Approved by the Pet Mod Moderators
JolteMons
Welcome to JolteMons! This mod is essentially a "v2" of SylveMons and has the same premise: to add and change moves, items, and abilities to create a more interesting NatDex OU metagame. Pokémon can also be given non-stat adjustments.
RulesJolteMons
Welcome to JolteMons! This mod is essentially a "v2" of SylveMons and has the same premise: to add and change moves, items, and abilities to create a more interesting NatDex OU metagame. Pokémon can also be given non-stat adjustments.
Submission Phase (5 days) -
During the submission phase, you can submit 4 new or changed moves, 4 items, and 4 abilities as well as 4 non-stat adjustments to Pokémon. Templates are provided below. There are very few restrictions for what you can do with moves, items, and abilities, but please keep your submissions balanced and codeable because the council reserves the right to veto any submission deemed uncompetitive, broken, or unfeasible. For Pokémon Adjustments, you can change the Pokémon's typing, abilities, and add or removes moves. You cannot create new moves or abilities for the Pokémon, you must submit those as part of your moves or ability submissions. Multiple moves / items / abilities can be subbed in one slot if they are clones of each other and multiple Pokémon can be adjusted in one slot if they are direct counterparts of each other.
Voting Phase (1 day) -
During the voting phase, you may vote for up to 6 submissions in each category. You are allowed 2 self-votes. The top voted submissions will win and be added to the metagame, with at least 2 winners in each category.
Distribution & Discussion Phase (1 day) -
During this phase, you can discuss the new additions to the metagame and what effects they may have. You can also discuss which Pokémon should and shouldn't receive the newly added moves and abilities. The council ultimately has the final say on this matter. Discussion can take place in this thread or in the JolteMons Discord server (linked below).
How is JolteMons different from SylveMons?
JolteMons follows the same format as SylveMons, but with multiple distinctions that will make it a much more competitive metagame
- JolteMons does not share continuity with SylveMons, so none of the changes from SylveMons are present. Elements from SylveMons can be resubmitted, but do note that just because it's in SylveMons doesn't mean that it won't be vetoed here.
- As mentioned earlier, subs can be vetoed during the slate. Vetoed subs must be changed in order to be balanced or else they will be disqualified from voting.
- Winners can also be nerfed if they prove to be broken after being added.
- JolteMons will last exactly 10 slates, to keep it from getting as bloated as SylveMons did.
Name: [Name of the move]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 5]
Category: [Physical, Special, or Status]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves]
Justification: [Explain why this move should be added]
Power: [Base Power of the Move]
Accuracy: [Accuracy of the Move. Has to be a multiple of 5]
PP: [Power Points of the Move. Has to be a multiple of 5]
Category: [Physical, Special, or Status]
Type: [Type of the Move]
Effect: [What the move does. Can be a secondary effect or an inherent effect like Throat Chop's. Also include whether or not the move is a spread move]
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: [List a few Pokémon that could learn this move. The council ultimately decides what Pokémon get what moves]
Justification: [Explain why this move should be added]
Name: [Name of the item]
Effect: [What the item does]
Can Be Knocked Off (Yes or No): [Specify whether or not the item can be Knocked Off.]
Ignored by Klutz (Yes or No): [Specify whether or not the item's effect is ignored by Klutz]
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: [Explain why this item should be added]
Effect: [What the item does]
Can Be Knocked Off (Yes or No): [Specify whether or not the item can be Knocked Off.]
Ignored by Klutz (Yes or No): [Specify whether or not the item's effect is ignored by Klutz]
Fling Power & Effect: [The BP of Fling when used with this item and what secondary effect it has, like Light Ball causing paralysis]
Justification: [Explain why this item should be added]
Name: [Name of the ability]
Effect: [What the ability does]
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: [List a few Pokémon that could get this ability. The council ultimately decides what Pokémon get what abilities]
Justification: [Explain why this ability should be added]
Effect: [What the ability does]
Permanent (Yes or No): [Permanent abilities are abilities that can't be suppressed, Skill Swapped, or copied]
Mold Breaker (Yes or No): [Specify whether or not the ability is ignored by Mold Breaker]
Potential Pokémon With This Ability: [List a few Pokémon that could get this ability. The council ultimately decides what Pokémon get what abilities]
Justification: [Explain why this ability should be added]
:sm/pokemon: [Replace "pokemon" with the name of the Pokémon]
Name: [Name of the Pokémon]
Type: [The Pokémon's typing]
Abilities: [The Pokémon's set of abilities]
New Moves: [Any moves that you are adding to the Pokémon]
Removed Moves: [Any move that you are removing from the Pokémon]
Justification: [Explain why these changes should be added]
Name: [Name of the Pokémon]
Type: [The Pokémon's typing]
Abilities: [The Pokémon's set of abilities]
New Moves: [Any moves that you are adding to the Pokémon]
Removed Moves: [Any move that you are removing from the Pokémon]
Justification: [Explain why these changes should be added]
Moves
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Items
Name:
Effect:
Can Be Knocked Off (Yes or No):
Ignored by Klutz (Yes or No):
Fling Power & Effect:
Justification:
Abilities
Name:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Potential Pokémon With This Ability:
Justification:
Adjustments
:sm/pokemon:
Name:
Type:
Abilities:
New Moves:
Removed Moves:
Justification:
Name:
Power:
Accuracy:
PP:
Category:
Type:
Effect:
Priority:
Flags (ex: Contact, Sound):
Potential Pokémon With This Move:
Justification:
Items
Name:
Effect:
Can Be Knocked Off (Yes or No):
Ignored by Klutz (Yes or No):
Fling Power & Effect:
Justification:
Abilities
Name:
Effect:
Permanent (Yes or No):
Mold Breaker (Yes or No):
Potential Pokémon With This Ability:
Justification:
Adjustments
:sm/pokemon:
Name:
Type:
Abilities:
New Moves:
Removed Moves:
Justification:
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