LC Inkay

[OVERVIEW]

Inkay's ability, Contrary, in combination with the move Superpower allows it to perform as quite a unique sweeper that is able to boost its stats and attack at the same time. Furthermore, it has access to STAB Knock Off, allowing it to cripple defensive walls easily, and gets perfect coverage with the aforementioned two moves and Psycho Cut. Inkay has access to some interesting utility options such as Switcheroo and Trick Room as well. However, its 4x weakness to Bug-type moves such as U-turn makes it easy to force out by some of the most common Pokemon in the metagame, mainly Mienfoo and Vullaby. Inkay's lack of reliable recovery and poor base stats make it hard for it to switch into many attacks and remain healthy throughout a match. Inkay's low Speed also forces it to use a Choice Scarf, limiting its use of coverage and STAB options.

[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

[SET COMMENTS]
Moves
========

Superpower's ability to boost Inkay's Attack and Defense in conjunction with Contrary lets it set up and sweep simultaneously. Knock Off cripples defensive threats and most of Inkay's checks while also being a great Dark-type STAB move. Psycho Cut is a generally powerful STAB move to use against Pokemon that resist Superpower, such as Croagunk and Foongus. Switcheroo can also help cripple foes, mainly defensive walls like Spritzee, by forcing them to be Choice locked into one move and also taking their item, but doing so results in Inkay being outsped by many threats.

Set Details
========

Contrary reverses Inkay's stat changes, deterring Sticky Web and stat-decreasing moves such as Rock Tomb while allowing it to boost with Superpower. Maximum Speed EVs and a Choice Scarf let Inkay outspeed the entire unboosted metagame and make it a decent revenge killer. The rest of the EVs are used to maximize Attack, which boosts Inkay's sweeping ability, and provide extra HP and Defense, helping its poor longevity. Using a Jolly or Adamant nature is mainly up to preference, as the former lets Inkay outspeed other Choice Scarf users such as Frillish and Modest Magnemite, while the latter gives it extra power—for example, it will always be able to 2HKO Ponyta after Stealth Rock damage—although the extra damage doesn't come into play often.

Usage Tips
========

Be wary of using Superpower or Psycho Cut if your opponent still has a Ghost- or Dark-type, as they can easily switch in if Inkay is Choice locked. Earlier in the game, be sure to use Knock Off extensively to cripple threats for a potential sweep from Inkay or any other sweeper. Inkay mainly functions as a revenge killer or a wallbreaker with Superpower, but it should almost never be directly switched in, as its pitiful bulk makes it quite frail. If your team has a slow pivot, that should be the primary method of getting Inkay in safely. If your opponent sets up Sticky Web, it may be beneficial to not clear it away, as Sticky Web boosts Inkay's Speed. When predicting your opponent to switch into a very bulky check to Inkay, such as Spritzee or Pumpkaboo-XL, using Knock Off or Switcheroo to cripple them can help Inkay sweep more easily late-game ; however, be careful of using Switcheroo too early, as it greatly cripples Inkay's Speed.

Team Options
========

Slow pivots such as Mienfoo and Chinchou are almost essential for getting Inkay in safely and are extremely useful for most Pokemon. Entry hazard setters such as Dwebble, Onix, and Ferroseed appreciate Inkay's ability to defer Defog and in return can assist it by breaking Sturdy. Steel- and Poison-types such as Ferroseed and Alolan Grimer can help take down the Fairy-types that threaten Inkay. The latter, as well as some other Dark-types such as Stunky and Houndour, can also Pursuit trap the Ghost-types that commonly switch into Superpower. Pokemon that deter U-turn, such as Vullaby and Ponyta, can keep pivots from using it on Inkay to an extent.

