Just like old, noobish times.

^true story
- Introduction
Hi Smogon, welcome to this new Ubers RMT. Today i'll show you a quite particuliar team that, if it wasn't clear enough, is based around my favourite pokemon, Shedinja. Before i start, i want to make clear that THIS ISN'T A GIMMICK TEAM. is a serious competitive Ubers Team that has climbed the ladder Ubers two times peaking at #39, and that has beaten some skilled player.
This team has actually a little story behind it (that probably you won't give a shit about). the team is a reconstruction of a similar team made by me in DPPt. i found it while a was looking my old teams on PO, and when i found this, i decided to readact it to the modern Ubers Metagame using my improved skills. after many changes and tries, the team has become a vialable and competitive team. the title refer to the fact to those times when i was a noob that put shedinja in every team because it is my favourite pokemon and i thought that it was invincible. i was losing a lot back in time, but it was very fun using Shedinja, as it's now with this team.
As said in the title, this team has peaked #39 in the current Uber Ladder and #43 in the Uber Suspect Test ladder. here's the Screen:
- Team Preview
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- Building Process
The team has started from the only usable Shedinja set in Uber, the pivot one, because SD Sucks and it will never sweep. then, i needed two things to be successful with shedinja: a Weather and something to get rid of Hazards. since Shedinja is a great counter to Rain teams, i put a Groudon it to keep the weather up better against Sand teams. for Entry Hazards, since spinning in fucking impossible in Ubers, i decided to use a Espeon to bounce them to the enemy. Looking at the team weakness, i noticed a big Fire Weakness, as well as Specially-Based dragons that can pass through shedinja. a Support Arceus-Water fit perfectly here. last, i obviously wanted some kind of offense, because is a Balanced team. first, a Revengekiller for my Weakness to Extremekiller, Darkrai and Rayquaza, aka Terrakion, and something for Arceus-Ghost and for Stall Teams, as well as a win condition and a Late Game Sweeper. My choice was Darkrai.
- In Detail
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 236 Def / 20 Spd
Impish Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
- Description
A pretty standard set for groudon here, nothing much to say about it. i choose it for weather reliability against Sand Teams and as a good physical wall for checking some pokemon threating to Shedinja, like Zekrom, Rayquaza, Extremekiller or Kabutops. The set is standard, you all know it well, with some Speed Creep for Ho-ohs and Dialgas and Dragon Tail instead of Roar to get some nice cheap damage on Arceus, so that Terrakion can OHKO it with Close Combat (that motherfucker can even live a Close Combat, it needs to be at 80-90%). Stone Edge is for groudon and Ho-oh and Earthquake is Earthquake. i wish i could have a Fire move to lure and kill Forretress and Ferrothorn thinking they can setup Hazards on it, but all the moves are important.
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
- Baton Pass
- Description
<3 my love <3 without doubt the best pokemon in Ubers lol (haters gonna hate).well, actually it isn't, but is still good. First of all, it counters EVERY Fucking Kyogre set in existance, so this team can't be disrupt by a SpecsKyogre spamming Water Spout. But, apart from the king of ubers, it counter even most rain pokemon like Manaphy and Swift Swimmers, and it checks Mewtwo, Deoxys-A, Latwins, Dialga, Genesect and Palkia without Fire moves, as well as most CM Arceus, all the Choiced pokemon and Rayquaza locked in Outrage. as said, Swords Dance sucks, it can't even OHKO Ghost Arceus at +6 lol, so i prefer using it as a pivot. with Baton Pass it can switch on something it isn't hitten by, such as kyogre, and gain momentium. Will-o-Wisp is for crippling physically-based switch-ins. i choose to run both STAB moves because Mewtwo with Fire Blast is a bitch, and X-Scissor + Shadow Sneak OHKOs it before it can OHKO me thanks my Focus Sash. i'd prefer to run Protect to scout random Hidden powers, but X-Scissor is important. the Jolly nature is because i don't need to hit hard, and with it i can outspeed Skarmory and Scizor and Baton pass before they can setup hazard or pursuits me. while i know that is easy to eliminate, with hazards and statuses, with all the support the team gives to him, it can work at his best. don't hate him so much, please.
Darkrai @ BlackGlasses
Trait: Bad Dreams
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Substitute
- Nasty Plot
- Dark Void
- Description
well, i wanted to have a sweeper, and, since the Sleep Clause was Absent, it would be a shame not abusing Darkrai, am i right? well, actually, i insert darkrai in the team because i wanted a good GhostCeus Check and a speedy Dark Void that can save the match if something like CM Arceuses start setupping too much. Dark Void is good for Shedinja too as a back up if Espeon goes down, preventing Hazards by putting the user to sleep. i decided to run the SubNP Set because the problem of darkrai is that is easy to revengekill, and the substitute can help with that. as for item, i prefer using Blackglasses, because, otherwise is to weak. for example, at +2 with BlackGlasses it can OHKO all variants of Latias and Giratina, while Leftovers can't.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sleep Talk
- Description
Seriously, i'm using Terrakion more in Ubers than in OU lol. this is because i think that is the best Revengekiller in the tier, tying with Genesect. Terrakion fix my team's weakness to Extremekiller, Darkrai and Rayquaza by revengekilling them with his powerful STAB moves. sometimes it can even pull off a late-game sweep if Ghosts are removed, seen that most team doesn't have many Fighting resists. X-Scissor is for revengekill mewtwos if needed, it does around 57% to the Standard psycho killer set, which is goodsince a CM Set with Fire Blast can destroy this team, if given the chance. last, Sleep Talk is for Darkrai, since switching Espeon on it trying to bounce back the Dark Void isn't always a good idea.
