SS OU Incineroar in Gen 8 OU?!?!

Well, Your rating out of 5?


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Introduction: Well its me again, and I'm back with another RMT. This time I wanted to feature Incineroar, who is more prominently used in VGC but oh well. In the current metagame, Primarina is more well known compared to Incineroar and is rightfully So. But I must say that I actually like it. It can pivot with parting shot, handle most threats well and can weaken strong attacking mons like pult, rilla, zera fairly well with a -1 from Intimidate. With that being said, Let me show you my team!


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Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Heat Crash / Heavy Slam

He is my Primary attacker, and has lots of good coverage against opposing pokemons. Paired with Choice Band, Rhyperior is a threat to watch out. Stone edge is there for Corv/ other flying types or rotom-h. Also Volc, however do watch out for giga drain volcs :)Earthquake Allows for insane damage against almost any mon. Megahorn, personally I haven't used it as much, and I guess you can use it to catch other incoming Rillabooms and Tangrowths??? Heavy Slam helps me deal with Fairys Like clef or Hatterene. My other replacement is Heat Crash which I quite use a lot to catch out other incoming Corv's or Skarms or Tangs/ Amoonguss, and does help me quite a bit, however yet to decide which is superior.


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Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Close Combat
- Knock Off


Zeraora Is my main pivot. Pretty standard set.. I mean Plasma for all flying types and Pex. CC for incoming shifus or hydreis. Knock just good overall to catch incoming pults or Amoonguss/Tangs. The one Problem I keep asking to my self, is it worth Making it adamant or LO, or even both. Knock does not OHKO on pult and may come in handy. If you do think so, Please tell me why down below. Also, This mon provides enough momentum and speed control to make this a half-decent team.

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Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Knock Off / Toxic



This is my First defensive mon. It allows me to safely check Incoming Water shifus and Dark shifus temporarily. Having a regen core is nice, as I can very easily switch into a more offensive mon very easily like ryhperior who will most definitely eat a few hits before dishing out huge amounts of damage. Helps me stall out Volc a bit, and feel That I need toxic, as I already am carrying Knock with Zera and my Clef. Yeah, this mon just stalls out pokemon like Tang/ Amoonguss and clefs and Mandis a bit (Watch out for Spore/Sleep powder) and keeps everything in Control.

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Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 28 Def / 228 SpD
Careful Nature
- Defog
- Roost
- U-turn
- Body Press / Brave Bird


My 2nd Defensive Mon and have chosen to make It more on the sp def side. This allows me to take care of Excadrills, Dragapults, Rillas and Aegislashs who definitely affected my team a lot. Pretty Solid Defogger, as well as a good Pivot with slow u-turns allowing to bring out maybe my Zera Or Rhyp who do the job from there onwards. Not too sure if BP is the best option for a sp def Corv however just barely allows me to stall out Excadrills with Pressure and Shifus.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock Off

This is my SR mon while also Being an Urshifu/ Hawlucha/ Pult/ Mandi/ Craw/ Zera/ Water Shifu semi-Checking machine. I mean Its already well known for being insanely good. You prob already know what this mon basically does, Knock is there for incoming mons wanting to check my Clef, however allowing This might be the difference of me winning or Losing a game. Soft Boiled Is standard, and allowing for max def allows me to check the mons above like a boss.

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Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 200 HP / 40 Atk / 108 Def / 34 SpA / 68 SpD / 60 Spe
Calm Nature
- Knock Off
- Overheat
- Parting Shot
- Toxic




OR

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 108 Def / 68 SpD / 84 Spe
Careful Nature
- Knock Off
- Overheat
- Parting Shot
- Toxic


Here he is..... Well, there are two EV spreads and I will explain what each of them do. For the first one, The 60 speed allows to outspeed skarms and Corvs just enough, So I removed the unneccessary speed and invested in the sp atk and atk. With these investments, It allows me to have an 87.5% to OHKO pult with knock and Overheat on Rillas. The Def EV spreads are kept equal. I have had mixed reviews on the set, and some have said that this isn't practical. I have yet to decide which is better, so if anyone could help me, It would be much appreciated. I love this mon for its ability to take hits fairly well and allowing to pivot with parting shot to go into my Rhyp to win the game. The -1 from Intimidate makes such a big difference and even allows me to help deal very common threats like pult and zeras (If Physical, however It does eat a specs Draco from Pult!)


Well That is the Team! If anyone could help me clear my doubts, It would be much appreciated! Thanks


Paste: https://pokepast.es/d0447111b28318b6


:mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad::mad:
 
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