[STRATEGY COMMENTS]
Other Options
=============

A Trick Room set can be decent, but Inkay's incredibly pitiful defenses make this hard to pull off effectively. Topsy-Turvy can surprise opposing setup sweepers and negate their boosts, but it is extremely niche and is hard to pull off with Inkay's low Speed and poor bulk. Psychium Z can give Psycho Cut enough power to KO Snubbull, but it takes up an item slot, and Inkay can't afford this with its low Speed and relative frailty. Destiny Bond can be used to surprise an opponent when trying to sacrifice Inkay, although it is extremely niche. Rock Slide can hit Fire-types on a switch in, but Inkay isn't powerful enough to easily make use of it. Taunt can surprise setup sweepers such as Shell Smash Shellder and Nasty Plot Vullaby, but it is pretty niche and doesn't come in handy often.

Checks and Counters
===================

**Fairy-types**: Snubbull and Spritzee resist both Knock Off and Superpower and can OHKO Inkay with their respective STAB attacks. The former can also steal its Choice Scarf, while the latter can take a Psycho Cut with ease. Cottonee does this job alright as well, but it isn't as good defensively as the others.

**U-turn**: Inkay's 4x weakness to U-turn allows two of the most common Pokemon in Little Cup, Vullaby and Mienfoo, to damage it heavily, even after Defense boosts. Larvesta, in particular, can also burn Inkay easily.

**Ghost-types**: Ghost-types such as Gastly and Pumpkaboo easily switch into Superpower and keep Inkay from doing much, although most are either OHKOed or severely crippled by Knock Off.
 
Last edited:
Overview
* The 'and not a single wall in Little Cup resists all three' part of your third line is redundant information and should be removed.
* Give examples of Pokemon you say threaten Inkay (since you're talking about its bug weakness here, common uturn users are what I mean).
* I'd honestly merge your last two lines, since they're pretty similar information. Say something like, "Inkay's lack of reliable recovery and poor base stats make it hard for it to switch into many attacks and remain healthy throughout a match."

Set
Good

Moves
* Be a little more specific in your Superpower line. Say that by virtue of Contrary, Inkay can fire off the move to boost both its Attack and Defense stages by one stage, since just saying '120 Base power Bulk Up' could potentially confuse and mislead newer players reading the analysis.
* 'Psycho Cut is mainly just Inkay's Psychic-type STAB'
The way this has been worded is honestly a little awkward, I'd reword the entire line by saying something that sounds more professional, like "Psycho Cut is a powerful secondary STAB attack-"
* In addition to telling us what Psycho Cut is and does for Inkay, give examples of some common mons it can hit for good damage, like maybe Foongus and Mareanie.
* I'd specify in the Switcheroo line that it can cripple defensive opponents, especially those that still threaten Inkay after Knock Off, and then give examples of said opponents, like Spritzee.

Set Details
* Almost nothing here, but I think examples of Choice Scarf users it outpaces with Jolly should be added.

Usage Tips
* Specify in your U-turn/Volt Switch/BP line that slow pivot support is best, since fast pivoting is essentially switching Inkay into a move while doing chip damage, which more often than not isn't preferable due to its low bulk.
* I'd add here that when predicting a switch into a defensive Pokemon that it can't do much to, like Spritzee or Pumpkaboo-XL, Inkay should use Switcheroo to cripple them on the switch.
* Your last line is kind of confusing. What if Inkay doesn't outspeed the opponent once they're scarfed? Idrk how to fix or change this, but maybe just remove or rephrase the switcheroo part?
* Add the word slow in front of 'U-turn, Volt Switch, or Baton Pass user' in the pivot line, for reasons talked about above.

Team Options
* Again, slow pivots. Give examples of pivots that can safely bring Inkay in.
* Give examples of hazard setters.
* I'd remove the Spritzee line. Spritzee's really only a good partner for Inkay on trick room teams, but trick room is oo and Inkay isn't bulky enough to switch in for a wish boost more often than not.

