Jumpluff (Uber Analysis)

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Moo

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QC: 2/2 (Fireburn, Trickroom) GP: 1/2 (Chou Toshio, jc104)

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Jumpluff

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[Overview]

<p>Jumpluff hasn't changed much this generation. However, it still sports great Speed, reaching 700 in the sun, and is only outsped under Sunny Day by Choice Scarf Deoxys-S. Jumpluff's amazing support movepool is still strong in this generation. It can provide support in the form of double status, Encore, or Leech Seed. Jumpluff didn't get anything from the fifth generation except competition from Whimsicott, but Jumpluff does provide several advantages over its Grass-type counterpart: it is immune to Ground attacks and Toxic Spikes, and has access to Sleep Powder.</p>

[SET]
name: Uber Support
move 1: Encore
move 2: Sleep Powder
move 3: Stun Spore / Toxic
move 4: U-Turn

item: Leftovers
ability: Chlorophyll
nature: Jolly
evs: 252 HP / 4 SDef / 252 Spd

[SET COMMENTS]

<p>This set combines Jumpluff's amazing Speed and support movepool to make one annoying Pokemon. Encore can be used on a non-attacking move or Ground-type attack, rendering the opponent almost completely helpless
. From there you can fire off status moves to your heart's content. Sleep Powder can cripple an opponent's Pokemon for the rest of the match, and is best used against threatening offensive Pokemon. Stun Spore allows you to potentially cripple another after you have put a Pokemon to sleep. This is helpful when using slow, bulky sweepers, as it helps them to outrun the opponents. U-turn rounds off the set by giving Jumpluff the ability to scout, after you have locked a Pokemon into a move with Encore, or used a status move on it. The EV's on the set are simple: Jumpluff's Speed is maxed out, which is necessary to outspeed opposing Pokemon and lock them with Encore or status them. After that, the rest of the EV's go into HP to maximize Jumpluff's bulkiness.</p>

[ADDITIONAL COMMENTS]

<p>Hazard support is extremely useful for Jumpluff. Because you are locking Pokemon into moves with Encore and putting them to sleep with Sleep Powder, they will be switching a lot. You should take advantage of this and run a Stealth Rocker and /or Spiker. Jumpluff can also contribute to the residual damage itself: Toxic can be used over Stun Spore if you want to chip away the enemies' health with Encore, and
Leech Seed can be used if you want more recovery. Groudon is a perfect partner for Jumpluff. The behemoth and fuzzball were made for each other. Groudon sets up sun and Stealth Rock, and Jumpluff uses the sun to put Pokemon to sleep with Sleep Powder and slow them down with Stun Spore, giving Groudon an easier time dishing out massive damage.</p>

[SET]
name: Uber SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Sleep Powder
move 4: Encore / Protect

item: Leftovers
ability: Chlorophyll
nature: Timid
evs: 188 Def / 68 SpD / 252 Spe

[SET COMMENTS]

<p>This set is the pinnacle of annoyance if used correctly. The trick is to come in on a Ground-type attack or setup move, use Encore to lock the Pokemon into that move, and then put them to sleep with Sleep Powder. After that, you are free to set up Substitutes and Leech Seed the enemy as you please. Your opponent will find it surprisingly hard to take out Jumpluff if you use it correctly. If your opponent brings in something to beat Jumpluff, then simply use Encore as it breaks the Substitute, and switch into a Pokemon that resists the attack. With this strategy, and entry hazards, your opponent will be under pressure, and seriously annoyed! The given EV spread makes Jumpluff as fast as possible. 188 Defense and 68 Special Defense gives it 223 in both stats. No EVs are invested in HP, because without them, Leech Seed recovers a greater percentage of Jumpluff's health, allowing for a greater number of substitutes.
</p>

[ADDITIONAL COMMENTS]

<p>Entry Hazards are a great asset to this set because Leech Seed, Encore and Sleep Powder will cause a lot of switches. Toxic Spikes are especially useful because they wear down the opponent's health very quickly when combined with Leech Seed. Protect can be used over Encore to give Jumpluff a free turn of Leech Seed and/or Toxic damage.
Again, Groudon is the best partner for this set. Not only can Jumpluff cripple Pokemon with Encore and Sleep Powder, but can also pass it health through Leech Seed. Groudon in turn can set up permanent sun, and Stealth Rock to aid Jumpluff.</p>

[Other Options]

<p>Reflect is a cool option that Jumpluff can run. Its Defense is considerably lower than its Special Defense, and Reflect will not only increase Jumpluff's Defense but the whole team's. Toxic can be used on either set if you are running a stall-oriented team. On the support set, Encore is useful for building up Toxic damage, and Substitute and Protect do just that on the SubSeed set.</p>

[Checks and Counters]

