Jolteon

Surprised no one has mentioned Jolteon, especially since it's got some new moves in BW

jolteon3_2ce.gif


Type: Electric

Abilities:
1)Volt Absorb: Heals HP when hit by an electric attack

2)Quick Feet: Speed increases by 50% when afflicted by a status condition (Paralysis speed drop is nullified)

Moves:

Level up:
Lv1: Tail Whip
Lv1: Tackle
Lv1: Helping Hand
Lv8: Sand-Attack
Lv15: ThunderShock
Lv22: Quick Attack
Lv29: Double Kick
Lv36: Pin Missile
Lv43: Thunder Fang
Lv50: Last Resort
Lv57: Thunder Wave
Lv64: Agility
Lv71: Thunder
Lv78: Discharge

Egg Moves:
Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
[M500]Assist Power
[M485]Synchro Noise

TM Moves:
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM49 - Echo Voice
TM57 - Charge Beam
TM67 - Get Even
TM68 - Giga Impact
TM70 - Flash
TM72 - Volt Charge
TM73 - Thunder Wave
TM83 - Cheer Up
TM87 - Swagger
TM90 - Substitute
TM93 - Wild Bolt
TM94 - Rock Smash
HM04 - Strength

Pre Evo Moves:
Growl
Bite
Baton Pass
Take Down
Trump Card

Hey!! It didn't get a lot if changes... except for 2 notable moves. Mainly Volt Change, Cheer Up, and this opens up some new options for Jolteon, since now it can scout and boost it's special attack. And even though quick feet is a bit meh on Jolteon, it can be used to protect from status and give it an edge on scarf users.

Happy Jolteon @ Life Orb
Timid
Volt Absorb/Quick Feet
4HP, 252 Sp. Atk, 252 Speed
Moves: Thunderbolt, HP Ice, Shadow Ball/Baton Pass, Cheer Up

I have a feeling this will be the new Standard for Jolteon. TBolt and HP Ice for Pseudo Bolt Beam, Cheer up to boost special attack, and either Shadow Ball for coverage or Baton Pass to give your boosts to a different Pokemon.

Scout Jolteon @ Burn/Toxic Orb
Timid/Modest
Quick Feet
EVs; 4 HP, 252 Sp. Atk, 252 Speed (Could be a better spread but I'm just lazy atm)
Moves; Volt Change, TBolt, Hidden power/Shadow Ball/Twave/Protect, Hidden power/Shadow Ball/Twave/Protect

A new set that can utilize Jolteon's new scouting capabilities. Quick Feet is recommended over Volt Absorb in case something tries to Paralyze Jolteon, and after Quick Feet kicks in, it can basically outspeed some scarf users. Volt Change is the main player here for obvious reasons, same goes for TBolt and HP and Shadow Ball. TWave is a option if you want to cripple some other scarf users, and Protect is an option to give yourself a chance to activate your orb item.

EDIT: Since Twave doesn't paralyze through Volt Absorb, The Scout moveset can feel free to run with Volt Absorb without fear of Twave. The rumor has been disproven in the Research Thread.

Feel free to discuss your thoughts.
 
Synchro Noise should get a mention on all sets, particularly for LO and Specs. Pokemon like Lightningrod Zapdos and Levitate Shibirudon can potentially be problematic, since you would normally have to rely on the right HP to hit them (in the latter's case, HP Ground misses completely). With base 70 power that doubles against Electric types, it's just as powerful as an SE Hidden Power, except you can now use HP Fighting or Grass for larger threats.
 
Isn't the main point of using Jolteon that it outspeed almost everything anyway? I suppose with Quick Feet you're so ungodly fast you can revenge kill other stuff at +2 speed but thats the only use, and it should die pretty quickly with status+hazards+weather+its frailty taking off large chunks of its hp.
 
wasnt there an opposite gyro ball for electrics? why in gods name wouldnt jolteon get this and use spectacularly.(plus then quick feet may be handy in boosting this even against other fast type pokemon)
 
My reaction to quick feet is mixed. It makes Paralysis a good thing for Jolteon, which would otherwise cripple it. But Jolteon is immune to the number one cause of paralysis with Volt Absorb. Being absurdly fast doesn't really benefit it more than healing. Well maybe for Eleci Ball. Does it at least get that move?
 
I can see quick feet Jolteon with Thunder, Volt Change, Light Screen, T-wave having a spot on a rain team as a scout/support poke. It'll be fast enough in sun to screw with the chlorophyll users with t-wave as well as set up a light screen to help protect Politoed as it switches to it using Volt Change. And Thunder will hurt things til the weather changes, when you can light screen -> volt change again to Politoed or another rain dancer.
 
quick feet could allow one to run a modest jolteon, getting a handy boost to SpA and still be the fastest thing on four legs with quick feet/flame orb. the surprise might mess with some battle maths of switching into thunderbolt, etc.
how is volt absorb going to work with twave? will twave now paralyze AND heal jolteon at the same time? that seems just.... weird.
 
quick feet could allow one to run a modest jolteon, getting a handy boost to SpA and still be the fastest thing on four legs with quick feet/flame orb.
how is volt absorb going to work with twave? will twave now paralyze AND heal jolteon at the same time? that seems just.... weird.
T-wave does not paralyze Volt Absorbers. The proof is on the move changes thread. If it did, Quick feet would certainly be the better ability.
 
Baton pass is a pre evo move from eevee. So Jolt still gets it. Eeveeloutions without baton pass, that's just hillarious.

Also in the research thread, it was proven that the rumor about t-wave was false. Volt Absorb will still work on t-wave.
 
My reaction to quick feet is mixed. It makes Paralysis a good thing for Jolteon, which would otherwise cripple it. But Jolteon is immune to the number one cause of paralysis with Volt Absorb. Being absurdly fast doesn't really benefit it more than healing. Well maybe for Eleci Ball. Does it at least get that move?

Did you even read the thread?

EXCEPT PARALYSIS.

...
 
Also in the research thread, it was proven that the rumor about t-wave was false. Volt Absorb will still work on t-wave.

I just checked and it's true! Meaning Volt Absorb is still a viable option for Jolteon! Quick Feet just lost a lot of points now that the rumor's been proven false.
 
Did you even read the thread?

EXCEPT PARALYSIS.

...
Umm, what are you talking about?

Did you even read my post? You seem pretty lost.

I said that Paralysis (from things like Body Slam) cripple Jolteon. Unless it has Quick Feet. But Volt Absorb makes it immune to the leading cause of Paralysis, T-Wave. So Volt Absorb is still arguably better.

It's usually best to understand what's going on before making presumptuous posts.

Edit: I see what you mean. The OP is wrong. Even in Gen 5, Quick Feet negates the speed loss of Paralysis.
 
I don't know why you're arguing about quick feet. It's not even worth mentioning imo.

I'm looking forward to using specsjolt with the new electric u-turn. Thunderbolt/voltchange/HP ice/shadowball is totally solid. Or maybe Tbolt/volt change/signal beam/hp fighting.
 
Wow, it seems jolteon doesnt get eleci ball, the new reverse gyro ball. A quick feet jolteon seems made for that move

Also a moveset that has been going around

jolteon
volt absorb
swimming goggles
252 hp/252 spd/4 spdef
roar
sleep talk

You have to run volt absorb because sleep talk isn't i a tm anymore. Also works with areo and crobat, with whirlwind over roar.

Basically the ultimate phazer. Still, i think theres gotta be something we're missing with swimming goggles because this set looks so overpowered.
 
Quick Feet: Speed increases by 50% when afflicted by a status condition except for Paralysis.

My question, so does quick feet do anything at all if you get paralyzed?

Edit: seems a full description says it just nullifies the negative effects of paralysis instead of boosting speed. I'll go back to my hole now.
 
Hmm, yes, Jolteon's new options are limited. But correct me if I'm wrong, but isn't there a new item that allows moves that Pokemon immune to still hit (i.e. T-Bolt hitting a ground type)? If so, Swampert is in trouble, because Jolteon could run a set like this:
Jolteon@Target Hit (or whatever it's called)
252 Sp. Atk/252 Spe
Timid/Modest Nature
T-Bolt
Magnet Rise
Charge Beam/Cheer Up
Shadow Ball

Of course, there's not much he can do against Lightningrod Zapdos. But still, it does cause problems for Swampert and Gliscor.
 
