Jk, NU is deader than dead. Doesn't stop some silly people from playing it though. After I found out I sucked at the other metas, such as LC, UU and OU, I decided to give good old NU another run. I wanted to use some stuff I haven't before, so yea, here's my latest favorite team. Song names as nicknames, because I'm bad at this stuff.
THE TEAM:
Young Blood (Garbodor) @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Spikes
- Toxic Spikes
- Seed Bomb
- Explosion
Suicide lead Garbo was recommended to me by scorp shortly after Scolipede and Jynx got banned and it surely doesn't disappoint. More often than not it gets up 2 layers of spikes of some sort, or 1 layer + a boom to the face of something. It actually outspeeds a lot of the meta, so if you really want something dead/almost dead and you can afford only having 1 layer up, it's nice to be able to explode and deal with a threat. Seed Bomb does a ton to common rock setters such as Golem and Seismitoad, whom might try to KO Garbodor instead of going for their hazard, so it can be used to somewhat prevent SR to be laid down. Overall it does its job very well and is a crucial part of the team.
L'Enfant Sauvage (Mawile) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Ice Punch
SD Mawile is a seriously underrated threat in NU. Punishes slow teams for being slow and faster teams don't like the powerful priority or the paralysis support we'll get to later. It's pretty much the standard analysis set, with a STAB, Sucker Punch and Ice Punch for coverage on random Tangelas (the gayest mon in NU). Mawile's typing is really awesome to say the least, with great resistances, allowing it to switch into a lot of stuff and get a boost to start the frenzy. Its coverage isn't the greatest, as Sucker Punch is necessary to do anything against offensive teams, but the sheer power of LO + Sheer Force boosted attacks kind of makes up for it and Iron Head still does a lot to frailer resists.
Creeping Death (Torterra) @ Leftovers
Ability: Overgrow
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Of course my team needs a Stealth Rocker, and Torterra is a great candidate for the job. Powerful STABs coming off of great Attack stat, awesome physical bulk (lives some Ice Punches), a recovery move and also the aforementioned entry hazard. I chose Torterra as a means of checking Golurk and it does that very well, coming into everything but Ice Punch and outspeeding for the KO. It's STAB coverage is extremely lackluster though, failing to score a neutral hit on most Flying-type Pokemon in the tier and it's typing isn't great defensively (even though resisting EdgeQuake is nice). Torterra's ability to stay healthy throughout the match and set up hazards repeatedly should we ever run into a team with spinner is invaluable to the team, as it really appreciates its tanking capabilities and switchin opportunities.
Silver Bride (Rotom-Frost) @ Chesto Berry
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Thunderbolt
- Blizzard
Rotom-F has been seriously underappreciated for the whole time I've played NU. For most of the time it was outshined by Jynx as an offensive Ice-type, but now that that's gone, it's Refridgerator's time to shine. ChestoResto is the one set I haven't used before, so I decided to give it a go and see how it fares. STAB BlizzBolt is simply awesome, as only 2 things resist it in NU - other Fridges and Piloswine. Given that Piloswine can't really hurt Rotom back and it doesn't appreciate the WoW burn at all, there is basically only 1 offensive mon that can safely come in on Rotom-F's attacks. Both its attacks are quite powerful as well, as can be expected from base 120 and 95 attacks. I don't have Volt Switch on this set, because I don't want to be forced to switch out when facing bulky waters, such as Alomomola (second gayest mon in NU). Rest catches people off guard, as Rotom is given free turns to use it more often than one would expect.
Miss Conception (Musharna)@ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Thunder Wave
- Heal Bell
I don't even know what to say about Mushy. Checks half the tier, paralysis support makes Mawile godly, it's a great cleric, hits decently hard without investment etc. Everyone knows what it does, I don't want to beat a dead horse really. I hope no one is mad O:).
Blashyrkh (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hurricane
- Rain Dance
- Rest
We all know how incredibly potent weather sweepers are in NU. Ludicolo is one of the biggest offensive threats and RD Seismitoad is still flying under the radar. Swanna is different from them though. Instead of rain boosting its speed, it boosts one of its STABs and makes the other one 100% accurate. When that move also has 120 base power, you know things are serious. With rain up it can also abuse Hydration with Rest and general status absorbing (some people toxic it in rain, come on). Rain boosted Surf hits very hard even with seemingly mediocre 87 base special attack, but that's only 3 points less than Ludicolo. Arguably the best thing about Swanna is its godly 97 speed tier, as it outspeeds like everything, especially now that people started running slower mons than they did in the Pede+Jynx meta.
Importable:
Shoutouts:
Everyone in the NU room on PS!, except the people I don't like. You're a fun bunch and thanks for keeping the tier alive for so long.
I'm sure the team has a million flaws, so rip it apart please!
THE TEAM:

Young Blood (Garbodor) @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Spikes
- Toxic Spikes
- Seed Bomb
- Explosion
Suicide lead Garbo was recommended to me by scorp shortly after Scolipede and Jynx got banned and it surely doesn't disappoint. More often than not it gets up 2 layers of spikes of some sort, or 1 layer + a boom to the face of something. It actually outspeeds a lot of the meta, so if you really want something dead/almost dead and you can afford only having 1 layer up, it's nice to be able to explode and deal with a threat. Seed Bomb does a ton to common rock setters such as Golem and Seismitoad, whom might try to KO Garbodor instead of going for their hazard, so it can be used to somewhat prevent SR to be laid down. Overall it does its job very well and is a crucial part of the team.

