
[OVERVIEW]
Jumpluff is one of the best support Pokemon in UU, since it is one of the fastest Pokemon in the tier and carries a lot of utility moves. Its access to Encore lets it stop many of the setup sweepers in the tier, like Scyther and Quagsire. Its useful typing also makes it an awesome pivot against a variety of threatening Pokemon. However, its lack of offensive options means that it can be quite passive, and its mediocre bulk means that it cannot take many hits without being forced to use Synthesis, so it can be forced out with some offensive pressure.
[SET]
name: Utility
move 1: Stun Spore
move 2: Encore
move 3: Synthesis / Leech Seed
move 4: Sleep Powder / Reflect / Hidden Power Flying / Leech Seed
item: Leftovers
[SET COMMENTS]
Set Description
=========
Stun Spore is one of the main selling points of Jumpluff, since it helps shut down and threaten a lot of Pokemon that don't like being crippled with status, like Scyther, Nidoqueen, Electabuzz, and Kadabra. Jumpluff's access to Encore, combined with its high Speed, allows it to check a significant portion of the setup sweepers in the tier. One especially notable target is Scyther, which is notoriously difficult to check due to its high Speed and access to Baton Pass. An unboosted Scyther is relatively weak, so Jumpluff can take advantage of this by outspeeding it and locking it into Swords Dance before it can strike Jumpluff down. Even if Scyther anticipates Jumpluff's entry and uses Wing Attack, it is still at risk of being hit by one of Jumpluff's status moves, the threat of which can potentially give Jumpluff the opportunity it needs to recover with Synthesis. Synthesis is also useful to allow Jumpluff to better check defensive Pokemon such as RestTalk Slowbro, which would otherwise be able to wear it down over time. Jumpluff can take advantage of this by using Encore to lock these Pokemon into a move that one of its teammates resists for an easy opportunity to switch in. Leech Seed can be used over Synthesis, as it forces a lot of switches and lets you get Jumpluff's teammates onto the field more easily, on top of chipping down other Pokemon, especially bulky RestTalk users like Slowbro or Slowking. However, losing Synthesis affects its longevity and effectiveness against Scyther. Sleep Powder forces a Pokemon to be used as sleep fodder, provoking more switches and giving your team more momentum; it also works as an effective emergency option if Jumpluff is in a pinch. Reflect lets Jumpluff switch into physical attackers and shut them down more safely with Encore or Stun Spore while staying healthy with Synthesis; it can also be taken advantage of by Jumpluff's teammates. Hidden Power Flying is a nice option to hit Scyther, Bellossom, and Pinsir super effectively so you are able to chip them down, punish the low HP Pokemon that try to recover on Jumpluff, or wear down Pokemon that don't threaten it.
Team Options
========
Spikes support from Pokemon like Qwilfish is crucial for Jumpluff, since it forces a lot of switches and chips away at the opponent's Pokemon. Without Spikes support, Jumpluff fails to do anything against bulkier teams, which can consistently switch between their RestTalk users and waste its utility. Bulky Pokemon like Slowbro, Hypno, and Ampharos can be used as status absorbers, take hits for Jumpluff and spread more status alongside it. Nidoqueen, Granbull, Pinsir, and Quagsire appreciate Jumpluff spreading paralysis, making them outspeed Pokemon they wouldn't be able to otherwise. Thief users like Mr. Mime, Kadabra, and Haunter can steal foes' Leftovers, making them easier to wear down. Jumpluff also appreciates Heal Bell support from Pokemon like Granbull and Chansey so it can be healed of any status ailments when necessary.
[STRATEGY COMMENTS]
Other Options
=============
Jumpluff can run a RestTalk set, which lets it shrug off status ailments more easily. However, if it uses such a set, it will have a hard time using the proper move at the right moment, making its utility less reliable; it also wants to have the other utility moves over Rest and Sleep Talk. Another option Jumpluff could use is Toxic, which would help it take down Bellossom and force some RestTalk users to use Rest earlier.
Checks and Counters
===================
**Status-Inflicting Moves**: Jumpluff dislikes any status whatsoever due to the fact that losing its Speed or being asleep pretty much nullifies its usefulness. Therefore, any unexpected moves that can inflict status on it will make it really hard for it to get back in action, unless you're running a Heal Bell user.
**RestTalk Users**: Outside of Leech Seed, Jumpluff cannot do much to RestTalk users, since it cannot use Encore to lock them into Sleep Talk and isn't going to do much damage to them if it has Hidden Power Flying. Blastoise in particular can be really annoying, since it can also remove Spikes and nullify the offensive pressure that Jumpluff can create with them. Other examples are Slowbro, Slowking, Hypno, Ampharos, Magneton, and Arcanine. RestTalk users still need to be careful, though, since they can be paralyzed or hit with Encore, the latter making them unable to use Rest.
**Offensive Pressure**: Offensive Pokemon like Nidoqueen, Scyther, Dodrio, and Granbull are dangerous for Jumpluff to switch into or stay in against due to their hard-hitting attacks. However, they must be willing to risk being paralyzed or hit by Sleep Powder if they stay in on Jumpluff, especially if they don't have RestTalk or Heal Bell support. Jumpluff can also reduce its risk when switching into dangerous physical attackers by using Reflect.
**Ice-type Coverage Moves**: A lot of Pokemon run Ice-type coverage moves to cover common Ground- and Flying-type Pokemon in the tier. Because of that, Jumpluff needs to be careful Pokemon like Nidoqueen, Piloswine, Electabuzz, and Magneton.
**Qwilfish**: Qwilfish can inflict heavy damage and poison on Jumpluff with its STAB Sludge Bomb. However, if it has not yet set up Spikes, it should beware of Sleep Powder preventing it from laying them down. In addition, Qwilfish's ability to check many setup sweepers with Haze will be severely impaired if it gets paralyzed by Stun Spore.
[CREDITS]
- Written by: [[xJoelituh, 241144]]
- Quality checked by: [[Diophantine, 370164], [Earthworm, 15210]]
- Grammar checked by: [[deetah, 297659], [Empress, 175616]]
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