[overview]
**Draft Order**: Round 2 onwards
**Price Range**: 15-16 points
**Overview**: Infernape stands out as a premier offensive threat that possesses many valuable traits, including a great STAB combination, a good Speed tier, and the option to tailor its moveset to check almost any number of threats thanks to its good mixed offenses and deep coverage movepool. It's versatility can easily overwhelm opponents, as it can disrupt specific checks with its utility movepool or pick off threats with a damage-boosting item, Choice Scarf, or Z-Crystal. Despite its good qualities, Infernape is very frail, and it rarely runs any defensive investment, so it gets picked off easily by revenge killers and rarely finds opportunities to switch in without momentum support. In addition, it struggles to fit in all the moves it wants to run, since it often needs specific coverage.
[strategy comments]
Common Roles
========
**Setup Sweeper**: With access to both Swords Dance and Nasty Plot, Infernape can easily pick off weakened foes after a boost, and a boosted Z-Move can break through even the sturdiest of walls. It also has strong priority options in Mach Punch and Vacuum Wave to pick off faster, weakened foes and strong coverage options to potentially hit entire teams for super effective damage.
**Revenge Killer**: Infernape can act as a revenge killer with a Choice Scarf, picking off faster threats with its strong STAB combination and keeping up momentum with U-turn to continuously chip foes down to pick off later.
**Wallbreaker**: Strong STAB attack options such as Flare Blitz and Close Combat allow Infernape to act as a potent wallbreaker when equipped with a Choice Band, or if it's using a Z-move, it can punch holes against defensive walls and Pokemon that resist its attacks.
**Dedicated Lead**: On rare occasions, Infernape can be used early in a match to set up Stealth Rock reliably when equipped with a Focus Sash. The lead set also capitalizes on its good Speed stat, which allows it to stop opposing entry hazard setters with Taunt and cripple foes with either Will-O-Wisp or Toxic.
Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Flamethrower, Overheat, Close Combat, Focus Blast, Mach Punch, Vacuum Wave, Low Kick
**Setup Moves**: Swords Dance, Nasty Plot, Bulk Up, Calm Mind, Flame Charge, Work Up
**Utility Moves**: Will-O-Wisp, Stealth Rock, Taunt, Encore, Fake Out, Toxic, U-turn, Slack Off, Brick Break
**Coverage**: Grass Knot, Earthquake, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Shadow Claw, Thunder Punch, Hidden Power
Niche Moves
========
**Endeavor**: Infernape can drop foes to one HP with Endeavor after its Focus Sash is broken, allowing a teammate to revenge kill the weakened foe once it goes down.
**Endure**: Endure can be used to survive an otherwise fatal attack, allowing Salac Berry to give a boost to Infernape's Speed.
**Solar Beam**: Infernape can use Solar Beam in conjunction with Power Herb to deal heavy damage in matchups where Grass Knot may not be enough to handle certain foes.
Common Items
========
**Damage-boosting Items**: Life Orb gives Infernape the power it needs to break past opposing threats and sweep through weakened foes. Expert Belt can also be used if it's running multiple super effective coverage options to give it more longevity over Life Orb. Finally, Choice Band and Choice Specs allow Infernape to function as an early-game wallbreaker, which can work especially well against slower opposing teams.
**Choice Scarf**: Choice Scarf allows Infernape to act as a potent revenge killer and deal chip damage, allowing its teammates to setup and sweep more easily.
**Z-Crystal**: Infernape is an excellent user of Z-Crystals. Firium Z and Fightinium Z upgrade its strong STAB attacks further to OHKO a multitude of threats. Electrium Z can also be used to deal heavy damage to opposing Water-types that may come in to try and check it.
Niche Items
========
**Focus Sash**: Given how frail it is, Infernape can don a Focus Sash to reliably support its team either through setting up entry hazards or crippling a foe through status.
**Resistance Berries**: Infernape can benefit from using resistance Berries to tank a super effective hit and use that opportunity to either set up or pick off a foe.