<p>Whimsicott is Jumpluff's biggest counter, as is immune to Leech Seed, and can shut Jumpluff down with priority Taunt. It can also cripple Jumpluff with priority Stun Spore. Lugia can take any of Jumpluff's hits, providing something has been put to sleep, OHKO with Ice Beam or phaze SubSeeder variants with Whirlwind. Ho-Oh can OHKO Jumpluff with its
dual STABs, Fire and Flying, or even set up with Flame Charge. Kyogre changes the weather, cutting Jumpluff's speed, and can OHKO with Ice Beam. Scarf Kyogre can outspeed Jumpluff in the rain. Scizor can foil Jumpluff's SubSeed strategy with U-turn while Bullet Punch will 2HKO. Shaymin-S is immune to Leech Seed, outspeeds Jumpluff outside of sun, and can OHKO with STAB Air Slash. Additionally, it threatens Jumpluff's best partner, Groudon, with super effective Seed Flare. Shaymin-S can't come in on Sleep Powder or Stun Spore though.</p>

<p>Ferrothorn can be a problem for Jumpluff if it has already used Sleep Powder on another Pokemon. Encore doesn't stop it from setting up spikes either, and Ferrothorn can do massive damage to Jumpluff with Gyro Ball. Skarmory has access to Taunt, can set up Spikes and OHKO Jumpluff with Brave Bird after Stealth Rock damage. Forretress can spin Leech Seed away, set up all 3 types of hazard
, and break Jumpluff's Substitutes with Gyro Ball. Jumpluff can't switch into Pokemon with powerful attacks with the exception of Earthquake/Earth Power or possibly other resisted attacks. If Jumpluff is your last Pokemon alive, it will almost always die because U-turn is its only attack.</p>

[Dream World]

<p>Jumpluff gets the ability Slip Through from Dream World, which lets it hit through Light Screen, Reflect and Safeguard. While it is an interesting ability for some, it is useless on Jumpluff, except against a rare team with a Safeguard user. Chlorophyll is the preferred option to double its speed in the sun.</p>
 
Be sure to describe why Jumpluff should be used over Erufuun as both pokemon are support-oriented (as well as Erufuun not requiring rain to function properly).

I dunno though seems like Erufuun can do what Jumpluff did back in 4th gen but a lot better.
 
I think you mean sun, not rain. And Jumpluff doesnt need sun, it's just much better with it.
Jumpluff is immune to ground attacks, which he can take advantage of. And Erufuun doesn't have sleep powder. It is also bulkier.
 
You don't need that much speed. No one runs Scarf Deo-S, you only need to outpace Scarf Shaymin-S. In the sun, you need 292 speed to do that. Use this spread instead:

252 HP / 168 Def / 48 SpD / 40 Spe
 
Yes but if that were the standard set, it would be completely useless outside of Sun. Kyogre plagues the Uber tier so it is extremely possible that Jumpluff will sometimes need to function in weather other than sun. Thats why you need to run max speed.

(The Deo-S Scarf part was just a fun fact :p)
 
Great analysis of Jumpluff, always one of my favorite uber subseeder, but definitely a competition with Erufunn. Keep it up Moo, always expect the best from you :)
 
Get rid of the second set as Whimsicott can do the same but a lot better!

Erufuun doesn't have Sleep Powder and isn't immune to Ground attacks. Also priority doesn't really matter because pretty much the only priority move in Ubers is Extremespeed from Arceus and that's +2.

Erufuun is probably the greatest Jumpluff counter ever...

Alright, I'll put that in. (Haven't seen many Erufuun's in Ubers so I never thought of mentioning it.)
 
Moo said:
Sunny Day is an option if you feel Groudon dies easily on your team.

What? Support Groudon is meant to survive long, and as long as you don't simply sacrifice him, Groudon can stay alive for the entire match. Sunny Day is a very dumb option for Jumpluff, especially in Ubers where you have Groudon to provide eternal sunlight.

SolarBeam is Jumpluff's most powerful attack and can be used if you want an attacking move. However, sun support is 100% necessary, and you would require some Special Attack investment for it to be worthwhile.

Yes, it is Jumpluff's strongest attack but don't use it. Even with sun support the weather is constantly changing in Ubers with Kyogre and Rayquaza around. If either of them comes in as Jumpluff absorbs sunlight, poor fuzzy ball is dead. Don't even consider Solarbeam. Jumpluff's niche is to annoy and sub seed things in Ubers, not offense.

Keep all the Speed EVs. You want to outspeed Terakion, Garchomp, standard Lugia, Palkia and Jirachi even without Sunlight support. Jumpluff cannot survive powerful hits anyway.

You seem to missed out a lot of counters..

Lugia can take any attack after Jumpluff sleeps someone, and OHKO Jumpluff with Ice Beam or use Whirlwind to stop the sub seeder.

