Hi! As you can probably already tell, this team is based around my favorite pokemon, Jirachi. Jirachi in my opinion was once the biggest threat in the metagame, but for some reason, the Sub + Calm Mind and Wish + Calm Mind sets faded in use, and as such, less teams were prepared for it. I decided that I would take advantage of this fact by using pokemon that not only boasted the ability to aid Jirachi in it's sweep, but could handle almost any individual threat in the metagame, and could hold its own even at the higher levels of play. This was my final product after about a month to two months of testing, tweaking, and more testing. Without further adieu, I give you, Jirachi the Wishmaker!
@ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SpA
Timid nature (+Spe, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Taunt
Explanation
Heatran is the #1 most used pokemon in the metagame for a reason. He's a fantastic lead in my opinion. He has stealth rock, and extremely strong stab, and a 100 base power coverage move that makes him hit every pokemon in OU neutrally except 3, none of whom are seen in the lead position. Taunt allows him to screw with slower walls, and Shuca Berry lets him take weak ground attacks. He has fantastic typing and great synergy with the rest of my team and is a key member. Taunt over Explosion because I seriously hate Explosion. Explosion means a double switch that could seriously screw me over, and make me lose all of the momentum I have gained, and possibly lose me the match. I feel that the negatives outweigh the positives for Heatran.
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@ Leftovers
Ability: Natural Cure
EVs: 108 HP/156 Spe/244 SpA
Timid nature (+Spe, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
Explanation
Roserade is a fantastic pokemon, and in my opinion he is even better outside of the lead position. Most of the common leads have a way to handle Roserade, but outside of the lead position, not many teams have a reliable way to deal with sleep. Toxic Spikes is a great for this team, it makes bulky waters easier for my team to take down, and weakens some of Jirachi's counters. Leaf Storm is there to fuck shit up, and it does it quite often. HP Ground is what I use to nail Scarftrans on the switch trying to get in on a leaf-storm. 156 Speed and a Timid nature puts me at 281, outspeeding the mass number of pokemon at 280 speed, Lucario, and non-scarf Heatran. 108 Hp is a leftovers number, and the rest is thrown into SpA to hit hard.
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@ Leftovers
Ability: Pressure
EVs: 236 HP/56 SpA/224 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Surf
- Ice Beam
- HP Electric
Explanation
Suicune used to be a CB Gyarados, but upon notice of my DD-Nite weakness, I swapped them to reduce the risk of being set up on while also having some extra insurance should it ever actually find a chance to set up on me. I chose Calm Mind + 3 Attacks so I could still maintain offensive pressure on my opponent. Surf is stab and does great damage with some calm minds, HP Electric lets me hit opposing bulky waters, even though they're really no trouble thanks to toxic spikes from Rosie. Ice Beam forms a pseudo bolt-beam and combined with surf gives me perfect coverage against every pokemon but Lanturn who is never seen in OU. A Timid nature and 224 Speed ensures I outspeed Jolly Gyarados, 236 Hp hits a leftovers number, and 56 Special Attack is leftovers and means I'll still hit hard with a few calm minds under my belt.
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@ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Naive nature (+Spe, -SpD)
- Earthquake
- U-Turn
- Fire Blast
- Outrage
Explanation
Bluffgon. Another extremely under-rated but ridiculously effective set. The idea is simple - Play it like a choice scarf Flygon until you kill something like a Heatran with Earthquake, and then when your opponent sends in their DD-Nite and tries to set up, you Outrage, netting yourself an extra kill, and possibly saving you the match. It is easy to play, and has saved my ass countless times. Flygon is another one of 3 pokemon in OU that resists Fire and Ground, making him another good partner for Jirachi. Earthquake and Outrage are stab, U-Turn is so I can scout my opponents team, which can provide crucial information that can win me a match. I swapped Thunderpunch for Fire Blast so I could do some serious damage on Shaymin, and still hurt Skarm.
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@ Choice Scarf
Ability: Levitate
EVs: 40 HP/216 Spe/252 SpA
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Trick
- Shadow Ball
Explanation
Rotom-W is my revenge killer of choice because he is able to deter Tyranitar from switching in through Hydro Pump, which threatens to severely cripple it or kill it. Thunderbolt and Shadow Ball are good stab options, especially Shadow Ball because it hits Swampert neutrally, and Celebi and Rotom super-effectively, weakening them even more to open up a Jirachi sweep. A timid nature and 216 Speed EV's is all that I need to outspeed a +1 Jolly Gyarados, so anymore would just be redundant. 252 SpA is to hit as hard as possible, and 40 Hp gives me a little more survivability.
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@ Leftovers
Ability: Serene Grace
EVs: 252 HP/76 Def/180 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Flash Cannon
Explanation
Ah, Jirachi. My favorite pokemon, and the star of the show. No pun intended. I chose Flash Cannon over Psychic because it is easier to get rid of Rotom and Swampert than it is to get rid of Celebi and Tyranitar, especially considering how perfectly CB Gyarados covers Jirachi's weaknesses, and vice versa. 252 Hp is necessary for Jirachi to create 101 Hp substitutes, allowing me to beat Blissey 1v1. 180 Speed and a Timid nature puts me at 309 Speed, 1 point ahead of Gliscor, and 176 Speed +natured base 100's, as well as Jolly Lucario. You may have noticed I hate sitting on speed benchmarks, because I absolutely detest speed ties. 76 Defense is where I allocated the remaining EV's because it allows me to set up easier on physical attackers, and at +6, I ohko pretty much everything either way.
