
[OVERVIEW]
Jumpluff's access to Sleep Powder plus Infiltrator lets it temporarily incapacitate a Pokemon even when behind a Substitute and goes well with its very good Speed tier, which lets it outspeed Scyther and Pyroar while Speed tying with Archeops and Tauros. Other moves such as Memento and U-turn make it a great team supporter, letting Pokemon set up with more ease in the former's case and letting it keep up offensive momentum in the latter's case. Jumpluff also sports decent typing that gives it good STAB moves and nice resistances to Water, Fighting, and Grass. However, Jumpluff's pitiful Attack stat means it often can be taken advantage of and relegates it to strictly a support role, as it's otherwise outclassed by other Grass-types such as Sceptile and Lilligant. Additionally, its average defensive stats and weakness to Stealth Rock make it difficult for Jumpluff to switch in safely and utilize its resistances as well as it would like.
[SET]
name: Support Puff
move 1: Sleep Powder
move 2: Acrobatics
move 3: Memento
move 4: U-turn / Seed Bomb
item:
ability: Infiltrator
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Sleep Powder temporarily incapacitates one of the opponent's Pokemon. Acrobatics works well with Sleep Powder, hitting Grass-types immune to Sleep Powder super effectively. Memento sacrifices Jumpluff and cuts the foe's offenses in half, allowing a teammate to set up safely. U-turn keeps up offensive momentum and allows Jumpluff to potentially bring a teammate on the field safely. It also takes advantage of the switches Jumpluff forces with the threat of Sleep Powder. Seed Bomb is an alternative to let Jumpluff deal significant damage to Flying-resistant Pokemon such as Rhydon, Carracosta, and Lanturn while also enabling Jumpluff to break past Quagsire. Encore can be used to lock a Pokemon into an unfavorable move such as Shift Gear from Klinklang or Stealth Rock from Steelix, which a teammate can capitalize on. It also prevents Jumpluff from being taken advantage of by various setup sweepers. Encore can be used over U-turn or Memento, both of which snag momentum from the foe, with Memento being one-time use only but offering more opportunities for teammates to set up.
Set Details
========
Maximum Speed EVs plus a Jolly nature allow Jumpluff to take full advantage of its good Speed tier, while maximum Attack EVs give Jumpluff an offensive presence, allowing it to inflict decent damage with Acrobatics. Infiltrator allows Jumpluff to hit foes behind a Substitute, most notably letting it put Klinklang behind a Substitute to sleep. No item is used to ensure that Acrobatics is always at full power and also lets Jumpluff take less damage from Knock Off.
Usage Tips
========
Jumpluff makes for a decent lead thanks to its access to a fast Sleep Powder, letting it disable a foe early-game. Be wary of using the move if the opponent has a Pokemon immune to Sleep Powder such as Xatu or Magmortar, as it can completely ruin your offensive momentum. Acrobatics should generally be used to get chip damage on the opposing Pokemon as well as hit Grass-types that pivot into Sleep Powder. Memento should be used wisely, as using the move sacrifices Jumpluff, so if there is a threat around that Jumpluff still needs to check, refrain from using it. U-turn is great for keeping up offensive momentum throughout the game and should be used if the opponent has Steel-types such as Steelix and Klinklang.
Team Options
========
Setup sweepers that appreciate Memento support pair very well with Jumpluff. Linoone in particular greatly benefits from it, as it can more easily use Belly Drum. Other setup sweepers such as Swords Dance Samurott and Double Dance Rhydon work as well. Sawk pairs very well with this set, as it breaks past Steel- and Ice-types that give Jumpluff issues such as Klinklang, Mawile, and Aurorus, while Jumpluff can bring in Sawk safely with U-turn, keeping Sturdy intact. Hitmonchan functions in a similar manner, with its Rapid Spin support being the key difference. Floatzel appreciates U-turn support and can threaten a lot of answers to Jumpluff such as Archeops and Regirock. Assault Vest Magmortar can switch into most Ice-types with little issue and break past other problematic Pokemon such as Klinklang and Mawile.
[STRATEGY COMMENTS]
Other Options
=============
Swords Dance Jumpluff has some merits over Sceptile such as access to Sleep Powder and STAB on Acrobatics, but it is generally not worth it. Substitute can be used to avoid status and to prevent Jumpluff from being revenge killed as easily. Synthesis can be used to give Jumpluff additional longevity, but it is generally not worth it due to Jumpluff's middling bulk and because it forces it to give up one of its STAB or support moves. Chlorophyll can be used, as Jumpluff can outspeed the entire unboosted metagame under the sun and provides sun teams with a fast Sleep Powder user.
Checks and Counters
===================
**Flying-resistant Pokemon**: Pokemon such as Archeops, Regirock, Rotom, Steelix, Klinklang, and Mawile all can take Acrobatics and Seed Bomb with ease and retaliate with their respective STAB moves, though none of these Pokemon should directly switch in if Jumpluff hasn't put anything to sleep yet.
**Bulky Pokemon**: Physically defensive Poison-types such as Garbodor and Weezing can take Jumpluff's attacks with little issue, with the former wearing down Jumpluff with Rocky Helmet plus Aftermath damage and the latter burning Jumpluff with Will-O-Wisp or taking it down with Sludge Bomb. Mega Audino takes very little damage from Jumpluff and can chip away at its HP with Dazzling Gleam and heal off any lost HP with Wish or Rest. Steelix takes a pittance from all of Jumpluff's attacks and can use it to freely set up Stealth Rock.
**Pokemon Immune to Sleep Powder**: Sap Sipper Miltank is immune to Sleep Powder, takes a pittance from Acrobatics, and can paralyze Jumpluff with Body Slam in return. Electivire and Magmortar can switch into a Sleep Powder and threaten Jumpluff with Ice Punch and Fire Blast, respectively; however, Magmortar is not very reliable, as it is 2HKOed by Acrobatics after Stealth Rock. Zebstrika gets a special mention, as it resists Acrobatics and is immune to Sleep Powder and Seed Bomb thanks to Sap Sipper while it OHKOes with Overheat.
**Ice-types**: Piloswine, Vanilluxe, and Aurorus can all switch into Jumpluff thanks to their decent natural bulk and OHKO back with their Ice-type STAB moves. The former two in particular are also able to pick off Jumpluff with Ice Shard.
**Faster Attackers**: Floatzel, Sceptile, and Swellow can outspeed and threaten to OHKO Jumpluff, but none of these Pokemon can safely switch in.
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