Other Options
* Add in Topsy Turvy and Psychium Z lines that Inkay's poor bulk also makes these things hard to pull off (you can just add 'and bulk' to the end of each sentence).
* I'd add in your Rock Slide line that it has limited use outside of hitting Fire- and Flying-types. (looking back now, just realized you don't have Flying-types mentioned in this line, add them)
* Idk if Destiny Bond and Taunt are viable enough to warrant lines in this section since they'd really only be decent on Trick Room sets, but I'd wait for another QC member to agree or disagree with this (make sure the next one to check this gives some input)

Checks and Counters
* Include in your Fairy-type line that the mons you give as examples can threaten Inkay out with super effective STAB attacks.

Implement all of these and give yourself 1/3, nice work.
2og7dZq.gif
 
[OVERVIEW]
  • Mention that its low Speed means that it is forced to hold a Choice Scarf if it wants to sweep, meaning it can't effectively use its coverage.
  • Mention that it has interesting utility options like Switcheroo and Trick Room.
[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

good

[SET COMMENTS]
Moves
========
  • Mention specifically that getting rid of Inkay's Choice Scarf with Switcheroo means it will be very slow.
Set Details
========
  • Are there any notable calcs Inkay hits with Adamant but not with Jolly? If yes, mention those. If no, mention that the added damage from Adamant rarely comes into play
Usage Tips
========
  • Mention only using Switcheroo if the added Speed from Choice Scarf is no longer needed
Team Options
========

good

[STRATEGY COMMENTS]
Other Options
=============

good

Checks and Counters
===================

good

QC 2/3, write me up Scotty
QC Stamp final.gif
 
[OVERVIEW]
  • Mention that its low Speed means that it is forced to hold a Choice Scarf if it wants to sweep, meaning it can't effectively use its coverage.
  • Mention that it has interesting utility options like Switcheroo and Trick Room.
[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

good

[SET COMMENTS]
Moves
========
  • Mention specifically that getting rid of Inkay's Choice Scarf with Switcheroo means it will be very slow.
Set Details
========
  • Are there any notable calcs Inkay hits with Adamant but not with Jolly? If yes, mention those. If no, mention that the added damage from Adamant rarely comes into play
Usage Tips
========
  • Mention only using Switcheroo if the added Speed from Choice Scarf is no longer needed
Team Options
========

good

[STRATEGY COMMENTS]
Other Options
=============

good

Checks and Counters
===================

good

QC 2/3, write me up Scotty
View attachment 78488
implemented give me dat sweet sweet 3rd check.
 
Move:
- Calling Superpower great is just fluff
- I think Croagunk is a better example than mareanie because it resists both superpower and knock off while being a lot more relevant in the meta
- You don't necessarily only use Switcharoo when Inkay is low, I think you'd use it quite often to cripple a wall earlier rather than later. Just mention it is outsped by many threats after using it.

Set Details:
- Give an example of a 2HKO/OHKO adamant gives
- Don't say it defers Defog as a slight evasion boost on a not very threatening pokemon won't be doing this

Usage Tips:
- Condense "a slow U-turn, Volt Switch, or Baton Pass user" into just 'a slow pivot' or 'pivot move user'

Team Options:
- Remove second sentence for the reason above
- Add something about checks to U-turn users like Larvesta and Vullaby.

Other Options:
- Give an example or two of what set-up sweepers taunt would be good to use against, shellder being the best one to list

Checks and Counters:
- Mention Cottonee in Fairy-types as well, if only briefly.
- Larvesta in U-turn users, it walls Inkay easily
- Inkay doesn't particularly care about passive damage more than most mons, I'd get rid of that section

QC 3/3 :toast:
 
Move:
- Calling Superpower great is just fluff
- I think Croagunk is a better example than mareanie because it resists both superpower and knock off while being a lot more relevant in the meta
- You don't necessarily only use Switcharoo when Inkay is low, I think you'd use it quite often to cripple a wall earlier rather than later. Just mention it is outsped by many threats after using it.

