NU Incineroar

Pika134

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[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar a great wallbreaker while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker, since many defensive staples like Vileplume, Galarian Slowbro, and Registeel just drop to its Swords Dance-boosted STAB attacks. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for wallbreakers with a middling Speed tier like Basculegion, Breloom, and Heracross to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt, since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Wo-Chien. It even has to worry about switching into the Pokemon it checks best, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot on, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Earthquake, on the other hand, provides a powerful attack that has no drawback that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. An Adamant nature can be used to allow Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, but a Jolly nature is useful for outspeeding foes like Modest Choice Specs Sylveon and unboosted Torterra. A specially defensive spread of 248 HP / 212 SpD / 48 Spe with a Careful nature can alternatively be used on Swords Dance sets, allowing Incineroar to safely handle Cresselia while letting it better pivot into foes like Chandelure, Munkidori, and Meloetta; the Speed EVs let Incineroar outpace foes like Brute Bonnet and Alolan Muk. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to set up against Fighting-types like Mienshao, Toxicroak, and Breloom.

Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners, since they can remove entry hazards if Incineroar loses its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar, since they can handle bulky Water- and Ground-types such as Vaporeon, Swampert, and Gastrodon. Fighting-types like Mienshao, Toxicroak, and Infernape can force Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot, as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Swords Dance Toxicroak, and Dragon Dance Flygon similarly appreciate Incineroar's Parting Shot weakening foes and it giving them more opportunities to set up. Incineroar's longevity is limited and can be cut severely if it loses its Heavy-Duty Boots, so it pairs well with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option to hit many foes neutrally like Swampert and Diancie while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Flame Charge gives Incineroar the opportunity to become a late-game cleaner after picking off a weakened threat. Alternatively, Trailblaze can be used alongside Tera Grass to hit Water-types super effectively but it's pretty reliant on Terastallization to do good damage. Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but the ability to pivot, boost its Speed, or use a high-Base Power coverage move tends to be better overall. Weakness Policy + Power Trip sets can be used on hyper offense teams, letting Incineroar become a dangerous sweeper. Incineroar has a bunch of usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Swords Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off, can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar's STAB attacks and use it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot weaker to entry hazards. On top of this, Pokemon it would love to switch into like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
add remove comment
ask me abt questions; ping me when integrated
[OVERVIEW]

With The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Incineroar easily beat the common Ghost-, Grass-, and Steel-types like Chandelure, Tsareena, and Magnezone Klefki. (zone does tons of dance to you, even if you’re defensive) Incineroar also has very useful utility moves: . It has Will-O-Wisp and Knock Off to can cripple incoming physical wallbreakers like Lycanroc-D, Flygon, and Mienshao and while Knock Off allows Incineroar to remove Heavy-Duty Boots and Leftovers from foes item-reliant Pokemon like Talonflame, Noivern, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Magnezone Hisuian Typhlosion , if you switch in on zone, which you almost always do, you take 32-37. (if they’re specs, 47-56) other than analytic calcs, you’re fine but you always want to switch in to check it anyways Porygon-Z, and non-Choice Specs Munkidori. munki does 45-54 if they're specs. also the fact that i had to rewrite this sentence, explains why i hate bulky incin and why it’s bad. no recovery at all hurts a ton. Sword Dance sets can make Incineroar into a great wallbreaker since many opponents can't switch into many defensive staples just drop to its duel Swords Dance-boosted STAB attacks very well like Vileplume, Slowbro, and Registeel. i just worded it to explain why its a good wallbreaker. also move this wallbreaking sentence infont of/before the defensive section to go from good set > worse set (relative to sd). However, Incineroar's low Speed stat makes it very easy for faster threats even middle-of-the-road Speed tier wallbreakers like Basculegion Flygon, Krookodile, and Mienshao Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Thundurus making it open to get chip by entry hazards. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it extremely passive over the course of the game. easily worn down over the course of a battle.

ALSO NOTE: the below sets i'd like flipped for similar reasons as to the summary, sd > defensive pivot because better set > not-as-good set

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Water Dragon

outspeed bbonnet n tera drag is better


[SET COMMENTS]
Set Details
====

Bulky Incineroar main purpose is to handle many of the special wallbreakers such as Magnezone, Hisuian Typhlosion, and Scovillain. not necessary as this a full analysis Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile, Swampert, and Gallade. Parting Shot can be used for to weaken foes, pivot, and to provide safety for setup sweepers such as Dragon Dance Flygon, Nasty Plot Mew, and Sword Dance Mienshao. this isnt required here in my opinion However, U-turn is the much preferred option can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. if it was much preferred, why isn’t it first? also p shot is better because you pivot and force them to switch later too Incineroar rarely Terastallize, but The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern, Mienshao, and Lucario while also letting it resist the omnipresent U-turn. Alternatively, Tera Water Dragon gives Incineroar a better defensive typing, the ability to check a myriad of special attackers like Thundurus, Venusaur, and Inteleon. while resisting Water-type attacks from Vaporeon, Swampert, and Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Slowbro, Vileplume, and Swampert that can handle the aforementioned Fighting-types. Wallbreakers like Inteleon, Munkidori, and Lycanroc-D Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. without getting damaged, while weakening the opponents for them. Incineroar's longevity is already limited and can be hurt cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Noivern to remove entry hazards. duh Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz / Flame Charge
move 3: Knock Off
move 4: U-turn / Drain Punch Flame Charge / Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

