AAA Jirachi [DONE]

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Ducky

Aw Phooey
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[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
ivs: 30 Spe

[SET COMMENTS]

Jirachi’s typing and above average special bulk, augmented with Assault Vest, make it a great defensive pivot. Most significantly, it is one of the few consistent switch-ins to Tapu Lele since Jirachi resists both STAB attacks and is not weak to any coverage move. Jirachi can also check other common attackers such as Tapu Koko, Zapdos, and Latios. Regenerator, (comma) in conjunction with U-turn, allows Jirachi to recover health while slow pivoting to a teammate. Iron Head hits Fairy-types such as Tapu Lele, and Future Sight or Doom Desire allows Jirachi to pressure the opposing team and help wallbreakers break past their switch-ins. Icy Wind deters setup sweepers such as Kommo-o, as well as slows down opposing Pokemon for its teammates. A Calm nature and 30 Speed IVs allow Jirachi to underspeed neutral 100 Speed Pokemon while remaining faster than most Togekiss sets, who can otherwise be problematic.

Jirachi works well on balance and bulky offense teams, (comma) as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciate being brought in safely, especially with added pressure created by Future Sight or Doom Desire. They also appreciate that Jirachi offers a reliable switch-in to Triage Tapu Lele. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew, (comma) and Corviknight, who match up well against the physical wallbreakers Jirachi cannot check. In return, it can check special wallbreakers for them. Offensive wallbreakers such as Barraskewda and Terrakion can force out the Fire-, Ground-, and Dark-types that threaten Jirachi. It appreciates consistent entry hazard removal, as the extra chip damage from entry hazards threaten its longevity. Jirachi is a poor switch-in to Primal Weather users such as Heatran and Inteleon, so it needs to be paired with a secondary switch in to Fire- and Water-type attacks.

[STRATEGY COMMENTS]

Other Options
=============

Jirachi can run Energy Ball to threaten Swampert by 2HKOing physically defensive sets. Thunder is also an option to threaten Corviknight while paralyzing foes. Jirachi can run Fire Punch to beat Genesect, who is otherwise able to switch in and set up without much fear. However, Jirachi typically prefers its listed coverage options. Jirachi can also opt to hold a Choice Scarf and use Trick to cripple a defensive Pokemon such as Blissey or Corviknight. A more offensive set with Magic Guard and Steel Beam can also be run, but it struggles to make progress against many special walls such as Blissey..

Checks and Counters
===================

**Knock Off**: Losing Assault Vest heavily lowers Jirachi's special bulk, so Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into special attackers.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator. Common Wandering Spirit users such as Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, (comma) due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wallbreakers including Barraskewda, Cinderace, Zygarde-10%, and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove conjecture
[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]

Jirachi’s Steel-type typing and above average special bulk, augmented with Assault Vest, allow it to be make it a great defensive pivot. Most significantly, it is one of the few consistent switchins to Tapu Lele thanks to its resistance to Fairy and Psychic while not being weak to any of its coverage moves. Jirachi can also check, being able to switch safely in Tapu Lele and other common attackers such as Tapu Koko, Zapdos, and or Azelf. It’s Steel-type also allows it to be a blanket check to most triage users, as it either resists or is neutral to all moves affected by Triage. I would remove this; it checks Lele great, but I don't want it checking Bulu or a Triage fighting U-turn generates momentum by allowing Jirachi to come in, sponge a hit, and slow pivot to a teammate; thanks to Regenerator, it even recovers health in the exchange is the most important move used, allowing Jirachi to switch into an attacker and then pivot to an attacker or favorable matchup. Iron Head hits Fairy-types, which Jirachi is able to switch in on. Future Sight or Doom Desire are used to force switches, which Jirachi can take advantage of by U-turn and generating momentum. Icy Wind deters set up from Pokemon that would otherwise set up cleanly on Jirachi such as Kommo-o. is used to drop the speed of the target, allowing Jirachi’s teammates to more effectively make progress and to threatening Dragon-type Pokemon like Garchomp. Assault Vest and Regenerator are used to maximize Jirachi’s ability to be a defensive pivot, A Sassy nature and 0 Speed IVs ensure that Jirachi is as slow as possible, boosting its chance to slow pivot into one of its teammates.