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Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SpA
Timid nature (+Spe, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Taunt
Explanation
Heatran is the #1 most used pokemon in the metagame for a reason. He's a fantastic lead in my opinion. He has stealth rock, and extremely strong stab, and a 100 base power coverage move that makes him hit every pokemon in OU neutrally except 3, none of whom are seen in the lead position. Taunt allows him to screw with slower walls, and Shuca Berry lets him take weak ground attacks. He has fantastic typing and great synergy with the rest of my team and is a key member. Taunt over Explosion because I seriously hate Explosion. Explosion means a double switch that could seriously screw me over, and make me lose all of the momentum I have gained, and possibly lose me the match. I feel that the negatives outweigh the positives for Heatran.
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Ability: Natural Cure
EVs: 108 HP/156 Spe/244 SpA
Timid nature (+Spe, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]
Explanation
Roserade is a fantastic pokemon, and in my opinion he is even better outside of the lead position. Most of the common leads have a way to handle Roserade, but outside of the lead position, not many teams have a reliable way to deal with sleep. Toxic Spikes is a great for this team, it makes bulky waters easier for my team to take down, and weakens some of Jirachi's counters. Leaf Storm is there to fuck shit up, and it does it quite often. HP Ground is what I use to nail Scarftrans on the switch trying to get in on a leaf-storm. 156 Speed and a Timid nature puts me at 281, outspeeding the mass number of pokemon at 280 speed, Lucario, and non-scarf Heatran. 108 Hp is a leftovers number, and the rest is thrown into SpA to hit hard.
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Ability: Pressure
EVs: 236 HP/56 SpA/224 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Surf
- Ice Beam
- HP Electric
Explanation
Suicune used to be a CB Gyarados, but upon notice of my DD-Nite weakness, I swapped them to reduce the risk of being set up on while also having some extra insurance should it ever actually find a chance to set up on me. I chose Calm Mind + 3 Attacks so I could still maintain offensive pressure on my opponent. Surf is stab and does great damage with some calm minds, HP Electric lets me hit opposing bulky waters, even though they're really no trouble thanks to toxic spikes from Rosie. Ice Beam forms a pseudo bolt-beam and combined with surf gives me perfect coverage against every pokemon but Lanturn who is never seen in OU. A Timid nature and 224 Speed ensures I outspeed Jolly Gyarados, 236 Hp hits a leftovers number, and 56 Special Attack is leftovers and means I'll still hit hard with a few calm minds under my belt.
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Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Naive nature (+Spe, -SpD)
- Earthquake
- U-Turn
- Fire Blast
- Outrage
Explanation
Bluffgon. Another extremely under-rated but ridiculously effective set. The idea is simple - Play it like a choice scarf Flygon until you kill something like a Heatran with Earthquake, and then when your opponent sends in their DD-Nite and tries to set up, you Outrage, netting yourself an extra kill, and possibly saving you the match. It is easy to play, and has saved my ass countless times. Flygon is another one of 3 pokemon in OU that resists Fire and Ground, making him another good partner for Jirachi. Earthquake and Outrage are stab, U-Turn is so I can scout my opponents team, which can provide crucial information that can win me a match. I swapped Thunderpunch for Fire Blast so I could do some serious damage on Shaymin, and still hurt Skarm.
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Ability: Levitate
EVs: 40 HP/216 Spe/252 SpA
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Trick
- Shadow Ball
Explanation
Rotom-W is my revenge killer of choice because he is able to deter Tyranitar from switching in through Hydro Pump, which threatens to severely cripple it or kill it. Thunderbolt and Shadow Ball are good stab options, especially Shadow Ball because it hits Swampert neutrally, and Celebi and Rotom super-effectively, weakening them even more to open up a Jirachi sweep. A timid nature and 216 Speed EV's is all that I need to outspeed a +1 Jolly Gyarados, so anymore would just be redundant. 252 SpA is to hit as hard as possible, and 40 Hp gives me a little more survivability.
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Ability: Serene Grace
EVs: 252 HP/76 Def/180 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Flash Cannon
Explanation
Ah, Jirachi. My favorite pokemon, and the star of the show. No pun intended. I chose Flash Cannon over Psychic because it is easier to get rid of Rotom and Swampert than it is to get rid of Celebi and Tyranitar, especially considering how perfectly CB Gyarados covers Jirachi's weaknesses, and vice versa. 252 Hp is necessary for Jirachi to create 101 Hp substitutes, allowing me to beat Blissey 1v1. 180 Speed and a Timid nature puts me at 309 Speed, 1 point ahead of Gliscor, and 176 Speed +natured base 100's, as well as Jolly Lucario. You may have noticed I hate sitting on speed benchmarks, because I absolutely detest speed ties. 76 Defense is where I allocated the remaining EV's because it allows me to set up easier on physical attackers, and at +6, I ohko pretty much everything either way.
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