L'Enfant Sauvage (Mawile) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Ice Punch
SD Mawile is a seriously underrated threat in NU. Punishes slow teams for being slow and faster teams don't like the powerful priority or the paralysis support we'll get to later. It's pretty much the standard analysis set, with a STAB, Sucker Punch and Ice Punch for coverage on random Tangelas (the gayest mon in NU). Mawile's typing is really awesome to say the least, with great resistances, allowing it to switch into a lot of stuff and get a boost to start the frenzy. Its coverage isn't the greatest, as Sucker Punch is necessary to do anything against offensive teams, but the sheer power of LO + Sheer Force boosted attacks kind of makes up for it and Iron Head still does a lot to frailer resists.

Creeping Death (Torterra) @ Leftovers
Ability: Overgrow
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Of course my team needs a Stealth Rocker, and Torterra is a great candidate for the job. Powerful STABs coming off of great Attack stat, awesome physical bulk (lives some Ice Punches), a recovery move and also the aforementioned entry hazard. I chose Torterra as a means of checking Golurk and it does that very well, coming into everything but Ice Punch and outspeeding for the KO. It's STAB coverage is extremely lackluster though, failing to score a neutral hit on most Flying-type Pokemon in the tier and it's typing isn't great defensively (even though resisting EdgeQuake is nice). Torterra's ability to stay healthy throughout the match and set up hazards repeatedly should we ever run into a team with spinner is invaluable to the team, as it really appreciates its tanking capabilities and switchin opportunities.

Silver Bride (Rotom-Frost) @ Chesto Berry
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Thunderbolt
- Blizzard
Rotom-F has been seriously underappreciated for the whole time I've played NU. For most of the time it was outshined by Jynx as an offensive Ice-type, but now that that's gone, it's Refridgerator's time to shine. ChestoResto is the one set I haven't used before, so I decided to give it a go and see how it fares. STAB BlizzBolt is simply awesome, as only 2 things resist it in NU - other Fridges and Piloswine. Given that Piloswine can't really hurt Rotom back and it doesn't appreciate the WoW burn at all, there is basically only 1 offensive mon that can safely come in on Rotom-F's attacks. Both its attacks are quite powerful as well, as can be expected from base 120 and 95 attacks. I don't have Volt Switch on this set, because I don't want to be forced to switch out when facing bulky waters, such as Alomomola (second gayest mon in NU). Rest catches people off guard, as Rotom is given free turns to use it more often than one would expect.

Miss Conception (Musharna)@ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Thunder Wave
- Heal Bell
I don't even know what to say about Mushy. Checks half the tier, paralysis support makes Mawile godly, it's a great cleric, hits decently hard without investment etc. Everyone knows what it does, I don't want to beat a dead horse really. I hope no one is mad O:).

Blashyrkh (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hurricane
- Rain Dance
- Rest
We all know how incredibly potent weather sweepers are in NU. Ludicolo is one of the biggest offensive threats and RD Seismitoad is still flying under the radar. Swanna is different from them though. Instead of rain boosting its speed, it boosts one of its STABs and makes the other one 100% accurate. When that move also has 120 base power, you know things are serious. With rain up it can also abuse Hydration with Rest and general status absorbing (some people toxic it in rain, come on). Rain boosted Surf hits very hard even with seemingly mediocre 87 base special attack, but that's only 3 points less than Ludicolo. Arguably the best thing about Swanna is its godly 97 speed tier, as it outspeeds like everything, especially now that people started running slower mons than they did in the Pede+Jynx meta.
Importable:
Young Blood (Garbodor) @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Spikes
- Toxic Spikes
- Seed Bomb
- Explosion
L'Enfant Sauvage (Mawile) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Ice Punch
Creeping Death (Torterra) @ Leftovers
Ability: Overgrow
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Silver Bride (Rotom-Frost) @ Chesto Berry
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Thunderbolt
- Blizzard
Miss Conception (Musharna) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Thunder Wave
- Heal Bell
Blashyrkh (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hurricane
- Rain Dance
- Rest
Ability: Weak Armor
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Spikes
- Toxic Spikes
- Seed Bomb
- Explosion
L'Enfant Sauvage (Mawile) @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 Atk / 228 Spd
Jolly Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Ice Punch
Creeping Death (Torterra) @ Leftovers
Ability: Overgrow
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stealth Rock
- Wood Hammer
- Earthquake
- Synthesis
Silver Bride (Rotom-Frost) @ Chesto Berry
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Rest
- Will-O-Wisp
- Thunderbolt
- Blizzard
Miss Conception (Musharna) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature
IVs: 0 Atk
- Moonlight
- Psychic
- Thunder Wave
- Heal Bell
Blashyrkh (Swanna) @ Life Orb
Ability: Hydration
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hurricane
- Rain Dance
- Rest
Everyone in the NU room on PS!, except the people I don't like. You're a fun bunch and thanks for keeping the tier alive for so long.
I'm sure the team has a million flaws, so rip it apart please!
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