical hits, yawn setup sweepers, spin rocks away which takes some people by surprise for some reason and even set his own rocks up. Overheat over lava plume is a good alternative, but I prefer the burns

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
The main guy. Tera water hydro steam under the sun is truly terrifying even against resist or common tera water defensive pokemon like gliscor or glowking. I almost always use tera right away because it tears through everything... with the exception of water absorb pokemon and blissey. Clod and blissey are really the only 2 pokemon that wall all 4 moves of this beast an thus, the only real safe switch ins. I always try to keep walking wake healthy over the rest unless one of those 2 pokemon is present in the endgame, in which case you can sacrifice him

Lilligant-Hisui (F) @ Focus Sash
Ability: Chlorophyll
Tera Type: Grass
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Solar Blade
- Close Combat
- Ice Spinner
Chlorophyll abuser of the team. I use her to take some early game KO or to kill mons that have set up. Focus sash is such a clutch item in this mon, it lets you SD safely in most scenarios and before you notice, you have a crazy +2 spe +2 atk mon at your service. It will be revenge killed if there's a priority user but that's ok, her job was already done

Ceruledge @ Focus Sash
Ability: Weak Armor
Tera Type: Grass
EVs: 64 HP / 252 Atk / 4 SpD / 188 Spe
Jolly Nature
- Swords Dance
- Bitter Blade
- Solar Blade
- Shadow Sneak
This guy plays a very similar role to lilligant and is the one I have more doubts about, but I like the priority of shadow sneak and the surprise factor of solar blade. Focus sash lets you use swords dance against a physical attacker to be +2 in spe and atk and also deals with kingambit. The IV spread makes him faster than booster energy valiant and roaring moon with the weak armor speed

Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Def / 248 SpD / 4 Spe
Careful Nature
- Earthquake
- Body Press
- Ice Spinner
- Rapid Spin
So, this is a crazy set for this guy but i love it. 434 hp, 389 def, 336 spdef, this tusk tanks any special water type move under the sun, energy balls from moth, grass knots from greninja, hurricanes from zapdos, moonblasts from valiant, and he doesn't disappoint from the physical side either. His job is to spin your problems away and he always will

Hatterene (F) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Nuzzle
- Dazzling Gleam
- Psychic
- Healing Wish
This will almost always be your first mon to die. I lead with torkoal and switch into hatterene 90% of times to bring wake or lilligant. After that, her job is done and any nuzzle or healing wish she can perform is welcome surplus value, but she can be sacrificed without remorse
https://pokepast.es/bb996dc0ce287978