I don't know why you're arguing about quick feet. It's not even worth mentioning imo.

I'm looking forward to using specsjolt with the new electric u-turn. Thunderbolt/voltchange/HP ice/shadowball is totally solid. Or maybe Tbolt/volt change/signal beam/hp fighting.
It's certainly the lesser ability, especially considering that Jolteon doesn't get Eleci Ball. Does Jolteon even need BP now that it has Volt Change? It usually dry passes anyway. Maybe to escape that Dark/Ground Gator's Pursuit (if it has it). If Volt Change is like U-Turn, Jolteon will get smacked by Pursuit when it switches. He can't even use Volt Change against the Gator.

My question, so does quick feet do anything at all if you get paralyzed?
Quick Feet ignores the Paralysis Speed drop AND boosts Speed. The OP is wrong. Jolteon probably won't be using it anyway.
 
If this is still true in Gen V, it needs to be edited into the OP of this thread.

Edited OP with Pre-Evo moves

My question, so does quick feet do anything at all if you get paralyzed?

I'm getting myself confused now. But I don't think quick feet activate when you're afflicted with Paralysis, but then again that mechanic could have changed

EDIT: Checked a detailed view on the ability, Paralysis doesn't drop the speed, but you don't gain the boost
 
Nobody seems to have mentioned Rechargeable Battery yet - if you use this alongside Jolteons Volt Absorb, either to absorb Thunderbolts Gyaravire style or as part of a Double/Triple Electric team

Though I think it raises Attack, so probably pointless on a Special Attacker.
 
Edited OP with Pre-Evo moves



I'm getting myself confused now. But I don't think quick feet activate when you're afflicted with Paralysis, but then again that mechanic could have changed
Sigh...

Quick Feet has always activated upon paralysis, ignoring the 3/4 Speed drop and increasing Speed by 1.5. You end up with 1.5x your speed. It's like what Guts does for burns. Check out it's ability page here on Smogon.

Nobody seems to have mentioned Rechargeable Battery yet - if you use this alongside Jolteons Volt Absorb, either to absorb Thunderbolts Gyaravire style or as part of a Double/Triple Electric team

Though I think it raises Attack, so probably pointless on a Special Attacker.
It does raise attack.
 
Wow, it seems jolteon doesnt get eleci ball, the new reverse gyro ball. A quick feet jolteon seems made for that move

Also a moveset that has been going around

jolteon
volt absorb
swimming goggles
252 hp/252 spd/4 spdef
roar
sleep talk

You have to run volt absorb because sleep talk isn't i a tm anymore. Also works with areo and crobat, with whirlwind over roar.

Basically the ultimate phazer. Still, i think theres gotta be something we're missing with swimming goggles because this set looks so overpowered.

Just wanted to bump the set as i havent gotten any comments on it yet.
 
http://www.smogon.com/dp/abilities/quick_feet

Quick Feet
When this Pokémon is burned, frozen, paralyzed, poisoned, or sleeping, its Speed increases by 50%. Furthermore, the Speed drop of paralysis is nullified (but the chance of being "fully paralyzed" is not).

Quick Feet has always given you the 50% boost in Speed when you're Paralyzed and negates the Speed drop that normally comes with it.

Besides Cheer Up, I don't see much changing for Jolteon. Quick Feet is pretty pointless on something as fast as Jolteon (unless you run it on that Swim Goggles set but they're illegal togeter). Jolteon is already immune to the most common form of Paralysis and shouldn't really be switching in on Body Slam Jirachi or Glare Jaroda (Smuglord).

Toxic Orb+Quick Feet does allow Jolteon to be immune to other status like Sleep, but it ends up taking so much residual damage from things like Sandstorm that it's just not worth it.

If Jolteon could do something to Doryuuzu, I'd consider it because there's really nothing other than fast Scarfed Pokemon that can outspeed it in Sandstorm, but it's not even a good revenge killer for it.

Edit: Rechargeable Battery could be useful on a Baton Pass set but doesn't help Jolteon do anything unless you plan on using Double Kick on Tyranitar.
 
Back
Top