Jirachi the Wishmaker!

Hi! As you can probably already tell, this team is based around my favorite pokemon, Jirachi. Jirachi in my opinion was once the biggest threat in the metagame, but for some reason, the Sub + Calm Mind and Wish + Calm Mind sets faded in use, and as such, less teams were prepared for it. I decided that I would take advantage of this fact by using pokemon that not only boasted the ability to aid Jirachi in it's sweep, but could handle almost any individual threat in the metagame, and could hold its own even at the higher levels of play. This was my final product after about a month to two months of testing, tweaking, and more testing. Without further adieu, I give you, Jirachi the Wishmaker!

heatran.png
@ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SpA
Timid nature (+Spe, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Taunt

Explanation

Heatran is the #1 most used pokemon in the metagame for a reason. He's a fantastic lead in my opinion. He has stealth rock, and extremely strong stab, and a 100 base power coverage move that makes him hit every pokemon in OU neutrally except 3, none of whom are seen in the lead position. Taunt allows him to screw with slower walls, and Shuca Berry lets him take weak ground attacks. He has fantastic typing and great synergy with the rest of my team and is a key member. Taunt over Explosion because I seriously hate Explosion. Explosion means a double switch that could seriously screw me over, and make me lose all of the momentum I have gained, and possibly lose me the match. I feel that the negatives outweigh the positives for Heatran.
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roserade.png
@ Leftovers
Ability: Natural Cure
EVs: 108 HP/156 Spe/244 SpA
Timid nature (+Spe, -Atk)
- Toxic Spikes
- Sleep Powder
- Leaf Storm
- Hidden Power [Ground]

Explanation

Roserade is a fantastic pokemon, and in my opinion he is even better outside of the lead position. Most of the common leads have a way to handle Roserade, but outside of the lead position, not many teams have a reliable way to deal with sleep. Toxic Spikes is a great for this team, it makes bulky waters easier for my team to take down, and weakens some of Jirachi's counters. Leaf Storm is there to fuck shit up, and it does it quite often. HP Ground is what I use to nail Scarftrans on the switch trying to get in on a leaf-storm. 156 Speed and a Timid nature puts me at 281, outspeeding the mass number of pokemon at 280 speed, Lucario, and non-scarf Heatran. 108 Hp is a leftovers number, and the rest is thrown into SpA to hit hard.
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suicune.png
@ Leftovers
Ability: Pressure
EVs: 236 HP/56 SpA/224 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Surf
- Ice Beam
- HP Electric

Explanation

Suicune used to be a CB Gyarados, but upon notice of my DD-Nite weakness, I swapped them to reduce the risk of being set up on while also having some extra insurance should it ever actually find a chance to set up on me. I chose Calm Mind + 3 Attacks so I could still maintain offensive pressure on my opponent. Surf is stab and does great damage with some calm minds, HP Electric lets me hit opposing bulky waters, even though they're really no trouble thanks to toxic spikes from Rosie. Ice Beam forms a pseudo bolt-beam and combined with surf gives me perfect coverage against every pokemon but Lanturn who is never seen in OU. A Timid nature and 224 Speed ensures I outspeed Jolly Gyarados, 236 Hp hits a leftovers number, and 56 Special Attack is leftovers and means I'll still hit hard with a few calm minds under my belt.
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flygon.png
@ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spe
Naive nature (+Spe, -SpD)
- Earthquake
- U-Turn
- Fire Blast
- Outrage

Explanation

Bluffgon. Another extremely under-rated but ridiculously effective set. The idea is simple - Play it like a choice scarf Flygon until you kill something like a Heatran with Earthquake, and then when your opponent sends in their DD-Nite and tries to set up, you Outrage, netting yourself an extra kill, and possibly saving you the match. It is easy to play, and has saved my ass countless times. Flygon is another one of 3 pokemon in OU that resists Fire and Ground, making him another good partner for Jirachi. Earthquake and Outrage are stab, U-Turn is so I can scout my opponents team, which can provide crucial information that can win me a match. I swapped Thunderpunch for Fire Blast so I could do some serious damage on Shaymin, and still hurt Skarm.
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rotomw.png
@ Choice Scarf
Ability: Levitate
EVs: 40 HP/216 Spe/252 SpA
Timid nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Trick
- Shadow Ball

