This is the part of the post where I'd usually give things some personal flair, brag about the team's accomplishments, and tell my background story regarding Pokemon. Unfortunately, though, it's actually the very last part of the RMT that I'm writing, and I'm really eager to get it out of the way, so I'll give you the summarized version instead. It's a long read already anyway. I'm Pearl, and I used to be a decent player on Smogon until the Fire Nation attacked, which led to me taking a lengthy break for all of Generation 8. I'm back now, and I actually quite like the new Pokemon games, lovely stuff despite all their flaws, and competitive has also been really dope on top of that, except that now I play formats where clicking Fissure is legal (this and VGC), like, god, what am I doing with my life? I used to post a little on the BSS forums during Series 1, but life became busier, and I wasn't able to share my thoughts during Seasons 3 and 4. Basically, I realized that I was still building teams like I was playing 6v6 and it wasn't really working out, which caused me to experiment with a lot of new things during that period. I also fell in love with Slither Wing in the meantime and vowed to take it to a decent placement on the cartridge ladder, barely failing to make it past the 2000 elo barrier back in Season 4. This time around, in the first month of Regulation C, I actually managed to accomplish that goal with a team that, despite its many flaws, I'm actually really happy about, which is the reason why I wrote this post. Also, this RMT is named after an anime song that you can listen to by clicking on the big picture above. I swear I didn't get ChatGPT to write this for me, although I did think about it. Don't worry, the rest of the post will be a lot more serious in tone, I promise.
◆ TEAMBUILDING PROCESS ◆
One of my very first contacts with the Regulation C metagame was through a rental team made by user @suiren_bani on Twitter. Despite its flaws, it was a team that I absolutely loved using before people adapted to it. The defensive reach of Wo-Chien and Toxapex together made it feel like I could finally play Pokemon the way I was used to in BSS, so it makes sense that it would be something I would want to keep for my own team. Its less good aspects also allowed me to make some observations about the metagame that ended up influencing the team I'm showcasing significantly. Namely, the fact that Chien-Pao mirrors felt awful to play (especially with a bulkier EV spread) made me stray away from that Pokemon entirely, which might have been a mistake in a sense, but it is what it is. The team's weakness to Nasty Plot Gholdengo is also what ultimately forced me to look Chi-Yu's way, and in that sense, I am glad it did, considering how much work it ended up putting in for me throughout the season. Speaking of Gholdengo, the Choice Scarf variant felt absolutely awful to use, which unfortunately caused me to dismiss the Pokemon entirely when it probably could have been a good fit on the team. Either way, this is the team that started it all for me in Season 5.
When I started working on my own team, there was a thing I knew I wanted: I wanted to use Slither Wing at all costs, as my commitment to climb all the way to 2000 elo with it was still on the table after last season's failure. With that in mind, there were a bunch of requirements to build a functional team with it. First of all, I wanted a solid Stealth Rock user in order to mitigate Dragonite's strength. Thanks to my prior experience with it, I knew Garchomp was the one for the task. Absolutely incredible Pokemon with a really strong lead matchup spread all around and also a lot of versatility as far as customization goes. Since there's no use fixing what isn't broken, I kept the offensive variant from the rental team mentioned above with some slight alterations. From there, I wanted reliable answers to both Gholdengo and Dragonite, which were annoying for the Slither Wing set that I was thinking about using back then. With that in mind, Chi-Yu and Wo-Chien were added to the team, and since the latter was in, so was Toxapex. Since Iron Moth was both troublesome and not covered in a satisfactory manner by anything on the team so far, I decided to go with a slightly different set from the usual, with Tera Ground and Tera Blast to get a surprise kill on that. I eventually realized this was a very bad idea when an extremely bulky Iron Moth proceeded to survive it and 1v1 Toxapex anyway. Since the team up until this point was relatively slow, a bulky Choice Scarf Flutter Mane was added to patch it up. It was arguably the best Pokemon in the format at the time, and it rounded out the team nicely, so it felt like a no-brainer.
