Hello, it's been a while since I last posted anything, but here I am with a garchomp team and this time knowing how to write. I will get any pretentions that this team is groundbreaking out of the way, it works but it's not the most amazing thing ever. I want to make Garchomp work again, so I humbly lay this team for this forum to rate and improve. Hope you enjoy it.
Meet the Team
It's not Garchover yet!
Meet the ChompMeet the Team
It's not Garchover yet!
Garchomp @ Choice Band/Life Orb
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Iron Head
The star of the team, the one who cannot be removed from this team and the recently UU-made Garchomp, which I do believe is still viable in OU if done correctly. Chomp here is a wallbreaker over anything else, the astronomical attack stat coupled with a Choice Band makes it easy to punch through cores or walls, Tera Dragon Outrage is the main way to cause absurd damage, being able to mow down even resists. It can afford running an Adamant nature for more power due to Sticky Web support, but I am aware that not every game can have Webs up, so a Jolly nature is not out of question even if it will cut onto its power. Life Orb is another choice to give Chomp a higher power while not limiting it to one attack, speaking of which, it is valid to note that if this team were not to have Sticky Web, Chomp could run a Choice Scarf to be a cleaner.
Meet the Bee
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Bug Buzz
- Switcheroo
- Moonblast
Do not let it fool you, this creature of pure malice lays down Sticky Webs and plays around with you in the early stages of the match. Sticky Web gives the entire team chance to set up and/or attack as well as to use their own support if they use such thing. Thinking that Ribombee is a passive pokemon in this team would be incorrect as it still packs a decent punch with either of its stab moves, being able to dance around things such as a Great Tusk trying to come in to spin even if such thing is unlikely. It has also been useful in playing around Hatterene and even Cinderace, with Switcheroo either tricking nothing into an enemy or removing a vital item, most times said item being a Toxic Orb, which denies another OU menace it's primary way of healing.
Meet the Scorpion
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 12 SpD
Impish Nature
- Earthquake
- Knock Off/Toxic
- Protect
- Spikes
Speaking of the devil, Gliscor is here to cause terror. It lays down spikes, knocks off or badly poisons enemies and protects to recover hp as if it was nothing, earthquake being a nice move to finish it off. Gliscor is a major support in this team, laying spikes consistently and getting a lot of use from Knock Off, allowing for chip damage to spread like it is nothing. There is nothing to be said about it's typing, being one of the best defensive types there are around, coupled with its stats it lets Gliscor take physical hits very easily. Another option for this slot would be the infamous Landoru-T, which shares the same typing and similarly annoying capabilities, but Gliscor was chosen over him due to its ability to use Spikes and Knock Off/Toxic.
Meet the Penguin
Empoleon @ Leftovers
Ability: Competitive
Tera Type: Water
EVs: 252 HP / 196 Def / 60 SpA
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Surf/Hydro Pump
- Ice Beam
- Roost
Empoleon had been begging for Roost for years and it finally got it, what now? Now it'll use said move. I made Empoleon to be more physically defensive than one would expect, which doesn't make much sense when there already is a powerful physical wall in Gliscor, but it was done this way exactly to survive the aforementioned ground/flying wall and K.O. it back with an Ice Beam. Furthermore, this spread allows Empoleon to survive attacks from a few Great Tusk sets and to mostly K.O. them with Surf, Hydro Pump being a more dangerous choice both for you and your foe. Stealth Rock is very much obvious, a great support move which when combined with Spikes from Gliscor will result in heavy damage immediately upon entering field, allowing for the strong hitters to go to town on weakened enemies.
Meet the Tusk
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
This is the standard offensive utility set for Great Tusk, one of the monarchs of OU which until very little ago could do no wrong. It is redundant to have a third physical wall on a team which already has two of them, but this is not Tusk's primary function, its function is to Rapid Spin away hazards, remove itens and punch holes through other teams to facilitate other teammates to finish the job. Of course it still takes physical hits like a champ, it is still Great Tusk after all, but will find itself on a bad position if it has to face Zamazenta, Corviknight or Gliscor.
Meet the Moth
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Fiery Dance
- Sludge Wave
- Energy Ball
Iron Moth is the main form of Special Attack offense in the team, being able to break through things other members could not easily do such as Corviknight, Gliscor or Dondozo, being useful even against Ogerpon-W. It has Booster Energy for an immediate power increase that helps out against enemies slower than it, Agility can be used against attacks that Moth can take like Neutral or Resisted Special Attacks, Fiery Dance can snowball into an unblockable enemy, Sludge Wave is a powerful stab to hit several things for Neutral Damage and Energy Ball is great for coverage. Tera Grass not only helps out to defend against a usually lethal attack by suddenly resisting it, but it also grants stab on Energy Ball, making it an even more powerful tool along with the other two attacks.
Just finalizng!
Again, I'm not going to pretend that this team is amazing, but if you can do well with it that just means you're better at this than I am, which I don't doubt. I hope you do enjoy the team though, see y'all later and thanks for giving this a look!
All help is welcome!
Again, I'm not going to pretend that this team is amazing, but if you can do well with it that just means you're better at this than I am, which I don't doubt. I hope you do enjoy the team though, see y'all later and thanks for giving this a look!
All help is welcome!