i love hex and venoshock
Pistol Bobcat (Clauncher) @ Choice Scarf
Ability: Mega Launcher
Level: 5
EVs: 212 SpA / 244 Spe
Modest Nature
- U-turn
- Water Pulse
-
Venoshock
- Ice Beam
Okay so in my quest to find abusers of Venoshock, Ive discoverd that Clauncher has it. WHAT? This ol thing? Well lets see what i've scrounged together. U-Turn is lovely and lets me play games with my opponent while Water Pulse is cute and strong enough to be used over Scald. I rather poison things than burn/paralyze/sleep them so that it can sweep. Sadly it's power is somewhat middling but it does make for a good scarf pivot.
CRUELLA (Tentacool) (F) @ Life Orb
Ability: Clear Body
Level: 5
EVs: 196 SpA / 196 Spe
Timid Nature
IVs: 19 HP
- filler (im running Knock Off)
- filler (im running
Hex)
-
Venoshock
- Scald / Hydro Pump
Tentacool is the only other LC Pokemon to learn both Hex and Venoshock. These two moves together break down a lot fo defensive threats after they've lost their Eviolite and are statused (only poisoned for Venoshock per the usual) and so they have to take large amounts of damage. Scald / HPump = Accuracy + burn chance / Power, in the end take your pick.
Filler can be
+HEX (FREE 130 BP GHOST TYPE ASS BLAST FROM THE PAST)
+Knock Off (bless the lord get rid of items and break through teams)
+Dazzling Gleam (I mean if you're fighting a Dragon / Fighting mon who isnt slapped by HPump this is lovely.)
+Hidden Power (Ground nails Mag / Pawn / Chou but Chou's handled after KO) (Grass slaps Wooper but not like Wooper wants to take boosted Venoshock and i guess it hits fossils harder)
+Giga Drain (jic HP Grass was too weak you can run a slightly better and stronger coverage move that also heals you a bit)
+Acid Spray (free -2 SDef makes switchins open tf up)
+Ice Beam (i mean it's a water type)
Almagest (Ralts) (M) @ Focus Sash
Ability: Trace
Level: 5
EVs: 236 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Destiny Bond / Memento
- filler (any status inflicting or attacking move) (im running Will-o-wisp)
- filler (any status inflicting or attacking move) (im running Dazzling Gleam)
Ralts is really bad. But at least it can some something Shuppet can, set up TR and set up one of your abusers. Granted Ralts has a MUCH LARGER SUPPORT AND OFFENSIVE MOVEPOOL, it lacks the stats to abuse it. Ah well. Here we can make the most of what Ralts has. All i have is SpA EVs because what the eff else can i invest in? Sometimes your opponent isnt going to fall for the ol: set up and die so you gotta mess with them in other ways!
Also when i said any move i meant specifially these moves:
Status (bread and butter)
+Thunder Wave (freeze up something that need to be fast)
+Will-o-wisp (burn that physical attacker and make it worthless)
+Disable (you thought I was joking but you aint doin that shit anymore)
+Encore (bye felicia also another free turn to mess with your opponent)
+Taunt (ya know to shut up defensive leads)
+Torment (talk about being locked out of attacking with an se move)
+Hypnosis (good night also sing is bad)
+Screens (I GUESS)
+Trick (Not having KO sucks but having alternative methods to ridding items is even better)
Attacks (Weak as hell but shit cant be taunt bait forsrs)
+Psychic / Psyshock (obvi STAB 1)
+Dazzling Gleam (obvi STAB 2 also NO MOONBLAST WTF)
+Theif (no KO but we still take items post Sash break)