Explanation

Rotom-W is my revenge killer of choice because he is able to deter Tyranitar from switching in through Hydro Pump, which threatens to severely cripple it or kill it. Thunderbolt and Shadow Ball are good stab options, especially Shadow Ball because it hits Swampert neutrally, and Celebi and Rotom super-effectively, weakening them even more to open up a Jirachi sweep. A timid nature and 216 Speed EV's is all that I need to outspeed a +1 Jolly Gyarados, so anymore would just be redundant. 252 SpA is to hit as hard as possible, and 40 Hp gives me a little more survivability.
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jirachii.png
@ Leftovers
Ability: Serene Grace
EVs: 252 HP/76 Def/180 Spe
Timid nature (+Spe, -Atk)
- Calm Mind
- Substitute
- Thunderbolt
- Flash Cannon

Explanation

Ah, Jirachi. My favorite pokemon, and the star of the show. No pun intended. I chose Flash Cannon over Psychic because it is easier to get rid of Rotom and Swampert than it is to get rid of Celebi and Tyranitar, especially considering how perfectly CB Gyarados covers Jirachi's weaknesses, and vice versa. 252 Hp is necessary for Jirachi to create 101 Hp substitutes, allowing me to beat Blissey 1v1. 180 Speed and a Timid nature puts me at 309 Speed, 1 point ahead of Gliscor, and 176 Speed +natured base 100's, as well as Jolly Lucario. You may have noticed I hate sitting on speed benchmarks, because I absolutely detest speed ties. 76 Defense is where I allocated the remaining EV's because it allows me to set up easier on physical attackers, and at +6, I ohko pretty much everything either way.
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Consider Wish > Substitute on Jirachi. You rely on your sweepers, particularly Gyarados, to cover a number of threats, but with passive damage and no recovery, they won't be able to keep up with highly offensive teams. Wish would do something to rectify this in providing health for your whole team.
 
This team looks solid, the only problem here is that most of your team is not abusing Toxic Spikes that much. How about using Spikes > Sleep Powder. Since your pokemon causes switches that much, i think Spikes is a better choice. Like Starbuck said, Wish > Substitute, your pokemon will be dying fast from Entry Hazards etc. so Wish is a superior choice.

Good Luck
 
Weaknesses
-Life Orb Shaymin
-Bulky Dragon Dance Dragonite
-Lead Machamp

How they're threats
Nice team, it appears you've got most threats such as SD Lucario, Offensive Suicune covered, so good job on that.

Shaymin gets plenty of opportunities to switch in and wreck havoc, such as Rotom-W's Hydro pump, Gyarados' Waterfall, or even Roserade after its slept a Pokemon. The troubling thing is that it carries rest/leech seed so you can't always rely on making it take life orb recoil and trying to revenge with Rotom's shadow ball, because of its recovery. Rotom also can't switch in directly, because a Life Orb STAB Seed Flare WILL hurt. Everything else on the team is outsped an KOed with HiddenPower Ice/Seed Flare/Earth Power, bar Flygon, which has to lock it self into outrage. Dragonite is even more troublesome;It can come and force Heatran out (unless you Taunt), come in on Roserade after its used sleep powder on something else, gyarados' Earthquake, or Rotom's Hydro Pump. The dangerous thing is, Rotom's thunderbolt will only manage to do 40% maximum to bulky dragonite, and when factoring in roost, thats not good enough. everything on the team will be handled by +1 Dragon claw or Earthquake. Machamp can just Dynamic Punch heatran/flygon/Jirachi, Stone Edge Gyarados, Payback Rotom-W, and does a number to Roserade with Stone Edge+Bullet Punch.