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 252 HP / 160 SDef / 96 Spd
Timid Nature
- Ice Beam
- Flamethrower
- Toxic
- Recover
- Description
This Arceus is the glue that hold the team together. Is a good check to most Special Dragons that can hurt Shedinja, like Kyurem-W, Reshiram and Ho-oh, as well as a back up for Kyogre if Shedinja goes down. well, is actually a general Back up for shedinja, since it check basically the same things. Ice Beam and Flamethrower are my attacking moves of choice, the former hitting a good portion of the tier super effectively, the latter for OHKOing Forretress and Ferrothorns switching on it, and is his most powerful move in the sun. Toxic in the third slot is there because i don't know what to put in lol. however, is a good move to use on Ho-ohs and is better against Palkia and kyurem-W than Ice Beam. i give it more speed that the set on site, enough to outspeed non-Scarf Palkia, since most of the time they can get lucky with thunders and 2HKOs Arceus-Water. is good also for outspeeding timid variants of Kyurem-W and Reshiram and recover before they can hit with Draco Meteor twice.
Espeon (F) @ Focus Sash
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Yawn
- Description
An italian proverb says "Prevenire è meglio che curare", it means that to prevent hazards is better than spin them afterwards, since with Giratinas and Arceus-Ghost, spinning is impossible in Ubers. Espeon has proved to be the more apt change to the old team because i think that Magic Bounce is better than Rapid Spin in Ubers. The Moveset is the one i take from ubers C&C, and is made to switch and kill the majority of the Ubers Hazards setters.: Hidden Power Fire OHKO Forretress, Skarmory and Ferrothorn, as well as Genesect (you have no idea on how many times i OHKOed a Genesect that has switched on it lol) while Grass Knot serves for Groudon, OHKOing Offensive Variants and 2HKO max HP ones. Psyshock is a strong STAB that prevents Ho-oh from Subbing on me, and deals nice damage to pokemon neutral to it. Yawn is prevent Espeon from becoming setup fodder, and it helps me with SmashPass teams. is also the best move i have against Dialga, that, with Tyranitar and Mold Breaker Excadrill, are the only Hazards setter that can beat Espeon. The Focus sash serves to switch on pokemon like Groudon and Dialga and to not being OHKOed if they predicts my Switch-in and uses an attacking move. It can also saves me from a Blaziken at +2, that can easily 6-0 this team if it setup a Swords Dance. I don't know while i choose it over Xatu, but has worked so well to me that i didn't even try it. It is not the best pokemon, but he has a good niche and can work well if used correctly.
- Description
- Conclusion
I'm very proud for this team, for many things. First, because i finally build a viable team based around my loved Shedinja, i tried a lot in the past to do it, even in other tiers, but i always failed. Second, because i demostrate that Shedinja is not just a stupid gimmick only used by noobs, but, with proper support, is a good pokemon to use. Non exceptional, but at least good.
The team is not weak to something in particular, mostly because Shedinja checks half the Metagame by itself, and Terrakion and Darkrai can take the control of a match is the situation goes critical. the only two real Threats to this team are SubSeed Skymin and SDBlaziken, but they can be beated by playing carefully and predicting a lot.
If you still think that Shedinja can't work, i leave here some logs that show it putting is weight on a match. are not the best battle ever, but they show shedinja getting his work done. if you want to see other battles, you can Search YT MagicShedinja on Showdown and you will find other battles.
http://pokemonshowdown.com/replay/uberssuspecttest-21468279 (I was testing Kyurem-B instead of Darkrai)
http://pokemonshowdown.com/replay/uberssuspecttest-34526632
http://pokemonshowdown.com/replay/uberssuspecttest-34525779
http://pokemonshowdown.com/replay/uberssuspecttest-30600228
http://pokemonshowdown.com/replay/uberssuspecttest-34498474
http://pokemonshowdown.com/replay/ubers-35379055
http://pokemonshowdown.com/replay/ubers-35202431
http://pokemonshowdown.com/replay/ubers-35198804
http://pokemonshowdown.com/replay/ubers-34990984
http://pokemonshowdown.com/replay/ubers-34850414
http://pokemonshowdown.com/replay/uberssuspecttest-34525779
So that's it. I leave the ETT down below if you want to use it, but remember that in not a easy team to use by any means, you have to think and predict a lot. Rate, hate, steal, leave a Luvdisc whatever, i just hope you like this RMT.
ETT
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 236 Def / 20 Spd
Impish Nature
- Earthquake
- Stone Edge
- Dragon Tail
- Stealth Rock
Shedinja @ Focus Sash
Trait: Wonder Guard
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- X-Scissor
- Shadow Sneak
- Will-O-Wisp
- Baton Pass
Kyurem (Darkrai) @ BlackGlasses
Trait: Bad Dreams
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Substitute
- Nasty Plot
- Dark Void
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Sleep Talk
Arceus-Water @ Splash Plate
Trait: Multitype
EVs: 252 HP / 160 SDef / 96 Spd
Timid Nature
- Ice Beam
- Flamethrower
- Toxic
- Recover
Espeon (F) @ Focus Sash
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Grass Knot
- Yawn