Jirachi works well on a balanced and bulky offense team, as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciate being able to switch in safely brought in safely off a slow pivot and the added pressure created by Future Sight or Doom Desire. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew and Corviknight, who match up well against the physical breakers Jirachi struggles with. Those three Pokemon also form a pivoting core with Jirachi, that is very hard to chip down. Offensive breakers such as Barraskewa and Terrakion can force out the Fire, Ground, and Dark-types that threaten Jirachi. Mention that it is a poor switch in to primal weather, so a secondary switch in to desolate land and primordial sea is required. Also it appreciates hazard removal, since it gets more milage out of regenerator.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi does not have many viable coverage moves outside of those already listed, but it can run Energy Ball to threaten Swampert, always 2HKOing physically defensive sets and out damaging Regenerator healing Assault Vest sets. However, this leaves Jirachi without either Icy Wind, Future Sight, or Doom Desire, so Jirachi usually prefers to instead have teammates that match up well against Swampert. Add Fire Punch to beat Genesect. Also, TrickScarf is a very viable set, mention that.

Checks and Counters
===================

**Strong Physical Wallbreakers**: Many fast physical wall breakers including but not limited to Barraskewda, Cinderace, Zygarde-10% and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. these aren't checks, it's not supposed to check physical attackers

**Knock Off**: Assault Vest heavily lowers Jirachi's special bulk, so, Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into what it wants to.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic, as it invalidates Regenerator, stopping it from being able to check certain Pokemon it would otherwise be able to.

would add primal weathers here, like Heatran and Inteleon, since they are special attackers it does not check.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Very good start! Need to expand the second paragraph and update some of the checks and other options, but should be an easy correction to get to 1/2 shortly! let me know when you've reviewed these changes and suggestions.
 
add remove conjecture

Very good start! Need to expand the second paragraph and update some of the checks and other options, but should be an easy correction to get to 1/2 shortly! let me know when you've reviewed these changes and suggestions.
implemented, thanks for the quick response and thoughtful edits as always!
 
add remove conjecture
[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]

Jirachi’s typing and above average special bulk, augmented with Assault Vest, make it a great defensive pivot. Most significantly, it is one of the few consistent switchins to Tapu Lele thanks to its resistance to Fairy- and Psychic-type attacks while not being weak to any of its coverage moves. Jirachi can also check other common attackers such as Tapu Koko, Zapdos, and Azelf. U-turn generates momentum by allowing Jirachi to come in, sponge a hit, and slow pivot to a teammate; thanks to Regenerator, it even recovers health in the exchange. Iron Head hits Fairy-types, which Jirachi is able to switch in on. Future Sight or Doom Desire force switches, which Jirachi can take advantage of by U-turn and generating momentum. Icy Wind deters set up from Pokemon that would otherwise set up cleanly on Jirachi such as Kommo-o. A Sassy nature and 0 Speed IVs ensure that Jirachi is as slow as possible, boosting its chance to slow pivot into one of its teammates.

Jirachi works well on a balanced and bulky offense team, as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciate being brought in safely off a slow pivot and the added pressure created by Future Sight or Doom Desire. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew and Corviknight, who match up well against the physical breakers Jirachi struggles with cannot check. Offensive breakers such as Barraskewa and Terrakion can force out the Fire-, Ground-, and Dark-types that threaten Jirachi. Jirachi appreciates consistent entry hazard removal, as even though it resists Stealth Rocks, as entry hazards cut into Regenerator and it can be worn down over the course of a long game. Jirachi is a poor switch in to Primal Weather, as it is weak to Fire and neutral to Water-type attacks, so it needs to be paired with a secondary switch in to Fire- and Water-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi does not have many viable coverage moves outside of those already listed, but it can run Energy Ball to threaten Swampert, always 2HKOing physically defensive sets and out damaging Regenerator healing on Assault Vest sets. However, this leaves Jirachi without either Icy Wind, Future Sight, or Doom Desire, so Jirachi usually prefers to instead have teammates that match up well against Swampert Jirachi typical prefers its listed coverage options. Jirachi can run Fire Punch to beat Genesect, who are otherwise able to switch in and set up without much fear. Jirachi can also opt to hold a Choice Scarf and use Trick, which can cripple a defensive move Pokemon such as Blissey or Corviknight.

