Classification - Flame Pokémon
Type -
Abilities
Blaze: When HP is below 1/3rd, Fire's power increases to 1.5 times
Hidden Ability (Available through transfer)
Iron Fist: The power of punching moves is increased by 20%
List of moves affected by Iron Fist
http://www.serebii.net/abilitydex/ironfist.shtml
BS: 76/104/71/104/71/108
BST: 534
Viable Moves
Flare Blitz
Close Combat
U-Turn
ThunderPunch
Mach Punch
Overheat
Stealth Rock
Earthquake
Poison Jab
Nasty Plot
Swords Dance
Grass Knot
General Analysis
With equal attacking and special attacking stats, ways to boost both stats in the form of Nasty Plot and Swords Dance (and now Power-Up- Punch), an acceptable speed, and a fabulous offensive typing, it's no wonder why Infernape was so widely used in 4th and 5th generation OU. It became the first starter to receive some actual use in OU in 4th gen, and served as a sun team wallbreaker in 5th gen. However, the new generation brought Infernape some gifts and some downfalls. The Fairy type being prevalent in the new metagame actually helps Infernape (Fairy type damage is only 1x due to fire typing), as more and more Steel types are being used. Another benefit Infernape gains is in the move of Power-Up-Punch, a move that benefits from Iron Fist and raises attack with each successful strike. However, there are the same downfalls. Earthquake exists, and with Defense at a low base 71, you probably won't survive more than one of those (if even one). Azumarill is gaining in usage, and walls Infernape completely unless it has ThunderPunch. There are a lot of benefits for Infernape this gen, but is it still viable?
Potential Movesets
Choice Chimp
(Choice Band Infernape)
Infernape @ Choice Band
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Thunder Punch/ Mach Punch
The choice banded wrecker from last generation's sun teams returns, and it still works extremely well. Flare Blitz and Close Combat give perfect coverage on all single types. U-Turn is useful for scouting and for being able to switch into whichever Pokémon you prefer. Thunder Punch is the recommended move on this set so you can deal with Azumarill, but Mach Punch can be used for priority. Both moves receive boosts from Iron Fist, so it's really your decision.
Is Infernape still viable this generation? Are there any other sets that you are using that seem to be working? Discuss.
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