Monotype Iron Treads (Steel)

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[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Heavy Slam / Iron Head
move 3: Ice Spinner
move 4: Knock Off / Volt Switch
item: Choice Scarf
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Iron Treads gives Steel teams a much appreciated revenge killer as well as counterplay against Fire-types such as Tauros-Paldea-Blaze and Volcarona, which can overwhelm Steel teams with ease. Heavy Slam utilizes Iron Treads's fairly hefty size to hit Fairy-types such as Hatterene and Mimikyu hard; however, Iron Head can be used as a more consistent STAB to nail heavier targets such as Chien-Pao, Baxcalibur, and Garganacl. Ice Spinner provides great coverage alongside Iron Treads's STAB moves, nailing Grass-types such as Meowscarada before Protean activates and Amoonguss while also nailing Garchomp and Dragonite. Knock Off provides good team support by getting rid of the foe's item, such as Heavy-Duty Boots and Leftovers from the likes of Dragonite, Volcarona, and Garchomp, whereas Volt Switch allows Iron Treads to pivot out of Pokemon that wall it such as Corviknight and Dondozo.

Corviknight is a fantastic partner for Iron Treads, as it can take Fighting- and Ground-type moves while Iron Treads takes on Electric-types such as Iron Hands and Magnezone for Corviknight. Corviknight can also keep entry hazards off the field with Defog, aiding in Iron Treads's longevity and letting it forgo Rapid Spin. Gholdengo is another great partner, as it not only also helps against Fighting-types that Corviknight can't handle such as Iron Valiant, but it also overwhelms physical walls such as Great Tusk, Corviknight, and Dondozo. Entry hazards from Pokemon such as Tinkaton, Orthworm, and Bronzong also aid in Iron Treads sweeping. Tinkaton specifically ensures Stealth Rock being set due to Mold Breaker while having a decent offensive presence thanks to Gigaton Hammer being so powerful. Orthworm provides a Ground immunity, easing pressure off other teammates such as Corviknight, all while also having Spikes and Stealth Rock. Bronzong can not only set up Stealth Rock, but it can also take on Fire-type moves that are aimed at Iron Treads. Kingambit is a great mid- to late-game sweeper that appreciates Iron Treads's ability to punch holes early game or clean up after Kingambit has punched holes itself, providing the team with multiple avenues of winning.

[CREDITS]
- Written by: [[kennukem, 604741]]
- type analysis by: [[username1, userid1]]
- Quality checked by: [[Swiffix, 547532], [Ashbala, 518038]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:
Heya, attempting to QC this as an amchecker
Here are my notes, reviewed by AtraX Madara

  • I wouldn't necessarily list Iron Moth as an example as it is often Scarfed itself and can therefore outspeed and KO Treads
  • I would go more in-depth on how Knock Off is an asset when it comes to removing HBD from tankier mons (like lefties from Garchomp), specially since Steel benefits from having good hazard stackers between Orthworm that gets access to both Spikes+SR and Tinkaton that has Mold Breaker to ensure that hazards are placed even when faced with Hatterene's Magic Bounce
  • You could give a few examples of the mus that Volt Switch helps Treads escape, such as Corviknight or Dondozo.
  • You can add that having Corviknight run Defog also means that Iron Treads doesn't need to waste a moveslot on Rapid Spin.
  • I would definitely replace Forretress' mention as a hazard setter with Tinkaton and Orthworm (I'd probably remove Klefki too ngl) Orthworm is very valuable to Steel teams as it's a second Ground immunity along with Corv and helps with switch-ins, and Tinkaton has the aforementioned Mold breaker to ensure Rocks get up + a bigger offensive presence than Klefki
  • Gholdengo also helps with Fighting types like Iron Valiant
edit: I have a stamp now!

swiffix-gif.492962
 
Last edited:
Good stuff kennukem :blobwizard:

1. I would not mention cinderace in the first line as since the libero nerf, most of the cinderace set been scarf and alternatively you can mention Paldean Tauros Fire which also runs scarf/ flame charge set.

2. Try to mention Bronzong as another option for hazard setter and its ability to take hits from fire moves.

Rest seems good. Implement after and i will give u QC: 2/2

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[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Heavy Slam / Iron Head
move 3: Ice Spinner
move 4: Knock Off / Volt Switch
item: Choice Scarf
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Iron Treads gives Steel teams a much appreciated form of speed control. It also provides a solid option against Fire-types such as Tauros-Paldea-Blaze and Volcarona that which can overwhelm Steel teams with ease. Earthquake is Iron Treads' goto go-to STAB move to take on those the aforementioned Fire-types. Heavy Slam is another great STAB move, utilizing Iron Treads(add apostrophe) fairly hefty size to hit Fairy-types such as Hatterene and Mimikyu hard; however, Iron Head can be used as a more consistent STAB to nail the heavier targets such as Chien-Pao, Baxcalibur, and Garganacl. Ice Spinner provides great coverage alongside Iron Treads' STAB moves, nailing Grass-types such as Meowscarada before Protean activates and Amoonguss while also nailing Garchomp and Dragonite, who are 4x weak to Ice. Lastly, Knock Off provides good team support by getting rid of the opponent's item, such as Heavy-Duty Boots and Leftovers from the likes of Dragonite, Volcarona, and Garchomp.(remove period, AC) whereas However, Volt Switch allows Iron Treads to pivot out of Pokemon that otherwise wall it such as Corviknight and Dondozo.

Corviknight is a fantastic partner for Iron Treads as it can take the Fighting- and Ground-type moves aimed at Iron Treads while it Iron Treads takes on Electric-types such as Iron Hands and Magnezone for Corviknight. Corviknight can also keep hazards off the field with Defog, aiding in Iron Treads' longevity and alloeing allowing Iron Treads to not have to run Rapid Spin. Gholdengo is another great partner as it not only also helps against Fighting-types that Corviknight can't handle such as Iron Valiant, but it also helps Iron Treads by overwhelming physical walls such as Great Tusk, Corviknight, and Dondozo that which would otherwise switch in to its attacks with ease. Entry hazards from Pokemon such as Tinkaton, Orthworm, and Bronzong also aid in Iron Treads sweeping. Tinkaton specifically has the option of ensuring Stealth Rocks no matter what due to Mold Breaker while also having a decent offensive presence thanks to Gigaton Hammer being so powerful. Orthworm provides a Ground immunity, easing pressure off of other teammates such as Corviknight, while also having access to Spikes as well as and Stealth Rock. Bronzong is another good partner as well since it can not only set up Stealth Rock, but also take on Fire-type moves that are aimed at Iron Treads. Kingambit is another a (there wasn't another mid- to late-game sweeper mentioned prior) great mid- to late-game sweeper that appreciates Iron Treads(add apostrophe) ability to punch holes early game or clean up after it (state which mon you mean here; I think you mean Kingambit) has punched holes itself, providing the team with multiple avenues of winning.

[CREDITS]
- Written by: [[kennukem, 604741]]
- type analysis by: [[username1, userid1]]
- Quality checked by: [[Swiffix, 547532], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
 
GP 1/1
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Heavy Slam / Iron Head
move 3: Ice Spinner
move 4: Knock Off / Volt Switch
item: Choice Scarf
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Choice Scarf Iron Treads gives Steel teams a much appreciated revenge killer, as well as counterplay form of speed control. It also provides a solid option (Speed control can't be used in reference to Choice Scarf Pokemon) against Fire-types such as Tauros-Paldea-Blaze and Volcarona, (ac) which can overwhelm Steel teams with ease. Earthquake is Iron Treads's go-to STAB move to take on the aforementioned Fire-types. (there is no alternative so labeling it as the go-to isn't needed here) Heavy Slam utilizes is another great STAB move, utilizing Iron Treads's (added S) fairly hefty size to hit Fairy-types such as Hatterene and Mimikyu hard; however, Iron Head can be used as a more consistent STAB to nail the heavier targets such as Chien-Pao, Baxcalibur, and Garganacl. Ice Spinner provides great coverage alongside Iron Treads's (added S) STAB moves, nailing Grass-types such as Meowscarada before Protean activates and Amoonguss while also nailing Garchomp and Dragonite. , who are 4x weak to Ice. Lastly, Knock Off provides good team support by getting rid of the foe's opponent's item, such as Heavy-Duty Boots and Leftovers from the likes of Dragonite, Volcarona, and Garchomp, whereas Volt Switch allows Iron Treads to pivot out of Pokemon that otherwise wall it such as Corviknight and Dondozo.

Corviknight is a fantastic partner for Iron Treads, (ac) as it can take the Fighting- and Ground-type moves while Iron Treads takes on Electric-types such as Iron Hands and Magnezone for Corviknight. Corviknight can also keep entry hazards off the field with Defog, aiding in Iron Treads's (added S) longevity and letting it forgo allowing Iron Treads to not run Rapid Spin. Gholdengo is another great partner, (ac) as it not only also helps against Fighting-types that Corviknight can't handle such as Iron Valiant, but it also overwhelms helps Iron Treads by overwhelming physical walls such as Great Tusk, Corviknight, and Dondozo. which would otherwise switch in to its attacks with ease. (they switch in regardless + this can be read as "x, y, and z switch into Gholdengo with ease") Entry hazards from Pokemon such as Tinkaton, Orthworm, and Bronzong also aid in Iron Treads sweeping. Tinkaton specifically ensures has the option of ensuring Stealth Rock being set Rocks due to Mold Breaker while having a decent offensive presence thanks to Gigaton Hammer being so powerful. Orthworm provides a Ground immunity, easing pressure off other teammates such as Corviknight, all while also having access to Spikes and Stealth Rock. Bronzong is another good partner since it can not only set up Stealth Rock, but it can also take on Fire-type moves that are aimed at Iron Treads. Kingambit is a great mid- to late-game sweeper that appreciates Iron Treads's (added S) ability to punch holes early game or clean up after Kingambit has punched holes itself, providing the team with multiple avenues of winning.

[CREDITS]
- Written by: [[kennukem, 604741]]
- type analysis by: [[username1, userid1]]
- Quality checked by: [[Swiffix, 547532], [Ashbala, 518038]]
- Grammar checked by: [[Sulo, 528036]]
Sulo2.gif


GP Team done
 
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