Checks and Counters
===================

**Knock Off**: Assault Vest heavily lowers Jirachi's special bulk, so, and Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into what it wants to.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic, as it invalidates Regenerator, stopping it from being able to check certain Pokemon it would otherwise be able to.

**Primal Weather**: Jirachi does not check many Primal Weather users, as it does not resist either Fire- or Water-type attacks. This means that Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon respectively, are special attackers that Jirachi does not check.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2, great job!

QC Stamp.gif
 
add remove comment

[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe I disagree running 0 Spe Jirachi bc it means you're p weak to Togekiss, I prefer to run 30 IVs to underspeed neutral base 100 but still outspeed most Togekiss and hit them with Iron Head. I can accept 0 Speed however, but im not a fan

[SET COMMENTS]

Jirachi’s typing and above average special bulk, augmented with Assault Vest, make it a great defensive pivot. Most significantly, it is one of the few consistent switchins to Tapu Lele thanks to its resistance to Fairy- and Psychic-type attacks while not being weak to any of its coverage moves. Jirachi can also check other common attackers such as Tapu Koko, Zapdos, and Azelf Latios yeah it checks Azelf but it doenst like to be koffed if there is another special attacker so I prefer latios here. U-turn generates momentum by allowing Jirachi to come in, sponge a hit, and slow pivot to a teammate; thanks to Regenerator, it even recovers health in the exchange. Iron Head hits Fairy-types such as Tapu Lele, which Jirachi is able to switch in on. Future Sight or Doom Desire force switches, which Jirachi can take advantage of by U-turn and generating momentum. mh I wouldn't phrase it like that, it doesn't rly force switches, its mainly that it can support your team when Jirachi pivots out. Try to say that (you can inspire yourself from Future Sight Slowbro in OU if it has an analysis) Icy Wind deters set up from Pokemon that would otherwise set up cleanly on Jirachi such as Kommo-o mention that it also slowers foes for its teammates. A Sassy nature and 0 Speed IVs ensure that Jirachi is as slow as possible, boosting its chance to slow pivot into one of its teammates. change this if u change the spread

Jirachi works well on a balanced and bulky offense team, as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciate being brought in safely off a slow pivot and the added pressure created by Future Sight or Doom Desire. They also appreciate that Jirachi offers a reliable switch-in to Triage Tapu Lele, which can revenge kill them. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew and Corviknight, who match up well against the physical breakers Jirachi cannot check. In return, it can checks special breakers for them. Offensive breakers such as Barraskewda and Terrakion can force out the Fire-, Ground-, and Dark-types that threaten Jirachi. Jirachi appreciates consistent entry hazard removal as entry hazards cut into Regenerator and it can be worn down over the course of a long game. Jirachi is a poor switch in to Primal Weather users such as Heatran or Inteleon, as it is weak to Fire and neutral to Water-type attacks, so it needs to be paired with a secondary switch in to Fire- and Water-type attacks.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run Energy Ball to threaten Swampert, always 2HKOing physically defensive sets and out damaging Regenerator healing on Assault Vest sets. Thunder is also an option to threaten Corviknight while paralyzing foes. However, Jirachi typical prefers its listed coverage options. move this Jirachi can run Fire Punch to beat Genesect, who are otherwise able to switch in and set up without much fear. Fire Punch is arguably usable on the main set but im fine leaving it here, as you want However, Jirachi typical prefers its listed coverage options. Jirachi can also opt to hold a Choice Scarf and use Trick, which can cripple a defensive Pokemon such as Blissey or Corviknight. Mention Magic Guard Steel Beam, but it struggles to pass through bulky special walls

Checks and Counters
===================

**Knock Off**: Assault Vest heavily lowers Jirachi's special bulk, so, and Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into what it wants to.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic, as it invalidates Regenerator, stopping it from being able to check certain Pokemon it would otherwise be able to. give examples : Landorus-T, Corviknight

**Primal Weather**: Jirachi does not check many Primal Weather users, as it does not resist either Fire- or Water-type attacks. This means that Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon respectively. (add .)

