
[OVERVIEW]
- Infernape can be a difficult Pokemon for some opponents to be able to handle because of its good mixed attacking stats, speed, and movepool.
- Infernape has access to two decent abilities being Blaze and Iron Fist.
- Frail defenses can make it difficult to find an opportunity to bring Infernape into battle.
- The addition of Toxapex, Mantine, and faster offensive threats into the OU metagame with the arrival of generation 7 may limit some of Infernape's potential.
[SET]
name: Life Orb
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Thunder Punch / Gunk Shot
move 4: Grass Knot / Hidden Power Ice
item: Life Orb
ability: Blaze / Iron Fist
nature: Naive
evs: 192 Atk / 64 SpA / 252 Spe
[SET COMMENTS]
Moves
========
- Close Combat is Infernape's primary physical STAB Fighting-type move. 120 Base Power with 100 accuracy lets Infernape reliably hit with respectable power.
- Fire Blast is the main Fire-type STAB. Flare Blitz can also be used, but it causes a lot of recoil with Life Orb.
- Thunder Punch is to hit Water-types and Flying-types such as Mantine, Pelipper, and Gyarados.
- Gunk Shot hits many of Infernape's checks for good damage, especially Fairy-types such as Tapu Fini and mixed defense Clefable.
- Grass Knot can allow Infernape to overcome some of its checks such as Slowbro, Hippowdon, Starmie, and Quagsire.
- Hidden Power Ice can be used instead of Grass Knot to hit Pokemon such as Landorus-Therian, Landorus, Gliscor, Zygarde, Garchomp, and Dragonite.
Set Details
========
- The Blaze ability can give Infernape a 50% power boost to its Fire-type attacks if it drops below a third of its health. Alternatively, Iron Fist can boost the power of Thunder Punch.
- 252 Speed EVs with a Naive nature maximizes Infernape's Speed stat while letting Infernape take as little damage as possible from physical priority attacks and not give Genesect an Attack boost.
- Life Orb significantly boosts Infernape's firepower.
- 64 Special Attack EVs gives Fire Blast just enough power to 2HKO defensive Landorus-T.
- 192 Attack EVs maximizes physical power with the given Special Attack and Speed investment and gives Infernape nearly a 100% chance to 2HKO max Defense Rotom-W after Stealth Rock damage.
- A spread of 100 Atk / 156 SpA / 252 Spe gives Grass Knot just enough power to guarantee a 2HKO against Slowbro.
- If Slowbro is not an issue for your team or you're using Hidden Power Ice instead of Grass Knot, a spread of 124 Atk / 132 SpA / 252 Spe can be used to increase physical power while having just enough Special Attack investment to OHKO Choice Scarf Landorus-T with Hidden Power Ice.
Usage Tips
========
- Infernape should generally be kept healthy to clean up weakened teams late-game once its checks and counters are weakened or eliminated.
- It is thus advisable to bring Infernape into battle primarily with double switches or a VoltTurn core.
- Infernape's unpredictable nature combined with good power and diverse attack coverage allow it to also be used as a lure to help out your team by weakening or eliminating an opponent's Pokemon if you take them off guard with a coverage move.
- Infernape can very well be used as a check to certain threats such as Bisharp, Weavile, and Scizor, but you should generally avoid switching directly into these threats due to Infernape's frailty.
Team Options
========
- Pursuit trappers such as Tyranitar, Bisharp, and Weavile can trap and eliminate Psychic-types such as Latios, Latias, Reuniclus, Cresselia, and Slowking which all give Infernape trouble.
- Pokemon such as Mega Charizard X that benefit from Infernape's ability to lure and KO certain threats make good offensive partners.
- Pokemon that can help bring Infernape into battle such as Volt Switch users like Rotom-W, U-turn users like Landorus-T, or Baton Pass users such as Celebi can improve the offensive momentum of your team as a whole.
[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Slack Off
move 3: Taunt
move 4: Low Kick
item: Leftovers
ability: Blaze
nature: Jolly
evs: 248 HP / 88 Def / 124 SpD / 48 Spe
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Fire Blast / Flare Blitz
move 3: Thunder Punch / Gunk Shot
move 4: U-turn / Grass Knot / Hidden Power Ice
item: Choice Scarf
ability: Blaze / Iron Fist
nature: Naive
evs: 128 Atk / 128 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Set Details
========
- A Choice Scarf set to specialize the use of Infernape for its speed might be prudent as the metagame gets progressively faster and new defensive checks stand in Life Orb Infernape's way with each generation.
- If both Flare Blitz and U-turn are used, a fully physical spread of 252 Atk / 4 Def / 252 Spe with a Jolly nature is preferred.
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
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- Choice Band
- Stealth Rock lead
Checks and Counters
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