Despite the good results I got with the original variant of Jewelry Time, its flaws eventually started showing on the ladder. Gholdengo was on the rise once again, and it largely nullified Toxapex's presence, which essentially caused the team's Fairy and Ice resist to be nonexistent. On top of that, Flutter Mane was also starting to lose its shine, even against the offensive teams it was supposed to deal with, thanks to the rise in Mimikyu usage. The supposed ace of the team was struggling considerably as well due to its low damage output against Dragonite and, to a lesser degree, defensive Gholdengo. Something that is important to clear up is that this process wasn't instantaneous, with changes to the team happening pretty much on a daily basis based on my analysis of the metagame's evolution. To summarize what happened though, Garchomp's item was changed from Sitrus Berry to Red Card (and Covert Cloak later on) in order to improve the match ups against Chien-Pao and Flutter Mane, Slither Wing's build was changed from Choice Band to Silver Powder (and on the final version, Booster Energy with Tera Rock), our own Flutter Mane became a Choice Specs variant, and Chi-Yu's Tera Type also changed from Grass to Water, with the reason being explained later on. Arguably the most important change, though, was Toxapex's departure from the team, with Cloyster taking its place. While it might not seem intuitive at first, especially considering that it leaves me without a natural Fairy-type resist, Cloyster's offensive presence allows it to enable the rest of the team in a way that Toxapex was failing to do, while keeping many of the other perks this Pokemon had, more concretely the ability to threaten most Chien-Pao variants, both in team preview and in the actual match.
◆ CLOSER LOOK ◆
Ability: Rough Skin
Tera Type:
EVs: 28 HP | 220 Atk | 4 Def | 4 SpD | 252 Spe [Jolly Nature]
Stealth Rock | Earthquake | Dragon Tail | Rock Tomb
Garchomp was the team's MVP for most of its existence. Besides that, it was also the MVP of the team I was renting before I made my own. This makes it safe to say that this Pokemon was the most consistent for me overall this season, even if its spot in the limelight was stolen at the very end (and even then, I was still using it somewhat often, so it's not like it suddenly became unusable). If anything, I'd say the way Garchomp interacts with the lead metagame at large is what allowed Cloyster to shine so brightly during the last stretch of the season, so maybe it was just the best Pokemon on the team all along.Ability: Rough Skin
Tera Type:
EVs: 28 HP | 220 Atk | 4 Def | 4 SpD | 252 Spe [Jolly Nature]
Stealth Rock | Earthquake | Dragon Tail | Rock Tomb
This Pokemon's set went through a bunch of small changes during the season, although Garchomp's role within the team was pretty much always the same: to break Focus Sashes (and Multiscale, also Disguise to a smaller degree) at all costs. The other important part of its presence was to force positive trades against opposing leads, and by positive trade, I don't necessarily mean getting kills, but also racking up chip damage on multiple Pokemon, giving me information regarding my opponent's choices and forcing things to use their Tera. The reason why it's used instead of Ting-Lu is because of its speed, which lets it Dragon Tail before Whirlwind goes off in that specific lead matchup. Sometimes all it took was a little bit of chip damage on the opponent's backline or an opposing Gholdengo clicking Tera Flying for Flutter Mane to run away with the game later on. As silly as it sounds, Garchomp was also one of this team's primary means of counterplay to opposing Annihilape, outspeeding it through Taunt (and non Choice Scarf Final Gambit) and chipping Bulk Up variants with Dragon Tail before they were able to snowball out of control.
Tera Fire is used on Garchomp for defensive value against Flutter Mane and Chien Pao. Steel was originally used in order to bluff Iron Head, but gaining weaknesses to Sacred Sword and Mystical Fire made those matchups a lot more volatile than they are with Tera Fire, especially in worst case scenarios. Covert Cloak was the very last change I made to the team, and also the item that got changed the most this season, going from Focus Sash to Sitrus Berry and then Red Card. I think Red Card is still fine in theory, but being able to block flinches from both Chi-Yu and Chien-Pao creates a lot more stability than the couple times I got flinched and pulled something faster with the ability to KO Garchomp with chip damage. It's great against Garganacl as well!
EVs: 15/16 chance of living Choice Band Tera Blast from Tera Flying Dragonite, with some Special Defense for non-Choice Specs Flutter Mane's Shadow Ball, with the rest of the EVs going into Speed (mainly for Chi-Yu and lead Annihilape) and Attack for self-explanatory reasons.