Flare Blitz is one of Incineroar strongest STAB attacks, and it can KO foes like Avalugg and Alolan Muk after a Sword Dance boost. Alternatively, Flame Charge can provide Incineroar with a speed boost making it a late-game cleaner, and it doesn't have the recoil damage from Flare Blitz. U-turn allows Incineroar to bring in one of its strongest teammates and it can take advantage of forced switch-ins pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Drain Punch gives Incineroar needed recovery, while softening the damaged from Flare Blitz recoiled. Adamant nature is preferred over Jolly providing Incineroar extra power, but the latter is useful for outspeeding foes like Choice Specs Magnezone, and Assault Vest Gallade. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. Close Combat, on the other hand, provides a powerful attack that hits many targets neutrally like Swampert and Diancie and hits checks like Rhyperior and opposing Incineroar super effectively. (why wuld i use ada or jolly?: explain here) Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting giving does provide more opportunities for Incineroar to setup against Fighting- and Dragon-types like Mienshao, Gallade, and Noivern Lucario. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off.

Incineroar can partner with other pivots like Magnezone, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can to form a VoltTurn core able to chip away at each other's checks pressuring many foes that can repeatedly switch into Incineroar. Incineroar appreciates entry hazard support from Copperajah, Rhyperior, and Klefki, as it can help achieve 2HKOs on certain defensive walls like Swampert. it doesnt with an sd boost, so unless you better calcs, i'd remove this as all wallbreakers like chip Entry hazard removers like Brambleghast, Talonflame Noivern, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. fire stacking with talon+incin is not it Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Grass-types Pokemon like Magnezone, Rotom-C, and Gallade, Tsareena, Vileplume, and Brambleghast as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar checking Steel-types like Registeel, Magnezone, and Klefki; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Rhyperior, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Earthquake is also an option from a no drawback powerful move that hits the common aforementioned Rock-types and Fire-types like Infernape and opposing Incineroar. Trailblaze can be used over Flame Charge for the ability to hit Water-tyoes instead, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily. Incineroar has a bunch of useable Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Scovillain, and Hisuian Typhlosion. Incineroar can run a bulkier set with Bulk Up / Flame Charge / Power Trip / Drain Punch with Weakness Policy making it a terrifying sweeper on certain hyper offense teams. Taunt allows Incineroar to prevent recovery from defensive walls like Slowbro and Reuniclus. Fake Out can be used on the Sword Dance sets allowing Incineroar to revenge killed weaken foes like Porygon-Z, Thundurus, and Feraligatr, but it prefers to run other options.

Checks and Counters
====

**Water-types**: Vaporeon, Slowbro, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Krookodile, and Rhyperior destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Lucario, and Gallade outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape resist both of Incineroar STAB attacks and used it as setup fodder for Nasty Plot sets.

**Rock-types**: Rhyperior and Diancie can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hitting it back with their STAB Rock-type attacks. While Lycanroc-D cannot safety switch into its STAB attacks, but it can destroy Incineroar either with Stone Edge or Close Combat.

**Knock OffItem Displacement **: Common Knock Off users like Tsareena, Alolan Muk, and Thundurus can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more valuable weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
add remove comment
ask me abt questions; ping me when integrated
[OVERVIEW]

With The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Incineroar easily beat the common Ghost-, Grass-, and Steel-types like Chandelure, Tsareena, and Magnezone Klefki. (zone does tons of dance to you, even if you’re defensive) Incineroar also has very useful utility moves: . It has Will-O-Wisp and Knock Off to can cripple incoming physical wallbreakers like Lycanroc-D, Flygon, and Mienshao and while Knock Off allows Incineroar to remove Heavy-Duty Boots and Leftovers from foes item-reliant Pokemon like Talonflame, Noivern, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Magnezone Hisuian Typhlosion , if you switch in on zone, which you almost always do, you take 32-37. (if they’re specs, 47-56) other than analytic calcs, you’re fine but you always want to switch in to check it anyways Porygon-Z, and non-Choice Specs Munkidori. munki does 45-54 if they're specs. also the fact that i had to rewrite this sentence, explains why i hate bulky incin and why it’s bad. no recovery at all hurts a ton. Sword Dance sets can make Incineroar into a great wallbreaker since many opponents can't switch into many defensive staples just drop to its duel Swords Dance-boosted STAB attacks very well like Vileplume, Slowbro, and Registeel. i just worded it to explain why its a good wallbreaker. also move this wallbreaking sentence infont of/before the defensive section to go from good set > worse set (relative to sd). However, Incineroar's low Speed stat makes it very easy for faster threats even middle-of-the-road Speed tier wallbreakers like Basculegion Flygon, Krookodile, and Mienshao Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Thundurus making it open to get chip by entry hazards. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it extremely passive over the course of the game. easily worn down over the course of a battle.