Set Details:
- Give an example of a 2HKO/OHKO adamant gives
- Don't say it defers Defog as a slight evasion boost on a not very threatening pokemon won't be doing this

Usage Tips:
- Condense "a slow U-turn, Volt Switch, or Baton Pass user" into just 'a slow pivot' or 'pivot move user'

Team Options:
- Remove second sentence for the reason above
- Add something about checks to U-turn users like Larvesta and Vullaby.

Other Options:
- Give an example or two of what set-up sweepers taunt would be good to use against, shellder being the best one to list

Checks and Counters:
- Mention Cottonee in Fairy-types as well, if only briefly.
- Larvesta in U-turn users, it walls Inkay easily
- Inkay doesn't particularly care about passive damage more than most mons, I'd get rid of that section

QC 3/3 :toast:
gimmie dem GP checks!!!!!
 
doing an am check :]

Add / Corrections Remove Comments
Capitalise lowercase

[OVERVIEW]

With a great combination of Inkay's ability, Contrary, and in combination with the move Superpower, (RC) Inkay allows it to forms quite a unique sweeper, (RC) as it can that is able to boost its stats and attack at the same time. Furthermore, it has access to STAB Knock Off, allowing it to cripple defensive walls easily., (period->comma) and gets perfect coverage with the aforementioned two moves and Psycho Cut. (makes more sense for this to be here and makes the referenced moves more clear) Inkay has access to some interesting utility options such as Switcheroo and Trick Room as well. It also gets perfect coverage with the aforementioned two moves and Psycho Cut. However, its 4x weakness to Bug-type moves such as U-turn makes it easy to force out by some of the most common Pokemon in the metagame, mainly Mienfoo and Vullaby. Inkay's lack of reliable recovery and poor base stats make it hard for it to switch into many attacks and remain healthy throughout a match. Its low Speed also forces it to use a Choice Scarf, limiting its use of coverage and STAB options.

[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

[SET COMMENTS]
Moves
========

Superpower's ability to boost Inkay's Attack and Defense in conjunction with Contrary lets Inkay it set up and sweep simultaneously. Knock Off cripples defensive threats and most of Inkay's checks, (RC) while also being a great Dark-type STAB move. Psycho Cut is a generally powerful (secondary? since a previous STAB move was mentioned) STAB move to use against Pokemon who that resist Superpower, such as Croagunk and Foongus. Switcheroo can also help cripple opponents foes, mainly defensive walls like Spritzee, by forcing them to be Choice locked into one move and also taking their item, but doing so results in Inkay being outsped by many threats.

Set Details
========

Contrary reverses Inkay's stat boosts changes, deterring Sticky Web and stat decreasing moves such as Rock Tomb, (RC) while allowing it to boost with Superpower. Maximum Speed EVs and a Choice Scarf let Inkay outspeed the entire unboosted metagame, (RC) and makes it a decent revenge killer. The rest of the EVs are used to maximize Attack, to which boosts Inkay's sweeping ability, and provide extra HP and Defense, (AC) helping Inkay's its poor survivability. Using a Jolly or Adamant nature is mainly up to preference, (AC) as the former lets Inkay outspeed other Choice Scarf users such as Frillish and Modest Magnemite, and while the latter gives Inkay it extra power, for example, (AC) always being able to 2HKO Ponyta after Stealth Rock damage, although the extra damage from the Adamant nature doesn't come into play often.

Usage Tips
========

Be wary of using Superpower or Psycho Cut if your opponent still has a Ghost-type or Dark-type respectively, as they it can easily switch in to both if you Inkay is Choice locked yourself in. Earlier in the game, be sure to use Knock Off extensively to cripple threats for a potential sweep from Inkay or any other sweeper. Inkay mainly functions as a revenge killer or a wallbreaker with Superpower, but it should almost never be directly switched in, as its frail pitiful base defenses (frail by itself already gives the connotation of low defenses) and pitiful HP make it quite feeble frail (i don't think feeble really works here; feeble tends to imply lacking physical strength and the like). If your team has a slow pivot, that should be the primary method of getting Inkay in safely. If your opponent puts sets up Sticky Web, it may be beneficial to not clear it away, as Sticky Web boosts Inkay's Speed. When predicting your opponent to switch into a very bulky check to Inkay, such as Spritzee or Pumpkaboo-XL, using Knock Off or Switcheroo to cripple them can help Inkay sweep easier more easily in the late-game (add hyphen).;(period->semicolon) But however, be careful of using Switcheroo too early, as it greatly cripples Inkay's Speed.