Solutions
To handle Life orb shaymin, give Flygon max special attack/max speed with a hasty nature, and FireBlast/Draco Meteor/Roost/Earthquake. This will outspeed Shaymin which tend to invest 32 evs in HP, taken from speed. You can then land loads of damage with fire blast, and now you also have a decent way to breaking Stall. Rotom needed to rely on shadow ball, which doesn't hit it for that much damage, and lets face it, being locked into a ghost type attack with Tyranitar and Scizor flying around is very bad.

To handle Dragonite, there are two solutions, and i suggest you test both. The first one (imo the riskier one), simply replace Trick with Hidden Power Ice on rotom. This will do up to 80% to dragonite, meaning its a dead Dragon when factoring Stealth Rock. But isn't always reliable when you factor in leftovers, and if it doesn't hit for maximum damage (lowest possible damage is 68%), it could get in another dragon dance. The second solution is to replace Gyarados, with a CalmMind+Rest Suicune. CM Suicune and CM jirachi pair up really well with each other, taking out each other's counters. Jirachi sets up on celebi, after it tries to leaf storm suicune, whereas Suicune sets up all over heatran. Now I know you may be thinking, that it will make your team largely specially based, but with Toxic spikes down, Blissey, every special attacker's nemesis, will get poisoned stall by Suicune calm minding and resting or Jirachi subbing (and blissey's weak attacks not breaking the sub).

here's the Suicune set:

Suicune @Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
Moveset:
- Surf
- Calm Mind
- Rest
- Ice Beam

With this set, +1 Bulky dragonite will be doing 36% maximum damage, while you can do huge amounts of damage with Ice Beam. it'll have to continually roost, which gives you time to calm mind. if however, dragonite gains another dragon dance, it will manage to do only 48% maximum damage, which shows just how bulky Suicune is. Remember though, this is set-up fodder for Bulky gyarados, and so is your current gyarados when locked into taunt, so immediately go to Rotom if you see a Taunt Gyarados. Suicune can also easily OHKO Bulky dragonite with ice beam at +1, while it won't be OHKOing you so easily, as shown by the damage percentage of a +1 Bulky Dragonite dragon claw

To handle Machamp leads, simply change you heatran to this set:

Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
- Overheat

You OHKO machamp with Overheat, and can get SR up later, thanks to heatran's natural bulk. It can also wreck Swampert leads. Don't bother staying in on Shuca berry heatran leads, as they'll be faster and KO with EarthPower, in which case go to Rotom for hydro pump.

Thats all I got for now, GL!
 
Hey,

This team is really quite solid; however I do notice a few pokemon and situations that may give you some problems. Off hand, Agility Lucario does give you some problems as after an Agility it has the ability to outspeed and OHKO almost every member on this bar Suicune who I think still may have some trouble. I would simply recommend that you change Flash Cannon to Psychic on Jirachi so that it won't be able completely set up on you. Although you are unable to hit Celebi, Substitute + Calm Mind Jirachi's best counter, the toxic spike support that you are providing, Flygon, and Heatran should be able to eliminate Celebi quite easily.

I notice that you are running a lead like Roserade in the midgame position. If you would like to have Toxic Spikes in order to support your Jirachi for an end game sweep, I would suggest that you run a more specially defensive roserade. This allows you not only a very reliable status absorber, and it will allow you to set up your entry hazards more easily while baiting pokemon such as scizor in. Outrunning Lucario isn't really of importance because you have it checked on this team perfectly and Roserade can't do much back to Lucario bar a sleep powder anyways.

Roserade @ Leftovers
Calm 252 HP | 120 Def | 136 Spe Natural Cure
Toxic Spikes | Grass Knot | Hidden Power [Fire] | Rest


Alright that is all I have to say for now, this is quite a good team, I wish you the best of luck.
 
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