XY OU Infinity x Infinity

Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus

Oh, hey Smogon. How have you been? I think I made my last RMT in... February? But anyway, as everyone knows, there's been some metagame changes since then, so I figured I'd make a new team.

This is a team centered around a DD Dragonite sweep. Simply wear down its checks and counters, then DD up and win. It's pretty simple. As you can see, the song I've named this team after is "Infinity x Infinity" by Dead by April. The reason I chose this song is simple: Dragonite's effectiveness went down slightly due to the introduction of the Fairy type, allowing old faces to check or counter Dragonite, namely Clefable and Azumarill, while its old checks and counters are still alive and well. So, the idea is to take those Fairy-types and let them pay for the things that they've done, (eliminate them) and then send out Dragonite and let them suffer infinity times infinity.

And without further ado, here's the team:

Azumarill_by_LightAzumarill.jpg

(artwork by: LightAzumarill)

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Knock Off

You just have to love this thing. Assault Vest Azumarill is the perfect glue Pokemon, helping me against threats like Greninja, Keldeo, Latios/Latias, and Dragonite, which would be rather challenging otherwise. It can even take on threats you wouldn't expect it to, like Thundurus (though it needs to be extremely healthy to do this.) It even takes a Grass Knot from Greninja, proceeding to just knock it out. Against other threats it checks (mainly Special attackers, but also Mega Charizard X and Dragonite,) it can Knock Off an opposing item to help cripple the team. You sent out Rotom-W? That's nice, I knocked off your Leftovers.

The major thing I don't like about Assault Vest Azumarill, though, is the total lack of recovery. While it handles threats like Greninja, Keldeo, and Lati@s nicely, it can only do so for a limited amount of time. Without Wish support, it doesn't seem to stay around for as long as I want it to. Regardless, though, without it, I'd have a gaping weakness to the likes of Greninja, Keldeo, and Lati@s, so it's here to stay.

heatran_wuvs_balloon_by_pyritie-d2z6apb.png

(artwork by: Pyritie)

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic

Heatran makes for one fantastic Stealth Rock setter, while also giving me a way to beat Clefable. So, Heatran's job is self-explanatory: Set up Rocks, take on Earthquake-less Mega Venusaur (if they have Earthquake, Mew does fine too,) and mess up the opponent's plans to use Talonflame. Taunt is a fantastic move to have on Heatran, and while I have to omit Protect in order to have both Taunt and Stealth Rock, it allows me to counter Clefable with aplomb, making Dragonite's life much easier. It also stops Mega Venusaur from Leech Seeding (the EVs are to outrun min-speed Venusaur) while Mega Venusaur won't want to be burned by Lava Plume. The main job of Toxic is to severely cripple Talonflame and Mega Charizard X, stopping them from having any kind of fun with my team.

Mew.png

(artwork by: Mewitti)

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Knock Off

I really don't understand how this thing isn't OU. It is a fucking fantastic stall-breaker and also works really well at tearing down walls in general. Not to mention that it could also be a Defogger and can also sweep... This thing is just so fucking good!

Anyway, Mew's job is simple: Tear down walls. Taunt stops them from recovering, Will-O-Wisp slowly whittles them down and can also cripple any physical attacker they have, while Knock Off is the final nail in the coffin, eliminating their items. What's your Chansey without her Eviolite? Skarmory's not doing well without Leftovers. And if you switch in your Choice Scarf user for some reason... Well, just don't. It's not a good idea. But anyway, wearing down walls (especially Skarmory) is just so fantastic for helping out a Dragonite sweep.

mega_heracross_by_silverbirch-d6qzcyv.jpg

(artwork by: Silverbirch)

Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Bullet Seed
- Swords Dance

This member I'm not so sure about. It's fantastic at tearing down stall, but I already have something for that: Mew. It's powerful, but has a hard time against offense since it's slow. In addition, it's Mega Pinsir bait, so that's not helping. However, I guess there is one thing that I can say: It helps to check Azumarill, which nothing else on my team can really do (maybe Mew, but can't switch in very well) but I feel like I could get something else for that. It can be a back-up sweeper in case Dragonite goes down (for whatever reason,) but it just will not sweep against offense. And, as already stated, being Mega Pinsir bait isn't really fun, especially considering I have nothing to switch in. Mega Heracross is easily the most replaceable member since it just feels too redundant.

Doryuuzu_Gijinka_by_ChibiCyndaquil.png

(artwork by: Airenu-ish)

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

What to do when you need a revenge killer and a Spinner all in one package? Get yourself an Excadrill. Seriously, this thing just works so well as a spinner, allowing Dragonite to keep its Multiscale intact, while also serving as back-up insurance against Adamant Mega Charizard X (reason I'm running Jolly) and other sweepers like Dragonite. In addition, it can also check Fairies like Clefable and Togekiss that Dragonite won't have much fun against (and just in case Heatran isn't available to do so)

Of course, as of now there's a major problem: There's way too much pressure put on Excadrill to check Mega Pinsir, and being a Choiced Pokemon, that's not going to be fun. The more pressure is on Excadrill to check Pinsir, the harder it is to spin, and therefore the harder it is to sweep with Dragonite. All in all, Excadrill is another fantastic glue Pokemon like Azumarill, but it feels like there's too much pressure on it to check stuff.

Dragonite.jpg

(artwork by: nepryne)

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch

Endgame. Your team's been worn down, Skarmory's out of the question, and Dragonite just came out. You can't kill it in one hit, while it just dances up. Good game.

So, Dragonite basically works in the same way as it did in BW: Take advantage of Multiscale to set up and sweep, while you have Lum Berry to stop status or cure Outrage confusion. It's not uncommon to get to +2, either, so when that happens it's pretty much gg. Once stuff like Clefable is out of the way thanks to Heatran and Excadrill, Dragonite's going to have a field day. Of course, my main question is if running Thunder Punch is a good idea to be able to break through Azumarill and Togekiss, but Ferrothorn and Scizor are some key threats on my mind. Either way, love this thing. It's one fantastic Dragon Dance sweeper without taking up my Mega slot (unlike Mega Charizard X)

Conclusion

Dragonite is just... Wow, holy shit. While there are some obvious weaknesses I need to take care of (FUCKING MEGA PINSIR,) this team's been something amazing except for when I took Mew and Excadrill out, then it was ass

Known Threats

Mega Pinsir - Fuck this thing. Nothing comes in even remotely safely and only Excadrill can stop a sweep. Considering Mega Heracross seems pretty redundant on this team, I'm considering replacing Mega Heracross with Mega Manectric to have another offensive check to Pinsir (and of course Talonflame)

Rotom-W - Annoying but still somewhat manageable. My best bet to beat it is to catch it with Heatran's Toxic on the switch and/or stall it out with Mew, or to keep Heracross in regular form to take advantage of the burn. Luckily, Rotom-W is terrible at stopping Dragonite from sweeping.

Importable
Code:
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 232 SpD / 28 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 Def / 152 Spe
Impish Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Knock Off

Heracross @ Heracronite
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Close Combat
- Rock Blast
- Bullet Seed
- Swords Dance

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- ExtremeSpeed
- Fire Punch
 
Alrite this team is pretty good so there's honestly not a lot for me to do, but lets get started anyways.
Pin Missile> Bullet Seed on mega hera, definitely. The only real advantage you get honestly is just OHKO'ing quag, and you already 2hko that with CC. Anything else bullet seed hits is OHKO'd after an SD boost so its really not too significant and having a reliable stab move without getting defense drops is nice, especially if you suspect that bisharp has a sash or something :S.

As for scarf exca; its a really bad set. That's all there is to it its just a terrible set. None of excadrill's moves are strong or reliable enough to warrant getting locked into and its just so easy to set up on, especially if you lock yourself into rapid spin. Considering how crucial hazard removal is for dnite, we definitely want a more reliable way to get rid of hazards than scarf drill. Thus, i'd use defog on mew over scarf drill. I personally like to use it over knock off as you can then taunt a rocks user like ferrothorn to prevent him from just leech seeding and continuously setting up rocks over you (SR has more pp than defog so you'd lose that match up, even if you burn it :[ ). You can use defog over taunt too if you value knock off but its really up to you.

Since your team doesn't exactly have a great switch-in to excadrill and now that we dont need to rely on the crappy scarf drill ourself, I'd recommend a scarf lando-t in this slot. It gives you a semi-reliable switch-in to sand rush excadrill and still can revenge kill stuff like Raikou, char-x, mega tar, etc. I'd also run superpower in the last slot just to make sure you don't lose to air baloon SD excadrill :{|} It also still does revenge kill pinsir and stuff.

Also definitely keep mega heracross on the team, it weakens down lando-t and everything else relevant for dnite to sweep definitely definitely keep it on board. Speaking of dnite, i'd personally use earthquake over fire punch as you definitely have the mons necessary to pressure/beat what fire punch hits (heatran and mega hera). Its also just a stronger hit against fairies so why not

TL; DR
Bullet Seed-->Pin Missile on mega hera
Taunt/Knock Off-->Defog on mew
Scarf Exca-->Scarf Lando-t (w/superpower)
Fire Punch-->Earthquake on Dragonite

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

Evs outspeed adamant max speed char-x at +1 and opposing scarf exca doing the same, rest into bulk :]

So yeah this is a pretty solid team, have fun with it :]
 
Srn9130 I've used Scarf Landorus-T many times before, and honestly, I can say I didn't like it much. That's probably just my bad luck with Stone Edge talking, though. I could try Defog on Mew for hazards and something to replace Excadrill, though either having no attacks or no Taunt seems like it could hurt.