Team Options
========

Slow pivots (such as?) are almost essential for getting Inkay in safely, (RC) and are extremely useful (useful how? I'd just remove this part if there's nothing to add.). Entry hazard setters, such as Dwebble, Onix, or and Ferroseed, appreciate Inkay's ability to defer Defog, (RC) and in return can assist it by breaking the Sturdy of foes opposing Sturdy users (assuming this is what you meant; original sounds like they break the Pokemon itself, which doesn't work in this context). Steel- and Poison-types such as Ferroseed and Alolan Grimer can help take down the Fairy-types that threaten Inkay. The latter, as well as some other Dark-types such as Stunkey Stunky and Houndour, can also Pursuit trap the Ghost-types that commonly switch into Superpower. Pokemon who that deter U-turn, such as Vullaby and Ponyta, can keep pivots from using U-turn it on Inkay to an extent.

[STRATEGY COMMENTS]
Other Options
=============

A Trick Room set can be decent, but Inkay's incredibly pitiful defenses make this hard to pull off effectively. Topsy-Turvy can surprise opposing setup sweepers and negate their boosts, but it is extremely niche and is hard to pull off with Inkay's low Speed and poor bulk. Psychium Z can give Psycho Cut enough power to KO Snubbull, but it takes up an item slot, and Inkay can't afford this with its low Speed and relative frailty. Destiny Bond can be used to surprise an opponent when trying to sacrifice Inkay, although it is extremely niche. Rock Slide can hit Fire-types on a switch in, but it Inkay isn't powerful enough to easily pull this off make use of it. Taunt can surprise set up setup sweepers, such as Shell Smash Shellder and Nasty Plot Vullaby, but it is pretty niche and doesn't come in handy often.

Checks and Counters
===================

**Fairy-types**: Snubbull and Spritzee both resist Knock Off and as well as Superpower, (RC) and can OHKO Inkay with their respective STAB attacks,. (comma->period) and The former can also steal away Inkay's its Choice Scarf (with Thief?), while the latter can take a Psycho Cut with ease. Cottonee does this job alright as well, but it isn't as good defensively as the others.

**U-turn**: Inkay's 4x weakness to U-turn allows two of the most common Pokemon in Little Cup:, (colon->comma) Vullaby and Mienfoo, to damage it heavily, even after defensive Defense boosts. Larvesta, (AC) in particular, (AC) can also burn Inkay easily.

**Ghost-types**: Ghost-types, such as Gastly and Pumpkaboo, easily switch into Superpower and keep Inkay from doing much, although most are either OHKOed or severely crippled by Knock Off.
 
Last edited:
eyan: Add / Corrections Remove Comments
Capitalise lowercase
tdp: add / fix remove (comments)
GP 1/2
[OVERVIEW]

With a great combination of Inkay's ability, Contrary, and in combination with (works, alternatively just make it "with a great combination of Contrary and Superpower") the move Superpower, (RC) Inkay allows it to forms perform as quite a unique sweeper, (RC) as it can that is able to boost its stats and attack at the same time. Furthermore, it has access to STAB Knock Off, allowing it to cripple defensive walls easily., (period->comma) and gets perfect coverage with the aforementioned two moves and Psycho Cut. (makes more sense for this to be here and makes the referenced moves more clear) (ya) Inkay has access to some interesting utility options such as Switcheroo and Trick Room as well. It also gets perfect coverage with the aforementioned two moves and Psycho Cut. However, its 4x weakness to Bug-type moves such as U-turn makes it easy to force out by some of the most common Pokemon in the metagame, mainly Mienfoo and Vullaby. Inkay's lack of reliable recovery and poor base stats make it hard for it to switch into many attacks and remain healthy throughout a match. Its low Speed also forces it to use a Choice Scarf, limiting its use of coverage and STAB options.