Ability: Skill Link
Tera Type:
EVs: 252 Atk | 4 Def | 252 Spe [Adamant Nature]
Icicle Spear | Rock Blast | Ice Shard | Toxic Spikes
As it was already mentioned earlier, this slot on the team used to belong to Toxapex. Playing with it earlier in the season felt awesome, like I genuinely couldn't lose, so I wanted to use it on my own team as well. The other reason behind this decision was the fact that the list of Pokemon that can switch into Flutter Mane and make it out alive is extremely small, and Slither Wing is a Pokemon that tends to invite it in, so that definitely felt like a checkbox that needed to be ticked (which, in hindsight, isn't necessarily true). However, the later the season went on, the more Toxapex's weaknesses started getting exposed. It was a free switch for many Pokemon that just can't be handled if given free turns (Iron Moth and Gholdengo being the main culprits), which meant that despite keeping it on the team, I was basically never bringing it to matches.
The decision to use Cloyster came from the fact that another one of Toxapex's roles on this team was to keep Chien-Pao in check, and without it on the team, I did not have a single Pokemon that was able to smoothly deal with it, since it often runs Focus Sash, which allows it to live First Impression and finish off Slither Wing in return. Besides that, people were also using sets like Choice Band Tera Electric on Pao, making slower options to deal with it (e.g., Azumarill, Dondozo) a lot less appealing. At this point in time, this team did not have a Focus Sash user, which made Cloyster an even better fit, as that item allows it to turn some of its losing matchups around, making it a great lead into a huge portion of the metagame, some of which Garchomp didn't particularly like dealing with without committing its Tera. Originally, Cloyster's set was a standard Shell Smash one, and while I think that's not necessarily worse than what is being showcased, the truth is that most people's plays were geared towards preventing that move from being clicked at all costs, which led me to the decision of dropping it in favor of Toxic Spikes, a move that enables Wo-Chien and Chi-Yu against offensive teams, which further increases the squad's versatility.
EVs: Maximum offense, no explanation required.
Ability: Protosynthesis
Tera Type:
EVs: 68 Def | 188 SpA | 252 Spe [Timid Nature]
Moonblast | Shadow Ball | Psyshock | Power Gem
When this team was first created, Flutter Mane had a very bulky Choice Scarf set that aimed to capitalize on its utility and ability to complement bulkier teams with its immunities and access to options like Perish Song and Power Gem. Once Cloyster found its way onto the team, it no longer felt necessary to have two Pokemon geared towards offensive matchups to such a large extent, so a set with higher firepower was chosen instead. It pairs up very nicely with Garchomp, Slither Wing, and Wo-Chien due to the fact that its dependency on Tera is very low, which makes it easier to gameplan around the Pokemon on the team that appreciate having that option more. There's also the fact that Garchomp and Slither Wing often tend to force opposing Gholdengo to use their Tera defensively against their strong Earthquakes, which allows us to position Flutter Mane to win by clicking Moonblast once their resist to the move is, for all intents and purposes, out of the way.
EVs: The Defense investment allows it to survive Adamant Mimikyu's Life Orb-boosted Shadow Sneak, while the rest of the EVs go into Special Attack and Speed.
Ability: Protosynthesis
Tera Type:
EVs: 4 HP | 252 Atk | 252 Spe [Adamant Nature]
First Impression | Close Combat | Earthquake | Tera Blast
This is, in my opinion, the best Slither Wing set in the Regulation C BSS. The only other set that I perceive to be worthwhile would be a Tera Fire set up with Flame Charge, which would require a much different build to support appropriately. When I first built this team, Slither Wing had a Choice Band set dedicated to getting the most value out of its Bug-type moves, but since being locked into First Impression is often a death sentence at the moment, Silver Powder was adopted instead, which made things better, but still not good enough. After a brainstorming session over how to improve the team, I decided to give Booster Energy, Tera Rock and Tera Blast a shot. While Booster Energy is not an intuitive item choice on a Pokemon that wants to switch out to utilize its priority move more than once per match, the reality is that getting power without any negative effects once tends to outweight the averse effects of items that boost its moves permanently (e.g., Life Orb's recoil), since the most common late game First Impression targets can usually be dispatched even without the Protosynthesis boost, and despite the fact that it's not particularly bulky, Slither Wing can still be switched into threats like Focus Sash Chien Pao once without fainting.
Rock-type Tera has respectable defensive value against Fire and Flying-type attacks that would otherwise ruin Slither Wing's day, but the main reason for using it is to have a move that can swiftly OHKO Dragonite after Stealth Rock damage. Besides serving as a lure of sorts, Protosynthesis boosted Close Combat makes it really hard for even the most physically defensive Pokemon in the format to switch into Slither Wing, often forcing opponents to Tera Pokemon such as Garganacl and Wo-Chien in a defensive manner.
