So I‘ve been trying to make a sun team with infernape and went with this. I saw the core of walking wake, Infernape and Torkoal somewherr but can‘t remember the creater anymore. Feedback is appreciated!

Infernape @ Focus Sash
Ability: Blaze
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Tera Blast
- U-turn
- Grass Knot
Chose this mon because well it was my first ever pokemon I had. Because of sun its dmg output with Overheat is really strong and sometimes can be clicked 2 times even with the halved sp atk. Also it can serve as a game turning surprise with Tera Blast ice to kill Gliscor or kill Great Tusk with Grass knot, since Ive never seen any Tusk with sp def or meaningful HP investment.

Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
Just a really good Mon under sun. It‘s EVs are distributed to gain a speed boost under sun to outspeed and threaten mons like Dragapult. Overall it‘s just an insane heavy hitter.

Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Lava Plume
- Yawn
- Stealth Rock
- Rapid Spin
The sun setter. Included Rapid Spin to remove the hazards which would chip Mons like Ape or Wake whose Offense would get severely hindered because of Wake‘s Life Orb or Ape‘s Sash not working. Also gave it sp def because I didn‘t experience any moment where it had trouble tanking physical hits, even Ivy Cudgel from Wellspring because of the sun nerfing the power of water moves.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower
I‘m still very uncertain about its Item. Its supposed to be another heavy hitter with pivoting capabilities. Just a potential special sweeper who always moves first.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Tusk also has access to Hazard removal which I find is a weakness in my team. It also gets boosted by sun due to its ability and can check Mons like Kingambit or non Scarf Gholdengo and can threaten a Gliscor kill with Ice spinner. It‘s supposed to be as fast and strong as possible.

awyp (Kingambit) @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
I just think Kingambit is busted so I put it in. Invested in HP instead of speed since I valued the bulk of Kingambit much more so it can stay on the field to dish out way more damage and potentially sweep, although I‘m still decising between black glasses and Leftovers.
I hope this was enough description, I‘m still in the learning phase of building teams and have next to no exp in that, so I‘m not rly that good at telling which pokemon would counter my team and how to check them.

Infernape @ Focus Sash
Ability: Blaze
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Tera Blast
- U-turn
- Grass Knot
Chose this mon because well it was my first ever pokemon I had. Because of sun its dmg output with Overheat is really strong and sometimes can be clicked 2 times even with the halved sp atk. Also it can serve as a game turning surprise with Tera Blast ice to kill Gliscor or kill Great Tusk with Grass knot, since Ive never seen any Tusk with sp def or meaningful HP investment.

Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
Just a really good Mon under sun. It‘s EVs are distributed to gain a speed boost under sun to outspeed and threaten mons like Dragapult. Overall it‘s just an insane heavy hitter.

Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
- Lava Plume
- Yawn
- Stealth Rock
- Rapid Spin
The sun setter. Included Rapid Spin to remove the hazards which would chip Mons like Ape or Wake whose Offense would get severely hindered because of Wake‘s Life Orb or Ape‘s Sash not working. Also gave it sp def because I didn‘t experience any moment where it had trouble tanking physical hits, even Ivy Cudgel from Wellspring because of the sun nerfing the power of water moves.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower
I‘m still very uncertain about its Item. Its supposed to be another heavy hitter with pivoting capabilities. Just a potential special sweeper who always moves first.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Knock Off
- Rapid Spin
Tusk also has access to Hazard removal which I find is a weakness in my team. It also gets boosted by sun due to its ability and can check Mons like Kingambit or non Scarf Gholdengo and can threaten a Gliscor kill with Ice spinner. It‘s supposed to be as fast and strong as possible.

awyp (Kingambit) @ Black Glasses
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
I just think Kingambit is busted so I put it in. Invested in HP instead of speed since I valued the bulk of Kingambit much more so it can stay on the field to dish out way more damage and potentially sweep, although I‘m still decising between black glasses and Leftovers.
I hope this was enough description, I‘m still in the learning phase of building teams and have next to no exp in that, so I‘m not rly that good at telling which pokemon would counter my team and how to check them.
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