[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

[SET COMMENTS]
Moves
========

Superpower's ability to boost Inkay's Attack and Defense in conjunction with Contrary (don't feel this is that necessary to specify tbqh) lets Inkay it set up and sweep simultaneously. Knock Off cripples defensive threats and most of Inkay's checks, (RC) while also being a great Dark-type STAB move. Psycho Cut is a generally powerful (secondary? since a previous STAB move was mentioned) (ya) STAB move to use against Pokemon who that resist Superpower, such as Croagunk and Foongus. Switcheroo can also help cripple opponents foes, mainly defensive walls like Spritzee, by forcing them to be Choice locked into ("locking them into" imo) one move and also taking their item, but doing so results in Inkay being outsped by many threats.

Set Details
========

Contrary reverses Inkay's stat boosts changes, deterring Sticky Web and stat-decreasing (AH) moves such as Rock Tomb, (RC) while allowing it to boost with Superpower. Maximum Speed EVs and a Choice Scarf let Inkay outspeed the entire unboosted metagame, (RC) and makes it a decent revenge killer. The rest of the EVs are used to maximize Attack, to which boosts (eh this makes it kinda clunky, "to maximize Attack and boost" if anything, or just kill "maximize Attack") Inkay's sweeping ability, (also remove this comma then) and provide extra HP and Defense, (AC) helping Inkay's its poor survivability longevity. Using a Jolly or Adamant nature is mainly up to preference, (AC) as the former lets Inkay outspeed other Choice Scarf users such as Frillish and Modest Magnemite, and while the latter gives Inkay it extra power—for example, (AC) it will always being be able to 2HKO Ponyta after Stealth Rock damage—although the extra damage from the Adamant nature doesn't come into play often.

Usage Tips
========

Be wary of using Superpower or Psycho Cut if your opponent still has a Ghost-type or Dark-type respectively, (or at least add a comma before it, but I feel there's really no confusion / ambiguity to clear up here anyways) as they it (keep they) can easily switch in to both if you Inkay is Choice locked yourself in. Earlier in the game, be sure to use Knock Off extensively to cripple threats for a potential sweep from Inkay or any other sweeper. Inkay mainly functions as a revenge killer or a wallbreaker with Superpower, but it should almost never be directly switched in, as its frail pitiful base defenses (frail by itself already gives the connotation of low defenses) and pitiful HP make it quite feeble frail (i don't think feeble really works here; feeble tends to imply lacking physical strength and the like). If your team has a slow pivot, that should be the primary method of getting Inkay in safely. If your opponent puts sets up Sticky Web, it may be beneficial to not clear it away, as Sticky Web boosts Inkay's Speed. When predicting your opponent to switch into to a very bulky check to Inkay, such as Spritzee or Pumpkaboo-XL, using Knock Off or Switcheroo to cripple them can help Inkay sweep easier more easily in the late-game (add hyphen).;(period->semicolon) But however, be careful of using Switcheroo too early, as it greatly cripples Inkay's Speed.

Team Options
========

Slow pivots (such as?) are almost essential for getting Inkay in safely, (RC) and are extremely useful (useful how? I'd just remove this part if there's nothing to add.). (ya) Entry hazard setters, such as Dwebble, Onix, or and Ferroseed, appreciate Inkay's ability to defer Defog, (RC) and in return can assist it by breaking the Sturdy of foes opposing Sturdy users (assuming this is what you meant; original sounds like they break the Pokemon itself, which doesn't work in this context). (just "breaking Sturdy") Steel- and Poison-types such as Ferroseed and Alolan Grimer can help take down the Fairy-types that threaten Inkay. The latter, as well as some other Dark-types such as Stunkey Stunky and Houndour, can also Pursuit trap the Ghost-types that commonly switch into Superpower. Pokemon who that deter U-turn, such as Vullaby and Ponyta, can keep pivots from using U-turn it on Inkay to an extent.