EVs: Maximum offense, although 4 HP does let it live Jolly Baxcalibur's Glaive Rush, which used to be useful in Series 2 but probably doesn't matter anymore.
Ability: Tablets of Ruin
Tera Type:
EVs: 252 HP | 108 Def | 148 Spe [Bold Nature]
Substitute | Foul Play | Leech Seed | Protect
Besides serving as a great check to a plethora of physically offensive metagame-relevant threats, Wo-Chien is also this team's primary means of counterplay against slower OHKO move users, namely Ting-Lu, Dondozo, Garganacl, and Kingambit, using Substitute and Leech Seed to come out on top against them. It's also this squad's Grass-type, which I'd say is an important thing to have in matchups against other Leech Seed users. Many Wo-Chien are specialized to win the mirror, while ours isn't, but just its presence is enough to either discourage the opponent from bringing it in team preview or even outplay it in the worst case scenario. Foul Play is the preferred offensive move on this team because of its ability to punish set up attempts by the likes of Mimikyu, Dragonite and Chien Pao, but Giga Drain is also worth considering as a way of improving the matchup against Iron Bundle.
While Fire might seem like an unorthodox Tera Type option on this Pokemon, it accomplishes specific goals that make it worthwhile on this team over the more common Tera Water (or even Tera Poison, since the squad doesn't have any grounded Poison-types to absorb Toxic Spikes). To be more specific, it gives Wo-Chien better matchups against all of Chi-Yu (as well as other Fire-types), Chien-Pao and Mimikyu/Flutter Mane. Gaining a weakness to Earthquake is the only notable disadvantage that I felt over Tera Water on this team.
EVs: Enough Speed for defensive Rotom-Wash and Gholdengo, as well as other Pokemon trying to creep those, with the rest of the EVs going into HP and Defense. It could probably use further optimization, but then again, it hasn't really ever disappointed me either.
Ability: Beads of Ruin
Tera Type:
EVs: 244 HP | 4 Def | 20 SpA | 12 SpD | 228 Spe [Modest Nature]
Fire Blast | Dark Pulse | Tera Blast | Flame Charge
Originally, Chi-Yu had a Grass Tera with Psychic in order to turn its Earthquake weakness around. However, I started using Tera Water and Tera Blast towards the end of the season, as it let me keep coverage against Iron Moth while also covering Ting-Lu, which Psychic would sorely miss out on. In the words of Psynergy, Chi-Yu is a fish, so returning it to the water is the natural course of action. Similarly to Flutter Mane, I don't think this Pokemon needs much introduction, since its contribution to the team basically boils down to hitting things hard and switching into Gholdengo. I tried Iron Moth in this slot instead with an Assault Vest set for a bit for the sake of having Toxic Spikes absorption and a Fairy-type resist without having to commit to Tera-ing my Pokemon, but ultimately it just didn't feel as good as using Chi-Yu, even with the holes that it adds to the team on paper.
EVs: A bunch of things. HP + Defense allow it to get the 15/16 odds against +1 Dragonite's Tera Normal Extreme Speed, while the Special Defense does the same thing against Iron Bundle's Tera Water Hydro Pump (which is an obscene calc honestly). Speed is for Adamant Mimikyu, and the leftovers went into its offense.
◆ POKEMON SELECTION ◆
◆ THREAT LIST ◆
Something important to note here is that, due to the nature of this format, pretty much every common Pokemon can be a threat situationally, especially when taking into account less common sets and Tera options. With that in mind, this section is mainly going to be dedicated to covering the Pokemon that I felt were consistently giving me the most trouble in my ladder games.
◆ CLOSING WORDS ◆
It wouldn't be a Pearl RMT if I didn't thank everyone who's read it all the way through, even though I'd like to think that I did a better job summarizing my thoughts this time around. It's safe to say that Gen 9 has completely revived my love for this game, even if I'm putting my passion to a slightly different use this time around. Not that playing Smogon formats is entirely out of question in the future, but cartridge gameplay has given me a slightly more relaxed experience than what I'm usually used to when it comes to competitive Pokemon, and the Smogon community for it, albeit relatively small, has been very welcoming towards me ever since I started getting involved again, so it's safe to say that I plan on sticking with it for the time being, at least until I'm able to accomplish the goals I've set for myself in Gen 9 BSS.