Welcome to my RMT!,
So one day, I had an idea. I felt that Paralysis is greatly over looked, halving the speed of any pokemon is good, but bringing in a slower counter than can now outspeed that Gengar or Lati-twin, now that's something to strive for. So I tried my hand at it. I figured the best way was to take some sturdy Pokemon, slap on some Thunder Wave and then bring in some slower pokemon that could easily beat down all the crippled Pokemon that can no longer use their speed to hit hard. Naturally, it did pretty well against hyper offensive teams if I made sure not to many hazards were set, which was pretty easy. But the team is just missing something. Sand teams give lots of trouble, as well as Rain Teams with Choice Specs Toad. Anything other than Choice Specs Toad, is easily taken care of. Sun teams are also not too big of a deal because those Chlorophyll abusers are easily shut down by my defensive Paralysis inducers. But still, I think it definitely needs some work since it's only winning about 50-60 percent of the time. That's where the Smogon forums come in! So welcome to my third RMT and please enjoy :).
So one day, I had an idea. I felt that Paralysis is greatly over looked, halving the speed of any pokemon is good, but bringing in a slower counter than can now outspeed that Gengar or Lati-twin, now that's something to strive for. So I tried my hand at it. I figured the best way was to take some sturdy Pokemon, slap on some Thunder Wave and then bring in some slower pokemon that could easily beat down all the crippled Pokemon that can no longer use their speed to hit hard. Naturally, it did pretty well against hyper offensive teams if I made sure not to many hazards were set, which was pretty easy. But the team is just missing something. Sand teams give lots of trouble, as well as Rain Teams with Choice Specs Toad. Anything other than Choice Specs Toad, is easily taken care of. Sun teams are also not too big of a deal because those Chlorophyll abusers are easily shut down by my defensive Paralysis inducers. But still, I think it definitely needs some work since it's only winning about 50-60 percent of the time. That's where the Smogon forums come in! So welcome to my third RMT and please enjoy :).
INDEFINITE PARALYSIS
(Changes will be shown in red)
(Short-hand will be shown in brown)






(Changes will be shown in red)
(Short-hand will be shown in brown)
The Immobilization Squad:
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 96 SAtk / 160 SDef
Modest Nature
- Thunder Wave
- Recover
- Nasty Plot
- Giga Drain

