Jolteon Rain Team

So this is my second RMT and this time it'll be OU. TBH, I never thought this team would do well. It does have some SERIOUS flaws, but I like it a lot. I want to make this RMT thread to improve on it. And no, I will not get rid of Jolteon. Well anyways, here it is:

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Jolteon (F) @ Expert Belt
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]

Lead/Sweeper - A little weird how this lead goes since it doesn't do too much with either Volt Switch or simply attack. I used to have Choice Specs, but I wanted to use more attacks than one. Life Orb damage wasn't very too appealing either. I just don't want Jolteon to die xD Hidden Power Ice helped more than one occasion against Dragon/Ground types like Dragonite, Garchomp, Gliscor, etc. Shadow Ball is there for more coverage against Gengar/Espeon. Thunder is there for obv rain abuse.

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Toxicroak (F) @ Black Sludge
Trait: Dry Skin
EVs: 244 HP / 132 Atk / 120 Def / 12 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Drain Punch
- Sucker Punch
- Ice Punch

Sweeper/Staller - Standard SD set abusing the rain. The only poke that can deal with Magnezone effectively. Can survive EQ's from most threats, but only one EQ. lol. Switching to Vaporeon or Dragonite can handle EQ's handily though, so I'm not too worried.

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Vaporeon (M) @ Leftovers
Trait: Hydration
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Scald
- Protect
- Wish

Stall/Support - Probably my favourite Vaporean set. As long as rain is up, I rest as long as the PP runs out. It's so amazing even without rain since it can scout and plan accordingly. Wish is mostly for heal support for any poke that needs it. Scald is there to have that chance for burn.

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Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Protect
- Toxic

Rain - The much needed rain inducer. Very defensive set, so it can last as long as it can against opposing weather teams. Scald for stab/burn. Ice beam to take out annoying Dragons. Protect for obv scouting. Overall, pretty simple set.

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Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Stealth Rock
- Gyro Ball
- Leech Seed

Wall/Hazards - Standard except I have Spikes and Stealth Rock. It's nice to have both since I want to have as much hazards out to weaken the opposing team more. has great synergy with both Dnite when Ferrothorn can't handle other threats like Breloom and other fighting types.

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Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 4 SAtk / 252 Spd
Calm Nature (+SDef, -Atk)
- Hurricane
- Thunder
- Dragon Tail
- Roost

Wall/Phazer - A really great addition to the team. Can cover many threats such as grass, ground and fighting types. With 100% accuracy Hurricane in the rain, it can kill off so many threats. Thunder is there for more added power. Roost/Multiscale helps so much. I just wish I had a spinner to give it more support. Dragon Tail is there to remove threats Dnite doesn't like.

Threats:
Kyrum B and Magnezone are really annoying to deal with as far as I remember. I'll edit this later on when I'm not feeling too tired.

So any criticsm is greatly appreciated. Just keep Jolteon in there. :3 Thanks!​
 
Hey man, nice team.

This is a pretty cool rain team, making good use of an underrated thread in Jolteon so huge props for that. However, I see some glaring flaws in this team that could be fixed, and hopefully my rate will help iron out those flaws and help this team improve. With all that said, let's get onto my rate. Alright, first up, I would recommend using Signal Beam over your current choice of Shadow Ball on Jolteon. With Signal Beam, Jolteon will have an easy time getting past opposing Tyranitar, which otherwise walls this set. Moving on with your team, I suggest using a spread of 24 HP / 252 Atk / 232 Spe over your current spread on Toxicroak over your current one. This EV spread allows Toxicroak to outspeed Jolly Breloom, which can be a huge threat to this team, otherwise. Moving on with your team, I would like to advocate the use of using 252 Special Defense EV's over your current EV spread of 252 Speed EV's. Walls don't need any speed EV's, to be honest, and Dragonite's amazing defenses make it an excellent Special Wall. Well, that's all I have to say for now. I hope my advice helped this team in the best way possible. Have fun and good luck in your future endeavours!

  • Jolteon
    135.png
    : Shadow Ball -> Signal Beam​
  • Toxicroak
    454.png
    : 244 HP / 132 Atk / 120 Def / 12 Spd -> 24 HP / 252 Atk / 232 Spe
  • Dragonite
    149.png
    : 252 Speed EV's -> 252 Special Defense EV's​

~Dr Ciel~
 
Thanks! I'll take those into consideration.

