[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Heavy Slam / Iron Head
move 3: Ice Spinner
move 4: Knock Off / Volt Switch
item: Choice Scarf
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf Iron Treads gives Steel teams a much appreciated revenge killer as well as counterplay against Fire-types such as Tauros-Paldea-Blaze and Volcarona, which can overwhelm Steel teams with ease. Heavy Slam utilizes Iron Treads's fairly hefty size to hit Fairy-types such as Hatterene and Mimikyu hard; however, Iron Head can be used as a more consistent STAB to nail heavier targets such as Chien-Pao, Baxcalibur, and Garganacl. Ice Spinner provides great coverage alongside Iron Treads's STAB moves, nailing Grass-types such as Meowscarada before Protean activates and Amoonguss while also nailing Garchomp and Dragonite. Knock Off provides good team support by getting rid of the foe's item, such as Heavy-Duty Boots and Leftovers from the likes of Dragonite, Volcarona, and Garchomp, whereas Volt Switch allows Iron Treads to pivot out of Pokemon that wall it such as Corviknight and Dondozo.
Corviknight is a fantastic partner for Iron Treads, as it can take Fighting- and Ground-type moves while Iron Treads takes on Electric-types such as Iron Hands and Magnezone for Corviknight. Corviknight can also keep entry hazards off the field with Defog, aiding in Iron Treads's longevity and letting it forgo Rapid Spin. Gholdengo is another great partner, as it not only also helps against Fighting-types that Corviknight can't handle such as Iron Valiant, but it also overwhelms physical walls such as Great Tusk, Corviknight, and Dondozo. Entry hazards from Pokemon such as Tinkaton, Orthworm, and Bronzong also aid in Iron Treads sweeping. Tinkaton specifically ensures Stealth Rock being set due to Mold Breaker while having a decent offensive presence thanks to Gigaton Hammer being so powerful. Orthworm provides a Ground immunity, easing pressure off other teammates such as Corviknight, all while also having Spikes and Stealth Rock. Bronzong can not only set up Stealth Rock, but it can also take on Fire-type moves that are aimed at Iron Treads. Kingambit is a great mid- to late-game sweeper that appreciates Iron Treads's ability to punch holes early game or clean up after Kingambit has punched holes itself, providing the team with multiple avenues of winning.
[CREDITS]
- Written by: [[kennukem, 604741]]
- type analysis by: [[username1, userid1]]
- Quality checked by: [[Swiffix, 547532], [Ashbala, 518038]]
- Grammar checked by: [[Sulo, 528036]]
name: Choice Scarf
move 1: Earthquake
move 2: Heavy Slam / Iron Head
move 3: Ice Spinner
move 4: Knock Off / Volt Switch
item: Choice Scarf
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Choice Scarf Iron Treads gives Steel teams a much appreciated revenge killer as well as counterplay against Fire-types such as Tauros-Paldea-Blaze and Volcarona, which can overwhelm Steel teams with ease. Heavy Slam utilizes Iron Treads's fairly hefty size to hit Fairy-types such as Hatterene and Mimikyu hard; however, Iron Head can be used as a more consistent STAB to nail heavier targets such as Chien-Pao, Baxcalibur, and Garganacl. Ice Spinner provides great coverage alongside Iron Treads's STAB moves, nailing Grass-types such as Meowscarada before Protean activates and Amoonguss while also nailing Garchomp and Dragonite. Knock Off provides good team support by getting rid of the foe's item, such as Heavy-Duty Boots and Leftovers from the likes of Dragonite, Volcarona, and Garchomp, whereas Volt Switch allows Iron Treads to pivot out of Pokemon that wall it such as Corviknight and Dondozo.
Corviknight is a fantastic partner for Iron Treads, as it can take Fighting- and Ground-type moves while Iron Treads takes on Electric-types such as Iron Hands and Magnezone for Corviknight. Corviknight can also keep entry hazards off the field with Defog, aiding in Iron Treads's longevity and letting it forgo Rapid Spin. Gholdengo is another great partner, as it not only also helps against Fighting-types that Corviknight can't handle such as Iron Valiant, but it also overwhelms physical walls such as Great Tusk, Corviknight, and Dondozo. Entry hazards from Pokemon such as Tinkaton, Orthworm, and Bronzong also aid in Iron Treads sweeping. Tinkaton specifically ensures Stealth Rock being set due to Mold Breaker while having a decent offensive presence thanks to Gigaton Hammer being so powerful. Orthworm provides a Ground immunity, easing pressure off other teammates such as Corviknight, all while also having Spikes and Stealth Rock. Bronzong can not only set up Stealth Rock, but it can also take on Fire-type moves that are aimed at Iron Treads. Kingambit is a great mid- to late-game sweeper that appreciates Iron Treads's ability to punch holes early game or clean up after Kingambit has punched holes itself, providing the team with multiple avenues of winning.
[CREDITS]
- Written by: [[kennukem, 604741]]
- type analysis by: [[username1, userid1]]
- Quality checked by: [[Swiffix, 547532], [Ashbala, 518038]]
- Grammar checked by: [[Sulo, 528036]]
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