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 96 SAtk / 160 SDef
Modest Nature
- Thunder Wave
- Recover
- Nasty Plot
- Giga Drain
Short-hand: Thanks to False Sense for a great suggestion. Celebi serves as a great Specially Defensive Special Attacker. Grass coverage really helps the offensive half of the team and after a Nasty Plot not a lot is safe.
Thank you to False Sense for suggesting a great replacement for the old Liepard that used to occupy this spot. Celebi, while I have yet to test, seems like she makes a great fit for the team. The coverage a Grass Pokemon brings is greatly appreciated by the members of the offensive trio and also serves as a great way to check those pesky un-Paralyzed Ground Types. After a Nasty Plot boost she becomes quite the threat. She even keeps up the Paralysis spreading with Thunder Wave and can take a Special Defensive role quite nicely while still remaining offensively present. I have been considering another attack over Recover, but I'd definitely like some input on that before making a decision.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Stealth Rock
- Toxic
- Body Slam
- Iron Head
Thank you to False Sense for suggesting a great replacement for the old Liepard that used to occupy this spot. Celebi, while I have yet to test, seems like she makes a great fit for the team. The coverage a Grass Pokemon brings is greatly appreciated by the members of the offensive trio and also serves as a great way to check those pesky un-Paralyzed Ground Types. After a Nasty Plot boost she becomes quite the threat. She even keeps up the Paralysis spreading with Thunder Wave and can take a Special Defensive role quite nicely while still remaining offensively present. I have been considering another attack over Recover, but I'd definitely like some input on that before making a decision.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Stealth Rock
- Toxic
- Body Slam
- Iron Head
I've changed TWave to Body Slam to give myself a way to Paralyze Ground types and Celebi has rid the team of water troubles so now I can afford to run Iron Head again. It'd still be nice to find a way to run wish on here again, but for the time being I might just leave toxic.
I hate you Rachi, cheap bastard. Rachi is my Defensive Para Spreader. 100/100/100 allows Rachi to run SDef or Def moderately well and it gets the job done. It's also my SR setter since it was tough to find a place for it on the team. I also started running Toxic over Wish because Bulky Pokemon give my Defensive Trio trouble. The next best thing for those is Toxic, though I do miss having those Wishes.
Oh, Jirachi. I actually despise Jirachi with all my heart, I feel it's on of the cheapest Pokemon, but the role it plays in this team is vital. It was the only physically defensive Pokemon I could think of that could spread Paralysis effectively. It's also my Stealth Rock setter as it was very hard to find a place for it otherwise. I also used to run Wish over Toxic but Ground type and mostly any other Bulky Pokemon made it difficult to use my defensive core, so I opted for Toxic to hinder them a little better, but the lack of wish has not gone over so well because now I can't bring in any of my offensive trio before Thunder Wave is spread or else they take too much damage to be useful later.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Thunder Wave
- Calm Mind
- Hidden Power [Fire]
- Dragon Pulse
I hate you Rachi, cheap bastard. Rachi is my Defensive Para Spreader. 100/100/100 allows Rachi to run SDef or Def moderately well and it gets the job done. It's also my SR setter since it was tough to find a place for it on the team. I also started running Toxic over Wish because Bulky Pokemon give my Defensive Trio trouble. The next best thing for those is Toxic, though I do miss having those Wishes.
Oh, Jirachi. I actually despise Jirachi with all my heart, I feel it's on of the cheapest Pokemon, but the role it plays in this team is vital. It was the only physically defensive Pokemon I could think of that could spread Paralysis effectively. It's also my Stealth Rock setter as it was very hard to find a place for it otherwise. I also used to run Wish over Toxic but Ground type and mostly any other Bulky Pokemon made it difficult to use my defensive core, so I opted for Toxic to hinder them a little better, but the lack of wish has not gone over so well because now I can't bring in any of my offensive trio before Thunder Wave is spread or else they take too much damage to be useful later.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Thunder Wave
- Calm Mind
- Hidden Power [Fire]
- Dragon Pulse
Short-hand: The third part of my bulky trio is CM Latias. I feel she's a bit under-rated. She has the second fastest TWave on the team, the first if you don't count prankster, and after a CM she can proceed to hit rather hard with STAB DPulse and any steel or Ferrothorn that tries to come in with get pummeled by HP-Fire. After a few CMs she can even proceed to take out a few threats to the offensive core without them even breaking a sweat.
My third Bulky Paralyzer is none other than Calm Mind Latias who coincidentally is the only one of the bulky trio who can still pose as an offensive threat. After a Calm Mind, Latias can laugh at the damage non-Choice Specs Politoed does with it's Ice Beam and can Thunder Wave any Choice Scarf variants and let the offensive core deal with it or hit hard with a Dragon Pulse. Latias is also an extremely fast Thunder Wave spreader which is more than I can ask for in my bulky trio. Hidden Power-Fire+Dragon Pulse offers a nice amount of coverage and if I can find time to get together a few Calm Minds I can proceed to kill a few counters to my offensive trio without even letting them break a sweat.
The Lone Ranger Squad:
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
My third Bulky Paralyzer is none other than Calm Mind Latias who coincidentally is the only one of the bulky trio who can still pose as an offensive threat. After a Calm Mind, Latias can laugh at the damage non-Choice Specs Politoed does with it's Ice Beam and can Thunder Wave any Choice Scarf variants and let the offensive core deal with it or hit hard with a Dragon Pulse. Latias is also an extremely fast Thunder Wave spreader which is more than I can ask for in my bulky trio. Hidden Power-Fire+Dragon Pulse offers a nice amount of coverage and if I can find time to get together a few Calm Minds I can proceed to kill a few counters to my offensive trio without even letting them break a sweat.
The Lone Ranger Squad:

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Short-hand: Scarfkion is a boss. Blazing fast, hits like a truck, enough said. CC and Stone Edge are both great stabs that are powerful against anything not named Ladorus-T or Gliscor, even against them Stone Edge isn't something to laugh at. X-Scissor and EQ are there to make sure he's not walled by a few things and can provide some quick answers to some Steel and Psychic types.
Scarf Terrakion is great. Faster than a speeding bullet, and he still hits like a truck. Anything that doesn't have a Choice Scarf, Priority or Levitate is completely unsafe. If STAB Close Combat or Stone Edge hits, be ready to take some damage. X-Scissor and Earthquake provide a great amount of coverage and both still hit extremely hard without STAB. I mostly use Terrakion mid to late game in order to score a few choice kills that need to be taken care of before my main offensive team members come in to wreck shit and he plays that role extremely well. Killing any Choice Band or non-Scarf Terrakions is always awesome too.
The Slow and Steady Squad:
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Roar
- Ice Shard
- Icicle Spear
- Earthquake
Scarf Terrakion is great. Faster than a speeding bullet, and he still hits like a truck. Anything that doesn't have a Choice Scarf, Priority or Levitate is completely unsafe. If STAB Close Combat or Stone Edge hits, be ready to take some damage. X-Scissor and Earthquake provide a great amount of coverage and both still hit extremely hard without STAB. I mostly use Terrakion mid to late game in order to score a few choice kills that need to be taken care of before my main offensive team members come in to wreck shit and he plays that role extremely well. Killing any Choice Band or non-Scarf Terrakions is always awesome too.
The Slow and Steady Squad:

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Roar
- Ice Shard
- Icicle Spear
- Earthquake
Short-hand: Mamoswine is the best Ice user in my opinion. Ice Shard provides a good Priority that can OHKO a lot of Dragons in OU which is indefinitely valuble. After some things are Para'd Mamo can even outspeed them and afford to use Icicle Spear to rack up massive damage. EQ is a great STAB coverage move that's extra powerful. Roar is mainly to help with BP/Set-Up sweeps that get past the bulky trio, which is rare mind you.
I used to have Breloom in this spot, but then I didn't have any Ice type coverage which in OU is pretty bad. Mamoswine became a great member to the team. Ice Shard is a great Ice Priority STAB attack and can OHKO a ton of Dragons after SR. I always choose to run Icicle Spear of Icicle Crash because things that try to set up subs against Mamoswine always look dumb when I break them and then continue attacking. Earthquake provides a nice amount of coverage and it's power after STAB is nothing to laugh at. Once things are Paralyzed, Mamoswine even outspeeds a ton of the Metagame and can afford to use Icicle Spear over Ice Shard and rack up massive amounts of damage. While Roar may seem a little unorthodox, I needed something that could phaze. If a Baton Pass team manages to get past Liepard my last resort is to Paralyze whatever is causing the trouble and hope I can phaze it out. Besides, the non-STAB Super Power wasn't really needed.
Garchomp @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Fire Fang
- Dragon Claw
- Earthquake
I used to have Breloom in this spot, but then I didn't have any Ice type coverage which in OU is pretty bad. Mamoswine became a great member to the team. Ice Shard is a great Ice Priority STAB attack and can OHKO a ton of Dragons after SR. I always choose to run Icicle Spear of Icicle Crash because things that try to set up subs against Mamoswine always look dumb when I break them and then continue attacking. Earthquake provides a nice amount of coverage and it's power after STAB is nothing to laugh at. Once things are Paralyzed, Mamoswine even outspeeds a ton of the Metagame and can afford to use Icicle Spear over Ice Shard and rack up massive amounts of damage. While Roar may seem a little unorthodox, I needed something that could phaze. If a Baton Pass team manages to get past Liepard my last resort is to Paralyze whatever is causing the trouble and hope I can phaze it out. Besides, the non-STAB Super Power wasn't really needed.

Garchomp @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Fire Fang
- Dragon Claw
- Earthquake
Short-hand: Garchomp is too powerful and after Para, too fast. Set up a sword dance and hope that the rest of the team has done it's job correctly, then choose the appropriate move to kill anything that comes in front of you. Simple.
Garchomp is a power house and after Paralysis, it outspeeds the entire metagame bar something crazy that's scarfed that really shouldn't be. After Paralysis he can set up a Sword Dance and if the rest of the team has done it's job well can proceed to sweep the entire crippled team. Fire Fang+Dragon Claw+Earthquake gives great synergy and hit a ton of the metagame for super-effective damage and are unresisted by everything.
Well, that's my team. It truly is lacking something but I can't for the life of me figure out what. I'm thinking maybe the offensive core needs to work to pose more of a threat. Or maybe something needs to replace Liepard and be a little more reliable, maybe something that can phaze and spread Paralysis. I'm not sure. If you've read any of my other RMTs you know I love Lefties numbers and Speed Creeps. Just a side note, seeing as how Deoxys-Defense is in Suspect at the moment, please don't suggest him until the suspect is over. Only then will I consider using him later. Thank you so much for reading and eventually rating! i always appreciate the reading of my RMTs because I take so much time in the writing and formatting process. Thanks again!
Importable:
(Changes will be shown in red)
Garchomp is a power house and after Paralysis, it outspeeds the entire metagame bar something crazy that's scarfed that really shouldn't be. After Paralysis he can set up a Sword Dance and if the rest of the team has done it's job well can proceed to sweep the entire crippled team. Fire Fang+Dragon Claw+Earthquake gives great synergy and hit a ton of the metagame for super-effective damage and are unresisted by everything.
Well, that's my team. It truly is lacking something but I can't for the life of me figure out what. I'm thinking maybe the offensive core needs to work to pose more of a threat. Or maybe something needs to replace Liepard and be a little more reliable, maybe something that can phaze and spread Paralysis. I'm not sure. If you've read any of my other RMTs you know I love Lefties numbers and Speed Creeps. Just a side note, seeing as how Deoxys-Defense is in Suspect at the moment, please don't suggest him until the suspect is over. Only then will I consider using him later. Thank you so much for reading and eventually rating! i always appreciate the reading of my RMTs because I take so much time in the writing and formatting process. Thanks again!
Importable:
(Changes will be shown in red)
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 96 SAtk / 160 SDef
Modest Nature
- Thunder Wave
- Recover
- Nasty Plot
- Giga Drain
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Stealth Rock
- Toxic
- Body Slam
- Iron Head
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Thunder Wave
- Calm Mind
- Hidden Power [Fire]
- Dragon Pulse
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Roar
- Ice Shard
- Icicle Spear
- Earthquake
Garchomp @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Fire Fang
- Dragon Claw
- Earthquake
Trait: Natural Cure
EVs: 252 HP / 96 SAtk / 160 SDef
Modest Nature
- Thunder Wave
- Recover
- Nasty Plot
- Giga Drain
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 Def / 32 Spd
Impish Nature
- Stealth Rock
- Toxic
- Body Slam
- Iron Head
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Thunder Wave
- Calm Mind
- Hidden Power [Fire]
- Dragon Pulse
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Stone Edge
- X-Scissor
- Earthquake
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Roar
- Ice Shard
- Icicle Spear
- Earthquake
Garchomp @ Life Orb
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Fire Fang
- Dragon Claw
- Earthquake






-Cleezy.