I disagree with @UT, I believe physical breakers are counters to Jirachi and can easily take advantage of it (i.e. Koko that pivot on Terrak and then you cry) so I would keep this part (mention that its easy for them to come on Jirachi with pivoting from special attackers)


[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, only discuss with UT about the very last comment
 
Hey, this is an AM GP check, feel free to implement as you wish as this is not official.
add comment remove
(RC) Remove Comma


[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
ivs: 30 Spe

[SET COMMENTS]

Jirachi’s typing and above average special bulk, augmented with Assault Vest, make it a great defensive pivot. Most significantly, it is one of the few consistent switchins to Tapu Lele thanks to its resistance to Fairy- and Psychic-type attacks while not being weak to any of its coverage moves. its STAB attacks. (saying prior that it is a consistent switchin means you don't need to mention about coverage since it doen;t harm it) Jirachi can also check other common attackers such as Tapu Koko, Zapdos, and Latios. U-turn generates momentum by allowing Jirachi to come in, sponge a hit, and slow pivot to a teammate; thanks to Regenerator, it even recovers health in the exchange. Regenerator in conjunction with U-Turn allows Jirachi to slow pivot into teammates and maintain optimum health. Iron Head hits Fairy-types such as Tapu Lele, which Jirachi is able to switch in on. mentioned already Future Sight and Doom Desire allow Jirachi to pressure the opposing team and help wallbreakers break past their switch-ins. Icy Wind deters set up from Pokemon that would otherwise set up cleanly on Jirachi such as Kommo-o Icy Wind is a deterrent for set up Pokemon such as Kommo-o, as well as slowing down the opposing Pokemon for its teammates. A Calm nature and 30 Speed IVs allow Jirachi to underspeed neutral base 100 Pokemon, while remaining faster than most Togekiss sets, who can otherwise be problematic.

Jirachi works well on a balanced and bulky offense teams, (RC) as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciates being brought in safely off a slow pivot and the with added pressure created by Future Sight or Doom Desire. They also appreciate that Jirachi offers a reliable switch-in to Triage Tapu Lele, which can revenge kill them. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew and Corviknight, who match up well against the physical breakers Jirachi cannot check. In return, it can checks check special breakers for them. Offensive breakers such as Barraskewda and Terrakion can force out the Fire-, Ground-, and Dark-types that threaten Jirachi. Jirachi It appreciates consistent entry hazard removal as entry hazards they cut into Regenerator and it can be worn down over the course of a long game. threaten its longevity. Jirachi is a poor switch in to Primal Weather users such as Heatran or Inteleon, as it is weak to Fire and neutral to Water-type attacks, so it needs to be paired with a secondary switch in to Fire- and Water-type attacks.

[STRATEGY COMMENTS]

Other Options
=============

Jirachi can run Energy Ball to threaten Swampert (RC) , always by 2HKOing physically defensive sets and out damaging Regenerator's residual healing on Assault Vest sets. Thunder is also an option to threaten Corviknight while paralyzing foes. Jirachi can run Fire Punch to beat Genesect, who are is otherwise able to switch in and set up without much fear. However, Jirachi typically prefers its listed coverage options. Jirachi can also opt to hold a Choice Scarf and use Trick, which can cripple a defensive Pokemon such as Blissey or Corviknight. A more offensive set with Magic Guard and Steel Beam can also be run, (RC) but it struggles to make progresses against many special walls.

Checks and Counters
===================

**Knock Off**: Assault Vest heavily lowers Jirachi's special bulk, so, and Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into what it wants to.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic,(RC) as it invalidates Regenerator, stopping it from being able to check certain Pokemon it would otherwise be able to. Common Wandering Spirit users such as Landorus-Therian and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator while taking very little damage in the process.