As for Pin Missile on Mega Heracross... Well, Bullet Seed is the move I go for the least, so that seems like a good idea. I think it's actually a bit stronger than Close Combat with the 5 hits thanks to Skill Link (not like 5 Base Power is much though)

Earthquake on Dragonite: Probably. I don't think I've even gone for Fire Punch once.

But anyway, thanks for the rate.
 
Hi LucaroarkZ! :) Sorry for the delay. Btw have you implemented any of the changes srn suggested? I'll bring them up in my post, but I was jc if you'd updated the op or not.

First, your team is structured excellently. You have a solid win-condition in DD Dragonite, something to break walls for it in Mega Heracross, two revenge killers in Azumarill and Excadrill, a hazard remover in Excadrill, a hazard setter in Heatran, a defensive backbone in Azumarill, Mew, and Heatran, and a stallbreaker in Mew. There are no obvious flaws from team preview; everything DDDnite wants, you have covered.

So next, I'll talk about each individual Pokemon. AV Azumarill's spread is good, and since Heracross and Heatran destroy Ferro, I agree with you that Knock Off > Superpower. No other comments n_n

On Heatran, I would consider bumping the speed EVs up to 40 to outpace Adamant Azumarill. I know that it won't matter that much, but it's only 12 EVs, and Speed is the stat that's affected the most by EVs. The rest looks good, although I find Heatran to be somewhat troubling on a team that's plagued by Azumarill as much as yours is. I've noticed that your team also has a weakness to Greninja. One possibility I would consider is using Empoleon over Heatran. Empoleon is in general less useful than Heatran, but I think it fits well here. It sets rocks like Tran, but has the ability to check Azumarill and Greninja, among other stuff. Superpower on Azu is annoying, but it's not that common. Empoleon has a colorful movepool that you can easily make to fit your team. Since you already have a hazard remover, Defog isn't mandatory; instead you can run the defensive set with Dual STAB. You could also try out Ferrothorn, but it crumbles to HP Fire Greninja, which is rising in popularity. This change isn't mandatory by any means, but it seems good to me, considering if you replace Bullet Seed with Pin Missile on Heracross, Mew's your only Azu check.

Okay, in hindsight, I realized that your defensive core would be two water types, which at least is a great defensive typing. Azumarill and Empoleon, thanks to their secondary typings, actually only share one weakness, electric, that's covered by Dragonite and Excadrill. Ferrothorn might be better for this reason, but HP fire Ninja is still a pain.

Mew is such a cool mon. Most run SpD instead of Def, but since you have Azumarill and a specially defensive steel type, I understand why you went with Defense. On possibility though would be to replace Knock Off with Ice Beam. Your team is somewhat Gliscor weak, and it would add a bit of insurance against it. Knock Off is primarily for Chansey, and you already have Heracross to kill her.

Heracross is also amazing. I agree with srn that Pin Missile is better than Bullet Seed, because a) pin missile is an awesome stab move that breaks sashes and subs, and b) everything hit by it is 2hkod by another move. I agree, it is nice to have for waters, but i think coverage against Psychics and Grasses, even if neutral, is more important than turning an OHKO into a 2hko.

Drill is all good!

Dnite is also good. I agree that EQ > Fire Punch in general, but if you remove Heatran, your team is a bit Skarm weak. I think since you have Azu + Drill, EQ isn't that much needed. I think I'd stick with FPunch tbh, but since Skarm really should be gone before you sweep (because of Outrage's lock), it may not matter that much.

Okay, so you saw a huge Pinsir weakness. I see it too, but it really isn't that bad. You need to play carefully when up against stuff that baits out Heracross and your steel types that also have a Pinsir teammate. Azu 2hkos Pinsir, so it won't be sding, Mew burns it, dnite ohkos at +1, and drill one shots it, so as long as you play with care, it shouldn't be too bad. Rotom-W is annoying, but you know how to play around it well. My only slight worry for the team is Azumarill, so I think replacing Heatran is what I'd take away from this. Hopefully I made sense :) Good luck with this team!
 
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Aragorn the King I haven't implemented any of srn's changes yet - I've been pretty busy breeding stuff.

Ice Beam on Mew seems pretty good - I have had troubles with Gliscor. I'll be sure to check out Empoleon whenever I get a chance and see how it does.

Thanks for the rate!
 
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