Jolly/Timid Offense

Hello everyone!
This is my first post to the Smogon forums, so I'm looking forward to the advice everyone can give me. Thank you for taking the time to look at my team!

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Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Aromatherapy
- Wish
- Protect
- Moonblast

What a way to start an rmt, right? One of the most overused pokemon in the UU tier. There is obviously a reason though. Obvious special wall is obvious. I can switch into most any special attack (bar poison/steel) and come out on top. I run Aromatherapy over toxic because none of my other team members particularly enjoy having a status, especially Crobat and those stupid prankster burns. Other than Aromatherapy, it's the same set that everyone has probably seen dozens of times before.

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Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 Hp
Timid Nature
- Sludge Wave
- Thunderbolt
- Earth Power
- Ice Beam

Ah, Nidoking. Such a wonderful pokemon. Originally, Nidoking was a physical attacker for my team and he has caught a few people off guard. Ultimately though, Nidoking was born to be a special attacker with his movepool. With his extensive coverage (and the removal of faster pokes), Nidoking can be a great late-game sweeper. Although he is a favorite of mine, I currently regard him as the most replaceable. I am in need of another true physical attacker and he could not fit the bill.

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Crobat @ Black Sludge
Ability: Inner Focus
EVs: 120 HP / 252 Atk / 136 Spd
Jolly Nature
- Defog
- Taunt
- Brave Bird
- U-turn

Crobat is a tried and true lead that doesn't set-up crap from anyone. I lead with him regardless but my first move depends on the poke the opposition leads with. Smeargle, Donphan, and Galvantula get riled up with a taunt while a pokemon with a possible electric type move will get u-turned on immediately. U-turn can send me into Jolteon for free recovery or Nidoking for a super effective kill. Defog is there for late-game (if I can ever get in safely) to remove spikes/rocks/web. Inner Focus is to make the fake out shenanigans fail miserably >_> Looking at you Mienshao. The EVs in speed allow it to outspeed a Modest Jolteon and which allows me to place the rest in HP for more fun times with Brave (Bat?)

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Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Discharge
- Shadow Ball
- Hidden Power [Grass]
- Volt Switch

Jolteon is obviously my favorite pokemon. How could you not love this Gen 1 lightning bolt? Timid nature allows me to outspeed the entire unscarfed tier and much of it with a scarf. Choice specs makes up for what he lacks when Jolteon doesn't go modest. Discharge may seem strange but I have gotten quite a few clutch parahax with it and it makes me feel safe. Shadow Ball is for coverage. HP Grass is for all those Swampert and Quagsire switch-ins. The feeling of making an enormous check crumple like a brown paper bag is Oh-So wonderful. Volt switch is extremely replaceable and will likely be switched with signal beam.

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Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SAtk
Bold Nature
- Aura Sphere
- Dark Pulse
- Water Pulse
- Rapid Spin

M-Blastoise is extremely powerful and I can't fathom why he is not with his starter siblings in OU. Aura Sphere and Dark Pulse are there for the obvious boost from Mega Launcher and to clear away those pesky Dark and Ghost types. Having an opponent switch into a ghost type for the expected aura sphere only to be hit with a Dark Pulse is again wonderful. Water Pulse gets stab and Mega Launcher boosts, so yeah. Sometimes Mid-game Stealth Rocks can make me lose a match due to the amount of switching that I do with this team. Generally, the threats for Crobat that lay down rocks will get scared away by Blastoise and I can rapid spin on the switch.

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Arcanine @ Lum Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Extreme Speed
- Wild Charge
- Flare Blitz
- Iron Head

Arcanine wraps up what I've realized to be a very Gen 1 heavy team. Intimidate switches allow me to have fun with Scarfed pokes like Darmanitan, which obviously cant touch Arcanine. ESpeed for easy revenge-kills and for safe plays when I think the opponent might switch. Wild Charge for coverage and Flare Blitz for STAB. Iron Head is for fairies as I have no poison moves but I haven't ever used it. Lum Berry lets me take a predicted Sleep Powder from Roserade and Flare Blitz it off the screen in the next turn.

The biggest problem that I have run in to is Flygon and the almighty Knock Off. Knock Off can't be helped but the only thing that I have to handle Flygon is Florges. Florges can't even do that much to it as Flygon is generally physical and Florges can't handle that. Jolteon has HP Grass but that never does as much as you want it to. Crocune can become a problem if I give it enough time to set up but of the five or so that I have battled, only 1 has stalled me to death

Again, thank you for taking the time to read my thread and I will await comments from you.
P.S. I would definitely appreciate being directed towards a place where I may gather sprites from the XY series. The site that I am currently using only goes up to Gen V.
 
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Hey there got your request! This is an ok team on paper, but looking it over, it is absurdly weak to ground types, with only Crobat to switch in who gets worn down rather quickly. Strong psychics such as SpecsBro w/ Psyshock or LO TR Reuniclus also blitz through you, as you have no resists, and Florges really doesn't wanna be switching into powerful Psyshocks. Strong water types such as opposing Mega-Blastoise, Crocune, or RD Kingdra also cause you massive trouble if your florges even gets worn down a bit. On top of this, your team's offensive nature, yet lack of any revenge killer means that you can potentially be run over by many common setup sweepers. All this aside, this is a pretty cool team!

Looking over your team, I feel that Florges just doesn't fit. I get that you need a specially defensive pivot, but Florges loses a lot of momentum for you and possibly will let an opponent set up. For this reason I reccomend you try out Utility Celebi who bests Florges on this specific team. Not only does it pivot much more effectively, but it offers you key resistances to Ground, Water, and Psychic types, while forcing out sweepers or preventing them from setting up via utility moves such as Thunder Wave or Perish Song. Also unlike Florges, it has Natural Cure, a super-important ability for HO like your own so that you don't get plagued by status. It also offers stealth rocks to pressure shit like Darmanitan or Honchkrow.

My next suggestion would be to use Scarf Darmanitan over Arcanine. While Arcanine does offer some good utility in Intimidate, your HO team will be plagued by setup sweepers, and it is key to pack a strong, reliable revenge killer on any relavant Hyper Offensive team. Scarf Darmanitan does exactly this, hitting just as hard (actually much harder) than arcanine, and being faster than all relavant +1 speed setup sweepers, and with its jaw dropping power it can prevent them from setting up further or straight up destroying them. They basically do very similar roles, but Darmanitan's far better coverage, power, and speed makes it a great glue and pivot for your team, helping you break down key offensive threats.

Minor Changes:
Nidoking: Fire Blast > Thunderbolt, as water types get smashed by Sludge Wave or Earth Power hard enough already. Fire Blast gets better coverage on Bronzong, Heracross, and Shaymin than any of your other moves.
Crobat: Roost > U-Turn as your team is very hazard, fighting, and stall weak, and crobat is your primary check to all three, and you need as much livability as possible. 176 HP / 192 Def / 4 SpD / 136 Spe is the best possible mix of bulk and speed for utility crobat, and just run jolly with it so you outpace base 115's.
Jolteon: Thunderbolt > Discharge, as it is your strongest reliable STAB, which is what you absolutely need to abuse alongside specs.

Really hope this helps!
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 236 SDef / 20 Spd
Calm Nature
- Giga Drain / Psychic
- Recover
- Perish Song / Thunder Wave
- Stealth Rock

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Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Flare Blitz
- Stone Edge
- Superpower / Earthquake
- U-turn
 
I tried out your suggestion and am having a very hard time using Darmanitan and Celebi cohesively with the rest of the group. Florges may have had an extraordinary SpD and I may be too used to it soaking up special attacks but Celebi is not working as well as I anticipated. I am no longer able to wishpass and Celebi has a plethora of weaknesses. The battles that I have won were primarily due to SR. While Darmanitan does hit harder than Arcanine, it is much more frail. On the hits, that don't take out an opponent, Darmanitan has been OHKO'd. I did implement all of your minor changes, except for using Roost over U-Turn on Crobat, and it has been very helpful! Crobat is functioning much better with the EV spread that you recommended.

I definitely appreciate your suggestions and would gladly take more from those that are willing to give them.
 
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