I've also decided to bring back life orb to Jolteon since he's already frail enough that one hit could take it out anyways.

I will play test later today. Hopefully I get more suggestions! ^^
 
Hey!

This is a nice team. However, as you already said, Magnezone is very troublesome for your team, especially the Substitute Charge Beam one, which can setup without any problem on your Ferrothorn and then can be very threatening for your other team members. To solve the weakness to Magnezone, I suggest you to use Shed Shell replacing Leftovers on Magnezone, which allows to avoid Magnezone's Magnet Pull, if you avoid Magnet Pull Magnezone can't setup on Ferrothorn and it isn't still a threat for your team. You can also try Buildoze instead of Leech Seed which would help you a lot against Magnezone; I'd remove Leech Seed and I'd not remove Gyro Ball because it's a very useful move against Dragon-types such as Salamence and Dragonite which can be troublesome if Ferrothorn lacks Gyro Ball, otherwise it can lack Leech Seed because you have Vaporeon with Wish which can support Ferrothorn very well.

Then, I suggest you to use Substitute replacing Thunder on Dragonite, which allows you to avoid annoying status such as badly poison and burn, if someone poisons badly Dragonite, it becomes quite useless since your team lacks an Heal Bell or an Aromatherapy user, I'd remove Thunder because the other three moves are simple more useful than Thunder; Roost is your recovery move, Hurricane is your strong STAB and Dragon Tail is your phaze move which allows you to take advantage of the hazards.

As last thing, you should try Perish Song instead of Ice Beam on Politoed, it would help you against setupper such as Calm Mind Reuniclus which can be very troublesome for your team and to take advantage of the hazards too. Ice Beam isn't a bad team because it helps you against Dragon-types such as Dragonite and Salamence but you should consider Perish Song anyway because it's useful against setupper and to take advantage of your hazards too, as I already said.

Before I go, I suggest you to follow Dr Ciel's suggestion about Jolteon to use Signal Beam instead of Shadow Ball, which helps you to hit Celebi, Tyranitar, Abomasnow and Psychic-types too such as Reuniclus, you can also try Life Orb replacing Expert Belt which allows Jolteon to hit harder, however, this is optional, if you prefer Expert Belt because you hate the recoil and you want to bluff a Choice set sometimes, you can keep it.

Good luck!
 
Wow thanks Alex. I really appreciate the suggestions. I forgot all about Ferro having bulldoze! I'll deff replace it with leech seed because like you said, I can pass wishes if needed and hit magnezone hard.

The Dnite suggestion is also excellent since I do have lot of trouble when it comes to being poisoned. Burn is okay, but I'd rather not risk it. So having substitute may actually work well for this set.

I am a little iffy on perish song, but I can try it out.
 
Hi there,

Nice team, Jolteon is pretty cool. Looking over your team, Sun looks pretty annoying to face. Your main switch-in to Volcarona / Venusaur is Dragonite, who can't really do anything back to them. In general, you look very reliant on Rain, which Dragonite and Jolteon for the accurate moves, Ferrothorn to buffer Fire attacks, Vaporeon to continually heal up and Toxicroak to beat its checks thanks to Rain Dish. I think you could try something like Substitute Dragon Dance Dragonite over your current set, mainly for a little more physical power in your team. It looks like you're going to have a difficult time against Special Walls, which force out Jolteon. Dragonite gives you a much more reliable answer to Sun, as well as opposing Stall, as Dragonite + Toxicroak should solve your Stall problems to an extent.

If you don't want to change your Dragonite set then there is something else you can try. I think your defensive core is already pretty solid, and I think two bulky waters is pretty redundant. I'd consider trying out either Choice Scarf or Choice Specs Politoed over your current set. I think Vaporeon performs the bulky water role much better thanks to the instant recovery under Rain. Both of these sets have their own merit, with the Scarf set giving you a decent revenge killer for Dragons and offense in general, while Specs Politoed allows you to put a lot more pressure on Sand / Sun teams, which are probably going to be your most common matchup. Either of these would work, considering trying them both and see what works best.