Ho-Oh can OHKO Jumpluff with it's Dual STABs or even use Jumpluff as set up time with Nitro Charge. Ho-Oh also gets Whirlwind.

Kyogre changes weather and can OHKO Jumpluff with Ice Beam. Scarf Kyogre can outspeed Jumpluff.

Scizor can foil Jumpluff's sub seed strategy with U-turn while Bullet Punch will 2HKO.

Jumpluff has U-turn to break Whimsicott's Substitute and it happens to hit Whimsicott for super effective damage. Even if Whimsicott Taunts Jumpluff, Jumpluff can just U-turn out. I won't call that as the best Jumpluff counter.

Skarmory and Forretress act similarly to Nattorei.

False, they work differently. Both are not immune to Leech Seed. Skarmory has Taunt, Whirlwind and Brave Bird to deal with Jumpluiff or set up Spikes. Forretress can spin off Leech Seed, Gyro Ball to break sub and set up entry hazards on Jumpluff.

I will say Shaymin-S as a great Jumpluff counter. It can't come in on Stun Spore or Sleep Powder but it's not like Whimsicott enjoys those either. Shaymin-S is naturally faster than Jumpluff so outside of sun, Shaymin-S can outspeed and OHKO it. Shaymin-S is immune to Leech Seed, and has STAB Air Slash to OHKO Jumpluff with. Also, Shaymin-s can threaten Groudon as well which is Jumpluff's most useful partner. Grass Arceus is immune to Leech Seed and can OHKO Jumpluff with Ice Beam. As a bonus, Grass Arceus can outspeed Jumpluff outside of sun.

Mention Chandelure as major threat to Jumpluff because it traps and kills Jumpluff. Jumpluff can only escape with U-turn. Fire attacks will nail Jumpluff easily.

Put in Heatran, Ho-Oh and Reshiram as partners to Jumpluff. All three can take any fire attack aimed at Jumpluff. Heatran cannot stomach Blue Fire from Reshiram though but it can easily take Ice Beams. Heatran also lures things to use Earthquake on it which gives a free switch in for Jumpluff. Ho-Oh and Reshiram can weaken and take out Kyogre, who is a major threat to Jumpluff.

Other than those, the analysis looks fine.
 
Alright, thanks for your advice, I'll apply the changes when I get time.

Edit: Applied the changes, just a few things:
Eurufuun cripples Stun Spore with priority Stun Spore, and shuts it down with taunt. Also since Eru doesn't need any speed evs, it can invest in Defense which means it wont take much from U-Turn. I do consider it a counter.

How can Reshiram and Ho-oh weaken Kyogre? They are neutral/weak to Water, Ho-oh is weak to Thunder and they both are neutral to ice beam.
 
Alright, thanks for your advice, I'll apply the changes when I get time.

Edit: Applied the changes, just a few things:
Eurufuun cripples Stun Spore with priority Stun Spore, and shuts it down with taunt. Also since Eru doesn't need any speed evs, it can invest in Defense which means it wont take much from U-Turn. I do consider it a counter.

How can Reshiram and Ho-oh weaken Kyogre? They are neutral/weak to Water, Ho-oh is weak to Thunder and they both are neutral to ice beam.

Because Reshiram with Specs Draco Meteor or Ho-Oh wih Brave Bird both hit Ogre for about 70% at least if Ogre is switching in.
 
Ground-immune, Fighting-Resist, immunity to Spikes/Toxic Spikes, and Sleep Powder are all good enough reasons to use Jumpluff over Whimsicott.

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I think that under the counters section you should give Espeon + Xatu a mention since they are probably some of the best counters to it, reflecting Sleep Powder back at it and not having anything done to it outside of maybe U-Turn.
 
I think that under the counters section you should give Espeon + Xatu a mention since they are probably some of the best counters to it, reflecting Sleep Powder back at it and not having anything done to it outside of maybe U-Turn.

But do you see those pokemon in Ubers? Since this is an ubers analysis counters for a specific pokemon should be limited to the pokemon that are seen in ubers.

I would like to mention Scarf Dialga as a counter since Jumpluff cant do anything to it and he's faster.
 
But do you see those pokemon in Ubers? Since this is an ubers analysis counters for a specific pokemon should be limited to the pokemon that are seen in ubers.

I would like to mention Scarf Dialga as a counter since Jumpluff cant do anything to it and he's faster.

Actually, Espeon (not so much Xatu) is pretty widely seen in Ubers. Magic Mirror is just as useful in Ubers as it is in any other tier.

And Scarf Dialga will still be outsped in the sun (Jumpluff won't see usage outside of the sun). Hence Sleep Powder / Leech Seed + Sub until it's worn down.
 
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