**Primal Weather**: Jirachi does not check many Primal Weather users, as it does not resist either Fire- or Water-type attacks. This means that Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon respectively. due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wall breakers including but not limited to Barraskewda, Cinderace, Zygarde-10% and Talonflame threaten OHKOes or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
I'd suggest for further analysis work switching between the use of the name of the Pokemon and something that refers to it such as 'it' or 'they' as sometimes the opening clause gets a bit repetitive, good work though!
 
Last edited:
add remove conjecture
[SET]
name: RegenVest
move 1: Iron Head
move 2: U-turn
move 3: Icy Wind
move 4: Future Sight / Doom Desire
item: Assault Vest
ability: Regenerator
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
ivs: 30 Spe

[SET COMMENTS]

Jirachi’s typing and above average special bulk, augmented with Assault Vest, make it a great defensive pivot. Most significantly, it is one of the few consistent switchins switch-ins to Tapu Lele thanks to its resistance to its STAB attacks since Jirachi resists both STAB attacks and is not weak to any coverage move. Jirachi can also check other common attackers such as Tapu Koko, Zapdos, and Latios. Regenerator, (comma) in conjunction with U-Turn U-turn, allows Jirachi to slow pivot into teammates and maintain optimum health recover health while slow pivoting to a teammate. Iron Head hits Fairy-types such as Tapu Lele, and Future Sight and or Doom Desire allow allows Jirachi to pressure the opposing team and help wallbreakers break past their switch-ins. Icy Wind is a deterrent for set up Pokemon deters setup sweepers such as Kommo-o, as well as slowing slows down the opposing Pokemon for its teammates. A Calm nature and 30 Speed IVs allow Jirachi to underspeed neutral base 100 Speed Pokemon, (comma) while remaining faster than most Togekiss sets, who can otherwise be problematic.

Jirachi works well on balance and bulky offense teams, (comma) as strong wallbreakers such as Zarude, Terrakion, and Zygarde-10% appreciates appreciate being brought in safely, (comma) especially with added pressure created by Future Sight or Doom Desire. They also appreciate that Jirachi offers a reliable switch-in to Triage Tapu Lele, which can revenge kill them. Jirachi appreciates physically defensive Pokemon such as Swampert, Mew, (comma) and Corviknight, who match up well against the physical wallbreakers Jirachi cannot check. In return, it can check special wallbreakers for them. Offensive wallbreakers such as Barraskewda and Terrakion can force out the Fire-, Ground-, and Dark-types that threaten Jirachi. It appreciates consistent entry hazard removal, (comma) as they cut into Regenerator and threaten its longevity as the extra chip damage from entry hazards threaten its longevity. Jirachi is a poor switch in switch-in to Primal Weather users such as Heatran or and Inteleon, as it is weak to Fire and neutral to Water-type attacks, so it needs to be paired with a secondary switch in to Fire- and Water-type attacks.

[STRATEGY COMMENTS]

Other Options
=============

Jirachi can run Energy Ball to threaten Swampert by 2HKOing physically defensive sets and out damaging Regenerator's residual healing. Thunder is also an option to threaten Corviknight while paralyzing foes. Jirachi can run Fire Punch to beat Genesect, who is otherwise able to switch in and set up without much fear. However, Jirachi typically prefers its listed coverage options. Jirachi can also opt to hold a Choice Scarf and use Trick, which can Trick to cripple a defensive Pokemon such as Blissey or Corviknight. A more offensive set with Magic Guard and Steel Beam can also be run, (comma) but it struggles to make progress against many special walls such has?.

Checks and Counters
===================

**Knock Off**: Losing Assault Vest heavily lowers Jirachi's special bulk, so, and Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex limits its ability to switch into what it wants to. special attackers.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator, stopping it from being able to check certain Pokemon it would otherwise be able to. Common Wandering Spirit users such as Landorus-Therian Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator while taking very little damage in the process.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, (comma) due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wall breakers wallbreakers including Barraskewda, Cinderace, Zygarde-10%, (comma) and Talonflame threaten OHKOes OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

[CREDITS]
- Written by: [[DuckeryDoodle, 525446]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

I don't have my stamp yet, so I will just yell

STAMP!
 
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