
QC: Jio / Jhon
GP: P Squared
[OVERVIEW]
* Incineroar boasts the ability to check several Pokemon in the VGC metagame, including Cresselia, Aegislash, and Celesteela.
* It also provides invaluable Fake Out support, allowing it to disrupt opposing teams and support a teammate by immobilizing a foe for one turn.
* Intimidate adds to Incineroar's supportive capabilities, enabling it to lower the Attack stats of both opposing Pokemon. Furthermore, access to Snarl allows it to weaken special attackers as well.
* Despite its ability to check many popular Pokemon and its supportive capabilities, Incineroar is held back by its weakness to Landorus-T, which can easily reduce its damage output with Intimidate and deal significant damage to it with Earthquake.
* In addition, Incineroar's best Fire-type attack dealing recoil damage limits its staying power despite its solid bulk.
[SET]
name: Fake Out Support
move 1: Fake Out
move 2: Flare Blitz
move 3: Knock Off / Darkest Lariat
move 4: Low Kick / Snarl / Protect
item: Assault Vest / Incinium Z / Iapapa Berry
ability: Intimidate
nature: Adamant
evs: 252 HP / 196 Atk / 60 SpD
[SET COMMENTS]
* Fake Out is one of Incineroar's main selling points, allowing it to immobilize foes for a turn. This has a multitude of applications, including breaking a foe's Focus Sash and enabling an ally to remain safe from a threatening foe for that turn.
* Flare Blitz is Incineroar's go-to Fire-type STAB move, enabling it to deal heavy damage to Pokemon like Celesteela, Ferrothorn, and Aegislash.
* In addition to dealing solid Dark-type damage, Knock Off enables Incineroar to remove items, especially items like Berries and Assault Vest, the removal of which makes the defensive Pokemon that carry them less threatening.
* Low Kick lets Incineroar deal damage to Tyranitar and Heatran, which otherwise don't mind facing it.
* Darkest Lariat allows Incineroar to use Malicious Moonsault, which scores OHKOs on Cresselia, Mega Charizard Y, and Mega Metagross, among others, depending on their EV spreads.
* Firium Z allows Incineroar to use Inferno Overdrive, which, along with giving it a strong, single-use Fire-type attack that deals no recoil damage, is a non-contact move, allowing it to be used into Aegislash's King's Shield without causing an Attack drop.
* If Incineroar is carrying Incinium Z or Iapapa Berry, Protect may be used in order to allow it to protect itself from a foe while its ally handles said foe.
* Incineroar may also consider using Snarl, which gives it additional utility in weakening special attackers like Tapu Koko and Tapu Lele.
* Taunt can also be a useful move, as it allows Incineroar to prevent Trick Room from being set up.
* Incineroar can also make use of U-turn to deal chip damage and switch out for another teammate. Thanks to Incineroar's low Speed, this helps that teammate switch in unscathed and allows Incineroar to refresh its Fake Out and Intimidate.
* Intimidate has immense utility, lowering the Attack stat of both opposing Pokemon any time Incineroar is sent out.
* An Adamant nature is used in order to improve Incineroar's damage output.
* Assuming Incineroar's held item is Assault Vest, the given EV spread ensures Tapu Koko never 2HKOes it with Thunderbolt.
* If Incineroar carries Incinium Z or Iapapa Berry instead of Assault Vest, the specially defensive benchmark is no longer relevant, so Incineroar should run a spread of 252 HP / 252 Atk / 4 SpD in those cases.
* Iapapa Berry may be used if Incineroar needs to carry a status move like Protect or Taunt but still wants an improvement in bulk. It also enables Incineroar to recover from Flare Blitz recoil, lessening the drawback from it.
* Given Incineroar's ability to check Pokemon like Celesteela and Aegislash, Pokemon like Mega Gardevoir and Kommo-o value its support.
* Pokemon like Milotic, Cresselia, and Suicune make for good partners for Incineroar, given that they have the ability to answer Landorus-T for it.
* Grass-types like Kartana and Electric-types like Tapu Koko handle Milotic, which boasts the ability to turn Incineroar into a liability thanks to Competitive, as well as other Water-types like Suicune and Tapu Fini that Incineroar can't handle on its own.
* Using one or two of Tapu Koko, Tapu Bulu, and Tapu Fini is recommended; although Incineroar is not too threatened by Tapu Lele itself, it still appreciates the removal of Psychic Terrain, given that Psychic Terrain prevents it from using Fake Out.
* Pokemon with moves like Tailwind and Trick Room, such as Suicune and Cresselia, appreciate Incineroar's Fake Out support, as Incineroar can immobilize a user of a move like Taunt that would prevent their setup. Incineroar also appreciates both of these forms of speed control, given its lackluster Speed stat.
* If using Incineroar alongside Tailwind, running 76 Speed EVs may be considered so as to allow Incineroar to outspeed Mega Metagross under Tailwind.
* If using Incineroar on a Trick Room team, make sure to use a Brave nature with 0 Speed IVs in order to ensure that Incineroar maximizes its benefit from Trick Room.
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