ALSO NOTE: the below sets i'd like flipped for similar reasons as to the summary, sd > defensive pivot because better set > not-as-good set

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Water Dragon

outspeed bbonnet n tera drag is better


[SET COMMENTS]
Set Details
====

Bulky Incineroar main purpose is to handle many of the special wallbreakers such as Magnezone, Hisuian Typhlosion, and Scovillain. not necessary as this a full analysis Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile, Swampert, and Gallade. Parting Shot can be used for to weaken foes, pivot, and to provide safety for setup sweepers such as Dragon Dance Flygon, Nasty Plot Mew, and Sword Dance Mienshao. this isnt required here in my opinion However, U-turn is the much preferred option can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. if it was much preferred, why isn’t it first? also p shot is better because you pivot and force them to switch later too Incineroar rarely Terastallize, but The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern, Mienshao, and Lucario while also letting it resist the omnipresent U-turn. Alternatively, Tera Water Dragon gives Incineroar a better defensive typing, the ability to check a myriad of special attackers like Thundurus, Venusaur, and Inteleon. while resisting Water-type attacks from Vaporeon, Swampert, and Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Slowbro, Vileplume, and Swampert that can handle the aforementioned Fighting-types. Wallbreakers like Inteleon, Munkidori, and Lycanroc-D Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. without getting damaged, while weakening the opponents for them. Incineroar's longevity is already limited and can be hurt cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Noivern to remove entry hazards. duh Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz / Flame Charge
move 3: Knock Off
move 4: U-turn / Drain Punch Flame Charge / Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

Flare Blitz is one of Incineroar strongest STAB attacks, and it can KO foes like Avalugg and Alolan Muk after a Sword Dance boost. Alternatively, Flame Charge can provide Incineroar with a speed boost making it a late-game cleaner, and it doesn't have the recoil damage from Flare Blitz. U-turn allows Incineroar to bring in one of its strongest teammates and it can take advantage of forced switch-ins pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Drain Punch gives Incineroar needed recovery, while softening the damaged from Flare Blitz recoiled. Adamant nature is preferred over Jolly providing Incineroar extra power, but the latter is useful for outspeeding foes like Choice Specs Magnezone, and Assault Vest Gallade. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. Close Combat, on the other hand, provides a powerful attack that hits many targets neutrally like Swampert and Diancie and hits checks like Rhyperior and opposing Incineroar super effectively. (why wuld i use ada or jolly?: explain here) Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting giving does provide more opportunities for Incineroar to setup against Fighting- and Dragon-types like Mienshao, Gallade, and Noivern Lucario. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off.

Incineroar can partner with other pivots like Magnezone, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can to form a VoltTurn core able to chip away at each other's checks pressuring many foes that can repeatedly switch into Incineroar. Incineroar appreciates entry hazard support from Copperajah, Rhyperior, and Klefki, as it can help achieve 2HKOs on certain defensive walls like Swampert. it doesnt with an sd boost, so unless you better calcs, i'd remove this as all wallbreakers like chip Entry hazard removers like Brambleghast, Talonflame Noivern, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. fire stacking with talon+incin is not it Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Grass-types Pokemon like Magnezone, Rotom-C, and Gallade, Tsareena, Vileplume, and Brambleghast as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar checking Steel-types like Registeel, Magnezone, and Klefki; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Rhyperior, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Earthquake is also an option from a no drawback powerful move that hits the common aforementioned Rock-types and Fire-types like Infernape and opposing Incineroar. Trailblaze can be used over Flame Charge for the ability to hit Water-tyoes instead, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily. Incineroar has a bunch of useable Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Scovillain, and Hisuian Typhlosion. Incineroar can run a bulkier set with Bulk Up / Flame Charge / Power Trip / Drain Punch with Weakness Policy making it a terrifying sweeper on certain hyper offense teams. Taunt allows Incineroar to prevent recovery from defensive walls like Slowbro and Reuniclus. Fake Out can be used on the Sword Dance sets allowing Incineroar to revenge killed weaken foes like Porygon-Z, Thundurus, and Feraligatr, but it prefers to run other options.

Checks and Counters
====

**Water-types**: Vaporeon, Slowbro, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Krookodile, and Rhyperior destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Lucario, and Gallade outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape resist both of Incineroar STAB attacks and used it as setup fodder for Nasty Plot sets.

**Rock-types**: Rhyperior and Diancie can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hitting it back with their STAB Rock-type attacks. While Lycanroc-D cannot safety switch into its STAB attacks, but it can destroy Incineroar either with Stone Edge or Close Combat.