**Salac Berry**: Using a Salac Berry, Infernape can gain a boost to its Speed in situations where it cannot fit in a priority move. Blaze also activates when it consumes the Berry, giving it a boost to its damage output.
Draft Strategy
========
Infernape is usually drafted primarily to take on an offensive role and play as a potential wincon, but this should not be relied on given how frail it is. It requires a lot of support from its teammates to successfully pick off foes one-by-one, and it should be able to support its other offensive partners with its utility and momentum movepool.
**Defensive Partners**: Infernape appreciates being able to pivot to partners that can take strong hits aimed at it so that it can stay healthy over the course of a match. Pokemon such as Rotom-W, Uxie, and Tapu Fini are good options to consider.
**Strong Offensive Partners**: Infernape likes to have support from offensive heavyweights such as Nidoking, Landorus-T, and Kyurem-B to aid in keeping offensive pressure.
**Entry Hazard Support**: While Infernape can set up Stealth Rock on its own, it prefers other teammates to set up entry hazards to free up a moveslot for additional coverage or utility. Pokemon such as Krookodile, Garchomp, and Nidoqueen can fulfil this role.
Checks and Counters
========
**Faster Pokemon**: While Infernape is relatively fast, Pokemon such as Tornadus-T, Greninja, and Latios are faster than it, and they can easily KO it with their strong super effective attacks.
**Priority Attacks**: Infernape is weak to Aqua Jet, making it suffer major damage by foes such as Azumarill due to its poor defenses. It can also take huge damage from neutral priority attacks such as Extreme Speed from Dragonite and Zygarde.
**Recoil Damage**: Infernape's reliability on Flare Blitz and Life Orb means that it is very susceptible to recoil, preventing it from sticking around very long during a match, and with each attack, it opens the opportunity for foes to revenge kill it more easily. A foe can also don a Rocky Helmet, punishing most Infernape sets.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Draft Order**: Round 2 onwards
**Price Range**: 15-16 points
**Overview**: Infernape stands out as a premier offensive threat that possesses many valuable traits, including a great STAB combination, a good Speed tier, and the option to tailor its moveset to check almost any number of threats thanks to its good mixed offenses and deep coverage movepool. It's versatility can easily overwhelm opponents, as it can disrupt specific checks with its utility movepool or pick off threats with a damage-boosting item, Choice Scarf, or Z-Crystal. Despite its good qualities, Infernape is very frail, and it rarely runs any defensive investment, so it gets picked off easily by revenge killers and rarely finds opportunities to switch in without momentum support. In addition, it struggles to fit in all the moves it wants to run, since it often needs specific coverage.
[strategy comments]
Common Roles
========
**Setup Sweeper**: With access to both Swords Dance and Nasty Plot, Infernape can easily pick off weakened foes after a boost, and a boosted Z-Move can break through even the sturdiest of walls. It also has strong priority options in Mach Punch and Vacuum Wave to pick off faster, weakened foes and strong coverage options to potentially hit entire teams for super effective damage.
**Revenge Killer**: Infernape can act as a revenge killer with a Choice Scarf, picking off faster threats with its strong STAB combination and keeping up momentum with U-turn to continuously chip foes down to pick off later.
**Wallbreaker**: Strong STAB attack options such as Flare Blitz and Close Combat allow Infernape to act as a potent wallbreaker when equipped with a Choice Band, or if it's using a Z-move, it can punch holes against defensive walls and Pokemon that resist its attacks.
**Dedicated Lead**: On rare occasions, Infernape can be used early in a match to set up Stealth Rock reliably when equipped with a Focus Sash. The lead set also capitalizes on its good Speed stat, which allows it to stop opposing entry hazard setters with Taunt and cripple foes with either Will-O-Wisp or Toxic.
Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Flamethrower, Overheat, Close Combat, Focus Blast, Mach Punch, Vacuum Wave, Low Kick
**Setup Moves**: Swords Dance, Nasty Plot, Bulk Up, Calm Mind, Flame Charge, Work Up
**Utility Moves**: Will-O-Wisp, Stealth Rock, Taunt, Encore, Fake Out, Toxic, U-turn, Slack Off, Brick Break
**Coverage**: Grass Knot, Earthquake, Stone Edge, Rock Slide, Gunk Shot, Poison Jab, Shadow Claw, Thunder Punch, Hidden Power
Niche Moves
========
**Endeavor**: Infernape can drop foes to one HP with Endeavor after its Focus Sash is broken, allowing a teammate to revenge kill the weakened foe once it goes down.
**Endure**: Endure can be used to survive an otherwise fatal attack, allowing Salac Berry to give a boost to Infernape's Speed.
**Solar Beam**: Infernape can use Solar Beam in conjunction with Power Herb to deal heavy damage in matchups where Grass Knot may not be enough to handle certain foes.
Common Items
========
**Damage-boosting Items**: Life Orb gives Infernape the power it needs to break past opposing threats and sweep through weakened foes. Expert Belt can also be used if it's running multiple super effective coverage options to give it more longevity over Life Orb. Finally, Choice Band and Choice Specs allow Infernape to function as an early-game wallbreaker, which can work especially well against slower opposing teams.
**Choice Scarf**: Choice Scarf allows Infernape to act as a potent revenge killer and deal chip damage, allowing its teammates to setup and sweep more easily.
**Z-Crystal**: Infernape is an excellent user of Z-Crystals. Firium Z and Fightinium Z upgrade its strong STAB attacks further to OHKO a multitude of threats. Electrium Z can also be used to deal heavy damage to opposing Water-types that may come in to try and check it.
Niche Items
========
**Focus Sash**: Given how frail it is, Infernape can don a Focus Sash to reliably support its team either through setting up entry hazards or crippling a foe through status.
**Resistance Berries**: Infernape can benefit from using resistance Berries to tank a super effective hit and use that opportunity to either set up or pick off a foe.
**Salac Berry**: Using a Salac Berry, Infernape can gain a boost to its Speed in situations where it cannot fit in a priority move. Blaze also activates when it consumes the Berry, giving it a boost to its damage output.
Draft Strategy
========
Infernape is usually drafted primarily to take on an offensive role and play as a potential wincon, but this should not be relied on given how frail it is. It requires a lot of support from its teammates to successfully pick off foes one-by-one, and it should be able to support its other offensive partners with its utility and momentum movepool.
**Defensive Partners**: Infernape appreciates being able to pivot to partners that can take strong hits aimed at it so that it can stay healthy over the course of a match. Pokemon such as Rotom-W, Uxie, and Tapu Fini are good options to consider.
**Strong Offensive Partners**: Infernape likes to have support from offensive heavyweights such as Nidoking, Landorus-T, and Kyurem-B to aid in keeping offensive pressure.
**Entry Hazard Support**: While Infernape can set up Stealth Rock on its own, it prefers other teammates to set up entry hazards to free up a moveslot for additional coverage or utility. Pokemon such as Krookodile, Garchomp, and Nidoqueen can fulfil this role.
Checks and Counters
========
**Faster Pokemon**: While Infernape is relatively fast, Pokemon such as Tornadus-T, Greninja, and Latios are faster than it, and they can easily KO it with their strong super effective attacks.
**Priority Attacks**: Infernape is weak to Aqua Jet, making it suffer major damage by foes such as Azumarill due to its poor defenses. It can also take huge damage from neutral priority attacks such as Extreme Speed from Dragonite and Zygarde.
**Recoil Damage**: Infernape's reliability on Flare Blitz and Life Orb means that it is very susceptible to recoil, preventing it from sticking around very long during a match, and with each attack, it opens the opportunity for foes to revenge kill it more easily. A foe can also don a Rocky Helmet, punishing most Infernape sets.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/princess-autumn.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: