This is my best team so far and it is an all-out offense team.
Ninjask (M) @Focus Sash
Jolly Nature: 252 Atk/252 Spe/4 HP
Ability: Speed Boost
- Baton Pass
- Swords Dance
- Substitute
- X-Scissor
Standard Ninjask set. I start with a SD or two then try to get a substitute before Passing to Infernape/Hitmonchan. X-Scissor is there just in case he gets Taunted.
Hitmonchan (M) @Focus Sash
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Drain Punch
- Mach Punch
- Thunder Punch
- Ice Punch
With Iron Fist, all of Hitmonchan's attacks are boosted. Drain Punch to get some HP and Mach Punch to finish off low health opponents and for priority. Thunder Punch and Ice Punch for coverage.
Infernape (M) -no item-
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Mach Punch
- Fire Punch
- Thunder Punch
- U-Turn
Mach Punch and Fire Punch are there for the STAB. Thunder Punch takes care of Water and Flying-types and U-Turn keeps up the offense when switching and is also a weapon against Psychic-types.
Golurk @Life Orb
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Shadow Punch
- Thunder Punch
- Ice Punch
- Earthquake
Once Infernape/Hitmonchan are down, I rely on Golurk to finish off their jobs.
Shadow Punch and EQ get STAB and Shadow Punch also gets the Iron Fist boost. Thunder Punch to take care of Water-type and Ice Punch to take care of Grass-types.
Conkeldurr (M) @Leftovers
Adamant Nature: 252 HP/252 Atk/4 SpD
Ability: Iron Fist
- Substitute
- Focus Punch
- Mach Punch
- Payback
SubFocus is always my opening moves when I switch in with Conkeldurr, my late-game killer. Mach Punch to finish off low health opponents and Payback is useful because Conkeldurr almost always moves after the opponent.
Lucario (M) @Choice Specs
Timid Nature: 252 SpA/252 Spe/4 HP
Ability: Steadfast
- Aura Sphere
- Dark Pulse
- HP Water
- Psychic
I originally had an Electivire here but one time Reflect kinda stopped me so I switched to Choice Specs Lucario. Aura Sphere does not need much of an explanation, Dark Pulse hits Ghost and Psychic-types. HP Water covers Fire and Ground-type weakness while Psychic covers his Fighting-type weakness.
I'm also looking for possible replacements for Ninjask and Golurk so I can make this into a mono-fighting team. :D
Ninjask (M) @Focus Sash
Jolly Nature: 252 Atk/252 Spe/4 HP
Ability: Speed Boost
- Baton Pass
- Swords Dance
- Substitute
- X-Scissor
Standard Ninjask set. I start with a SD or two then try to get a substitute before Passing to Infernape/Hitmonchan. X-Scissor is there just in case he gets Taunted.
Hitmonchan (M) @Focus Sash
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Drain Punch
- Mach Punch
- Thunder Punch
- Ice Punch
With Iron Fist, all of Hitmonchan's attacks are boosted. Drain Punch to get some HP and Mach Punch to finish off low health opponents and for priority. Thunder Punch and Ice Punch for coverage.
Infernape (M) -no item-
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Mach Punch
- Fire Punch
- Thunder Punch
- U-Turn
Mach Punch and Fire Punch are there for the STAB. Thunder Punch takes care of Water and Flying-types and U-Turn keeps up the offense when switching and is also a weapon against Psychic-types.
Golurk @Life Orb
Adamant Nature: 252 Atk/252 Spe/4 HP
Ability: Iron Fist
- Shadow Punch
- Thunder Punch
- Ice Punch
- Earthquake
Once Infernape/Hitmonchan are down, I rely on Golurk to finish off their jobs.
Shadow Punch and EQ get STAB and Shadow Punch also gets the Iron Fist boost. Thunder Punch to take care of Water-type and Ice Punch to take care of Grass-types.
Conkeldurr (M) @Leftovers
Adamant Nature: 252 HP/252 Atk/4 SpD
Ability: Iron Fist
- Substitute
- Focus Punch
- Mach Punch
- Payback
SubFocus is always my opening moves when I switch in with Conkeldurr, my late-game killer. Mach Punch to finish off low health opponents and Payback is useful because Conkeldurr almost always moves after the opponent.
Lucario (M) @Choice Specs
Timid Nature: 252 SpA/252 Spe/4 HP
Ability: Steadfast
- Aura Sphere
- Dark Pulse
- HP Water
- Psychic
I originally had an Electivire here but one time Reflect kinda stopped me so I switched to Choice Specs Lucario. Aura Sphere does not need much of an explanation, Dark Pulse hits Ghost and Psychic-types. HP Water covers Fire and Ground-type weakness while Psychic covers his Fighting-type weakness.
I'm also looking for possible replacements for Ninjask and Golurk so I can make this into a mono-fighting team. :D