So, I'm having a bit of trouble with this team. I've put quite a bit of work into it, and a lot has been a-okay, but something doesn't seem right. Maybe it's a certain move slot, maybe it's a whole set (I'm predicting it'll be Fini's), or maybe I'm just bad at the game lol. It's pretty close to done imho, and it feels as if the mistakes should be rather glaring, so it probably shouldn't take much effort to find everything that should probably be changed.
Drifblim @ Psychic Seed
Ability: Unburden
Level: 50
EVs: 12 HP / 236 Def / 4 SpA / 236 SpD / 20 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Will-O-Wisp
- Protect
The Drifblim Lele core is so fun. The full set is straight from the Smogdex, except I took some EVs from Spa and put it in Spe instead to outspeed other standard Drifblims. When I'm not leading Vikavolt, this is a very important supportive mon, helping a lot with the teams bulk with wow and carrying the team with Tailwind.
Tapu Lele @ Iapapa Berry
Ability: Psychic Surge
Level: 50
EVs: 156 HP / 164 Def / 180 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect
When I saw the Iapapa Berry as an alternative option, an amazing bulky set was already in the making. It has the ability to OHKO sash Kartana (ik I'd have to throw in a Shadow Ball or something as well to get rid of sash) and 2HKO vest Kartana after burn damage, while being 4HKOed by 4 Attack vest Kartana. It also doesn't lose very many OHKOs against targets who are weak to it.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 252 HP / 12 Def / 188 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Moonblast
- Reflect
- Substitute
This Fini set is a weird one, I'll be honest. It's not strictly offensive, nor defensive (although the ladder is much more prominent). It's there to live things and do some hefty-ish damage back. I made the set to be 3HKOed by Garchomp Poison Jab, 3HKOed by A-Muk Poison Jab under Reflect, and 4HKOed by a burned Kartana under Reflect, While 2HKOing Kartana and guaranteeing a OHKO on a non-assault vest Garchomp after some chip damage. Fini mainly exists for its resistances and nice STABs, helping out where the team is weak and when I'm expecting incoming burns.
Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 236 HP / 36 Atk / 116 Def / 116 SpD / 4 Spe
Adamant Nature
- Earthquake
- Fire Fang
- Swords Dance
- Protect
Because of the recurring theme of bulkiness in the team, I made this Garchomp bulky as well. He also synergies well with the two speed controllers in the team due to their immunity to Earthquake. Swords Dance is useful for when I predict switches and making his abnormally low Attack investment look a bit bigger, and Fire Fang is for coverage that I'm otherwise missing in the team. He can always live an un-boosted Lele Moonblast and Porygon2 Ice Beam with his special investment, and he can also live two Leaf Blades from a Kartana 98% of the time.
Metagross @ Weakness Policy
Ability: Clear Body
Level: 50
EVs: 252 HP / 68 Atk / 12 Def / 4 SpD / 172 Spe
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Brick Break
- Protect
WP Metagross is really nice to have, especially while in Tailwind and against other Drif Lele teams. Long story short, he does a frack-ton of damage after WP. The Speed investment is there to out speed Pheromosa while under Tailwind. He also synergies with Lele, getting a boost to its psychic STAB under its terrain, as well as appreciating Fini's burn protection terrain. It often relies on its WP boost for power, although that isn't always a problem, since Arcanine is literally everywhere (Metagross can take a max attack Flare Blitz 93.7% of the time and always a banded one under reflect), and it can still get a 2HKO against Kartana after burn damage.
Vikavolt @ Aguav Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 68 Def / 28 SpA / 156 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- String Shot
- Protect
Just a standard String Shot Vikavolt set that you see in the Smogdex. I figured that since Tailwind doubles my speed and String Shot halves theirs (making them both basically do the same thing), he'd be a nice alternative to my speed controller whenever I see Kartana or just don't want to lead Drif Lele. It's also nice to have another Celesteela check and an Electric-type STAB.
I know the sprites are inconsistent; I couldn't find a good site for sprites, so I just took the best ones from google images :P.
Most of the problems have been fixed so far; thanks for the input! :)

