
Hey guys, my name is Styx. I’m a longtime battler on PS and just recently decided to make an account on Smogon. I made this team a couple months ago and just got around to laddering as high as I could with it. I currently have peaked at number 8 and have the potential to climb higher but I decided to call it once I hit top 10.






Quick disclaimer: This team, in no way, looks like it should work but for whatever reason, it just does. Who needs a switchin to an S-Rank mega or a resist to the one type preventing this team from winning easily. But seriously, this team was designed around a flawed concept from the beginning (basically because I was proving a point to a friend who said it wouldn't work) and a team with 3 of the same type mons in addition to having to rely on a 3 mon defensive core to cover the entire metagame and all support needs simply will not be able to cover everything. This team is the result of much laddering and is tailored to what I perceived as the most common threats while on the climb. Despite its apparent lack of synergy, this in an incredibly fun team that works surprisingly well. Enjoy and thanks for reading :)

While perusing the RU Cores forum, I came across a cool fighting spam core consisting of Banded Sawk, Scarf Medicham and SD Cobalion. With the rise of Fairy typing in this gen, Fighting types everywhere took a huge hit. So, wanting to prove a point that fighting types still are beastly, I decided to make a fighting spam team.
Team Building Process:
The team obviously started with the three aforementioned fighting types:



There was a specific note on that core to bring something that can take care of Spiritomb because it gave that core all kinds of problems and a 100% counter to Spiritomb is Aromatisse so it was the next addition:




After that, I needed a rocker who could take fairy and basically other hits in general and Mega Steelix make a great option as Fairy and Steel types synergize relatively well:





Finally, I needed a fire type switchin because my entire team just loses to any hard hitting fire type in general, so Qwilfish took up the last spot of my defensive core:






Unfortunately, something on the team didn’t feel quite right so I decided to put a banded Gallade over Sawk for the stab zen headbutt in addition to having a second trick user on the team:






The defensive core still seemed to be lacking as I was incredibly weak to fighting spam *cough* got swept by Medicham and Gallade *cough*. To remedy that, I made Aromatisse defensive, changed Qwilfish to spdef Drapion to compensate for no longer having anything to take special hits, and changed Steelix to defensive Seimitoad to give myself a fire type switch-in:






I felt the team was at its best as I was able to climb up to top 50 with relative ease. However, before I could complete my climb, Cobalion got banned to UU, completely decimating the synergy on my team because I lost my way of defeating AmoongMola cores and my Glalie switchin. So I replaced it with an S-Rank Mega that could keep up the offensive pressure on the team, Mega Glalie:






I just felt dirty all over as I had gone against my beliefs and original stance of making the team with offense consisting of only fighting types, so, despite the fact it left me utterly defenseless against Mega Glalie, I changed my own Glalie to an SD Virizion (and, coincidentally, the team has not lost with Virizion in this spot):






The Team:






Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
-
The set-up sweeper. Set is completely standard so no real reason to talk much about it. This thing functions as a set up sweeper (duh)






Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Trick
Despite this things brief time in NU, underestimate this things power at your own peril. It’s speed stat, while kinda pitiful, is actually handy when facing defensive pokemon, the very things Gallade is used to take down. If you doubt its power, just take a look at a couple of these calcs:
252+ Atk Choice Band Gallade Close Combat vs. 120 HP / 136 Def Alomomola: 322-379 (64.2 - 75.6%)
252+ Atk Choice Band Gallade Close Combat vs. 252 HP / 0 Def Mega Steelix: 300-354 (84.7 - 100%) -- 6.3% chance to OHKO
252+ Atk Choice Band Gallade Zen Headbutt vs. 252 HP / 252+ Def Aromatisse: 186-219 (45.8 - 53.9%) -- 93.4% chance to 2HKO after Stealth Rock and Leftovers recovery
Plus, having a second tricker is a fantastic way to cripple defensive teams.






Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
The cleaner of the team. Medicham gives this team a little bit of speed control, being the scarfer and all, and functions as a fantastic late game sweeper/revenge killer. The only move that isn’t completely standard on this set is Poison Jab and, to be fair, I just put that there as a way to try to deal with Fairy types in some way. The ultimate decision to go with scarf Medi and band Gallade as opposed to vice versa (they have the same speed and comparable attack stats) was the ability to defeat alomomola on the switch in and ability to spam the banded fighting move without worry. High Jump Kick just had too much of a drawback for me to rely on it to kill alomomola, plus Medicham is able to run a jolly nature while still hitting hard while Gallade would sacrifice a lot of power to be scarf.






Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
My flygon counter, my status healer, my wish passer, my obligatory Fairy type in a gen 6 metagame, blah blah blah. Aromatisse works as my own counter to fighting spam in addition to being a counter to flygon, which would decimate this team otherwise. Additionally, I can leave my hard hitters in on things with status to get off crucial damage, only to have Aromatisse just heal off that damn scald burn, or whatever they got hit with. However, the biggest thing that Aromatisse does for this team is to lure in the opposing Steel-type, at which point, I double switch into Gallade for what is essentially a free kill. However, despite mainly using it as a pivot, Aromatisse is a nice safety net to have at the end of the game if I need to wall something that nothing else on my team can beat. Oh, and this thing reks Spritiomb who would otherwise give me a very bad time.






Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
- Scald
- Stealth Rock
- Toxic
- Earth Power
Needed a fire resist, needed a rocker, needed something to switch into Mega Steelix, and something to deter volt switching. Seismitoad fit every single one of those needs so he was slapped here on the team. Seismitoad is really nice because in the frequent lead matchup of Seismitoad vs Mega Steelix, Toad basically gets free rocks because the opponent does not want their Mega Steelix maimed that early in the battle. Toxic is amazing for wearing down any pesky pokes that can take a fighting type attack from one of my offensive core and Scald is just Scald and thus is spammable.






Drapion @ Black Sludge
Ability: Battle Armor
EVs:
Careful Nature
- Knock Off
- Poison Jab
- Taunt
- Toxic Spikes / Pursuit (fran17)
Drapion is this team’s way of dealing with stall, for the most part. Taunt and Knock Off are a phenomenal combination to wearing down the opposing team to where one of my fighters can clean up or punch a huge whole. Toxic Spikes, while incredibly matchup dependent, can sometimes win you the match, or at least give you a gigantic advantage based on one turn. Another option over toxic spikes is pursuit, which allows you to get heavy damage off on, if not outright ko, Delphox and Meloetta. Poison Jab is my way of taking out the fairies that annoy this team so much and, while dark typing nullifies the resistance, Drapion is still able to take a fairy hit while dealing out enough damage to where my fighting types can take care of the rest. However, the Dark typing does grant me immunity to Psychic types to where the opponent has to think twice about clicking psychic/shock and keeps them from spamming that move against my team. The speed is to outspeed neutral natured base 80s considering I couldn’t really think of a more relevant speed tier to hit.
Threatlist:






Replays:
vs Theleprechaun before Cobalion kicked the bucket:
Glalie Replay vs Colonel Dong: http://replay.pokemonshowdown.com/ru-249676359
Glalie Replay vs tehy: http://replay.pokemonshowdown.com/ru-249776400
Defensive Core + Gallade Putting in the work: http://replay.pokemonshowdown.com/ru-250986326
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Trick
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
- Scald
- Stealth Rock
- Toxic
- Earth Power
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Knock Off
- Poison Jab
- Taunt
- Toxic Spikes
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Trick
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
- Scald
- Stealth Rock
- Toxic
- Earth Power
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Knock Off
- Poison Jab
- Taunt
- Toxic Spikes
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Trick
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Wish
- Protect
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 196 SpD / 64 Spe
Careful Nature
- Knock Off
- Poison Jab
- Taunt
- Toxic Spikes
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Trick
Steelix-Mega @ Steelixite
Ability: Sand Force
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Heavy Slam
- Roar
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Aromatherapy
- Wish
- Protect
Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Wish
- Protect
Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 196 SpD / 64 Spe
Careful Nature
- Knock Off
- Poison Jab
- Taunt
- Toxic Spikes
Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Stone Edge
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
- Scald
- Stealth Rock
- Toxic
- Earth Power
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 184 Def / 12 SpA / 64 SpD
Bold Nature
IVs: 30 Spe
- Defog
- Roost
- Dazzling Gleam
- Baton Pass
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Knock Off
- Ice Shard
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Trick
- Poison Jab
Gallade @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Stone Edge
Virizion @ Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Leaf Blade
- Stone Edge
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 92 Spe
Bold Nature
- Scald
- Stealth Rock
- Toxic
- Earth Power
Togetic @ Eviolite
Ability: Serene Grace
EVs: 248 HP / 184 Def / 12 SpA / 64 SpD
Bold Nature
IVs: 30 Spe
- Defog
- Roost
- Dazzling Gleam
- Baton Pass
Sneasel @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Knock Off
- Ice Shard
Uncensored for showing me how to RMT
Jolt for constantly badgering me to get to top 10 before he would be remotely impressed with any team I use
Togevoir for just being damn sexy
Jolt for constantly badgering me to get to top 10 before he would be remotely impressed with any team I use
Togevoir for just being damn sexy
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