On the topic of keeping Dragonite, if you do want to keep your current set, then I'd consider changing your EV spread slightly. Try out an EV spread of 248 HP / 80 SDef / 180 Spe with your Timid Nature. 248 HP EVs give you an odd HP number, meaning an extra switch into Stealth Rock. 180 Speed is for Jolly Breloom, who looks incredibly annoying if Toxicroak is weakened, while the rest goes into Special Defense -- alongside Ferrothorn, you really should have the majority of the Special threats in the metagame checked decently. It might sound weird, but you could also try out Fire Blast over Thunder on Dragonite. It allows you to remove Steels, who will switch in on you after they see you're Special, and likely not carrying a Fire move. Just something to try, it helps you outside of Rain and allows Jolteon to do its job a little more consistently, as it really appreciates Steels being gone to spam Electric moves freely

Speaking of Jolteon, I've tried it before it really was pretty weak. Coverage moves really don't help you with Jolteon, as you're still not hitting hard enough to break through your checks [Tyranitar, Breloom, Latias, etc still all beat Jolteon one on one]. I'd try out a Substitute Baton Pass set over your current set. Consider changing your moveset to Thunderbolt / Hidden Power [Ice] / Substitute / Baton Pass. One of the main merits of Jolteon is how fast it is, and you can use this to full effect by passing Substitutes very quickly. I think you'll get a lot more use out of this set, while you still retain the offensive pressure with Jolteon thanks to BoltBeam coverage, stopping stuff like Dragonite using you as setup fodder. If you can pass a Substitute over to Dragonite / Toxicroak, you can actually attempt at a sweep, as neither of them are really fast enough to break through entire teams on their own. You may lose your HP quickly with Jolteon with this set, but I'd argue if you play smart with Vaporeon, you can pass Wishes over to compensate.

As for the threats you've listed, I really don't think these are as problematic as you make them out to be. Kyurem-B is pretty much hard countered by Ferrothorn under Rain, while Magnezone isn't breaking through Dragonite easily.

Good luck!

Dragonite @ Leftovers
Trait: Multiscale
EVs: 232 HP / 100 SDef / 176 Spe
Jolly Nature (+Spd, -SAtk)
- Substitute
- Dragon Dance
- Dragon Claw
- Roost

Politoed @ Choice Specs
Trait: Drizzle
EVs: 220 HP / 252 SAtk / 36 Spe
Modest Nature (+SAtk, -Atk)
- Surf
- Hydro Pump
- Ice Beam
- Focus Blast

or

Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Ice Beam
- Perish Song
 
Hello there Jolteon Trainer,

It seems like this team could have a bit of trouble breaking stall, given that it's fairly slow and lacks a spinblocker to support Ferrothorn or a spinner to spin away opposing hazards. I think the best plan to improve this aspect of the team is probably to optimize Dragonite and Toxicroak to support each other offensively. While it's a great special wall, this team would have a lot more presence if you changed Dragonite to a Dragon Dancing variant. I reccomend using Aqua Tail to take advantage of the rain and hit stuff like Hippowdon and Gliscor harder, as well as Skarmory when it's boosted. DD Dragonite is obviously a powerful sweeper but you're probably going to need to support it. I think that changing your Toxicroak to a full SD version can greatly bolster this team's win condition and ability to break stall. This thing just rips into Skarmory, doing around 80% with +2 LO Cross Chop, which basically leaves it in the range for a +0 Aqua Tail kill via Dragonite, allowing Dragonite to possibly pull of a cleaner sweep, same goes for Hippowdon and Gliscor, two other stops to Dragonite, both of which greatly fear boosted Ice Punch. These two Pokemon form an extremely formidable offensive core under the rain and one can greatly damage the counters of the other to open up a sweep, ultimately granting a ton more offensive presence to this team. For the final change, I'd consider using Roar over Protect on Vaporeon, it seems a bit extraneous to have Wish and Protect when you can just get instant recovery with Rest, Roar helps Vaporeon to not be setup bait as well as helping spread spikes damage around to weaken the enemy for a Jolteon/Tcroak/Dragonite sweep.


Change Summary:

Vaporeon:
Protect->Roar

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Toxicroak (M) @ Life Orb
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Ice Punch
- Sucker Punch


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Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant (+Atk, -SAtk)
- Dragon Dance
- Dragon Claw / Outrage
- Aqua Tail
- Roost
 
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