Drifblim @ Psychic Seed
Ability: Unburden
Level: 50
EVs: 12 HP / 236 Def / 4 SpA / 236 SpD / 20 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Tailwind
- Will-O-Wisp
- Protect
The Drifblim Lele core is so fun. The full set is straight from the Smogdex, except I took some EVs from Spa and put it in Spe instead to outspeed other standard Drifblims. When I'm not leading Vikavolt, this is a very important supportive mon, helping a lot with the teams bulk with wow and carrying the team with Tailwind.

Tapu Lele @ Iapapa Berry
Ability: Psychic Surge
Level: 50
EVs: 156 HP / 164 Def / 180 SpA / 4 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Taunt
- Protect
When I saw the Iapapa Berry as an alternative option, an amazing bulky set was already in the making. It has the ability to OHKO sash Kartana (ik I'd have to throw in a Shadow Ball or something as well to get rid of sash) and 2HKO vest Kartana after burn damage, while being 4HKOed by 4 Attack vest Kartana. It also doesn't lose very many OHKOs against targets who are weak to it.

Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 252 HP / 12 Def / 188 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Moonblast
- Reflect
- Substitute
This Fini set is a weird one, I'll be honest. It's not strictly offensive, nor defensive (although the ladder is much more prominent). It's there to live things and do some hefty-ish damage back. I made the set to be 3HKOed by Garchomp Poison Jab, 3HKOed by A-Muk Poison Jab under Reflect, and 4HKOed by a burned Kartana under Reflect, While 2HKOing Kartana and guaranteeing a OHKO on a non-assault vest Garchomp after some chip damage. Fini mainly exists for its resistances and nice STABs, helping out where the team is weak and when I'm expecting incoming burns.

Garchomp @ Groundium Z
Ability: Rough Skin
Level: 50
EVs: 236 HP / 36 Atk / 116 Def / 116 SpD / 4 Spe
Adamant Nature
- Earthquake
- Fire Fang
- Swords Dance
- Protect
Because of the recurring theme of bulkiness in the team, I made this Garchomp bulky as well. He also synergies well with the two speed controllers in the team due to their immunity to Earthquake. Swords Dance is useful for when I predict switches and making his abnormally low Attack investment look a bit bigger, and Fire Fang is for coverage that I'm otherwise missing in the team. He can always live an un-boosted Lele Moonblast and Porygon2 Ice Beam with his special investment, and he can also live two Leaf Blades from a Kartana 98% of the time.

Metagross @ Weakness Policy
Ability: Clear Body
Level: 50
EVs: 252 HP / 68 Atk / 12 Def / 4 SpD / 172 Spe
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Brick Break
- Protect
WP Metagross is really nice to have, especially while in Tailwind and against other Drif Lele teams. Long story short, he does a frack-ton of damage after WP. The Speed investment is there to out speed Pheromosa while under Tailwind. He also synergies with Lele, getting a boost to its psychic STAB under its terrain, as well as appreciating Fini's burn protection terrain. It often relies on its WP boost for power, although that isn't always a problem, since Arcanine is literally everywhere (Metagross can take a max attack Flare Blitz 93.7% of the time and always a banded one under reflect), and it can still get a 2HKO against Kartana after burn damage.

Vikavolt @ Aguav Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 68 Def / 28 SpA / 156 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Bug Buzz
- String Shot
- Protect
Just a standard String Shot Vikavolt set that you see in the Smogdex. I figured that since Tailwind doubles my speed and String Shot halves theirs (making them both basically do the same thing), he'd be a nice alternative to my speed controller whenever I see Kartana or just don't want to lead Drif Lele. It's also nice to have another Celesteela check and an Electric-type STAB.
I know the sprites are inconsistent; I couldn't find a good site for sprites, so I just took the best ones from google images :P.
Most of the problems have been fixed so far; thanks for the input! :)
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