



J U M P L U F F
I made a team with Jumpluff and it peaked at #10 before I choked. :8
dont take it too seriously
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Skarmory (M) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
This thing is the best lead in pokemon right now. Set up SR and Spikes and then everything has an easy sweep. I don't lead with this in team preview (I lead with Jumpluff), but I always lead with this in game.
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Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
This thing almost never actually sweeps an opposing team. However, it can revenge and weaken other Pokemon so that my other Pokemon have an easier time sweeping. It works in weakening generally bulky Pokemon, like Skarmory and Hippowdon. It plays pretty much the same way every game; basically Close Combat / Crunch until they send in a revenger. Usually their revenge will be a problem Pokemon (i.e. Keldeo, fast Jirachi, etc) and then you just weaken them with ESpeed so that the other Pokemon can sweep.
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Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Ice Punch
- Low Kick
Now Weavile is used to kill off things like Starmie before it can spin. It also revenges some dragons and it can revenge things like Landorus and Venusaur in a pinch. You play it like Lucario, basically revenging shit or just using super effective moves until you get something to switch in like Keldeo or Jirachi. Either way, you get chip damage on it and then you sweep with SD Scizor.
However, Weavile by itself can sweep, especially DragMag, Sun, or teams that rely on Slowbro / Celebi / Heatran as a defensive core.
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Scizor (F) @ Iron Plate
Trait: Technician
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
This thing is probably the best standard Pokemon that anyone can use right now. The only check for it that people use is Keldeo / Tentacruel / Jirachi / Landorus-t, which my other Pokemon deal with really well. so you can just SD late game and then sweep with bullet punch **usually**. Furthermore, you can set up on locked moves like outrage etc. It also works as a great revenger to things like Terrakion, Mamoswine, Weavile, and any frail Pokemon.
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Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]
This thing really is a good lure. It lures in Heatrans and Jirachis and proceeds to kill them, and, if they try to then wall it with Skarmory / Forry, proceeds to kill them too. Also, you can set up Dragon Dance on locked Keldeos and other similar Pokemon and then proceed to sweep teams (because nobody has something that can outspeed Latios after +1). The good thing about this is that, if they don't know the team, then they're forced to save their TTar / Jirachi until late game, but by doing so gives me a favorable endgame as Latios will then have very few real counters left (i.e. bulky Pokemon such as Hippowdon and Skamory), giving me an easy sweep.
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Jumpluff (M) @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Powder
- Sleep Powder
- Acrobatics
- Seed Bomb
Jumpluff (M) @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Powder
- Sleep Powder
- Acrobatics
- Seed Bomb
If you see a bunch of annoying Pokemon on the other team then you usually can't sweep, but what you can do is get off a fast sleep then get off an acrobatics. This'll usually cripple 2 of their annoying Pokemon, which usually means that they'll lose to some of my other Pokemon.
If they don't have a bunch of annoying pokemon (i.e. sun) then you usually just wait till end game when things are slightly weakened and then you sleep something SD and then win with Acrobatics.
In terms of resistances, this brings another water resistance to the table as well as another Fighting resistance to the table, allowing it to be a shaky Keldeo check. Furthermore, it's great speed allows it to revenge weakened Pokemon like 20% Garchomp.)
Final Look:
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Lead with Skarmory.
If you're playing a rain team, then they'll almost always have Politoed, and then you can use SR on the first Scald / Surf / Hydro Pump. Then you should always use Brave Bird on the second turn because they'll switch in their Starmie / Tentacruel and you'll take out at least 50% of their health and you have a free switch-in to something that can prevent the spin.
If you're playing a sun team then you just start out using Brave Bird (because they'll either lead with Ninetales and switch to Forry / Xatu / Donph or lead with Forry / Xatu / Donph) and once you weaken their spinner you usually have weakened their only bulky mon so Jumpluff sweeps.
If you're playing a sand team then you set up hazards and brave bird if you see a spinner. If they don't have a spinner then that's probably good game.
If you're playing a weatherless team and they don't have an annoying lead (i.e. taunt mew) then you just use SR + Spikes and that's probably good game as well.
If you're playing a rain team, then they'll almost always have Politoed, and then you can use SR on the first Scald / Surf / Hydro Pump. Then you should always use Brave Bird on the second turn because they'll switch in their Starmie / Tentacruel and you'll take out at least 50% of their health and you have a free switch-in to something that can prevent the spin.
If you're playing a sun team then you just start out using Brave Bird (because they'll either lead with Ninetales and switch to Forry / Xatu / Donph or lead with Forry / Xatu / Donph) and once you weaken their spinner you usually have weakened their only bulky mon so Jumpluff sweeps.
If you're playing a sand team then you set up hazards and brave bird if you see a spinner. If they don't have a spinner then that's probably good game.
If you're playing a weatherless team and they don't have an annoying lead (i.e. taunt mew) then you just use SR + Spikes and that's probably good game as well.
Not Offense:
Overwhelm counters until something has an easy sweep. For example, if they have a Tentacruel as their Scizor counter, then the goal of the game is to sac Lucario and Weavile to kill Tentacruel so that Scizor can have an easy sweep.
Offense:
The goal is to get an easy set up with something (and therefore a sweep) by forcing them to revenge you with a choiced mon. For example, if they have a Scarf Keldeo, then Latios sweeps easily, while if they revenge Latios with a CB Scizor then my own Scizor sweeps easily.
Overwhelm counters until something has an easy sweep. For example, if they have a Tentacruel as their Scizor counter, then the goal of the game is to sac Lucario and Weavile to kill Tentacruel so that Scizor can have an easy sweep.
Offense:
The goal is to get an easy set up with something (and therefore a sweep) by forcing them to revenge you with a choiced mon. For example, if they have a Scarf Keldeo, then Latios sweeps easily, while if they revenge Latios with a CB Scizor then my own Scizor sweeps easily.
Lucario - Gliscor, Landorus-t, Tentacruel, Garchomp, Landorus, Gyarados
Weavile - Scizor, Jirachi, Skarmory, Water-types, ESpeed mons
Scizor - Heatran, Jellicent, Fire Punch Jirachi, Water types, Thundurus-i
Latios - Scizor, Hippowdon, Landorus-t, Skarmory
Jumpluff - Steel types
Weavile - Scizor, Jirachi, Skarmory, Water-types, ESpeed mons
Scizor - Heatran, Jellicent, Fire Punch Jirachi, Water types, Thundurus-i
Latios - Scizor, Hippowdon, Landorus-t, Skarmory
Jumpluff - Steel types
Jumpluff (M) @ Flying Gem
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Sleep Powder
- Acrobatics
- Seed Bomb
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]
Skarmory (M) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Ice Punch
- Low Kick
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Sleep Powder
- Acrobatics
- Seed Bomb
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Hidden Power [Fire]
Skarmory (M) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Lucario (M) @ Life Orb
Trait: Inner Focus
EVs: 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Crunch
- ExtremeSpeed
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Night Slash
- Ice Shard
- Ice Punch
- Low Kick
Scizor (F) @ Iron Plate
Trait: Technician
EVs: 192 HP / 252 Atk / 64 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite
shoutouts to IDM even tho you all still shit on luff