**Knock OffItem Displacement **: Common Knock Off users like Tsareena, Alolan Muk, and Thundurus can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more valuable weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
Implement the changes and I switch the places of the Sword Dance and Defensive Pivot sets
 
add remove comment
qc 1/2 when implemented, good work
[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Slowbro, and Registeel. Also, Incineroar easily beat checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast Tsareena, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. later, you mention incin has difficulty switching into tsar because of koff so i just got rid of the contradiction here. Incineroar also has very useful utility. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Lycanroc-D, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Noivern, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and non-Choice Specs Heavy-Duty Boots Munkidori. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Slowbro, and Registeel. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road Speed tier wallbreakers like Basculegion, Krookodile, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Thundurus. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Flame Charge / Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. Close Combat, on the other hand, provides a powerful attack that hits many targets neutrally like Swampert and Diancie and hits checks like Rhyperior and opposing Incineroar super effectively. Adamant nature can be used over Jolly nature allowing Incineroar to 2HKO Pokemon like Alolan Muk and Tera Fairy Mew, But Jolly nature is still useful for outspeed foes like Modest Choice Specs Magnezone and Sylveon. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup against Fighting-types like Mienshao, Gallade, and Lucario. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off.

Incineroar can partner with other pivots like Magnezone, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Noivern, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Magnezone, Rotom-C, and Gallade, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Magnezone, and Klefki, and Magnezone (ordered so that ki lines up with galge who struggles vs it more than vs zone, minor change) ; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern, Mienshao, and Lucario while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Thundurus, Venusaur, and Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Slowbro, Vileplume Bellibolt, plume when i psycho cut :skull: and Swampert that can handle the aforementioned Fighting-types. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Noivern. Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

add mons that benefit from p shot letting them boost like u said in first paragraph like np mew/sd lycan/dd flygon

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Rhyperior, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Earthquake is also an option from a no drawback powerful move that hits the common aforementioned Rock-types and Fire-types like Infernape and opposing Incineroar. Trailblaze can be used over Flame Charge for the ability to hit Water-tyoes instead, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily. Incineroar has a bunch of useable Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Scovillain, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Slowbro, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Krookodile, and Rhyperior destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Lucario, and Gallade outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape resist both of Incineroar STAB attacks and used it as setup fodder for Nasty Plot sets.

**Rock-types**: Rhyperior and Diancie can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks. While Lycanroc-D cannot safety switch into its STAB attacks, it can destroy Incineroar either with Stone Edge or Close Combat.

**Item Displacement **: Common Knock Off users like Tsareena, Alolan Muk, and Thundurus can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
 
add remove comment
qc 1/2 when implemented, good work
[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Slowbro, and Registeel. Also, Incineroar easily beat checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast Tsareena, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. later, you mention incin has difficulty switching into tsar because of koff so i just got rid of the contradiction here. Incineroar also has very useful utility. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Lycanroc-D, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Noivern, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and non-Choice Specs Heavy-Duty Boots Munkidori. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Slowbro, and Registeel. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road Speed tier wallbreakers like Basculegion, Krookodile, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Thundurus. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Flame Charge / Close Combat
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. Close Combat, on the other hand, provides a powerful attack that hits many targets neutrally like Swampert and Diancie and hits checks like Rhyperior and opposing Incineroar super effectively. Adamant nature can be used over Jolly nature allowing Incineroar to 2HKO Pokemon like Alolan Muk and Tera Fairy Mew, But Jolly nature is still useful for outspeed foes like Modest Choice Specs Magnezone and Sylveon. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup against Fighting-types like Mienshao, Gallade, and Lucario. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off.

Incineroar can partner with other pivots like Magnezone, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Noivern, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Magnezone, Rotom-C, and Gallade, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Magnezone, and Klefki, and Magnezone (ordered so that ki lines up with galge who struggles vs it more than vs zone, minor change) ; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern, Mienshao, and Lucario while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Thundurus, Venusaur, and Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Slowbro, Vileplume Bellibolt, plume when i psycho cut :skull: and Swampert that can handle the aforementioned Fighting-types. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Noivern. Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

add mons that benefit from p shot letting them boost like u said in first paragraph like np mew/sd lycan/dd flygon

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Rhyperior, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Earthquake is also an option from a no drawback powerful move that hits the common aforementioned Rock-types and Fire-types like Infernape and opposing Incineroar. Trailblaze can be used over Flame Charge for the ability to hit Water-tyoes instead, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily. Incineroar has a bunch of useable Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Scovillain, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Slowbro, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Krookodile, and Rhyperior destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Lucario, and Gallade outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape resist both of Incineroar STAB attacks and used it as setup fodder for Nasty Plot sets.

**Rock-types**: Rhyperior and Diancie can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks. While Lycanroc-D cannot safety switch into its STAB attacks, it can destroy Incineroar either with Stone Edge or Close Combat.

**Item Displacement **: Common Knock Off users like Tsareena, Alolan Muk, and Thundurus can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
Implementation the changes
 
add remove comments
[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Galarian Slowbro, and Registeel. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road Speed tier wallbreakers like Basculegion, Breloom, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Woo-chien Wo-Chien. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Flame Charge / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. (too niche, can be put in Other Options) Earthquake, on the other hand, provides a powerful attack that has no drawback it that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. Adamant nature can be used over Jolly nature allowing Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, But Jolly nature is still useful for outspeed foes like Modest Choice Specs Sylveon and unboosted Torterra. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup against Fighting-types like Mienshao, Toxicroak, and Gallade. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off. (generally I've never seen offensive Tera types prove worthwhile on Incineroar)

I would definitely mention specially bulk EVs as an alternative to the offensive ones you put in the set. Those variants are safer into Cresselia and better at pivoting into foes like Chandelure, Munkidori, and Meloetta.


Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Gallade Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior Gastrodon. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Swampert Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Sword Dance Toxicroak, and Dragon Dance Flygon similarly appreciates Incineroar Parting Shot weakened the opponents and it gives them more opportunities to setup. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast. Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Close Combat is also an Option to hit many foes neutrally like Swampert and Diancie, while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Trailblaze can be used over Flame Charge for the ability alongside Tera Grass to hit Water-tyoes instead Water-types super effectively, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily it's pretty reliant on Terastallizing to do good damage. (write something about Weakness Policy + Power Trip sets for hyper offense teams here) Incineroar has a bunch of useable usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Gallade, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar STAB attacks and used it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Woo-chien Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when implemented
 
add remove comments
[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker, while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker since many defensive staples just drop to its Swords Dance-boosted STAB attacks like Vileplume, Galarian Slowbro, and Registeel. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road Speed tier wallbreakers like Basculegion, Breloom, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Woo-chien Wo-Chien. It even has to worry about switching into the Pokemon it best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Dance Wallbreaker
move 1: Sword Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Flame Charge / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy / Dark

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Alternatively, Flame Charge provides Incineroar with the possibility of being a late-game sweeper after picking off a weakened threat. (too niche, can be put in Other Options) Earthquake, on the other hand, provides a powerful attack that has no drawback it that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. Adamant nature can be used over Jolly nature allowing Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, But Jolly nature is still useful for outspeed foes like Modest Choice Specs Sylveon and unboosted Torterra. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup against Fighting-types like Mienshao, Toxicroak, and Gallade. Tera Dark can also be used to always OHKO, with an Adamant nature at +2, Swampert, without any prior chip, and Vaporeon, after Stealth Rock damage, with a Knock Off. (generally I've never seen offensive Tera types prove worthwhile on Incineroar)

I would definitely mention specially bulk EVs as an alternative to the offensive ones you put in the set. Those variants are safer into Cresselia and better at pivoting into foes like Chandelure, Munkidori, and Meloetta.


Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners since they can remove entry hazards if Incineroar lose its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Gallade Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Krookodile Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Noivern Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar; since, they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Rhyperior Gastrodon. Fighting-types like Mienshao, Gallade, and Infernape can threaten Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Swampert Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Sword Dance Toxicroak, and Dragon Dance Flygon similarly appreciates Incineroar Parting Shot weakened the opponents and it gives them more opportunities to setup. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast. Incineroar can form a defensive core with physically defensive Pokemon like Sylveon, Vaporeon, and Vileplume; additionally, the former two can provide Incineroar needed recovery by passing it a Wish.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall. Close Combat is also an Option to hit many foes neutrally like Swampert and Diancie, while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Trailblaze can be used over Flame Charge for the ability alongside Tera Grass to hit Water-tyoes instead Water-types super effectively, but Flame Charge being STAB-boosted helps it with picking off Pokemon more easily it's pretty reliant on Terastallizing to do good damage. (write something about Weakness Policy + Power Trip sets for hyper offense teams here) Incineroar has a bunch of useable usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Water helps Incineroar take on Water-types with Ice-type coverage, but Tera Dragon can check them just fine and does better in more matchups. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks, but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Gallade, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar STAB attacks and used it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Woo-chien Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak to entry hazards. On top of this, Pokemon it would love to switch in to like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/
qc 2/2 when implemented
Implemented the changes and it’s ready for GP Team
 
:pmd/incineroar:

add remove comment

[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker (RC) while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker, (AC) since many defensive staples like Vileplume, Galarian Slowbro, and Registeel just drop to its Swords Dance-boosted STAB attacks like Vileplume, Galarian Slowbro, and Registeel. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road wallbreakers with a middling Speed tier wallbreakers like Basculegion, Breloom, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt, (AC) since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Wo-Chien. It even has to worry about switching into the Pokemon it checks best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Swords Dance
move 1: Sword Swords Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Earthquake, on the other hand, provides a powerful attack that has no drawback that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. An Adamant nature can be used over Jolly nature allowing to allow Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, but a Jolly nature is still useful for outspeed outspeeding foes like Modest Choice Specs Sylveon and unboosted Torterra. an A specially defensive EV spread of 248 HP / 212 SpD / 48 Spe with a Careful nature can alternatively be used on Sword Swords Dance sets, (AC) allowing Incineroar to safely handle Cresselia while also letting it better pivot into foes like Chandelure, Munkidori, and Meloetta. (What does the Speed do?) Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup set up against Fighting-types like Mienshao, Toxicroak, and Breloom.

Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners, (AC) since they can remove entry hazards if Incineroar lose loses its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar (RSC), (AC) since (RC) they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Gastrodon. Fighting-types like Mienshao, Toxicroak, and Infernape can threaten force Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot, (AC) as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Sword Swords Dance Toxicroak, and Dragon Dance Flygon similarly appreciates Incineroar appreciate Incineroar's Parting Shot weakened the opponents weakening foes and it gives giving them more opportunities to setup set up. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs well with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall (RP) Close Combat is also an option to hit many foes neutrally like Swampert and Diancie (RC) while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Flame Charge gives Incineroar the opportunity to become a late-game cleaner after picking off a weakened threat. Alternatively, Trailblaze can be used alongside Tera Grass to hit Water-types super effectively (RC) but it's pretty reliant on Terastallizing Terastallization to do good damage. Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but the ability to pivot, boost its Speed, or use a high-Base Power coverage move tends to be better overall. (AP) (Moved after CC and the Speed-boosting moves so the clarifying statement has more context.) Weakness Policy + Power Trip sets can be used on hyper offense teams, (AC) letting Incineroar being become a dangerous sweeper. Incineroar has a bunch of usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks (RC) but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Swords Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off, (AC) they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar Incineroar's STAB attacks and used use it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak weaker to entry hazards. On top of this, Pokemon it would love to switch in to into like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Please implement and I'll give it a second look.
 
:pmd/incineroar:

add remove comment

[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar into a great wallbreaker (RC) while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker, (AC) since many defensive staples like Vileplume, Galarian Slowbro, and Registeel just drop to its Swords Dance-boosted STAB attacks like Vileplume, Galarian Slowbro, and Registeel. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for even middle-of-the-road wallbreakers with a middling Speed tier wallbreakers like Basculegion, Breloom, and Gallade to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt, (AC) since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Wo-Chien. It even has to worry about switching into the Pokemon it checks best checks, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Sword Swords Dance
move 1: Sword Swords Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Earthquake, on the other hand, provides a powerful attack that has no drawback that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. An Adamant nature can be used over Jolly nature allowing to allow Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, but a Jolly nature is still useful for outspeed outspeeding foes like Modest Choice Specs Sylveon and unboosted Torterra. an A specially defensive EV spread of 248 HP / 212 SpD / 48 Spe with a Careful nature can alternatively be used on Sword Swords Dance sets, (AC) allowing Incineroar to safely handle Cresselia while also letting it better pivot into foes like Chandelure, Munkidori, and Meloetta. (What does the Speed do?) Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to setup set up against Fighting-types like Mienshao, Toxicroak, and Breloom.

Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and can form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners, (AC) since they can remove entry hazards if Incineroar lose loses its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar (RSC), (AC) since (RC) they can handle the bulky Water- and Ground-types such as Vaporeon, Swampert, and Gastrodon. Fighting-types like Mienshao, Toxicroak, and Infernape can threaten force Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot, (AC) as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Sword Swords Dance Toxicroak, and Dragon Dance Flygon similarly appreciates Incineroar appreciate Incineroar's Parting Shot weakened the opponents weakening foes and it gives giving them more opportunities to setup set up. Incineroar's longevity is already limited and can be cut severely if it loses its Heavy-Duty Boots, so it best pairs well with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast.

[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but pivoting, boosting its Speed, and a high-Base Power neutral move tend to be better overall (RP) Close Combat is also an option to hit many foes neutrally like Swampert and Diancie (RC) while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Flame Charge gives Incineroar the opportunity to become a late-game cleaner after picking off a weakened threat. Alternatively, Trailblaze can be used alongside Tera Grass to hit Water-types super effectively (RC) but it's pretty reliant on Terastallizing Terastallization to do good damage. Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but the ability to pivot, boost its Speed, or use a high-Base Power coverage move tends to be better overall. (AP) (Moved after CC and the Speed-boosting moves so the clarifying statement has more context.) Weakness Policy + Power Trip sets can be used on hyper offense teams, (AC) letting Incineroar being become a dangerous sweeper. Incineroar has a bunch of usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks (RC) but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Sword Swords Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off, (AC) they can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar Incineroar's STAB attacks and used use it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot more weak weaker to entry hazards. On top of this, Pokemon it would love to switch in to into like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

Please implement and I'll give it a second look.
Just implemented the changes and I’m ready for the second look
 
:pmd/incineroar:

add remove comment

[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar a great wallbreaker while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker, since many defensive staples like Vileplume, Galarian Slowbro, and Registeel just drop to its Swords Dance-boosted STAB attacks. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for wallbreakers with a middling Speed tier like Basculegion, Breloom, and Heracross to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt, since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Wo-Chien. It even has to worry about switching into the Pokemon it checks best, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot on, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Earthquake, on the other hand, provides a powerful attack that has no drawback that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. An Adamant nature can be used to allow Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, but a Jolly nature is useful for outspeeding foes like Modest Choice Specs Sylveon and unboosted Torterra. A specially defensive spread of 248 HP / 212 SpD / 48 Spe with a Careful nature can alternatively be used on Swords Dance sets, allowing Incineroar to safely handle Cresselia while letting it better pivot into foes like Chandelure, Munkidori, and Meloetta (RP); (ASC) the Speed EVs lets let Incineroar to outpace foes like Brute Bonnet and Alolan Muk. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to set up against Fighting-types like Mienshao, Toxicroak, and Breloom.

Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners, since they can remove entry hazards if Incineroar loses its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar, since they can handle bulky Water- and Ground-types such as Vaporeon, Swampert, and Gastrodon. Fighting-types like Mienshao, Toxicroak, and Infernape can force Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot, as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Swords Dance Toxicroak, and Dragon Dance Flygon similarly appreciate Incineroar's Parting Shot weakening foes and it giving them more opportunities to set up. Incineroar's longevity is limited and can be cut severely if it loses its Heavy-Duty Boots, so it pairs well with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option to hit many foes neutrally like Swampert and Diancie while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Flame Charge gives Incineroar the opportunity to become a late-game cleaner after picking off a weakened threat. Alternatively, Trailblaze can be used alongside Tera Grass to hit Water-types super effectively but it's pretty reliant on Terastallization to do good damage. Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but the ability to pivot, boost its Speed, or use a high-Base Power coverage move tends to be better overall. Weakness Policy + Power Trip sets can be used on hyper offense teams, letting Incineroar become a dangerous sweeper. Incineroar has a bunch of usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Swords Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off, can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar's STAB attacks and use it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot weaker to entry hazards. On top of this, Pokemon it would love to switch into like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
:pmd/incineroar:

add remove comment

[OVERVIEW]

The combination of Knock Off, good typing, and Intimidate makes Incineroar a great wallbreaker while being a solid defensive Pokemon. Sword Dance sets can make Incineroar into a great wallbreaker, since many defensive staples like Vileplume, Galarian Slowbro, and Registeel just drop to its Swords Dance-boosted STAB attacks. Also, Incineroar easily checks the common Ghost-, Grass-, and Steel-types like Chandelure, Brambleghast, and Klefki, meaning it can take advantage of its utility moves it can go for a more defensively-oriented pivot set if it wishes. It has Will-O-Wisp and Knock Off to cripple incoming physical wallbreakers like Toxicroak, Flygon, and Mienshao and item-reliant Pokemon like Talonflame, Avalugg, and Swampert, respectively. Defensive Incineroar is solid for handling special wallbreakers such as Hisuian Typhlosion, Porygon-Z, and Heavy-Duty Boots Munkidori. However, Incineroar's low Speed stat makes it very easy for wallbreakers with a middling Speed tier like Basculegion, Breloom, and Heracross to outspeed and destroy it with their own STAB attacks. Incineroar's reliance on Heavy-Duty Boots can be felt, since it has to be wary of switching into opposing Knock Off from Tsareena, Alolan Muk, and Wo-Chien. It even has to worry about switching into the Pokemon it checks best, Chandelure, as it carries Trick to cripple Incineroar. Incineroar also lacks any form of recovery, making it easily worn down over the course of a battle.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Flare Blitz
move 3: Knock Off
move 4: U-turn / Earthquake
item: Heavy-Duty Boots
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Poison / Fairy

[SET COMMENTS]
Set Details
====

U-turn allows Incineroar to pivot on, chip away at, and not get taken advantage of by its checks like Swampert and Diancie. Earthquake, on the other hand, provides a powerful attack that has no drawback that also hits the common Rock-, Poison-, and Fire-types like Iron Thorns, Dragalge, and opposing Incineroar. An Adamant nature can be used to allow Incineroar to 2HKO Pokemon like Alolan Muk and Talonflame, but a Jolly nature is useful for outspeeding foes like Modest Choice Specs Sylveon and unboosted Torterra. A specially defensive spread of 248 HP / 212 SpD / 48 Spe with a Careful nature can alternatively be used on Swords Dance sets, allowing Incineroar to safely handle Cresselia while letting it better pivot into foes like Chandelure, Munkidori, and Meloetta (RP); (ASC) the Speed EVs lets let Incineroar to outpace foes like Brute Bonnet and Alolan Muk. Tera Poison gives Incineroar an immunity to poison from Alolan Muk and Vileplume while having a resistance to Fighting-type attacks. However, Tera Fairy provides a more well-rounded defensive typing that isn't weak to Ground-type attacks while still resisting Fighting-type attacks, giving opportunities for Incineroar to set up against Fighting-types like Mienshao, Toxicroak, and Breloom.

Incineroar can partner with other pivots like Rotom-C, Flygon, and Swampert, which tend to draw in Grass-types like Brute Bonnet, Vileplume, and Tsareena for Incineroar to prey on and form a VoltTurn core able to chip away at each other's checks. Entry hazard removers like Brambleghast, Tsareena, and Tentacruel can be great partners, since they can remove entry hazards if Incineroar loses its Heavy-Duty Boots. Incineroar can struggle against bulky Water-types like Vaporeon, Quagsire, and Swampert that can tank its STAB attacks, so it pairs with Pokemon like Toxicroak, Rotom-C, and Vileplume, as they can check the aforementioned Water-types. Fairy- and Poison-types like Sylveon, Dragalge, and Vileplume appreciate Incineroar for checking Steel-types like Registeel, Klefki, and Bronzong; in return, they can check Fighting-types like Mienshao, Infernape, and Gallade.

[SET]
name: Defensive Pivot
move 1: Knock Off
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Parting Shot / U-turn
item: Heavy-Duty Boots
ability: Intimidate
nature: Careful
evs: 248 HP / 212 SpD / 48 Spe
tera type: Fairy / Dragon / Water

[SET COMMENTS]
Set Details
====

Will-O-Wisp allows Incineroar to cripple its common switch-ins like Diancie, Swampert, and Gallade. Parting Shot can be used to weaken foes, pivot, and provide safety for setup sweepers. However, U-turn can be used because it allows Incineroar to pivot out from Diancie and Registeel that would usually be immune to Parting Shot due to their Clear Body ability. The given EV spread allows Incineroar to get the jump on Brute Bonnet while having as much special bulk as possible. Tera Fairy provides it the ability to check Dragon- and Fighting-types like Flygon, Mienshao, and Gallade while also letting it resist the omnipresent U-turn. Alternatively, Tera Dragon gives Incineroar the ability to check a myriad of special attackers like Toxtricity, Vileplume, and Inteleon. Tera Water is similar to Tera Dragon but replaces a Grass resistance for an Ice resistance, making Incineroar better against Inteleon.

Grass-types like Tsareena, Brambleghast, and Vileplume are great partners for Incineroar, since they can handle bulky Water- and Ground-types such as Vaporeon, Swampert, and Gastrodon. Fighting-types like Mienshao, Toxicroak, and Infernape can force Incineroar to switch, so it best pairs with physically defensive Pokemon like Galarian Slowbro, Bellibolt, and Sylveon that can handle the aforementioned Fighting-types. Additionally, Sylveon can provide Incineroar with recovery by passing it a Wish. Wallbreakers like Inteleon, Munkidori, and Toxtricity appreciate Incineroar's slow Parting Shot, as they can get a free entry on Rock-, Fighting-, and Water-types that tend to switch in on Incineroar. Setup sweepers like Calm Mind Cresselia, Swords Dance Toxicroak, and Dragon Dance Flygon similarly appreciate Incineroar's Parting Shot weakening foes and it giving them more opportunities to set up. Incineroar's longevity is limited and can be cut severely if it loses its Heavy-Duty Boots, so it pairs well with entry hazard removers such as Tsareena, Tentacruel, and Brambleghast.

[STRATEGY COMMENTS]
Other Options
====

Close Combat is an option to hit many foes neutrally like Swampert and Diancie while also hitting foes like Iron Thorns and opposing Incineroar super effectively. Flame Charge gives Incineroar the opportunity to become a late-game cleaner after picking off a weakened threat. Alternatively, Trailblaze can be used alongside Tera Grass to hit Water-types super effectively but it's pretty reliant on Terastallization to do good damage. Iron Head can be used on Swords Dance Incineroar to surprise Sylveon, Diancie, and Florges, but the ability to pivot, boost its Speed, or use a high-Base Power coverage move tends to be better overall. Weakness Policy + Power Trip sets can be used on hyper offense teams, letting Incineroar become a dangerous sweeper. Incineroar has a bunch of usable defensive Tera types, but they are really inconsistent for many teams. Tera Flying helps Incineroar take on Fighting- and Ground-type attacks, but it retains its weakness to Stealth Rock. Tera Grass gives Incineroar a resistance to Water- and Ground-type attacks but gives it a bad matchup against opposing Fire-types like Chandelure, Infernape, and Hisuian Typhlosion.

Checks and Counters
====

**Water-types**: Vaporeon, Milotic, and Swampert can switch into its Flare Blitz and threaten Incineroar back with their own STAB attacks, but they have to be wary about switching into a boosted Knock Off from Swords Dance sets. Offensive Water-types like Inteleon and Basculegion, while they have to be worried about switching into its Knock Off, can easily destroy it. Quagsire is notable for shutting down Incineroar sweeps due to Unaware and punish it back by spreading Toxic or hitting Incineroar with its STAB Earthquake.

**Ground-types**: Flygon, Swampert, and Quagsire destroy Incineroar with their STAB Earthquake, but they have to be wary about switching into Will-O-Wisp from bulkier sets.

**Fighting-types**: Mienshao, Toxicroak, and Breloom outspeed Incineroar and destroy it with their STAB Fighting-type attacks. Infernape and Paldean Tauros-W resist both of Incineroar's STAB attacks and use it as setup fodder.

**Rock-types**: Diancie and Iron Thorns can tank Incineroar's STAB attacks very well and use it to set up Stealth Rock or hit it back with their STAB Rock-type attacks.

**Item Displacement**: Common Knock Off users like Tsareena, Alolan Muk, and Wo-Chien can threaten Incineroar by removing its Heavy-Duty Boots, making it a lot weaker to entry hazards. On top of this, Pokemon it would love to switch into like Chandelure, Munkidori, and Porygon-Z often carry Trick to cripple it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pika134.609709/
Quality checked by:
https://www.smogon.com/forums/members/powerofmemes.583607/
https://www.smogon.com/forums/members/rabia.336073/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
It’s all done and it’s ready to be uploaded
 
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