[STRATEGY COMMENTS]
Other Options
=============

A Trick Room set can be decent, but Inkay's incredibly pitiful defenses make this hard to pull off effectively. Topsy-Turvy can surprise opposing setup sweepers and negate their boosts, but it is extremely niche and is hard to pull off with Inkay's low Speed and poor bulk. Psychium Z can give Psycho Cut enough power to KO Snubbull, but it takes up an item slot, and Inkay can't afford this with its low Speed and relative frailty. Destiny Bond can be used to surprise an opponent when trying to sacrifice Inkay, although it is extremely niche. Rock Slide can hit Fire-types on a switch in, but it Inkay isn't powerful enough to easily pull this off make use of it. Taunt can surprise set up setup sweepers, such as Shell Smash (good, provided that reasoning is wording consistency w/ NP Vullaby, not clarification) Shellder and Nasty Plot Vullaby, but it is pretty niche and doesn't come in handy often.

Checks and Counters
===================

**Fairy-types**: Snubbull and Spritzee both resist Knock Off and as well as (keep "and") Superpower, (RC) and can OHKO Inkay with their respective STAB attacks,. (comma->period) and The former can also steal away Inkay's its Choice Scarf (with Thief?), while the latter can take a Psycho Cut with ease. Cottonee does this job alright as well, but it isn't as good defensively as the others.

**U-turn**: Inkay's 4x weakness to U-turn allows two of the most common Pokemon in Little Cup:, (colon->comma) Vullaby and Mienfoo, to damage it heavily, even after defensive Defense boosts. Larvesta, (AC) in particular, (AC) can also burn Inkay easily.

**Ghost-types**: Ghost-types, such as Gastly and Pumpkaboo, easily switch into Superpower and keep Inkay from doing much, although most are either OHKOed or severely crippled by Knock Off.

good work eyan
 
Last edited:
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Inkay's ability, Contrary, in combination with the move Superpower allows it to perform as quite a unique sweeper that is able to boost its stats and attack at the same time. Furthermore, it has access to STAB Knock Off, allowing it to cripple defensive walls easily, and gets perfect coverage with the aforementioned two moves and Psycho Cut. Inkay has access to some interesting utility options such as Switcheroo and Trick Room as well. However, its 4x weakness to Bug-type moves such as U-turn makes it easy to force out by some of the most common Pokemon in the metagame, mainly Mienfoo and Vullaby. Inkay's lack of reliable recovery and poor base stats make it hard for it to switch into many attacks and remain healthy throughout a match. Its Inkay's low Speed also forces it to use a Choice Scarf, limiting its use of coverage and STAB options.

[SET]
name: Choice Scarf
move 1: Superpower
move 2: Knock Off
move 3: Psycho Cut
move 4: Switcheroo
item: Choice Scarf
ability: Contrary
nature: Jolly / Adamant
evs: 12 HP / 244 Atk / 12 Def / 236 Spe

[SET COMMENTS]
Moves
========

Superpower's ability to boost Inkay's Attack and Defense in conjunction with Contrary lets it set up and sweep simultaneously. Knock Off cripples defensive threats and most of Inkay's checks while also being a great Dark-type STAB move. Psycho Cut is a generally powerful STAB move to use against Pokemon that resist Superpower, such as Croagunk and Foongus. Switcheroo can also help cripple foes, mainly defensive walls like Spritzee, by forcing them to be Choice locked into one move and also taking their item, but doing so results in Inkay being outsped by many threats.

