





Introduction
I used this team for getting the req. for the recent suspect test in about less than 3 hours (38/2). Given how crazy this team is, I want to show how even Ditto is not a real counter to Dynamax
The Team
Excadrill @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Like every HO team in SS OU, Excadrill lead is a must. But here is the twist - instead of running sash, I prefer the Rocky Helmet. The reason for this is that everyone expects your Excadrill to be sash, so most people don't attempt to KO it anyway. RH actually helps in situation vs other Excadrill- people always click spin first now. Thus, if you go for EQ turn 1, RH breaks their sash and you guarantee they won't have any rocks on your side without risking any speed tie. This is a very important point[
Excadrill @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin

Mew @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Psychic
- Air Slash

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Crunch

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Memento
- Reversal

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 152 Def / 104 Sp. Def
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Protect

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform
While the script I wrote here sounds unrealistic, I would say about 70% of my games on the ladder follow this exact plan. The few threats that may force players to deviate from this scheme are (1) Dracovish, which would force you to switch into Toad turn 1 and change your plan a little bit. (2) Cinderace, which requires you need to hard predict and trap it with Dugtrio so that T-tar can sweep. (3) Trick Room LO Haterane, if they get that thing on Mew and blow my team up first. The main point here in showcasing this team is to show people how broken Dynamax is- Ditto is no real counter
Excadrill @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Mew @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Psychic
- Air Slash
Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Crunch
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Memento
- Reversal
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 152 Def / 104 Sp. Def
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Protect
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Mew @ Life Orb
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Psychic
- Air Slash
Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Crunch
Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Memento
- Reversal
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 152 Def / 104 Sp. Def
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Protect