Set Details
========

Contrary reverses Inkay's stat changes, deterring Sticky Web and stat-decreasing moves such as Rock Tomb while allowing it to boost with Superpower. Maximum Speed EVs and a Choice Scarf let Inkay outspeed the entire unboosted metagame and make it a decent revenge killer. The rest of the EVs are used to maximize Attack, which boosts Inkay's sweeping ability, and provide extra HP and Defense, helping its poor longevity. Using a Jolly or Adamant nature is mainly up to preference, as the former lets Inkay outspeed other Choice Scarf users such as Frillish and Modest Magnemite, while the latter gives it extra power—for example, it will always be able to 2HKO Ponyta after Stealth Rock damage—although the extra damage doesn't come into play often.

Usage Tips
========

Be wary of using Superpower or Psycho Cut if your opponent still has a Ghost- or Dark-type, as they can easily switch in if Inkay is Choice locked. Earlier in the game, be sure to use Knock Off extensively to cripple threats for a potential sweep from Inkay or any other sweeper. Inkay mainly functions as a revenge killer or a wallbreaker with Superpower, but it should almost never be directly switched in, as its pitiful base defenses and HP bulk makes it quite frail. If your team has a slow pivot, that should be the primary method of getting Inkay in safely. If your opponent sets up Sticky Web, it may be beneficial to not clear it away, as Sticky Web boosts Inkay's Speed. When predicting your opponent to switch into a very bulky check to Inkay, such as Spritzee or Pumpkaboo-XL, using Knock Off or Switcheroo to cripple them can help Inkay sweep more easily in the late-game ; however, be careful of using Switcheroo too early, as it greatly cripples Inkay's Speed.

Team Options
========

Slow pivots such as Mienfoo and Chinchou are almost essential for getting Inkay in safely and are extremely useful for most Pokemon. Entry hazard setters,(RC) such as Dwebble, Onix, and Ferroseed,(RC) appreciate Inkay's ability to defer Defog and in return can assist it by breaking Sturdy. Steel- and Poison-types such as Ferroseed and Alolan Grimer can help take down the Fairy-types that threaten Inkay. The latter, as well as some other Dark-types such as Stunky and Houndour, can also Pursuit trap the Ghost-types that commonly switch into Superpower. Pokemon that deter U-turn, such as Vullaby and Ponyta, can keep pivots from using it on Inkay to an extent.

[STRATEGY COMMENTS]
Other Options
=============

A Trick Room set can be decent, but Inkay's incredibly pitiful defenses make this hard to pull off effectively. Topsy-Turvy can surprise opposing setup sweepers and negate their boosts, but it is extremely niche and is hard to pull off with Inkay's low Speed and poor bulk. Psychium Z can give Psycho Cut enough power to KO Snubbull, but it takes up an item slot, and Inkay can't afford this with its low Speed and relative frailty. Destiny Bond can be used to surprise an opponent when trying to sacrifice Inkay, although it is extremely niche. Rock Slide can hit Fire-types on a switch in, but Inkay isn't powerful enough to easily make use of it. Taunt can surprise setup sweepers,(RC) such as Shell Smash Shellder and Nasty Plot Vullaby, but it is pretty niche and doesn't come in handy often.

Checks and Counters
===================

**Fairy-types**: Snubbull and Spritzee both resist both (Saying "and" implies that the following statement is true, so the "both" should emphasize them resisting the moves) Knock Off and Superpower and can OHKO Inkay with their respective STAB attacks. The former can also steal its Choice Scarf, while the latter can take a Psycho Cut with ease. Cottonee does this job alright as well, but it isn't as good defensively as the others.

**U-turn**: Inkay's 4x weakness to U-turn allows two of the most common Pokemon in Little Cup, Vullaby and Mienfoo, to damage it heavily, even after Defense boosts. Larvesta, in particular, can also burn Inkay easily.

**Ghost-types**: Ghost-types,(RC) such as Gastly and Pumpkaboo,(RC) easily switch into Superpower and keep Inkay from doing much, although most are either OHKOed or severely crippled by Knock Off.
GP 2/2
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